Hybarf Tics.2048 Posted June 6, 2018 Share Posted June 6, 2018 Would you like to see a fog episode or perhaps or a whole mount size map full of fog in some area knee deep while others shoulder deep so you can clearly see something approaching. Please discuss. :o Link to comment Share on other sites More sharing options...
Dante.1763 Posted June 6, 2018 Share Posted June 6, 2018 Negative, also sounds like a FPS killer, even with my computer as it is itd probably take a hit from that. Not to mention that i despise not being able to see my surroundings in a game, and much like some of the LW2 missions and HoT missions which have caves that dont allow you to have light, i disliked them the most. Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted June 6, 2018 Share Posted June 6, 2018 While I think the idea is kind of neat, I have to agree with Dante on the FPS note. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted June 6, 2018 Share Posted June 6, 2018 You know, I'm reminded of that forest in Dark Souls 2. You know the one: the one that is full of fog and invisible enemies that ambush you. It's very hard, but also kind of fun. It will probably be a no-go, as mentioned above, and also because the gimmick of poor visibility gets old fast. There are some places in the game that really play with visibility. In particular, the WvW jumping puzzle has a section where you run across high-beams in an area that is pitch black, unless you're carrying either a temp weapon torch or some piece of equipment that emits light. Personally I think it is fun, but this is one area that I am keenly aware that my preferences do not match the population at large. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted June 6, 2018 Share Posted June 6, 2018 > @"Blood Red Arachnid.2493" said: > You know, I'm reminded of that forest in Dark Souls 2. You know the one: the one that is full of fog and invisible enemies that ambush you. It's very hard, but also kind of fun. > > It will probably be a no-go, as mentioned above, and also because the gimmick of poor visibility gets old fast. There are some places in the game that really play with visibility. In particular, the WvW jumping puzzle has a section where you run across high-beams in an area that is pitch black, unless you're carrying either a temp weapon torch or some piece of equipment that emits light. Personally I think it is fun, but this is one area that I am keenly aware that my preferences do not match the population at large. One of the JPs in LA has that too although one of the sections seems to be broken. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted June 6, 2018 Share Posted June 6, 2018 Fighting with zero visibility? Isn't it bad enough with the particle effects? I've yet to be able to see any of Iberu's attack animations in Istan ... Link to comment Share on other sites More sharing options...
evilsofa.7296 Posted June 6, 2018 Share Posted June 6, 2018 Raise your hands, everyone who wants a map to be like the Dry Top sandstorm, permanently. (Does not raise a hand.) Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted June 6, 2018 Share Posted June 6, 2018 Maybe dark with the possibility of using torches, both to carry and to light bonfires to see surrounding area. Anything with particle effect would be too hard on the fps. Link to comment Share on other sites More sharing options...
zerorogue.9410 Posted June 6, 2018 Share Posted June 6, 2018 If done right the fog would increase FPS. (no need to render distant objects) Its certainly an interesting idea, although I would think the map would defeat the purpose to it(remove it maybe?) It would also need some way to tell where other players are. A thought comes to mind of a foggy swampland where players carry lanterns that others can see and change from yellow>red biased on health. So you can see a player's lantern in the distance go quickly to red then out and know something bad happened there. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted June 6, 2018 Share Posted June 6, 2018 Well, I'd love to see more weather stuff anyway. It's always sunny. Gimme some rain, some blizzards, some fog Link to comment Share on other sites More sharing options...
hugo.4705 Posted June 6, 2018 Share Posted June 6, 2018 No need to destroy the computer, they are already some fog in-game theh could use on a whole map: the black fog from the sons of svanir and bonfires fractal and the orange fog used in mount maelstrom/hidden destroyed room of the thaumanova reactor (with the branded crystal). It offer a ton of possibilities, underground map, foggy forest, deep inside a volcano, sea floor... Link to comment Share on other sites More sharing options...
juhani.5361 Posted June 6, 2018 Share Posted June 6, 2018 Ugh. No thanks. I still have terrible snowstorm flashbacks from Dragon Age: Inquisition's endless snow-stagger. And Voeld's blizzards in ME:A. The Bloodeds' blinding throw attacks from SWL. Getting stuck in my own scourge effects... Link to comment Share on other sites More sharing options...
Nemezijus.6851 Posted June 6, 2018 Share Posted June 6, 2018 A foggy map like in Fallout 4 Far Harbor would be stunning but then you can count your fps on your fingers I guess... Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted June 6, 2018 Share Posted June 6, 2018 Yeah as someone has said already, fog would actually increase FPS, not decrease. Link to comment Share on other sites More sharing options...
Dante.1763 Posted June 6, 2018 Share Posted June 6, 2018 > @"ProverbsofHell.2307" said: > Yeah as someone has said already, fog would actually increase FPS, not decrease. Only if done right, and i have my doubts. I give you fallout 4s far harbor, which does drop FPS. its barely noticeable on my rig, but it does happen. Link to comment Share on other sites More sharing options...
Tanith.5264 Posted June 6, 2018 Share Posted June 6, 2018 What a coincidence...I was thinking about this the other day. Fog is the one environmental effect I've yet to see in GW2. As others have said, they'd have to implement it carefully...LOTRO had an infamous "fog bug" which kicked in when you rode your horse to one of the icy regions to the north...looked awesome when entering this mysterious region, but then the "fog" stayed with you. Everywhere. Even if you went back to the _Prancing Pony_ for a pint afterwards. Still, it would make for an epic fight with a rogue largos or something. Spooky. :) Link to comment Share on other sites More sharing options...
Randulf.7614 Posted June 6, 2018 Share Posted June 6, 2018 Secret world taught me to fear the fog... Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted June 6, 2018 Share Posted June 6, 2018 > @"Dante.1763" said: > Negative, also sounds like a FPS killer, even with my computer as it is itd probably take a hit from that. Not to mention that i despise not being able to see my surroundings in a game, and much like some of the LW2 missions and HoT missions which have caves that dont allow you to have light, i disliked them the most. Fog is no FPS killer. Basic fog is very easy to render and has been used for many years as trick to improve performance: 1. Introduce distance fog to area. 2. Do not draw distant objects invisible due to the fog. 3. ??? 4. Profit! Link to comment Share on other sites More sharing options...
Dante.1763 Posted June 6, 2018 Share Posted June 6, 2018 > @"TheQuickFox.3826" said: > > @"Dante.1763" said: > > Negative, also sounds like a FPS killer, even with my computer as it is itd probably take a hit from that. Not to mention that i despise not being able to see my surroundings in a game, and much like some of the LW2 missions and HoT missions which have caves that dont allow you to have light, i disliked them the most. > > Fog is no FPS killer. Basic fog is very easy to render and has been used for many years as trick to improve performance: > 1. Introduce fog to area. > 2. Do not draw distant objects invisible due to the fog. > 3. ??? > 4. Profit! If its done that way, sure, but most games do not do that anymore at least among the ones ive played with heavy fog(Looking at you Fallout), and neither does GW2 when it comes to stuff like the sandstorm out in Drytop, i dont see Fog functioning any differently than that would. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted June 6, 2018 Share Posted June 6, 2018 > @"Dante.1763" said: > > @"TheQuickFox.3826" said: > > > @"Dante.1763" said: > > > Negative, also sounds like a FPS killer, even with my computer as it is itd probably take a hit from that. Not to mention that i despise not being able to see my surroundings in a game, and much like some of the LW2 missions and HoT missions which have caves that dont allow you to have light, i disliked them the most. > > > > Fog is no FPS killer. Basic fog is very easy to render and has been used for many years as trick to improve performance: > > 1. Introduce fog to area. > > 2. Do not draw distant objects invisible due to the fog. > > 3. ??? > > 4. Profit! > > If its done that way, sure, but most games do not do that anymore at least among the ones ive played with heavy fog(Looking at you Fallout), and neither does GW2 when it comes to stuff like the sandstorm out in Drytop, i dont see Fog functioning any differently than that would. Yes, but that is a sandstorm, with particle wind effects. That is much heavier. Of course, fog can also be made as particle effects, with many local patches of fog, moving and rendered individually. This is heavier on FPS and can reduce performance. But not for simple range based fog. [Even very old games with software rendering could render fog just fine](https://doomwiki.org/wiki/File:Hexendarkmere.png "Even very old games with software rendering could render fog just fine"). Link to comment Share on other sites More sharing options...
Steve The Cynic.3217 Posted June 6, 2018 Share Posted June 6, 2018 > @"evilsofa.7296" said: > Raise your hands, everyone who wants a map to be like the Dry Top sandstorm, permanently. > (Does not raise a hand.) Does not raise a hand either. Link to comment Share on other sites More sharing options...
Steve The Cynic.3217 Posted June 6, 2018 Share Posted June 6, 2018 > @"Randulf.7614" said: > Secret world taught me to fear the fog... You're not wrong, although the quest in Kingsmouth where you have to run around while you're dead was a little ... different. Link to comment Share on other sites More sharing options...
Zephyr.5382 Posted June 6, 2018 Share Posted June 6, 2018 I would curse Anet if they made an episode like that, and go out of my way to avoid a whole map full of it. Link to comment Share on other sites More sharing options...
Dante.1763 Posted June 6, 2018 Share Posted June 6, 2018 > @"TheQuickFox.3826" said: > > @"Dante.1763" said: > > > @"TheQuickFox.3826" said: > > > > @"Dante.1763" said: > > > > Negative, also sounds like a FPS killer, even with my computer as it is itd probably take a hit from that. Not to mention that i despise not being able to see my surroundings in a game, and much like some of the LW2 missions and HoT missions which have caves that dont allow you to have light, i disliked them the most. > > > > > > Fog is no FPS killer. Basic fog is very easy to render and has been used for many years as trick to improve performance: > > > 1. Introduce fog to area. > > > 2. Do not draw distant objects invisible due to the fog. > > > 3. ??? > > > 4. Profit! > > > > If its done that way, sure, but most games do not do that anymore at least among the ones ive played with heavy fog(Looking at you Fallout), and neither does GW2 when it comes to stuff like the sandstorm out in Drytop, i dont see Fog functioning any differently than that would. > > Yes, but that is a sandstorm, with particle wind effects. That is much heavier. Of course, fog can also be made as particle effects, with many local patches of fog, moving and rendered individually. This is heavier on FPS and can reduce performance. But not for simple range based fog. > > [Even very old games with software rendering could render fog just fine](https://doomwiki.org/wiki/File:Hexendarkmere.png "Even very old games with software rendering could render fog just fine"). Im not denying that and we are effectively talking in circles now. I do not see fog functioning well in GW2, with how they have done similar things in the past, regardless of what older games have done, and what is theoretically possible. Terrain does not de-render in this game when its obscured by things, it only does so on my rig at least when im very far away from objects. IMO: i dont want a map thats covered in fog, that hides from everything view. I want to see my surroundings, i want to know whats there, I dont want to be walking around and fall off a cliff because i cant see whats going on, or run into a wall constantly, thats not *fun* to me, and neither is having mobs attack me when i have no idea whats around me. Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted June 6, 2018 Share Posted June 6, 2018 The problem with low-lying fog is the difference in races. A norn or charr may not even notice fog that would completely cover an asura. It might be okay in a very limited area, but I certainly wouldn't want to deal with it in an entire map. Link to comment Share on other sites More sharing options...
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