DemonSeed.3528 Posted February 6, 2018 Share Posted February 6, 2018 You can have imaginary mounts - anything is possible ;p Link to comment Share on other sites More sharing options...
Baldrick.8967 Posted February 6, 2018 Share Posted February 6, 2018 Run along hitting two coconut halves together and pretending to ride a horse. Link to comment Share on other sites More sharing options...
Ronin.9376 Posted February 6, 2018 Author Share Posted February 6, 2018 those coconuts have had many miles sucha trusty beast they are xD lol Link to comment Share on other sites More sharing options...
Phatt Dude.7538 Posted February 12, 2019 Share Posted February 12, 2019 Mounts are not the only conveyance. How about a system of zip lines with mastery track. How about the tubes that shoot you like a cannonball? Maybe the zip lines could be like siege, where you have to buy them, and install them, and they can be damaged or torn down, or just fall apart in whatever lifetime seems appropriate. That would open the world up to mission impossible type invasions, especially if we had hand lines and grappling hooks. O.o, you could even buy modified grappling hooks from TP. I can see it all now, Bent tire iron 2 silver; iron pick 10 silver; titanium pick good for 10 uses at least 1g; 3 prong unbreakable pick guaranteed to set on first throw 5g. The tubes could limit large incursions by only firing once ever 3 seconds or so. That way, the Mesmer would be first in, and drop portals just like now. I don't know, just thinking out loud, haven't really fleshed the whole idea out. Jumping mushrooms, and speedy mushrooms would be a nice add. Link to comment Share on other sites More sharing options...
SloRules.3560 Posted February 12, 2019 Share Posted February 12, 2019 Can't people use search function. WvW is increadibly against mounts.. Not only from content view, but also from techincal/performance point of view. Link to comment Share on other sites More sharing options...
Mikali.9651 Posted February 12, 2019 Share Posted February 12, 2019 I want 3 arguments for and 3 arguments against having a mount. I am on a side that is against having them. 1. Balance problems. They do not have a place in WvW. Maps are small, mobility is a very strong asset and this would be problematic. It would be even worse if mounts were to be allowed to have their skills. Also, P2W if you don't have the expansion or you didn't unlock them. 2. FPS problems. The more you add, the more problems you get. Sometimes I can't even load my mount's look in LA, imagine it in WvW, it would kill all the performance, and the "downloading" of the textures would not look nice at all 3. Their addition would not add anything to better the WvW. We don't need them at all. The only reason some want them is that they like their mounts, it is purely for a selfish reason to show off and have fun riding around the map. Link to comment Share on other sites More sharing options...
StrawHat.2639 Posted February 12, 2019 Share Posted February 12, 2019 > @"SloRules.3560" said: > Can't people use search function. WvW is increadibly against mounts.. Not only from content view, but also from techincal/performance point of view. Nicely said. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted February 12, 2019 Share Posted February 12, 2019 WvW already has mounts, they are called Scourge and Firebrand, and they carry the rest of us.... Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted February 12, 2019 Share Posted February 12, 2019 I am going to laugh so much and harvest so much salt when that big announcement is Mounts in WvW cause they need to push PoF and Gemstore skin sales. Link to comment Share on other sites More sharing options...
ShinigamiPL.4086 Posted February 12, 2019 Share Posted February 12, 2019 mounts would change so many things. For example why would we need rams and catapults if we could just jump over the walls? At the same time it would be a small revolution if we think about fights - time required to regroup would decrese significantly. Also thief roamers wouldn't be able to jump from the stealth to other players if they got speed bonus from raptors... To make mounts work they would need to bring whole new map with different size and ideas with capture points. And i'm sure that we all remember how fun it was when desert map was introduced ;-) Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 12, 2019 Share Posted February 12, 2019 since this is looking more and more inevitable I suggest to remove the skills, jump power, and speed boost; and you can only mount up in your own territory. allow speed boosts like swiftness and runes... at least this way its basically like a travel toy. Link to comment Share on other sites More sharing options...
Kaiser.9873 Posted February 12, 2019 Share Posted February 12, 2019 Mounts would destroy WvW, so of course it's mounts. Link to comment Share on other sites More sharing options...
Garrus.7403 Posted February 12, 2019 Share Posted February 12, 2019 We should see no mounts. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 13, 2019 Share Posted February 13, 2019 Better structured golems system, more variations as in 3 or 4 golem classes to be build where guilds could only specialize in 1 Charrpanzer mobile mortar and treb alike with mass fametrhower Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted February 13, 2019 Share Posted February 13, 2019 > @"joneirikb.7506" said: > Agreed with the disabling abilities of mounts, I'm having a hard time imaging how wvw would work if the bunny-jump or griffon flying was allowed. On the other hand, it might actually would have made it more fun fighting against T3 smc and keeps... And I do love the idea of roaming small group on a raptor-pack. > > So yeah, I do think the best solution I've seen so far is to keep just the passive speed advantage, equal it to the shrine bonus somehow (so those without mount can also get similar), and perhaps limit it to Desert to begin with to see how it works first? > > That said, even while disabling the special abilities of each mount, there is something to be said about the extra "dismount jump", I'm sure someone would find some way to exploit that to get in somewhere they shouldn't... Even if they add only the raptor, I already know that I can get inside Anzalias, Ogrewatch, Quentin, Klovan, Osprey Palace and Blistering Undercroft with a simple Raptor Jump. And I'm not even counting conditional objectives like Veloka if I own Overlook. Link to comment Share on other sites More sharing options...
shiri.4257 Posted February 13, 2019 Share Posted February 13, 2019 Charr bike construction. The charr bike tactic will activate up to 5 or 10 charr bikes that can be built for 50 supply each. I want a bike gang. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted February 13, 2019 Share Posted February 13, 2019 > @"Jeknar.6184" said: > > @"joneirikb.7506" said: > > Agreed with the disabling abilities of mounts, I'm having a hard time imaging how wvw would work if the bunny-jump or griffon flying was allowed. On the other hand, it might actually would have made it more fun fighting against T3 smc and keeps... And I do love the idea of roaming small group on a raptor-pack. > > > > So yeah, I do think the best solution I've seen so far is to keep just the passive speed advantage, equal it to the shrine bonus somehow (so those without mount can also get similar), and perhaps limit it to Desert to begin with to see how it works first? > > > > That said, even while disabling the special abilities of each mount, there is something to be said about the extra "dismount jump", I'm sure someone would find some way to exploit that to get in somewhere they shouldn't... > > Even if they add only the raptor, I already know that I can get inside Anzalias, Ogrewatch, Quentin, Klovan, Osprey Palace and Blistering Undercroft with a simple Raptor Jump. And I'm not even counting conditional objectives like Veloka if I own Overlook. Yup, which is why I specified disabling ALL mounts special abilities (mobility) and all Dismount attacks. At this point it would be a glorified shrine swift. The part I mentioned at the end, is if you're mounted, and then use the dismount button (not the dismount action), you're actually jumped a little bit higher than a normal jump. And I'm sure someone would find some creative use of even THAT to get in somewhere they shouldn't. Link to comment Share on other sites More sharing options...
morrolan.9608 Posted February 13, 2019 Share Posted February 13, 2019 No WvW shouldn't get mounts, although they may be announced this week. If it does get mounts there should only be 1, the humble Dolyak. Link to comment Share on other sites More sharing options...
Tibicia.8315 Posted February 13, 2019 Share Posted February 13, 2019 Maybe if there is a 3rd map where it's the only place for mounts, then I would be OK with it. We've needed a 3rd and very different map for awhile. Alternatively, mounts in EoTM with bubbles over the keeps/towers to prevent the obvious flying in, might not be bad. Griffons would be amazing there, and since it doesn't affect war score, it would make the mount lovers happy, and the hard-core WvW'ers wouldn't care. Mounts on all maps? I truly hope not. I think game play tactics would become very limited and boring. No need to consider builds when the main strategy is speed across map on beetle (or raptor or griffon in red bl) and then be the first to bunny-bomb the enemy zerg. Bunny bombs would be entertaining for about an hour, then the PvE players would go back to whatever part of PvE keeps them happy, and I would be left itching for real WvW. Link to comment Share on other sites More sharing options...
Optimator.3589 Posted February 13, 2019 Share Posted February 13, 2019 IRT to the OP: I hope not and none. Keeping it short and sweet. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted February 13, 2019 Share Posted February 13, 2019 > @"Khisanth.2948" said: > > @"Thanathos.2063" said: > > I'm pretty sure that this would lead to unwanted effects, like whole zergs jumping in 30 secs from one end of the map to the other... > > Only if they already own a big chunk of the map but it would definitely skew things in favor of defending. Almost right, it would skew things in favor _of the already dominant side_. The blob is king. Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted February 13, 2019 Share Posted February 13, 2019 > @"Ronin.9376" said: > > @"Blockhead Magee.3092" said: > > > @"Ronin.9376" said: > > > > @"Blockhead Magee.3092" said: > > > > I don't like mounts in PVE, I sure the heck wouldn't like them in WvW > > > > > > I love mounts don't just come here to say you no like where you creativity > > > > Liking or disliking mounts has nothing to do with creativity. > > > > Putting in mounts to increase speed just means that the 50 man zerg can catch up and run down the 10 man one faster than it could before. > > your not thinking out side the box Its a video game, mostly casual, dont need to think like that all day? Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted February 13, 2019 Share Posted February 13, 2019 > @"shiri.4257" said: > Charr bike construction. The charr bike tactic will activate up to 5 or 10 charr bikes that can be built for 50 supply each. I want a bike gang. Charr Bike wars should be a game mode unto itself. Link to comment Share on other sites More sharing options...
Celsith.2753 Posted February 13, 2019 Share Posted February 13, 2019 > @"Ronin.9376" said: > > @"Blockhead Magee.3092" said: > > > @"Ronin.9376" said: > > > > @"Blockhead Magee.3092" said: > > > > I don't like mounts in PVE, I sure the heck wouldn't like them in WvW > > > > > > I love mounts don't just come here to say you no like where you creativity > > > > Liking or disliking mounts has nothing to do with creativity. > > > > Putting in mounts to increase speed just means that the 50 man zerg can catch up and run down the 10 man one faster than it could before. > > your not thinking out side the box He's thinking accurately on how it will be. Zerg chasing randoms, slow zerglings fall behind and get out of combat then mount and proceed to catch up the small group who can't get ooc because of the faster zerglings. So YOU think outside the box and tell me how to fix this? Mounts will greatly benefit the larger force and the most dominant server. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted February 14, 2019 Share Posted February 14, 2019 Ehh. Sieging hills or bay or sm would be pointless, cuz all defeated defenders would be back in no time... There would be even no reason to send scouts to contest enemy keep. Only maybe desert could get something, cuz this map is to big. But with springer speed at max. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now