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Why Lock new weapon quests behind crafting?


Rufo.3716

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Often, very often, there are instances where part of the player-base is unhappy with the acquisition methods for items released. Legendary Armor comes to mind; Legendary Backpacks, Mount Skins, Gifts of this or that, BL Skins to name a few. One either wants the item enough to fulfill the necessary requirements, or truly doesn't want it enough to 'pay the price'. It's the same way in real life. We can't always obtain everything we'd like, nor in a way we'd like to.

 

Good luck.

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> @"JustTrogdor.7892" said:

> Better than having them RNG Black Lion Chest drops or in the gem store like I thought they would be. I was glad to see they are available in game.

 

Having ANYTHING made available through gameplay alone is such a rarity, I'm not going to complain about a bit of material farming.

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> @"IndigoSundown.5419" said:

> > @"Ayakaru.6583" said:

> > You know

> > This reasoning can be a damper on any content

> > "Why do i have to put in effort to get just about anything?"

>

> Straw man argument. The complaint is not about effort, it's about a type of effort.

 

Straw counter argument.

“Warcry, what if I dont play WvW?”

“Ad Infinitum, what about people without AR?”

“Caladbolg, what about people who dont wanna fight a shadow clone, AND, level crafting”

 

See, every special weapon or equipment has requirements.

These skins requirements are cafting and exploration.

Dont wine about the requirements, fulfill them if you want the item, or let it go.

I’ve had to let Warcry go because I can’t make the WvW hours.

 

And honestly, I dont see what youre crying about at all.

Levelling crafting is THE easiest thing to do in this game, just scrounge up some gold, buy literal tons of materials, and craft plus discover your way to 500

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Hello.

No matter what, always someone going to complain. Look the front page and how people are talking about skins behind RNG.

Even if ANet just send this directly to your mail, people will complain about why they need to open the mail. I means, why I need to click 2 times? Why ANet can't just put it on my bank? Oh! But I wanted in my inventory! And then other people will complain about why ANet give skins so easily.

People will never be happy.

Have fun and good luck.

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There’s always going to be some complaining, no matter what Anet does. Remember the vendor for The recipes to Revenant beta weapons, and then you have to craft them too, and they’re not as cheap (55g/each). People complained.

Now Anet has added in these little trail collections, for cheap player designed weapons, and there’s people complaining. Even though compared to the last time Anet added something similar, these 3 are ridiculously easy to finish.

“But I don’t want to do X to get Y!”

Then you won’t get what you want.

 

You don’t *need* to craft vision crystals. You can get them from other sources, but crafting is the guaranteed one.

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> @"Rufo.3716" said:

> Was looking forward to doing the quests for the weapons. However I have no desire or want to level a craft up to 500. There is absolutely no reason to do this other than to make some people who want to get the weapons angry.

>

> I'm serious Anet, I'd like to know why you did this.

 

Anet wants your money. Give it to them.

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> @"Ayakaru.6583" said:

> > @"IndigoSundown.5419" said:

> > > @"Ayakaru.6583" said:

> > > You know

> > > This reasoning can be a damper on any content

> > > "Why do i have to put in effort to get just about anything?"

> >

> > Straw man argument. The complaint is not about effort, it's about a type of effort.

>

> Straw counter argument.

> “Warcry, what if I dont play WvW?”

> “Ad Infinitum, what about people without AR?”

> “Caladbolg, what about people who dont wanna fight a shadow clone, AND, level crafting”

>

> See, every special weapon or equipment has requirements.

> These skins requirements are cafting and exploration.

> Dont wine about the requirements, fulfill them if you want the item, or let it go.

> I’ve had to let Warcry go because I can’t make the WvW hours.

>

> And honestly, I dont see what youre crying about at all.

> Levelling crafting is THE easiest thing to do in this game, just scrounge up some gold, buy literal tons of materials, and craft plus discover your way to 500

 

I'm not "crying" at all. I don't give a rat's behind about the items. I do get sick of the usual bull-gravy spewed on the forums about "want reward with no effort" every time someone states they don't like doing requirement X. Had you led by pointing out that the game is full of items with specific requirements instead of trying to invalidate the OP's position by putting words in his mouth he did not say, I'd have had no reason to respond.

 

And crafting in GW2 is less interesting than watching paint peel or a football match where neither side can complete a pass in the attacking third. It's a pity that crafting is most of what props up the game's economy so that the lackluster "rewards" have at least some value. It is what it is. I don't blame the OP for not wanting to do it, but I recognize why it's the way it is.

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I agree with what most people have said here, in that there really isn't any issue at all, it's a case of if you want the weapons then put in some effort to do it.

 

As someone else has mentioned crafting to 500 doesn't take long, maybe 1hour or less. Gw2crafts shows the cost of leatherworking to 500 is about 75ish gold, even if you don't have the gold to do that, that amount could be obtained quite easily in a week of causally getting ~10g a day (also if you don't craft then clear out all your mats that aren't needed to get your chosen craft to 500 and you'll probably get at least quater of the gold needed).

 

It's simply a case of weighing up are the 3 weapons worth that amount of gold and a little time to you? If yes, then great, do it and you'll get some shiny new weapons and benifit from having a 500 level craft which you could use to make ascended items. If no, then just leave it and move on, in the same way that most players will ignore an item if they don't deem it worth the effort needed to aquire it.

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You definitely can get Lesser Vision Crystals without level 500 crafting since I have some, and I've never leveled any crafting discipline to 500. I think one came from the Rare Regalia achievement (which I think doesn't require crafting since you can buy the items on the TP) and the others from ascended material eaters (not ideal because of the RNG).

 

I actually agree with the OP, not because I think it's unreasonable to gate items behind content, but because the game was marketed on the grounds that it's not "like playing a spreadsheet", but the crafting system is literally a playable spreadsheet, and as a result crafting is really boring (to me anyway).

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> @"Patchwreck.2357" said:

> > @"Rufo.3716" said:

> > Was looking forward to doing the quests for the weapons. However I have no desire or want to level a craft up to 500. There is absolutely no reason to do this other than to make some people who want to get the weapons angry.

> >

> > I'm serious Anet, I'd like to know why you did this.

>

> Anet wants your money. Give it to them.

 

why would you need to spend money to level crafting?

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log in get the resp and see all this stuff that's needed lack one lesser vision crystal and the fact in the all most 6 years I have yet to level a craft of any kind to 500 due to I have no want or need to do so yes I agree its a slap in the face with a KITTEN covered glove I have busted my back side to do collections in the past to get some thing I wanted and I do want some of them skins not so much the stats on the weapon but to level a craft no matter how fast it may be done just to be able to get to do the collection as a vet not only of GW2 from bata but GW to and combined hours that total 30,000 + kiss my kitten on this one bad move ppl so bad so sad that you all think this is fair

 

 

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>as a vet not only of GW2 from bata but GW to and combined hours that total 30,000

 

So it’s unfair because you’re “a vet” player? That hasn’t taken part in the games discussion ever. Did you have the same reaction to Mist Cleaver, Mist Render and Mist Breaker? They were implemented with crafting too, and they’re unique skins. Or is your reaction determined by if you want something or not? That’s shallow arguing behind game decisions.

Does how to obtain Ad Infinitum / Warcry / The Ascension bother you? How about the Elite Specialisation weapons?

They all require doing different things, just because you can guarantee getting a lesser vision crystal by crafting it, doesn’t mean it’s the only way to get them. It comes down to impatience now. If you don’t want to wait, suck it up and start crafting.

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> @"Rufo.3716" said:

> This isn't a participation trophy thing or anything. It's about letting all your players be able to get these weapons. If they were for recipes that the crafters could then make and sell, that's fine, everybody can get one some how. How would you feel if Anet locked them behind some kind of aspect of the game you really didn't care to do. I have no problems putting in the time or the effort to do the quests to obtain these weapons. What I have a problem with is them locking it behind an aspect of the game I don't have any desire of doing. Not only that it takes quite a bit of gold to level up a craft.

>

> I don't really get why so many people are calling me a whiner just because I want to be able to participate and get the weapons. I just don't want to be forced to get a craft to 500. I really don't have any desire or want to do it outside of this one task that Anet decided they needed to put behind it. There is no reason for it.

>

> And seriously Kodiak.4213, you don't have to be a jerk about things, and to me, this isn't ridiculous issue, and isn't the solution to how things should be done obvious to you? Don't make these types of things put behind some sort of gate.

 

Then i would either try to get into the aspect or accept i won't be getting the weapon because i don't expect anet to only support things i like and let everything else rot.

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> @"Rufo.3716" said:

> To me crafting should be to make exclusive weapons, armors, or other items. If you are making this a quest then make the weapons craftable and sellable on the trading post.

>

> If you want the crafting aspect of this game to thrive just put desirable items able to be sold on trading post. It angers me that the only way I can get these items is to level up an aspect of the game I really don't want to. They just gated these weapons for no good reason at all. If I had to buy an item that was made by crafters, great, they make money and I don't have to miss out on content.

 

But.....It is an exclusive skin. Artists outside of Anet created these weapons skins. They were also part of a contest. How much more exclusive do you want these particular items to be ?

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>Why Lock new weapon quests behind crafting?

 

Because the alternative options are as follows:

-Sell them in the Gem Store

-Sell them in the Gem Store via Chests

-Make them a very rare drop from some zerg rush "event"

-Make them part of a long, involved collection

-Just mail them to you instantly

 

1-3 are worse options that get used far too much and divorce reward content from gameplay.

 

4 Involves more work than they are probably willing to put into weapons they crowd sourced in the first place. People will complain about it requiring long timer events to complete

 

5 is a trash option that will lead to them being treated like the free armor outfit or zenith skins. People will complain that literally everyone has them and no one will use them.

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> @"Rufo.3716" said:

> To me crafting should be to make exclusive weapons, armors, or other items. If you are making this a quest then make the weapons craftable and sellable on the trading post.

>

> If you want the crafting aspect of this game to thrive just put desirable items able to be sold on trading post. It angers me that the only way I can get these items is to level up an aspect of the game I really don't want to. They just gated these weapons for no good reason at all. If I had to buy an item that was made by crafters, great, they make money and I don't have to miss out on content.

 

But you could say the same about the majority of in-game rewards. There are skins and items exclusive to PvP, WvW, Fractals, Raids, dungeons, story achievements, expansions, collections...and there are at least a few people who don't enjoy each of those areas of the game and really don't want to play them.

 

Does that mean those items are all gated for no reason at all? Should all those rewards be made tradable so anyone who wants them can get them without playing the associated content?

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> @"ron.6157" said:

> log in get the resp and see all this stuff that's needed lack one lesser vision crystal and the fact in the all most 6 years I have yet to level a craft of any kind to 500 due to I have no want or need to do so yes I agree its a slap in the face with a KITTEN covered glove I have busted my back side to do collections in the past to get some thing I wanted and I do want some of them skins not so much the stats on the weapon but to level a craft no matter how fast it may be done just to be able to get to do the collection as a vet not only of GW2 from bata but GW to and combined hours that total 30,000 + kiss my kitten on this one bad move ppl so bad so sad that you all think this is fair

>

>

 

If you've been playing that long then you would have seen the other times they've added account-bound skins that either need to be crafted or need crafted pieces. Ambrite weapons, revenant weapons, Gen 2 legendaries, and Astral/Stellar weapons all needed crafting to acquire. Just because you hadn't seen any that spoke to you so far didn't mean there wouldn't be one in the future. 6 years is plenty of time to level one crafting discipline up to 500. Even 6 days is plenty of time to level crafting if you have the resources of a player who's been in the game a while.

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> @"Rufo.3716" said:

> Was looking forward to doing the quests for the weapons. However I have no desire or want to level a craft up to 500. There is absolutely no reason to do this other than to make some people who want to get the weapons angry.

>

> I'm serious Anet, I'd like to know why you did this.

 

Rufo, I understand your concern, as another player however, I feel this is justified and not all things need to be available to all. Effort + Commitment = reward. I think if you give it a try and let yourself fall into the game and hear what the others are saying and experience it, you will find enjoyment and if you do not then should you ask yourself, is this skin\weapon\item\ect worth\important to me and my own style of play? If the answer is no, then move to something else in the game, but trying to get the rules changed to make short cuts only lessens the game for the servitude of one.

 

I hope this does not come off negative or toxic, just sharing my opinion; which is only mine.

 

 

 

 

 

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I mean, I want some fractal weapons, but im unwilling to run dungeons with groups, so I can't obtain them, and I just have to accept that.

 

Leveling a craft to 500 takes far less effort and time than setting up a group and running dungeons. (Im referring to fractals as dungeons)

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> @"Rufo.3716" said:

> This isn't a participation trophy thing or anything. It's about letting all your players be able to get these weapons. If they were for recipes that the crafters could then make and sell, that's fine, everybody can get one some how. How would you feel if Anet locked them behind some kind of aspect of the game you really didn't care to do. I have no problems putting in the time or the effort to do the quests to obtain these weapons. What I have a problem with is them locking it behind an aspect of the game I don't have any desire of doing. Not only that it takes quite a bit of gold to level up a craft.

>

> I don't really get why so many people are calling me a whiner just because I want to be able to participate and get the weapons. I just don't want to be forced to get a craft to 500. I really don't have any desire or want to do it outside of this one task that Anet decided they needed to put behind it. There is no reason for it.

>

> And seriously Kodiak.4213, you don't have to be a jerk about things, and to me, this isn't ridiculous issue, and isn't the solution to how things should be done obvious to you? Don't make these types of things put behind some sort of gate.

They absolutely have made these weapons accessible to everyone.. you just cant be bothered to put some effort in to getting them.

Smokescreen all you like but the bottom line is there is no restriction whatsoever on these weapons and there is no gating.. crafting is a legitimate age old part of the game, but if you don't want to craft that's up to you and fine, but some things in the game require you to take part in aspects of the game we don't all like .. how are you getting on with ascended weapons and armours, I am curious or are these just more excuses to rant about nothing.

 

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> @"Opopanax.1803" said:

> I feel you, op! I hate crafting. Here is why anet likes it: It is a huge gold and materials sink. It's all about the economy and I don't see them changing it.

 

Pretty much this.

 

When something that I like is added to the game, gated behind crafting, I take a break from spending money on the game and encourage the same of others.

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Let's just hope ANET doesn't cave and people will ALWAYS have to do a little of the work to get these weaps. It's easy and fast using the guides out there to get at least 1 craft to 500. Like a certain *brands* catch phrase "Just Do It" if you want the skins. They are nice looking, easy to get and worth it. P.S. I really don't like raids, pvp, and wvw can I have all the goodies anyway ;P?

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> @"Ashen.2907" said:

> > @"Opopanax.1803" said:

> > I feel you, op! I hate crafting. Here is why anet likes it: It is a huge gold and materials sink. It's all about the economy and I don't see them changing it.

>

> Pretty much this.

>

> When something that I like is added to the game, gated behind crafting, I take a break from spending money on the game and encourage the same of others.

 

Ashen, I can understand your statement that you hate crafting (not me personally) but not everyone likes professions. However the statement of it being a huge gold and material sink is kind of negative and toxic. These kind of statements could turn new plays off to trying out crafting. The game provides amazing amounts of opportunity for crafting materials in the open world, drops from mobs, drops from events, drops from personal story. You can easily make money while leveling your crafting by leveraging the market as you go too. I am not trying to start anything but only pointing this out as this game and its developers have worked hard to listen to the community and I feel we can listen and provide feed back to them and each other as well with out being negative or impacting others with our own input.

 

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