Taelac.7036 Posted November 6, 2018 Share Posted November 6, 2018 > @"Blocki.4931" said: > > @"Taelac.7036" said: > > A guildmate asks: how will low-level characters obtain runes/sigils as they level up and change out their armor? Presumably they'll be able to craft them, but will new players find how to do that obvious? Will low level runes and sigils be craftable *and* tradeable, so that new characters/players can upgrade equipment through the trading post for a reasonable cost? > > > > I'm pretty pleased with the notion overall, but I share the curiosity about how leveling gear will be addressed. > > They'll still be slotted in gear they drop. Low level runes only require 2 to 4 runes to get their effects anyway. Plus gear changes fast enough that you will rarely ever have any effect active. You don't have to buy a new gear set every 5 levels in this game either, so I don't see any issues coming up. Yes, but sometimes a rune or a sigil drops on gear that can't be used by that character, and if the upgrade is retained on salvaging the item, it can be slotted into existing gear to help it stretch until the next lucky drop or level reward. Veteran players know enough to work around being under-geared, but new players might struggle more if it hasn't been taken into account. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted November 6, 2018 Share Posted November 6, 2018 > @"Blocki.4931" said: > > @"Khisanth.2948" said: > > > @"Blocki.4931" said: > > > > @"Arden.7480" said: > > > > And i still cannot understand what was it all about- I mean why people were so angry with this sigil... > > > > > > I was very early on the crafting train, so I didn't have to experience prices over 3g mostly. I didn't really have an issue with it skyrocketing as much, I liked how exclusive the armor was because I'm a bit of a jerk. > > > > > > __ > > > > > > Also note that there are only examples, not a full list of changed runes and sigils. The change to Sigil of Concentration is a big oof imo. from 33% after swap to 10% at all times. Depending on how acquisition has changed it might just drop really hard in price + more builds will struggle with 100% boon duration, which might not be a bad thing. Certainly simplifies it, as you now no longer have to swap before boon spamming. > > > > Unless Rune of Leadership gets a +20% and all stats becoming all stats giving another ~3% resulting in a permanent +33% with less effort. > > Yeah, I already mentioned to a friend that the way it's written heavily suggests that it's simply less power on that single sigil, but that they will now just have to take the appropriate rune set alongside it. and Rune of Leadership's > when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds) looks like a great candidate for being replaced based on the examples they have given. Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted November 6, 2018 Share Posted November 6, 2018 NVM... Well, lets hope it's for the best... I'm not happy about them changing craft recipes though. Let's see how ti goes though. Link to comment Share on other sites More sharing options...
ExtraCosmic.9082 Posted November 6, 2018 Share Posted November 6, 2018 *glances at his 4 bank tabs packed with a stockpile of every single superior rune and sigil he's acquired since launch, starts rubbing hands together and laughing like Mr. Burns* **Cough** That said this looks like it'll be a cool and interesting change, looking forward to it! Also looking forward to maybe salvaging something useful from some of the more plentiful runes, like Sunless. Link to comment Share on other sites More sharing options...
ReaverKane.7598 Posted November 6, 2018 Share Posted November 6, 2018 > @"ExtraCosmic.9082" said: > *glances at his 4 bank tabs packed with a stockpile of every single superior rune and sigil he's acquired since launch, starts rubbing hands together and laughing like Mr. Burns* > **Cough** That said this looks like it'll be a cool and interesting change, looking forward to it! Also looking forward to maybe salvaging something useful from some of the more plentiful runes, like Sunless. I have a entire guild bank on a personal guild (i'm old enough to have been able to do that when it was easy to get a guild bank through buying Influence) full of Runes and Sigils... Caching?? Link to comment Share on other sites More sharing options...
perilisk.1874 Posted November 6, 2018 Share Posted November 6, 2018 Hopefully while they're rebalancing things, they'll take the opportunity to rebalance crafting by putting these rune/sigil recipes on jeweler, which is otherwise pretty darn useless to anyone who isn't still working toward their first set of exotic gear. Edit: Maybe add a recipe to Infuse runes/sigils so they give a little AR as well, for 500 jeweler. Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 6, 2018 Share Posted November 6, 2018 Uh...a couple of those sigils might be _slightly_ overtuned... Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted November 6, 2018 Share Posted November 6, 2018 > @"ExtraCosmic.9082" said: > *glances at his 4 bank tabs packed with a stockpile of every single superior rune and sigil he's acquired since launch, starts rubbing hands together and laughing like Mr. Burns* > **Cough** That said this looks like it'll be a cool and interesting change, looking forward to it! Also looking forward to maybe salvaging something useful from some of the more plentiful runes, like Sunless. It might not include superiors ... > That’s right, no more minor runes and sigils clogging up your bag space! but maybe it will gain more interesting effects, depending on what they do with the #6 it could become a useful rune for WvW > The chance to extract runes and sigils from a salvaged item using a salvaging kit will change to a chance to salvage runes and sigils. This is also not very clear. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 6, 2018 Share Posted November 6, 2018 I just realized, ANet missed a big opportunity. The sigil of luck will be produced with symbols. So this game simply will not have any ... lucky charms. Link to comment Share on other sites More sharing options...
DragonForHire.3621 Posted November 6, 2018 Share Posted November 6, 2018 Here's what I'd like to know after reading the announcement - 1) How am I supposed to get sigils/runes to salvage if they don't drop from salvaging gear anymore? 2) Is salvaging sigils/runes the only way to acquire these new materials that will be needed for crafting them in reasonable quantities? If the answer to 1) is "use upgrade extractors or BL Kits" and the answer to 2) is "Yes", then they're locking sigil/rune crafting behind a paywall which is not OK. Link to comment Share on other sites More sharing options...
Sieghilde.7632 Posted November 6, 2018 Share Posted November 6, 2018 > @"DragonForHire.3621" said: > Here's what I'd like to know after reading the announcement - > 1) How am I supposed to get sigils/runes to salvage if they don't drop from salvaging gear anymore? > 2) Is salvaging sigils/runes the only way to acquire these new materials that will be needed for crafting them in reasonable quantities? > > If the answer to 1) is "use upgrade extractors or BL Kits" and the answer to 2) is "Yes", then they're locking sigil/rune crafting behind a paywall which is not OK. They don't drop from salvaging gear anymore because when you salvage the gear there will be a chance the rune/sigil will also be salvaged and you'll get the mats. That's how I'm reading it, at least. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted November 6, 2018 Share Posted November 6, 2018 > @"Sieghilde.7632" said: > > @"DragonForHire.3621" said: > > Here's what I'd like to know after reading the announcement - > > 1) How am I supposed to get sigils/runes to salvage if they don't drop from salvaging gear anymore? > > 2) Is salvaging sigils/runes the only way to acquire these new materials that will be needed for crafting them in reasonable quantities? > > > > If the answer to 1) is "use upgrade extractors or BL Kits" and the answer to 2) is "Yes", then they're locking sigil/rune crafting behind a paywall which is not OK. > > They don't drop from salvaging gear anymore because when you salvage the gear there will be a chance the rune/sigil will also be salvaged and you'll get the mats. That's how I'm reading it, at least. That is a reasonable interpretation of > The chance to extract runes and sigils from a salvaged item using a salvaging kit will change to a chance to salvage runes and sigils. Especially when combined with https://en-forum.guildwars2.com/discussion/comment/734483/#Comment_734483 > @"Irenio CalmonHuang.2048" said: > Virtually all runes and sigils that were previously available from *ONLY* salvaging are receiving a recipe. > > That does include Sigil of Nullification. Link to comment Share on other sites More sharing options...
DragonForHire.3621 Posted November 6, 2018 Share Posted November 6, 2018 > @"Sieghilde.7632" said: > > They don't drop from salvaging gear anymore because when you salvage the gear there will be a chance the rune/sigil will also be salvaged and you'll get the mats. That's how I'm reading it, at least. I figured I had to be missing something, and that would certainly be a reasonable answer. It also seems like the likely one now that I see it written down. For some reason it just didn't hit me that way when I first read the announcement. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted November 6, 2018 Share Posted November 6, 2018 > @"Illconceived Was Na.9781" said: > I just realized, ANet missed a big opportunity. The sigil of luck will be produced with symbols. So this game simply will not have any ... lucky charms. https://wiki.guildwars2.com/wiki/Purple_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Red_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Orange_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Yellow_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Green_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Blue_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Red_Lucky_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Lucky_Pink_Rabbit%27s_Foot https://wiki.guildwars2.com/wiki/Lucky_White_Rabbit%27s_Foot Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 6, 2018 Share Posted November 6, 2018 > @"Randulf.7614" said: > > @"Illconceived Was Na.9781" said: > > I just realized, ANet missed a big opportunity. The sigil of luck will be produced with symbols. So this game simply will not have any ... lucky charms. > > https://wiki.guildwars2.com/wiki/Purple_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Red_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Orange_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Yellow_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Green_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Blue_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Red_Lucky_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Lucky_Pink_Rabbit%27s_Foot > https://wiki.guildwars2.com/wiki/Lucky_White_Rabbit%27s_Foot Exactly: those are charming icons of luck, but not [lucky charms](https://images-na.ssl-images-amazon.com/images/I/81cccgZf1JL._SY355_.jpg). Link to comment Share on other sites More sharing options...
Randulf.7614 Posted November 6, 2018 Share Posted November 6, 2018 > @"Illconceived Was Na.9781" said: > > @"Randulf.7614" said: > > > @"Illconceived Was Na.9781" said: > > > I just realized, ANet missed a big opportunity. The sigil of luck will be produced with symbols. So this game simply will not have any ... lucky charms. > > > > https://wiki.guildwars2.com/wiki/Purple_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Red_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Orange_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Yellow_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Green_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Blue_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Red_Lucky_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Lucky_Pink_Rabbit%27s_Foot > > https://wiki.guildwars2.com/wiki/Lucky_White_Rabbit%27s_Foot > > Exactly: those are charming icons of luck, but not [lucky charms](https://images-na.ssl-images-amazon.com/images/I/81cccgZf1JL._SY355_.jpg). Mystic forge them into a rainbow colour, then forge again with a clover, some milk and a spoon Link to comment Share on other sites More sharing options...
Donari.5237 Posted November 6, 2018 Share Posted November 6, 2018 This will likely get merged with https://en-forum.guildwars2.com/discussion/59770/runes-and-sigils-becoming-salvagable-plus-revamp#latest (referring to thread that is just "Runes and Sigils" in the title) Link to comment Share on other sites More sharing options...
Corrderio.5028 Posted November 6, 2018 Share Posted November 6, 2018 I swear this has to be one of the best changes this game has done. Sigils/Runes/etc. from salvaging felt like a complete pain since they had no use/inventory clutter but now I can finally do something with them. Now to invest in a salvage-o-matic... EDIT: Wrong Thread. See below for my shame! Link to comment Share on other sites More sharing options...
Randulf.7614 Posted November 6, 2018 Share Posted November 6, 2018 > @"Corrderio.5028" said: > Sorry if it's been said already but... > > How about an prompt message on the "The instance is full message" to let us queue into the instance when there is an opening instead of having to spam the Join option in the party/squad menu? What has that got to do with runes and sigils? Link to comment Share on other sites More sharing options...
Corrderio.5028 Posted November 6, 2018 Share Posted November 6, 2018 > @"Randulf.7614" said: > > @"Corrderio.5028" said: > > Sorry if it's been said already but... > > > > How about an prompt message on the "The instance is full message" to let us queue into the instance when there is an opening instead of having to spam the Join option in the party/squad menu? > > What has that got to do with runes and sigils? Wrong thread. Sorry... Let me edit that. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted November 6, 2018 Share Posted November 6, 2018 > @"Corrderio.5028" said: > > @"Randulf.7614" said: > > > @"Corrderio.5028" said: > > > Sorry if it's been said already but... > > > > > > How about an prompt message on the "The instance is full message" to let us queue into the instance when there is an opening instead of having to spam the Join option in the party/squad menu? > > > > What has that got to do with runes and sigils? > > Wrong thread. Sorry... Let me edit that. No worries lol Link to comment Share on other sites More sharing options...
Kalendraf.9521 Posted November 6, 2018 Share Posted November 6, 2018 Will this include new recipes to make Superior Rune of Snowfall and Superior Sigil of Mischief become more affordable? I never bought them back when they were so cheap, and just assumed they'd always be readily available. Also, my JP skills are so terrible that I never envisioned I'd ever have any shot at completing Winter's Presence. Yet I somehow managed to do finish the winter JP x3 last year (still shocked!), only to discover I'd completely missed the boat on the affordable runes and sigils. :s Link to comment Share on other sites More sharing options...
Destrumona.3794 Posted November 6, 2018 Share Posted November 6, 2018 I'm excited about this!! Just hoping that the change will also come with legendary weapon sigil swapping, since the reason they gave for not implementing it with legendary armor was messing with the in-game economy, and now that economy is going to be turned on its head, seems like a good time. Unless they really think they're gonna make big money in the gem store with those upgrade extractors... :expressionless: Link to comment Share on other sites More sharing options...
Underdark.3726 Posted November 6, 2018 Share Posted November 6, 2018 I'm not happy that when i savalge an armor/weapon I automaticaly salvage the rune/sigil. nope. not happy at all. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted November 6, 2018 Share Posted November 6, 2018 > @"Destrumona.3794" said: > I'm excited about this!! > > Just hoping that the change will also come with legendary weapon sigil swapping, since the reason they gave for not implementing it with legendary armor was messing with the in-game economy, and now that economy is going to be turned on its head, seems like a good time. > > Unless they really think they're gonna make big money in the gem store with those upgrade extractors... :expressionless: Legendary sigil swapping is already in the game and was originally intended to ship with this change. Doesn't work on a couple of weapons though, so best to wait another week before trying. Link to comment Share on other sites More sharing options...
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