Arkantos.7460 Posted September 1, 2018 Share Posted September 1, 2018 Engies to much shrunk wars to much endure pain Link to comment Share on other sites More sharing options...
HardRider.2980 Posted September 1, 2018 Share Posted September 1, 2018 Explanations too short Details too confusing Seriously.. if you want anything to come from this... you have to do much more than what you've typed originally. What skills.. not just 1 skill from 2 professions Why are these skills bad Can these skills be changed? Alternatives? Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted September 2, 2018 Author Share Posted September 2, 2018 ALL lifesaver in pvp where ppl have NOTHING done for it, has to go its braindead playstyle, biggest fail that engi and war simply has nothing to do for it ... and can stomp while immun... Link to comment Share on other sites More sharing options...
Blocki.4931 Posted September 2, 2018 Share Posted September 2, 2018 If they waste their damage immunity to stomp then they won't have it for another minute, go for that revenge kill bucko Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted September 2, 2018 Share Posted September 2, 2018 > @"Arkantos.7460" said: > ALL lifesaver in pvp where ppl have NOTHING done for it, has to go > its braindead playstyle, biggest fail that engi and war simply has nothing to do for it ... and can stomp while immun... What class do you play? Link to comment Share on other sites More sharing options...
Peutrifectus.4830 Posted September 2, 2018 Share Posted September 2, 2018 Save your burst, count to 4, delete engi. Save your burst, kite for 4 seconds, delete war. Problem? Link to comment Share on other sites More sharing options...
Arioch.4810 Posted September 2, 2018 Share Posted September 2, 2018 Heh. Looks like dragonfury made new account xD Link to comment Share on other sites More sharing options...
Gamble.4580 Posted September 2, 2018 Share Posted September 2, 2018 It comes down to this from Op. How dare u not let me 100hp to 0 hp with my burst because these 2 classes have a trait to stop it... It's not fare I should be able to one shot poeple. Link to comment Share on other sites More sharing options...
will de grijze jager.6594 Posted September 2, 2018 Share Posted September 2, 2018 > @"Arkantos.7460" said: > Engies to much shrunk > wars to much endure pain > sure but first nerf all the damage in pvp and wvw with 50%. If that happen passives can go. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted September 2, 2018 Share Posted September 2, 2018 This forum: This game is too bursty, I can't keep up and avoid instantly dying! Also: This game has too many lifesaving passives so I can't catch people by surprise and kill them in 2 seconds, reeee Link to comment Share on other sites More sharing options...
Abazigal.3679 Posted September 2, 2018 Share Posted September 2, 2018 > @"Chaith.8256" said: > This forum: > > This game is too bursty, I can't keep up and avoid instantly dying! > > Also: > > This game has too many lifesaving passives so I can't catch people by surprise and kill them in 2 seconds, reeee More likely different when the skill triggers automatically than when you have to click on it. First case, you can spam your DPS without caring. Nothing skill based. Second case, you might have to panic click on it, or even die because you didn't react enough quick. This can lead to strategic and bluff gameplays, much more skill based. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted September 2, 2018 Share Posted September 2, 2018 > @"Abazigal.3679" said: > > @"Chaith.8256" said: > > This forum: > > > > This game is too bursty, I can't keep up and avoid instantly dying! > > > > Also: > > > > This game has too many lifesaving passives so I can't catch people by surprise and kill them in 2 seconds, reeee > > More likely different when the skill triggers automatically than when you have to click on it. > First case, you can spam your DPS without caring. Nothing skill based. > Second case, you might have to panic click on it, or even die because you didn't react enough quick. This can lead to strategic and bluff gameplays, much more skill based. Without passive procs like Engineer's Self Regulating Defenses, Warrior's Defy pain,, Necromancer's Last Gasp, Thief's Instant Reflexes/Pain Response, Elementalist's Final Shielding, Ranger's Protective Ward, there will be way more emphasis on playing to catch people off guard: stealth openers, teleports. Imo, coordinated play and communication is already strong enough with most all professions having a few very fast or passive defenses as it is. If you hate one shot builds/coordinated enemies when you're solo, you better learn to milk the passive traits.. Link to comment Share on other sites More sharing options...
Falan.1839 Posted September 2, 2018 Share Posted September 2, 2018 > @"Chaith.8256" said: > This forum: > > This game is too bursty, I can't keep up and avoid instantly dying! > > Also: > > This game has too many lifesaving passives so I can't catch people by surprise and kill them in 2 seconds, reeee This. Link to comment Share on other sites More sharing options...
Abazigal.3679 Posted September 2, 2018 Share Posted September 2, 2018 > @"Chaith.8256" said: > > @"Abazigal.3679" said: > > > @"Chaith.8256" said: > > > This forum: > > > > > > This game is too bursty, I can't keep up and avoid instantly dying! > > > > > > Also: > > > > > > This game has too many lifesaving passives so I can't catch people by surprise and kill them in 2 seconds, reeee > > > > More likely different when the skill triggers automatically than when you have to click on it. > > First case, you can spam your DPS without caring. Nothing skill based. > > Second case, you might have to panic click on it, or even die because you didn't react enough quick. This can lead to strategic and bluff gameplays, much more skill based. > > Without passive procs like Engineer's Self Regulating Defenses, Warrior's Defy pain,, Necromancer's Last Gasp, Thief's Instant Reflexes/Pain Response, Elementalist's Final Shielding, Ranger's Protective Ward, there will be way more emphasis on playing to catch people off guard: stealth openers, teleports. > > Imo, coordinated play and communication is already strong enough with most all professions having a few very fast or passive defenses as it is. > > If you hate one shot builds/coordinated enemies when you're solo, you better learn to milk the passive traits.. Not disagreeing with you, but this could shift meta and builds a bit. All these passive lifesavers are actually mostly concerning " physical damage " , but there is no passive lifesaver to condi spamming. If you tell me deadeye or 100b warriors are more annoying than condi mesmer or scourge, then i might have missed something in my pvp experience lately.. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted September 2, 2018 Share Posted September 2, 2018 > @"Abazigal.3679" said: > Not disagreeing with you, but this could shift meta and builds a bit. All these passive lifesavers are actually mostly concerning " physical damage " , but there is no passive lifesaver to condi spamming. If you tell me deadeye or 100b warriors are more annoying than condi mesmer or scourge, then i might have missed something in my pvp experience lately.. Engineer Low Health S with all invulns was recently given the ability to nullify condition damage bursts as well, making it the strongest passive effect, still of course locking you out of all skills unlike every other passive. In general, most professions don't need a passive to counter condi burst, as that ALWAYS takes at least 2+ seconds to kill you (often more) instead of a coordinated .5s power spike death. Condition removal generally can be accessed in those 2 seconds to counter it effectively. Also, allies can provide you lots of condition removal if that's your strategy. Conditions generally aren't great right now, its just Condi Mirage and Scourge that have a lot going for them. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted September 2, 2018 Share Posted September 2, 2018 > @"Chaith.8256" said: > > @"Abazigal.3679" said: > > > Not disagreeing with you, but this could shift meta and builds a bit. All these passive lifesavers are actually mostly concerning " physical damage " , but there is no passive lifesaver to condi spamming. If you tell me deadeye or 100b warriors are more annoying than condi mesmer or scourge, then i might have missed something in my pvp experience lately.. > > Engineer Low Health S with all invulns was recently given the ability to nullify condition damage bursts as well, making it the strongest passive effect, still of course locking you out of all skills unlike every other passive. > > In general, most professions don't need a passive to counter condi burst, as that ALWAYS takes at least 2+ seconds to kill you (often more) instead of a coordinated .5s power spike death. > Condition removal generally can be accessed in those 2 seconds to counter it effectively. Also, allies can provide you lots of condition removal if that's your strategy. > > Conditions generally aren't great right now, its just Condi Mirage and Scourge that have a lot going for them. > > All engies are always so....**apologetic** when it comes to elixir S...if it's so bad why do you all use it? Link to comment Share on other sites More sharing options...
Chaith.8256 Posted September 2, 2018 Share Posted September 2, 2018 > @"Arheundel.6451" said: > > @"Chaith.8256" said: > > > @"Abazigal.3679" said: > > > > > Not disagreeing with you, but this could shift meta and builds a bit. All these passive lifesavers are actually mostly concerning " physical damage " , but there is no passive lifesaver to condi spamming. If you tell me deadeye or 100b warriors are more annoying than condi mesmer or scourge, then i might have missed something in my pvp experience lately.. > > > > Engineer Low Health S with all invulns was recently given the ability to nullify condition damage bursts as well, making it the strongest passive effect, still of course locking you out of all skills unlike every other passive. > > > > In general, most professions don't need a passive to counter condi burst, as that ALWAYS takes at least 2+ seconds to kill you (often more) instead of a coordinated .5s power spike death. > > Condition removal generally can be accessed in those 2 seconds to counter it effectively. Also, allies can provide you lots of condition removal if that's your strategy. > > > > Conditions generally aren't great right now, its just Condi Mirage and Scourge that have a lot going for them. > > > > > > All engies are always so....**apologetic** when it comes to elixir S...if it's so bad why do you all use it? I'm not one of those Engies, it was still good enough to be my choice before Invulns were given condi immunity. Now I think it's much stronger than the other two options, which have always really blown chunks. Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 2, 2018 Share Posted September 2, 2018 Engie would just die if they don't know how to dodge. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted September 2, 2018 Share Posted September 2, 2018 So replace all of the invuln, free heal, evade everything, take no damage of x type in the traits? The player should make the decision to bring a utility that does that? Sounds good....won"t happen though Link to comment Share on other sites More sharing options...
FyzE.3472 Posted September 3, 2018 Share Posted September 3, 2018 Translation: Please, Anet, remove all passive defenses so I can one-shot people with my ultra-skill-build. Thanks! Link to comment Share on other sites More sharing options...
Swagg.9236 Posted September 3, 2018 Share Posted September 3, 2018 > @"Blocki.4931" said: > If they waste their damage immunity to stomp then they won't have it for another minute, go for that revenge kill bucko Why would anyone take a game seriously if players are consistently forced to watch an opponent in front of their very eyes effortlessly get away with a long-winded action before being able to act upon that opponent? What a joke. Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted September 4, 2018 Share Posted September 4, 2018 > @"Chaith.8256" said: > > @"Arheundel.6451" said: > > > @"Chaith.8256" said: > > > > @"Abazigal.3679" said: > > > > > > > Not disagreeing with you, but this could shift meta and builds a bit. All these passive lifesavers are actually mostly concerning " physical damage " , but there is no passive lifesaver to condi spamming. If you tell me deadeye or 100b warriors are more annoying than condi mesmer or scourge, then i might have missed something in my pvp experience lately.. > > > > > > Engineer Low Health S with all invulns was recently given the ability to nullify condition damage bursts as well, making it the strongest passive effect, still of course locking you out of all skills unlike every other passive. > > > > > > In general, most professions don't need a passive to counter condi burst, as that ALWAYS takes at least 2+ seconds to kill you (often more) instead of a coordinated .5s power spike death. > > > Condition removal generally can be accessed in those 2 seconds to counter it effectively. Also, allies can provide you lots of condition removal if that's your strategy. > > > > > > Conditions generally aren't great right now, its just Condi Mirage and Scourge that have a lot going for them. > > > > > > > > > > All engies are always so....**apologetic** when it comes to elixir S...if it's so bad why do you all use it? > > I'm not one of those Engies, it was still good enough to be my choice before Invulns were given condi immunity. Now I think it's much stronger than the other two options, which have always really blown chunks. Ohhh that mean you are not a real man because you said to me > @"Chaith.8256" said: > > @"DragonFury.6243" said: > > the true definition of pro PvPer in GW2 > > a player who utilize passive LIFESAVER proc and brag about it here in the forums > > Reeeeeeeeeeeeeee, Real men take all the damage to the forehead and DIE Link to comment Share on other sites More sharing options...
BlackBeard.2873 Posted September 4, 2018 Share Posted September 4, 2018 > @"Chaith.8256" said: > This forum: > > This game is too bursty, I can't keep up and avoid instantly dying! > > Also: > > This game has too many lifesaving passives so I can't catch people by surprise and kill them in 2 seconds, reeee I personally think the biggest complaints are for passive elixir S and Endure Pain, b/c they last for quite a long time, and on classes that have excellent sustain and pressure on their own. I think the "best" passive lifesaver is "lesser arcane shield." It blocks 3 attacks and stunbreaks, so enough to survive an initial burst, but NOWHERE near as long as the other two timed invulns. It is also just a block, so unblockable attacks and cc still prevents healing (or since people pump out hits like crazy, just 3 quick hits from a channeled attack/necro field/clone/etc), while S gives you the perfect amount to reposition and get in position for healing turret to reset your fight. Passive Endure pain is painful b/c it also inherently a heal due to all the passive healing warrior has...putting incredible pressure on a damage-dealer to somehow find another gap in the evade/invuln/block rotation that a warrior has. If it is going to be comparable, passive S and Endure Pain should last for only a second. Perhaps put it on a 60s CD as well, but too often these aren't just "prevent a 1-shot" but also "reset a fight" utilities. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 4, 2018 Share Posted September 4, 2018 > @"BlackBeard.2873" said: > Endure Pain should last for only a second. I can't believe we've come to this objectively Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 4, 2018 Share Posted September 4, 2018 It’s annoying but it’s not imba. Survivability builds live anyways, anything else requires waiting 4 seconds. Yes it promotes a lower skill floor but not in any way that actually matters. Link to comment Share on other sites More sharing options...
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