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[Suggestions]QoL (Quality of Life) Ideas - [Merged]


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> @"maddoctor.2738" said:

> > @"Randulf.7614" said:

> > > @"maddoctor.2738" said:

> > > and while they are at it they can add a separate option for that super ugly white light that appears on central tyria maps to provide "highlight" for the characters. it always comes from slightly to the behind-right of the character, regardless where the actual lights are. Looks so fake.

> > >

> > > In general, more graphic options.

> >

> > Yeah.. That's caused by a particular setting on High and is one of the reasons I keep it on medium instead

>

> The setting responsible is Shader quality. It is not as visible on the new post process but it is very annoying on older maps

 

Yes, that's the one. Agreed very annoying effect

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![](https://imgur.com/SWDEIZ0.jpg)

 

The Icebrood Saga, at least, the first part, introduced this Norn "cultural" set called -Raven ceremonial armor-.

In addition of several other nornish skins like -Bear ceremonial armor-, otter enrichement, boreal weapons skins.

 

---

 

I'm asking, modestly, can you consider adding the following armors as similar 3 weights armors pieces skins (like the two ceremonials one listed before) during an episode/chapter implying largely asura/rata sum/fighting destroyers?

 

![](https://imgur.com/cYklJNS.jpg)

 

The first one is common, and already wore by several npcs, the second is a concept art for Gixx from the priory: Its armor looks sick, if turned into an armor, can be pretty cool, easy to distinguish the parts. The third one is a concept art for power/hazmat suit but it is made a way, i'm wondering: Why not shrinking the power suits and turning them into an armor? When looking at those three, aren't they seems to fit as light - medium - heavy armors?

 

I created an asura armor using that power suit concept art:

![](https://imgur.com/UjuszlX.jpg)

 

 

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I like to play with as little UI showing as possible. I sometimes play with UI hidden completely, as for screenshots, but I miss guild chat that way. Could you add an option for "view on mouseover only" for the UI, and allow me to turn off the numerical damage notifications and player names in groups? I'd like to be able to keybind switching the default mount. I have my mounts keybound to NUMPAD 1,2,3,4, but it's faster to hit X than to take my hand off my programmable mouse to choose the mount.

Lovely game! I really enjoy immersing myself in this gorgeous living artwork you have created!

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> @"Myster Marz.6481" said:

> Would it be possible to add typing detection feature for slow typing players like myself?

> I think it would be useful to add a grey/ low opacity chat box with ellipsis above the players head to indicate that they are typing something in chat.

 

Not sure if I'd like the ellipsis over the head, but one in the chat box would be helpful. Especially for roleplayers, because sometimes I don't know if my partner has something to say or not and I don't want to run out of "earshot" while they're typing a long response.

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Something like more options for compact inventory, would be super. Like disable selected bag, so items would not be moved by clicking on compact, or specify sort of items in selected bags.

 

I would like to see some inventory action like "drop junks", when you have full bag and there aren't any vendor it could be helpful. (nothing necessary, but it could save some time)

 

Vendors may have option while listing their ware like "unlock style", that would be more for new players, casual players and these of us who didn't buy items from karma vendors. There are items which you just buy for style and you cannot salvage them, sell them back or anything like that, so you must searching them in bag and destroying one by one.

 

The last thing I would be really happy for is more reasons to subaqueous fights. I think that GW2 is in this way most original mmorpg and that could be extended by more options, like weapons, maybe dungeons etc.

I hoped that it could be one of main parts of expansion last time, so maybe it's time now to extend this great feature.

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While in a race, remount should not be negated by NPC attacking you.

Should be able to remount regardless if NPC is attacking you while racing and only exception is if you attack them back.

 

To prevent people from 'pretending to race just to get somewhere in zone and remount in heavy NPC areas' when race is over if you didn't finish you spawn back at the start of the race area.

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I don’t think this is necessary, part of the challenge of racing is knowing how to traverse areas with enemies in it.

 

If you are taking enough damage to dismount then you should be stuck fighting.

 

If you manually dismount (say to swap mounts) and an NPC tags you, that’s on you for choosing to dismount.

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Hey,

 

I'd like to suggest removing passive ability particle effects from the character model when out of combat. It's quite annoying to see them out of combat, to be perfectly honest, and I don't want to swap skills/traitlines just to "hide" them.

 

A few examples of this that come to mind are:

- the floating adrenaline particles emitted from the model when Warrior has Signet of Rage equipped,

- the blue aura around the feet when Guardian has Signet of Courage equipped,

- the orange light around the right wrist of the character when Engineer has the Explosives spec equipped,

- the Aegis effect of Guardian from Virtue of Courage when weapons are drawn (they always photobomb screenshots and it's annoying to have to take some damage to free up the model for less than a minute).

- the legend light effects around the Revenant's arms.

 

I am sure it wouldn't be difficult to achieve this. Perhaps add an option?

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I don't know if it's been suggested yet--probably, but:

Save which equipment slots are shown or hidden to the equipment set, rather than the character. In other words, if I use a hotkey to swap from equipment set 1 to equipment set 2, it would be convenient for the game to remember that my helmet slot and back slot are hidden one equipment set 1, but both are shown on equipment set 2.

I hate having to change all that stuff when I swap to maintain the look I went for on that outfit, and right now I mostly just meticulously plan every outfit to hide and show the same slots, which definitely ain't ideal.

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There should be a ''favorite'' option on character selection screen !

 

Or even better

 

DeanBB.4268 ✭✭✭✭10:39AM

OK, so long as you can pick more than one favorite.

 

Personally, I'd like to see a rework where all characters headshots are shown in a grid (can scroll if they won't all fit) with options on how to display them: by class, alphabetical, user-arranged, etc.

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> @"ginryu.3026" said:

> **Home Instance Nodes and Improved Economy Regulation**

> (_This section has been edited as of 2019-07-07_.)

>

> Adding Home Instance gathering nodes to the Gem Store, so they can be purchased individually, has been a huge QoL improvement, yet there are still two such nodes that have been inexplicably excluded from the list: the [Advanced Cloth Rack](https://wiki.guildwars2.com/wiki/Advanced_Cloth_Rack "Advanced Cloth Rack") and the [Advanced Leather Rack](https://wiki.guildwars2.com/wiki/Advanced_Leather_Rack "Advanced Leather Rack").

>

> Likewise, adding the [black Lion Statuette](https://wiki.guildwars2.com/wiki/Black_Lion_Statuette "Black Lion Statuette") item (and its corresponding merchant) to the game was an excellent QoL improvement. Due to hyper-inflated Trading Post prices for certain items, giving players the option to purchase certain items directly from the Gem Store on a regular basis, or from Black Lion Statuette vendors, would be consistent with the ostensible purpose for the Black Lion Statuette vendors. These items include, but are not limited to:

> * These Permanent Contracts:

> ** [Permanent Black Lion Merchant Contract](https://wiki.guildwars2.com/wiki/Permanent_Black_Lion_Merchant_Contract "Permanent Black Lion Merchant Contract");

> ** [Permanent Hair Stylist Contract](https://wiki.guildwars2.com/wiki/Permanent_Hair_Stylist_Contract "Permanent Hair Stylist Contract");

> ** [Permanent Bank Access Contract](https://wiki.guildwars2.com/wiki/Permanent_Bank_Access_Contract "Permanent Bank Access Contract");

> ** [Permanent Trading Post Express Contract](https://wiki.guildwars2.com/wiki/Permanent_Trading_Post_Express_Contract "Permanent Trading Post Express Contract");

> ** [Endless Repair Contract](https://wiki.guildwars2.com/wiki/Endless_Repair_Contract "Endless Repair Contract"); and

> ** [Endless Upgrade Extractor Contract](https://wiki.guildwars2.com/wiki/Endless_Upgrade_Extractor_Contract "Endless Upgrade Extractor Contract").

>

> For long-time players with huge amounts of consumable versions, as well as a Permanent / Endless version of one or more of these items, a brilliant QoL improvement would be the ability to exchange consumable versions of these items for a reasonable quantity of Black Lion Statuettes per consumable (e.g., an Upgrade Extractor could be sold to the Black Lion Statuette merchant for 5 Black Lion Statuettes, etc., etc.).

>

> **Purchasable Shared Gathering Slots (Account-Level)**

>

> I would like to be able to purchase from the Gem Store shared gathering tool slots for my characters. Ideally, one would be able to make this purchase once for his entire account.

>

> In other words, I hope I would not have to—individually, one-at-a-time—purchase shared gathering slots for each gathering tool type, for each character. (This kind of implementation would dramatically reduce my interest in this feature.) Ideally, the purchase would be made once, and would unlock the shared gathering tool slot for every character on my account. I could see making each tool type slot a separate purchase, if ArenaNet really has to do that in order to justify the cost of implementing this Quality of Life improvement.

>

> So, for example, for 400 Gems, one could unlock a Shared Logging Tool Slot for all of his characters, place his Reap-r-Tron, or whatever, in the slot, and then use the Reap-r-Tron on every character without having to individually equip the unlimited gathering tool each time he switches characters. Then, for another 400 Gems, he could unlock a Shared Mining Tool Slot, which would work the same way; and for another 400 Gems, he could unlock a Shared Foraging Tool Slot, which would work the same way.

>

> Having to move unlimited gathering tools from one character to another is an annoying, frustrating inconvenience. Players specifically buy unlimited gathering tools to avoid the inconvenience of having to purchase the standard, limited-use gathering tools. This Quality of Life feature, therefore, would add value to an existing feature and further enhance QoL for players.

>

> **Ancillary Feature: Locked Shared Gathering Tool Slots**

>

> For players who like to use different unlimited gathering tool sets, depending on which character they’re playing, it would be nice to have the ability to “lock” a purchased Shared Gathering Tool Slot for a given character. Locking a Shared Gathering Tool Slot prior to equipping a gathering tool in that slot would prevent the any account-wide changes being made to the locked character or to any other character as a result of equipping a gathering tool in the locked slot.

>

> **Pin Character to Beginning of Character Menu**

>

> This is a feature suggestion. I would like for the development team to add the ability to pin a character to the beginning of the character list on the character selection screen. This would be a Quality of Life improvement that I imagine would be very easy to implement, yet would have broad appeal. Of course, being able to manually order your characters on the Character Select screen (and lock that ordering) would be ideal, but even being able to pin a single character to the beginning of the list would be a marginal improvement.

>

> Right now, the last character I played is the first one that shows up in the character selection list. I would prefer to be able to pin one character to the beginning of the list, and have the rest of my characters show up in the order most recently played. Honestly, I’m surprised this idea hasn’t already been considered and implemented.

>

> **Meaningful Guild Hall Changes**

>

> 1. While your mileage may vary, most Guild Halls have become ghost towns, populated only by NPCs, and the random player making their way to the tavern to refresh or change their guild bonus from +sPvP to +WvW or +Gathering or whatever. Adding to Guild Halls entrances or a portal to dungeons, fractals, and raids might make them seem marginally more relevant and desirable as gathering places for players who spend a lot of time waiting around to engage with content.

> 2. Adding a Mystic Forge to Guild Halls would be nice. The tired, old, unpersuasive argument that it discourages players from gathering in cities seems largely undermined by the many and various Gem Store items that permit players to use Mystic Forges in locations that are not accessible to all players--only those who buy the Gem Store items. I would agree with the decision to make this one of the final available upgrades to a Guild Hall, but it should be an option.

> 3. Training Dummies, such as those in the Heart of the Mists, would also be a welcome addition to Guild Halls.

>

> **Meaningful Incentives to Level a New Guild**

>

> Sadly, the "market," if you want to call it that, for guild members is dominated by high-level guilds that can offer convenient perks to their members without having to do very much, after they hit the level cap. Yes, it takes a lot of work and a huge amount of resources to get big, but a guild should be about more than just having a lot of members and getting convenient perks. Guilds should be about community. Therefore, it is important to motivate even large guilds to continue to create and maintain high-quality communities for their members. Competition, including competition with smaller guilds, is a necessary part of that motivation.

>

> To make up the power imbalance between a level-capped guild, and a lower-level guild, I recommend adding more powerful incentives for leveling-up guilds, or a "guild tax" for level-capped guilds, that ensures they don't just hit the cap, and then stay there, doing nothing, and just adding members who want to lazily enjoy the benefits of the guild, without really engaging with any kind of community.

>

> I know of at least one Level 69 guild that was "led," if you can call it that, by a player who was M.I.A. for over a year. The account recently started logging in, again, but doesn't chat in guild chat, and doesn't ever respond to guild members when they message the account. He's the Guild Leader! I strongly suspect he sold his account. The guild is pretty much dead. Without an active leader, nothing can really change. The only reason to be a member of the guild is for Guild Hall perks. It's sad.

>

> Giving players Guild Commendations for repping a guild for a certain length of time (kind-of like participation in WvW, where you get rewards on a timer, just for playing in that game mode for a given amount of time) would be really great. In case you think I'm hating on level-capped guilds, which I'm not, notice this would be especially beneficial for level-capped guilds that have little incentive to continue to do guild missions.

 

I agree with these points!

 

Also, regarding inactive guild leaders: in one of the games I used to play, if the leader doesn’t log-in for 7 days, leadership automatically transfers to the next most active officer.

 

Since GW2 is more casual, the devs could make it 2 weeks or 1 month. That 1 year absence the poster mentioned is really disturbing. :O

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Add new npc like lady camilia for Eotn in guild hall to purchase extra services: Having an asura gate in guild hall, tune it to different destinations, maybe selling new themed decos bundles from time to time, crafting stations access, trading post and bank, laurel vendor... way more gh all upgrades, workshop, arena, scribing additionnal upgrades, lvl 500 scribes with racial decos with quests like chef 500.

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Not sure if anyone raised this.

 

I'd really appreciate if you can split some setting options, like "show all ally/enemy names", split it into wvw and open world. Having this option ticked helps a ton in wvw, but would spoil all these sceneries in open world, and I'm a bit lazy to change the settings every time I get in and out of wvw. Or create an option to always show a team colour tag above all allies/visible enemies; even if it's useful, sometimes having all the names shown is just messy.

 

Thank you.

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This is something I've never seen anyone talk about before, but it's really important to me.

 

As a gender non-conforming person, I would really love to be able to choose which gender of voice I use on my character.

 

I really like the femme appearance options and outfits on my asura, but reallllly wish I could use the male voice. Again, probably something most people wouldn't care about but it would mean the world to me.

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A house... or hut.

Having your own dwelling at your home site, possible to upgrade and get the furnishing of your choice. Some trophies and books gathered in PvE could be stored here, in your own Library or Trophy room.

I imagine you could get your own Instance you can enter, when you have unlocked the Home. Still thinking if it should be possible to invite a friend over?

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