supa suop.8026 Posted July 15, 2018 Share Posted July 15, 2018 I yearn for a martial arts elite spec, because I like to beat up things with my bare fists. However the question is as the title states. Link to comment Share on other sites More sharing options...
Zelanard.5806 Posted July 15, 2018 Share Posted July 15, 2018 There can be more than one having an unarmed combat specialization. I'd say it'd suit the warrior, guardian and thief equally. Link to comment Share on other sites More sharing options...
Sazukikrah.5036 Posted July 15, 2018 Share Posted July 15, 2018 well they sorta already have a monk class, it's on Thief with staff called Daredevil. In Gw1 Monk was basically a guardian. Link to comment Share on other sites More sharing options...
Algreg.3629 Posted July 15, 2018 Share Posted July 15, 2018 > @"Sazukikrah.5036" said: > well they sorta already have a monk class, it's on Thief with staff called Daredevil. In Gw1 Monk was basically a guardian. Monk was kinda weird in GW1. Beside dance animation, no martial arts at all, purely "spellcaster". Link to comment Share on other sites More sharing options...
supa suop.8026 Posted July 15, 2018 Author Share Posted July 15, 2018 Personally I would want thief to get it, but I am a Avatar: TLA fan so it would be interesting to see what Anet would do if they gave it to the Elementalist. Link to comment Share on other sites More sharing options...
Mea.5491 Posted July 15, 2018 Share Posted July 15, 2018 Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P ![](https://i.imgur.com/isOAh33.jpg "") Link to comment Share on other sites More sharing options...
supa suop.8026 Posted July 15, 2018 Author Share Posted July 15, 2018 > @"Mea.5491" said: > Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon Link to comment Share on other sites More sharing options...
Mea.5491 Posted July 15, 2018 Share Posted July 15, 2018 > @"supa suop.8026" said: > > @"Mea.5491" said: > > Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P > > > > > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon And Torch! Link to comment Share on other sites More sharing options...
Zelanard.5806 Posted July 15, 2018 Share Posted July 15, 2018 > @"Mea.5491" said: > > @"supa suop.8026" said: > > > @"Mea.5491" said: > > > Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P > > > > > > > > > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon > > And Torch! Burn! (I really do hope that they add new weapons... It is sad that they didn't with this expansion. It is equally disappointing each time they release something without a scythe and a javelin xD) > @"supa suop.8026" said: > > @"Mea.5491" said: > > Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P > > > > > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon Any class dual wielding focus items sounds pretty cool... Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted July 16, 2018 Share Posted July 16, 2018 I feel like guardian makes the most sense, but I'd prefer it be warrior if only because I can't think of anything interesting for a warrior elite spec. Besides, guardian already has a focus slot. Link to comment Share on other sites More sharing options...
Palador.2170 Posted July 16, 2018 Share Posted July 16, 2018 > @"supa suop.8026" said: > > > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon That's not as easy as you think. If you look at all of the weapons that can be used in either hand, they work in both hands without being flipped around. Some focus models, however, fit on the back of the hand and would need to be flipped around for the main hand. At the minimum, they'd need to make a separate "main hand" skin for all of those. And given that the game doesn't do things like that yet, it's quite likely that it's not set up to do it. That would make main hand focus a programming nightmare. As for what class should get martial arts? I think three classes should get it, one from each armor class. Elementalist should get the mystic/element bending styles. Ranger should get an animal style. Either Warrior or Rev should get a power brawler style. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted July 16, 2018 Share Posted July 16, 2018 Because why not. Link to comment Share on other sites More sharing options...
Kal Spiro.9745 Posted July 16, 2018 Share Posted July 16, 2018 The key to this is to understand that it will have all the weapons associated with its base class. So it will hardly be unarmed. If you're looking for a sort of shaolin, then that already exists in the Daredevil. That was the point of melee staff and physical utility skills. So, what would the new weapon be. It's unreasonable to expect a rebuild of an already existing weapon, though that would actually be amazing. The new weapon would be contingent on the class. Guardian isn't getting staff or focus, which might make sense, because they already have those. What are the utilities, can't be physical if it's Warrior, because that's already a set for Warrior. Also, possibly most important, what is the class ability change? What is it that is expected out of this spec? I voted for Guardian because it was the obvious choice snap decision. But I think I'd like to see Warrior, Melee Scepter/scepter, Meditations, and their burst power becomes some kind of buff/heal mechanic. Heal spec Warrior that fights with batons. Link to comment Share on other sites More sharing options...
coso.9173 Posted July 16, 2018 Share Posted July 16, 2018 is monk/guardian relation something from GW1? because without playing the game, as far as class archetypes go, I don't see what a guardian (heavy armor, heavy weapons, tank, slow movements) has to do with a monk ( medium/light armor, no weapons, usually DPS, very fast and agile class.) Link to comment Share on other sites More sharing options...
Brother.1504 Posted July 16, 2018 Share Posted July 16, 2018 > @"Sazukikrah.5036" said: > well they sorta already have a monk class, it's on Thief with staff called Daredevil. In Gw1 Monk was basically a guardian. Guardian is a mix of gw1 Monk and Paragon. As far as implementation of unarmed fighting monk, the easiest would be some kind of kit, with “combo” skills like gw1 Assassin. Link to comment Share on other sites More sharing options...
Soa Cirri.6012 Posted July 16, 2018 Share Posted July 16, 2018 Give the warrior engie kits as the new skill type, call them "ways:" Way of the Owl (healing kit), Way of the Dolyak (tanking kit), Way of the Eagle (condi kit), Way of the Wolverine (dps kit) and Way of the Dragon (Elite). Give the 1-5 of each way unarmed martial arts mechanics which combine into unique combos like in a fighting game. New weapon: the focus. Link to comment Share on other sites More sharing options...
Mepheles.2087 Posted July 16, 2018 Share Posted July 16, 2018 It would have been nice to have a monk class, but until then daredevil fills that spot, especially with most of it's physical skills punching or kicking. Link to comment Share on other sites More sharing options...
Tekoneiric.6817 Posted July 16, 2018 Share Posted July 16, 2018 Why align it to a profession? They could add it as a cultural skill track as I suggested in my post about Race/Cultural skill rebalancing. Link to comment Share on other sites More sharing options...
Dreadshow.9320 Posted July 16, 2018 Share Posted July 16, 2018 As long as no armor and no weapon allowed does not really matter which class. It would raise the price of clothes and the sales of outfits. Link to comment Share on other sites More sharing options...
lLobo.7960 Posted July 16, 2018 Share Posted July 16, 2018 > @"coso.9173" said: > is monk/guardian relation something from GW1? because without playing the game, as far as class archetypes go, I don't see what a guardian (heavy armor, heavy weapons, tank, slow movements) has to do with a monk ( medium/light armor, no weapons, usually DPS, very fast and agile class.) > Yes, monk was a GW1 class. It was martial artist but very much based on defense and healing. Guardian is the evolution of the GW1 monk. I'm sure there is a quote from one of the books where the character sees a guardian for the first time and its defined as a heavy armor defender with a lot of monk magic. Or something like that. Link to comment Share on other sites More sharing options...
Kageseigi.2150 Posted July 16, 2018 Share Posted July 16, 2018 I've been wanting the Thief to have unarmed/empty hand skills for a long time. However, I'm fine with giving up the Monk spec as long as the Thief gets the Ninja Assassin spec. Unfortunately, the Thief is no Ninja Assassin, and the closest it gets is Deadeye which revolves around the Rifle. And anyone who has seen the movie 3 Ninjas knows that if they have guns, they're no ninjas ;-) Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted July 16, 2018 Share Posted July 16, 2018 > @"coso.9173" said: > is monk/guardian relation something from GW1? because without playing the game, as far as class archetypes go, I don't see what a guardian (heavy armor, heavy weapons, tank, slow movements) has to do with a monk ( medium/light armor, no weapons, usually DPS, very fast and agile class.) > yeap, it's stated in lore > It's a pile of Elonian protection magic, mixed with a little monk training, wrapped up in some crazy ritualist hoo-ha from Cantha. A real grab bag of "you can't hurt me". They're called guardians, and simply put, they mean trouble. > > — Macha Link to comment Share on other sites More sharing options...
LadyGal.8365 Posted July 16, 2018 Share Posted July 16, 2018 Main hand AND offhand focus for warrior is the best bet for a fisticuffs class, thats IF they dont introduce new weapons but new weapons are inevetible after 1 or 2 more years of elite specs Link to comment Share on other sites More sharing options...
Alchimist.4738 Posted July 16, 2018 Share Posted July 16, 2018 > @"supa suop.8026" said: > > @"Mea.5491" said: > > Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P > > > > > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon I agree, though I'm pretty sure dual wielding The Binding of Ipos would cause some clipping. Link to comment Share on other sites More sharing options...
Sojourner.4621 Posted July 16, 2018 Share Posted July 16, 2018 > @"coso.9173" said: > is monk/guardian relation something from GW1? because without playing the game, as far as class archetypes go, I don't see what a guardian (heavy armor, heavy weapons, tank, slow movements) has to do with a monk ( medium/light armor, no weapons, usually DPS, very fast and agile class.) > GW1 monk was not a DPS, it was Healing magic, Protection Magic (think prevent damage instead of healing it) and Smiting (heal/cleanse to do damage). It was a spell-caster, and some of Guardian's skills steal their skill names directly from Monk skills from GW1. Link to comment Share on other sites More sharing options...
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