Sojourner.4621 Posted July 16, 2018 Share Posted July 16, 2018 > @"LadyGal.8365" said: > Main hand AND offhand focus for warrior is the best bet for a fisticuffs class, thats IF they dont introduce new weapons but new weapons are inevetible after 1 or 2 more years of elite specs GW1 did "fist" weapons via dagger skins. You could get a brass knuckle skin from a certain questline involving a certain dwarf, which is why I think a Revenant channeling Kilroy Stonekin is the perfect solution here. This would also allow for "punching dagger" style skins in the future, and would make Daredevil better as a side result. Link to comment Share on other sites More sharing options...
Algreg.3629 Posted July 16, 2018 Share Posted July 16, 2018 Getting a proper martial arts character is highly unlikely. Not only would they have to do completely new "weapon" animations, a thing that probably kept them from doing new weapons (beside the fact that, unlike many other games, in GW2 weapons are placeholders for skills, so it is way more work than "does damage type x, 2d10). For kicks, they would have to go back and completely change how their character models work with robes, skirts, "trenchcoats" and the like. Note: I am not against bringing in such characters, just saying really don´t hold your breath. Link to comment Share on other sites More sharing options...
Tachenon.5270 Posted July 16, 2018 Share Posted July 16, 2018 How about instead of an elite spec, we get new professions in the next expansion? One for each type of armor, to maintain, ya know, profession balance. Monks in light armor, with some new monk-y weapon(s), like, say, oh, I dunno, nunchaku, dry land spears, hook swords, stuff that's more or less kung fu-y, and an elite spec that foregoes the use of weapons altogether for some iron fists, elbows, heels, and/or kneecaps of fury action. Some sort of ninja derivative in medium armor, being all the GW2 thief can't be, using attack chains and maybe even hexes, with an elite spec built around the use of weird vocalizations or other sounds (whip out a chalk board and apply fingernails), that confuse and irritate enemies. Just think how much fun the voice actors would have with that. As for heavy armor, something vaguely resembling a samurai, but generic enough to not ruffle any of the feathers the ruffling of which allegedly kept us from having a nice Cantha district in Divinity's Reach, with lots of lovely peach trees and other cool vegetation. Hey! Divinity's Peach! But I digress. With an elite spec that makes use of dual-wielded fans and/or gargoyle summoning. I dunno. The possibilities aren't endless, but there are mass quantities of them. Of course, this would only work if the next expansion features a Wild West setting. So, right. Carry on! Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted July 16, 2018 Share Posted July 16, 2018 None. GW universe monks are not martial artists and their profession is already incorporated, together with paragon, into guardian. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted July 16, 2018 Share Posted July 16, 2018 Get a Warrior and use Rampage. Go punch things! Link to comment Share on other sites More sharing options...
Zoid.2568 Posted July 16, 2018 Share Posted July 16, 2018 There is a buddhistic cult that worships the dead and they eat the corpses of the dead. So I vote for Necromancer. Soulless The Soulless collects the souls of his slain enemies to make his abillities stronger. He can release them using his body to focus on one point or through his entire body. The Soulless does not use any weapons as the soul energy can only possess a body, though can be devestating to anything once released. Death's Punch (elite skill) - Release the soul energy of enemies collected (up to X) and release it through a deathly punch. Causes X damage to the enemy and X to all surrounding enemies. Your damage is increased by X% for each enemy that died up to XX%. Soul Drain (healing skill) - link your soul to an enemy to drain their life force for X seconds. If further than 15 m away from the enemy the link is broken and the enemy is dazed for X seconds. Spinning Kick - Spin your body and kick all enemies around you and do X damage and knockback enemies a distance. Iron Skull - Leap a distance to headbutt your enemy for X damage and stun for X seconds. Ignores armor. Link to comment Share on other sites More sharing options...
tizodd.8310 Posted July 16, 2018 Share Posted July 16, 2018 > @"coso.9173" said: > is monk/guardian relation something from GW1? because without playing the game, as far as class archetypes go, I don't see what a guardian (heavy armor, heavy weapons, tank, slow movements) has to do with a monk ( medium/light armor, no weapons, usually DPS, very fast and agile class.) > Yeah all the Guardian suggestions confuse me too. Monks aren't known for heavy armor/metal weapons. Guardian does have heals though so maybe that's why people are suggesting it? Thief->Daredevil seems closer to traditional Monk to me. Not a perfect match, but closer than any others. edit: I just watched a few GW1 youtube videos to get a better understanding and yeah, it seems like Monks in GW1 were kind of like traditional Clerics in other games from what I could tell. So it's understandable why people coming from GW1 would suggest Guardian as a Monk alternative. Link to comment Share on other sites More sharing options...
rylien.3824 Posted July 16, 2018 Share Posted July 16, 2018 Warrior because I think it's the only class that does not have a staff. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted July 16, 2018 Share Posted July 16, 2018 > @"supa suop.8026" said: > > @"Mea.5491" said: > > Guardian but it won't happen because there's no such thing as "bare fists" in GW2 (unless they introduce new "weapons" in the future) but I really wouldn't mind dual wielding Touch of Madness... ;P > > > > > I think the easiest thing for them them to do as to not waste too much resources is to just make focus into a melee weapon This makes the most sense. Link to comment Share on other sites More sharing options...
Adry.7512 Posted July 16, 2018 Share Posted July 16, 2018 Brawler would either be gauntlets or katars. None of the current weapons offer brawling except mayyyyybe dagger. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted July 16, 2018 Share Posted July 16, 2018 Revenant for a Master Togo or Mhenlo Legend. Otherwise Warrior or Guardian Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted July 16, 2018 Share Posted July 16, 2018 The Revenant could channel "XX" Legend and draw them forth with a warhorn. Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted July 16, 2018 Share Posted July 16, 2018 Seeing as how Daredevil is literally a Monk (traditional sense not GW1 sense) elite spec I’m gonna go ahead and say it’s Thief. Link to comment Share on other sites More sharing options...
Liewec.2896 Posted July 16, 2018 Share Posted July 16, 2018 back when daredevil was OP there were people trolling around with a full bar of physical skills and NO WEAPON, actually winning duals, nothing but kung fu! Link to comment Share on other sites More sharing options...
perilisk.1874 Posted July 16, 2018 Share Posted July 16, 2018 I think Warrior makes the most sense. You could implement by adding F2, F3, and F4 as "fighting styles". Each style would trigger an effect on activation like a stance, and would also act like a weapon kit. Each would have its own F1 burst as well. Probably wouldn't need an actual specialization weapon (and if any profession is going to run out of e-spec weapon options it's warrior), but maybe they could get more armor pieces by way of compensation. Staff would work thematically, though. If it was a more mystical sort of martial artist, then a "monk" e-spec for guardian might make more sense. Thief already has something close in the Daredevil, so it would overlap too much thematically. Link to comment Share on other sites More sharing options...
Bast Bow.2958 Posted July 16, 2018 Share Posted July 16, 2018 How about each profession a new elite spec, bare hands (and feet), as a martial artist? Guardian: Kick boxing? Warrior: Wrestling Revenant: some very ancient fighting style Ranger: Thief: Engineer: Elementalist: Mesmer: capoeira? Necromancer: There must be other people that can add or change this list and think of fighting styles matching the profession. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted July 16, 2018 Share Posted July 16, 2018 > @"coso.9173" said: > is monk/guardian relation something from GW1? because without playing the game, as far as class archetypes go, I don't see what a guardian (heavy armor, heavy weapons, tank, slow movements) has to do with a monk ( medium/light armor, no weapons, usually DPS, very fast and agile class.) > Its because their school of Disciplines. At first glance people just assume their Paladins; but because their power can no longer be divine in nature (for story reasons), and now draw their power from person conviction and a desire to protect things they care about. This enables them to run the whole spectrum of alignments, and their abilities are a magical manifestation of their Will Power. The use of heavy armor is side effect of their original design intent to include a Bunker build (which is something they still exceed at in PvP, despite Scourge overshadowing it with stronger Area denial). Despite the Warrior being more tankish in nature, the Guardian has unmatched sustain and group support of the Core Specs, and has been crucial to every meta up until POF with its ability to run an extremely wide variety of builds that all sport some form of group support. Monk's in GW1 were mechanically clerics, and had the clerical archtype skills. The reason for being called Monks was their attempt as decodify them from classic RPG/MMO "Church magic" Clerics, as the Monks themselves are Canthan (aka Asian) in origin, and have more Eastern styles of religious practice; Meditation, Introspection and Spiritual balance, over the Western approach of Worship and Dogma. While there is conceptual cross over due to the 5 Gods being a Pantheon that is worshiped, and there being organized Priesthoods; in practice the Organizations are more like European Monasteries, often using similar terminology and routine practices. NPC Monks in GW1 were largely seen in various Caretaker roles or as Missionaries, with the temples of a particular god being a reflection of their role in nature. Together this makes for an amalgamate of both major eastern and western belief systems, and is one of the reasons it fits so perfectly in the high fantasy "end of the world" plots this games uses in every major campaign. The pop culture idea of Monks being Fighters is almost entirely based on portrayals in Martial Arts movies (which China produced enmass starting from around the 60s). Which is ironic, because only a hand full of Monasteries practice Martial Arts; and the most well known, Shaolin Buddhists, are actually outliers. When you look at Guardians, they are the concept of a conviction driven fighter taken to its logical conclusion. The absence of a deity didn't stop them from pursuing their goals, and replaced divine power with personal spirituality and conviction to form a new magical discipline. The heavy armor being both symbolic and practical in combat, and an inspiration to those they fight along side of. Link to comment Share on other sites More sharing options...
Comus.7365 Posted July 16, 2018 Share Posted July 16, 2018 dunno mucha bout the lore n stuff but the revenant already screams monk to me. Link to comment Share on other sites More sharing options...
Trise.2865 Posted July 17, 2018 Share Posted July 17, 2018 Any class can fit an unarmed fighter archetype. Elementalist: Bending style (Avatar: the Last Airbender) Engineer: Machine style (MegaloBox) Guardian: Spirit Blast style (Goku from Dragonball) Mesmer: Mindgames style (Tenshinhan/Krillin from Dragonball, Great Tiger from Punch Out!) Necromancer: Pressure Point style (Fist of the North Star, Naruto) Ranger: Pure Instinct style (Tarzan, Spider-Man) Revenant: Hidden Ally style (JoJo's Bizarre Adventure) Thief: High Flying style (Bruce Lee, ninjitsu) Warrior: Brawler style (pretty much any generic fighter or pro wrestler) If it's a question of who gets it _first_, then it's either Warrior or Thief. Link to comment Share on other sites More sharing options...
Felipe.1807 Posted July 17, 2018 Share Posted July 17, 2018 Someone might had said this allready, but Daredevil is a martial art fighter...so yeah, this role allready belong to thief Link to comment Share on other sites More sharing options...
supa suop.8026 Posted July 17, 2018 Author Share Posted July 17, 2018 > @"Felipe.1807" said: > Someone might had said this allready, but Daredevil is a martial art fighter...so yeah, this role allready belong to thief Its all good. Fortunately there is more then one type of martial arts fighting style so any of other a professions still has a chance of getting one. And even though it is unlikely who is to say that that thief cant get another martial art-like elite specialization. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted July 17, 2018 Share Posted July 17, 2018 Per logic, it would suit the Guardian best. However, since it would have to be a _light_ armor class, the only suitable profession would be Mesmer, I'm afraid. Then again, if it's medium armor instead, Thief. I can't decide. :( Link to comment Share on other sites More sharing options...
Cyrin.1035 Posted July 17, 2018 Share Posted July 17, 2018 Warrior. It's about time it got staff. I imagine it could be like the Monk in Diablo 3. Powerful, swift, and benefits allies. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted July 17, 2018 Share Posted July 17, 2018 Missing Option - "It should be its own new class" So one of the things that concerns me a bit with elite specs is this idea that any new concept can and should be packaged into an elite spec for an existing profession. Some concepts warrant having their own class. I hope we see new ones at some point. I actually think Monks deserve to be their own class with its own set of elite specs - a healer monk, a brawler monk, a dodge tank monk, etc. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted July 18, 2018 Share Posted July 18, 2018 Whoever gets it should have dual focus. I always considered them gauntlets more than anything. Link to comment Share on other sites More sharing options...
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