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spellbrakers damage.


Eddbopkins.2630

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> @"The Ace.9105" said:

> > @"Solori.6025" said:

> > > @"The Ace.9105" said:

> > > > @"Hitman.5829" said:

> > > > The question is how the hell did you allow warrior to hit you with bull's charge, whirl wind, Rush, and Arcing Slice in that order?

> > > > * Bull charge = "Look at me I am going to hit you, I also make a noise so you better dodge in 3, 2, 1"

> > > > * Whirl wind = "Oh he use whirl win, I better dodge so i get hit only once"

> > > > * Rush = "how cute this warrior, let me count 3,2,1 dodge"

> > > > * Arcing Slice = You were already dead and he hit you when you were down.

> > > >

> > > > the warrior did not have cooldown on GS and yet you did not even dodge a single attack?

> > > > Bull charge = hit

> > > > Whirl wind = hit X 3

> > > > Rush = hit

> > > > Arcing slice = hit

> > > >

> > > > You have serious L2P issues boy!

> > >

> > > Still with that comment i love how you can count dude. We have 2 dodges and yeah we see the first bulls charge which we dodge

> >

> > or use stab *

> >

> > >and then if we are fast enough we dodge the whirlwind and then we run out of dodges

> >

> > You can also side step parts of it as the skill doesnt track. But for safe reasons well say you dodged

> >

> > > Rush if it hits can be 8-12k so you'll have to use surv skill.

> >

> > OR a CC skill or a soft CC like blind, and if the build is forgoing any type of defense, an immobilize

> >

> > >Then arching slice you'll have to have second surv skill ready.

> > If you managed to not be a potato you should actually be out of range by the time this happens OR refilled on one dodge In which case you could just...dodge....

> >

> > >Then warrior pops rampage, hits you with 8k stone and 6k kick and you are dead. Fun and interesting gameplay mechanics and not frustrating af or anything.

> >

> > Honestly Rampage is a problem skill I see right now, but then it's on like a 72s (90s without str) CD but I can agree..it's a lil stronk

> > > See the problem? All the skills warrior has are pretty much high damage skills and you'll have big cc skills that you must dodge so you'll have to focus and try to predict the warrior rotation.

> > Or you could just play with a brain attached, kite and CC to interrupt their chain and pressure them to blow CD's

> >

> > Like in every scenario people keep listing perfect situations as if the only thing you have on is a melee weapon and one stun break with no access to other boons or the ability to fight back.

> > Why?

> >

> >

>

> cause some classes don't have stab, use immob etc. not getting you that far with short warrior cd and your cc skills aren't doing the damage to pressure the warrior with the stupid passive regen, passive endure pain, shield block, gs dodge fc, 2 stuncbreaks?, and 2 dodges. Also the mode is conquest where your job is to hold points.

>

 

What build are we talking about. Because I figured you are talking about the build that does damage ( str/dis/sb) in which case no, they wont have a passive EP and no, they wont have much passive regen, as the signet doesn't realistically carry as much as it used to, thanks to the nerfs it has received.

 

> Yeah you can win the warrior in 1v1 if you trick, jump, flex and spin around with the joy of playing pvp but the punishment from doing 1 mistake is seriously stupid and fighting against warriors is not fun and is very frustrating. The stupid Warrior class became low risk high reward class back in the vanilla with hambow patch and has basically been that noob class since then.

>

Play a holo or boon beast then. If class mechanics are too hard for you play around pick something that lets you survive a bit more, then move on to harder classes. If the only way you think you can best a warrior is to play perfectly you need to practice more. Cause it is not that complicated.

 

> Also the warrior cc gap closers track target so that you can't run away from the animation and if you do you'll still get hit within a certain radius even tho it looks like the animation missed you by a mile, so fun. Dodging away from the warrior also causes the gap closer to hit you so when you spin around with the joy of pvp you'll have to make sure you don't dodge to the wrong direction or you'll get insta 1 shot cc comboed.

 

Whirlwind blade- which is was I was talking about, does not track the target. And if you are being hit by a skill that means you are in range of it and didn't dodge. I don't think that is a hard concept to grasp.

If you are talking about the issue of lag, the only thing I can tell you is to get better internet or a better pc- That is not an us problem, that's a you problem.

Try playing something that matches your skill level until you get confident you can play against a war or whatever you will inevitably come back to the forums to complain about..

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> @"Shuriken.6738" said:

> @"Derenaya.3479" By moving out of range? The key to beat warrior is always keeping your distance. If we speak about strenght warrior high damage skills like Arcing slice, Final Trust can be easily juked just by about facing since it has range of auto attack but longer cast time (atleast Final Trust does), same with whirlwind, you can just move out of its path if you dont let warrior get close to you and here is the part where you actually need to dodge Bullcharge/Shield Bash/Savage Leap. You have to keep in mind to avoid triggering Full Counter because you reseting burst skills and you will really run out of dodges. Also its funny how people ignoring the fact that every class has their kit that includes cc, conditions, moving - impairing conditions, gap closer leaps and such to prevent you from running out of dodges, they implying that their class is defensless and they have to dodge warrior 24/7, I wonder if they ever tried pressure warrior since that build has no stab, no immunities, 2 stunbreak tied to condi remove that has 5 second time frame with no stunbreak.

 

Ah that‘s what you meant with about face, I thought you were talking about a mechanic with about face I didn‘t know yet (kinda new to the game). But yeah I call that kiting or just keeping your distance in the first place.

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> @"toxic.3648" said:

> > @"Solori.6025" said:

> > > @"Mbelch.9028" said:

> > > > @"Solori.6025" said:

> > > > > @"Eddbopkins.2630" said:

> > > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities.

> > > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much?

> > > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL

> > > >

> > > > No....considering 6k is close to the damage holo leap gets on a shorter CD

> > >

> > > How often do you say this? Post a screenshot of that damage. It's not real damage in actual scenarios.

> > >

> > > An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

> >

> > Also here is your screenie..

> > New record.

> > 8k

> > https://imgur.com/a/mrfWBrm

>

> and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. nice food buffs too, didnt know we had those in matches to buff our dmg aswell

 

In spvp food doesn't work. That is clear to anyone that plays spvp? ( or at least I thought it was)

You don't need firearms I was using explosion, alchemy,holo

Use alchemy for HGH as that helps build might faster.

It's Zerk amulet

Scholar runes.

 

Yes you are squishy, and you have fewer passive defensive tools...

 

Kinda like going strength for a war and not taking the defensive traitline.

hmmm

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> @"Derenaya.3479" said:

> > @"Shuriken.6738" said:

> > Hey hey guys ill tell you a secret, there is about face keybind so you can save your kitten dodges and dont tell me kitten as you need to dodge every warrior skill. Why is warrior even being discussed when there are much worse offenders in meta such as mesmer or boonbeast which remained the same after patch and has monopoly in duels its actually kitten hilarious.

>

> How do I evade a skill with about face without using a dodge?

I mean... Rush hitbox is like 1 million range that hit you through thicc walls/stairs is fine xD

May be he think about face grant you invulnerability once used?

I would be happy once rampage gets 180s cd. Rest can be w/e

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Rush is such a clunky skill that its more used for baits than actual damage since warrior is stuck in animation if he has no weapons swap ready, every good necro or mesmer will use that opportunity to make 100-0 burst on you if you have ran out of cleanse. Bringing up Rush as "broken" is so desperate

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> @"toxic.3648" said:

> > @"Solori.6025" said:

> > > @"Mbelch.9028" said:

> > > > @"Solori.6025" said:

> > > > > @"Eddbopkins.2630" said:

> > > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities.

> > > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much?

> > > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL

> > > >

> > > > No....considering 6k is close to the damage holo leap gets on a shorter CD

> > >

> > > How often do you say this? Post a screenshot of that damage. It's not real damage in actual scenarios.

> > >

> > > An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

> >

> > Also here is your screenie..

> > New record.

> > 8k

> > https://imgur.com/a/mrfWBrm

>

> and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. nice food buffs too, didnt know we had those in matches to buff our dmg aswell

 

9k hololeap

 

https://imgur.com/a/8QMlmX1

 

 

Oh here is the Amulet-

https://imgur.com/a/D59dqQW

 

Full zerk..like I said.

Like you could easily go and test this? Why am I doing the homework for you people?

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> @"Solori.6025" said:

> > @"toxic.3648" said:

> > > @"Solori.6025" said:

> > > > @"Mbelch.9028" said:

> > > > > @"Solori.6025" said:

> > > > > > @"Eddbopkins.2630" said:

> > > > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities.

> > > > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much?

> > > > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL

> > > > >

> > > > > No....considering 6k is close to the damage holo leap gets on a shorter CD

> > > >

> > > > How often do you say this? Post a screenshot of that damage. It's not real damage in actual scenarios.

> > > >

> > > > An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

> > >

> > > Also here is your screenie..

> > > New record.

> > > 8k

> > > https://imgur.com/a/mrfWBrm

> >

> > and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. nice food buffs too, didnt know we had those in matches to buff our dmg aswell

>

> 9k hololeap

>

> https://imgur.com/a/8QMlmX1

>

>

> Oh here is the Amulet-

> https://imgur.com/a/D59dqQW

>

> Full zerk..like I said.

> Like you could easily go and test this? Why am I doing the homework for you people?

 

which is why i did it for u since u cant show traitlines at all it seems.

 

normal sd/elixir build on heavy&light golem with zerk amu

https://imgur.com/3KAxN7F

https://imgur.com/VTmEscT

 

and then this trash which have high dmg and 0 sustain or viability for that matter, same amu

https://imgur.com/oVzboET

https://imgur.com/aEyGh1w

 

ill even throw this in for good measure (viable demolisher sd/elixir build)

https://imgur.com/UDZpXuI

https://imgur.com/ScALxnF

 

now, the op was discussing viable warrior build dmg is overtuned (which i agree)

not nonviable meme build made to prove a point on the forum vs viable build. thats all im getting at here. sure holo can reach those numbers but enjoy fighting everyone feeling like paper and die as soon as someone looks at u

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> @"toxic.3648" said:

> > @"Solori.6025" said:

> > > @"toxic.3648" said:

> > > > @"Solori.6025" said:

> > > > > @"Mbelch.9028" said:

> > > > > > @"Solori.6025" said:

> > > > > > > @"Eddbopkins.2630" said:

> > > > > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities.

> > > > > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much?

> > > > > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL

> > > > > >

> > > > > > No....considering 6k is close to the damage holo leap gets on a shorter CD

> > > > >

> > > > > How often do you say this? Post a screenshot of that damage. It's not real damage in actual scenarios.

> > > > >

> > > > > An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

> > > >

> > > > Also here is your screenie..

> > > > New record.

> > > > 8k

> > > > https://imgur.com/a/mrfWBrm

> > >

> > > and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. nice food buffs too, didnt know we had those in matches to buff our dmg aswell

> >

> > 9k hololeap

> >

> > https://imgur.com/a/8QMlmX1

> >

> >

> > Oh here is the Amulet-

> > https://imgur.com/a/D59dqQW

> >

> > Full zerk..like I said.

> > Like you could easily go and test this? Why am I doing the homework for you people?

>

> which is why i did it for u since u cant show traitlines at all it seems.

>

> normal sd/elixir build on heavy&light golem with zerk amu

> https://imgur.com/3KAxN7F

> https://imgur.com/VTmEscT

>

> and then this trash which have high dmg and 0 sustain or viability for that matter, same amu

> https://imgur.com/oVzboET

> https://imgur.com/aEyGh1w

>

> ill even throw this in for good measure (viable demolisher sd/elixir build)

> https://imgur.com/UDZpXuI

> https://imgur.com/ScALxnF

>

> now, the op was discussing viable warrior build dmg is overtuned (which i agree)

> not nonviable meme build made to prove a point on the forum vs viable build. thats all im getting at here. sure holo can reach those numbers but enjoy fighting everyone feeling like paper and die as soon as someone looks at u

 

https://imgur.com/a/ueXIzVw

 

I was hoping you could read, I told you

You don't need firearms

E for effort?

( and just in case you are wondering, all 3 of those screens are from the same match, check the time )

Also, Running strength with no defense line is not what I would consider non-meme, as your sustain outside of a few skills is virtually 0

(no passive regen from adrenal health, no auto stances, no shield trait)

Sure it can work, about the same way as a full zerk anything works. ( or a not viable meme build as you said)

which is what I was getting at.

 

Edit: Question-

 

Why use eagle over scholar?

Wouldn't the straight up raw power be more of a benefit than having pre? Considering you have pretty reliable access to fury.

Just an observation as you are the second person I have seen use those runes since the change.

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> @"Shuriken.6738" said:

> @"Derenaya.3479" By moving out of range? The key to beat warrior is always keeping your distance. If we speak about strenght warrior high damage skills like Arcing slice, Final Trust can be easily juked just by about facing since it has range of auto attack but longer cast time (atleast Final Trust does), same with whirlwind, you can just move out of its path if you dont let warrior get close to you and here is the part where you actually need to dodge Bullcharge/Shield Bash/Savage Leap. You have to keep in mind to avoid triggering Full Counter because you reseting burst skills and you will really run out of dodges. Also its funny how people ignoring the fact that every class has their kit that includes cc, conditions, moving - impairing conditions, gap closer leaps and such to prevent you from running out of dodges, they implying that their class is defensless and they have to dodge warrior 24/7, I wonder if they ever tried pressure warrior since that build has no stab, no immunities, 2 stunbreak tied to condi remove that has 5 second time frame with no stunbreak.

 

At melee combat it's really hard to pressure warrior unless you have insta cast skills since getting hit by 1 warrior ability more likely does way more damage than you do against the warrior with 1 hit so you'd need to combo your skills or use multiple skills to pressure the warrior enough which is where the warrior can just hit cc to force you to dodge it or either get 1 shot by it. It goes like: enter combat, the gs throw, fc, gs spin, rush, shield 5, fc, shield bash, rampage, repeat. There's not a lot of windows to pressure the warrior. Also the warrior surv works out of point as well so basically you'll never kill a kiting warrior.

 

Frustration level 10/10.

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> @"Solori.6025" said:

> > @"toxic.3648" said:

> > > @"Solori.6025" said:

> > > > @"Mbelch.9028" said:

> > > > > @"Solori.6025" said:

> > > > > > @"Eddbopkins.2630" said:

> > > > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities.

> > > > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much?

> > > > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL

> > > > >

> > > > > No....considering 6k is close to the damage holo leap gets on a shorter CD

> > > >

> > > > How often do you say this? Post a screenshot of that damage. It's not real damage in actual scenarios.

> > > >

> > > > An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

> > >

> > > Also here is your screenie..

> > > New record.

> > > 8k

> > > https://imgur.com/a/mrfWBrm

> >

> > and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. nice food buffs too, didnt know we had those in matches to buff our dmg aswell

>

> 9k hololeap

>

> https://imgur.com/a/8QMlmX1

>

>

> Oh here is the Amulet-

> https://imgur.com/a/D59dqQW

>

> Full zerk..like I said.

> Like you could easily go and test this? Why am I doing the homework for you people?

 

Nice shots. Like I said, it's not viable, but thanks for producing real shots of it.

 

For the record, I don't really agree with this thread. I mean the title gets a ESpec name wrong FFS. I just get sick of people crapping on Holo like everybody did for mirage for so long.

 

Holos are incredibly easy to beat if you know the tricks behind it despite their damage and sustain.

 

Well done, mate!

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> @"Mbelch.9028" said:

> > @"Solori.6025" said:

> > > @"toxic.3648" said:

> > > > @"Solori.6025" said:

> > > > > @"Mbelch.9028" said:

> > > > > > @"Solori.6025" said:

> > > > > > > @"Eddbopkins.2630" said:

> > > > > > > i would love to see a shave in damage in all there skills from f1 abilities to there utilities.

> > > > > > > why should a gap closer, a knockdown and an leap combo finisher do 6k in damage? dont you think this is alittle to much?

> > > > > > > https://drive.google.com/open?id=1qSpWBnp3JOLrx6ISx9aY4oyUVPxID_RL

> > > > > >

> > > > > > No....considering 6k is close to the damage holo leap gets on a shorter CD

> > > > >

> > > > > How often do you say this? Post a screenshot of that damage. It's not real damage in actual scenarios.

> > > > >

> > > > > An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

> > > >

> > > > Also here is your screenie..

> > > > New record.

> > > > 8k

> > > > https://imgur.com/a/mrfWBrm

> > >

> > > and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. nice food buffs too, didnt know we had those in matches to buff our dmg aswell

> >

> > 9k hololeap

> >

> > https://imgur.com/a/8QMlmX1

> >

> >

> > Oh here is the Amulet-

> > https://imgur.com/a/D59dqQW

> >

> > Full zerk..like I said.

> > Like you could easily go and test this? Why am I doing the homework for you people?

>

> Nice shots. Like I said, it's not viable, but thanks for producing real shots of it.

>

> For the record, I don't really agree with this thread. I mean the title gets a ESpec name wrong kitten. I just get sick of people crapping on Holo like everybody did for mirage for so long.

>

> Holos are incredibly easy to beat if you know the tricks behind it despite their damage and sustain.

>

> Well done, mate!

 

NP :D

As I said. I don't think that a lot of things running full zerk are viable.

To me, running war without the defensive trait line is asking to put in twice the effort for the same gain as something else running full zerk. Why do that when you could run a class that has better ranged options? Or harder hitting skills using the same amulet?

Full zerk vs Full zerk was my comparison.

 

On the other hand though, and we could definitly agree on this.

If the war is running a defensive setup- but producing numbers like what was in the OP's screen WITHOUT the added damage modifiers found in the str line..

then we would have an issue, cause that's a repeat of the same issue berserkers had on release. High damage, built for defense, no drawbacks

 

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> @"Aza.2105" said:

> > @"DanAlcedo.3281" said:

> > Forum: NERF SPELLBREAKER!!!

> > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore.

> > Forum: NERF SPELLBREAKER!!!

> > Anet: kitten?

>

> Damage isn't really the problem. Its the sustain without investing into a amulet that provides it. There would be less complaints if warrior had to invest in healing power in order to obtain the levels of sustain they currently have. But they do not, while every other class does. Its always been a problem, its why healing signet was nerfed so many times. But it became a bit over the top when they buffed adrenal health. On the flip side of things, if they reverted adrenal health to its original state then warrior would be knocked out of the meta. And that wouldn't be good.

>

> Anet just needs to make a healthy balance on how much sustain they can obtain while not investing into amulets that provide such.

 

Meta spellbreaker doesn't use Adrenal Health.

 

> @"Mbelch.9028" said:

> An ele lightning whip can hit 6k if it's full zerk, full damage modified and 25 stacks of mighted. Doesn't mean it's effective.

Meanwhile Spellbreaker literally does go full zerk with full damage mods from str/disc/SB and does run around with 25 stacks of might.

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I can hardly buy into SB damage anymore. It is okay, but there are classes that deal way more damage in way less time. What is still bad design about warrior is the mostly passive healing (leaving limited counter play) and the ridiculous amount of CC. Still, warrior is not exactly what is currently breaking the meta.

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> @"toxic.3648" said:

> > @"Solori.6025" said:

> > Also here is your screenie..

> > New record.

> > 8k

> > https://imgur.com/a/mrfWBrm

>

> and now show us the traitlines ure using to reach that dmg, that wont happen on tools/alchemy setup even with zerg. u need like firearms/eksplosions to reach that and then u are as unviable as u can be on a holo .. **nice food buffs too**, didnt know we had those in matches to buff our dmg aswell

 

I love when someone goes "X isn't busted"

and then you post a vid or proof that it is busted and they try to dismiss it with a critical misunderstanding of pvp mechanics.

Feels oof man

 

*popcorn*

 

 

> Like you could easily go and test this? Why am I doing the homework for you people?

 

To be fair, it is much easier to whine on the forums and have people explain to you why you're wrong than it is to actually hit test dummies, but I shouldn't say that too loud because I am almost certain that could be applied to me as well sometimes, especially with how hard I cry about Mirage.

 

But yeah go hit test dummies for data pls, as a general rule

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The whole point of warrior is beeing a slow hardhitter. If he lands a 6k f1 on you its your fault.

Warriors are slow and predictable. Heck I had duels against spellbreakers where I didnt get hit once. Everything they do is so telegraphed just like holosmith yet everyone thinks those 2 classes are soo op. You can outplay the shit out of them if you l2p and almost take no dmg.

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Buff Spellbreakers. I greatly preferred the older Shield+Dagger / Greatsword over the super mobile Sword+Shield / Greatsword, Bull's Rush Rampage variant. Give Full Counter it's damage back. It hits like a wet noodle now. Buff MH dagger so it can truly dominate boon heavy builds and OF dagger so it's damage can compete with the utility of shield, nerf Bull's Rush, and I really want to see the trait Loss Aversion's damage bumped up giving them serious deadly pressure against foes like Boonbeast, Holosmiths and Chaos Mirages that just fart around with all the boons in the game. Like getting caught in a Winds of Disenchantment if the Spellbreaker is running Loss Aversion should be CC'd by Rampgage panic inducing levels of threatening towards boonspammy builds. We need more Boonhate in the game and Spellbreaker is just the class to do it. Spellbreaker by design should be hard countering boonheavy stuff like Boonbeast.

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> @"ybintell.1984" said:

> > @"DanAlcedo.3281" said:

> > Forum: NERF SPELLBREAKER!!!

> > Anet: Nerfs Spellbreaker. Full Counter does no dmg anymore.

> > Forum: NERF SPELLBREAKER!!!

> > Anet: kitten?

>

> Why should a class be able to both be tanky and do high amounts of damage? Either give up your tankiness or else understand that your damage will have to be nerfed,

 

Well, it's silly to point out such a thing on 1 class, and not the other N classes that can do the same thing, and even better.

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> @"Bashi.8902" said:

> The whole point of warrior is beeing a slow hardhitter. If he lands a 6k f1 on you its your fault.

> Warriors are slow and predictable. Heck I had duels against spellbreakers where I didnt get hit once. Everything they do is so telegraphed just like holosmith yet everyone thinks those 2 classes are soo op. You can outplay the kitten out of them if you l2p and almost take no dmg.

 

Can you let me know your unlimited dodge build?

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> @"Crinn.7864" said:

> It's not that the skills hit to hard, it's that Strength + Spellbreaker traitlines have way too many damage mods which results in crazy stuff like 9k GS3, 7k Bull's Charge, or 16k Triple Chop.

 

These are the absolute silliest numbers I've ever heard of. This is actual "ad absurdum" commentary disguised as fact, it's hilarious.

 

Know this is going to sound cliche but my dodge, learn to dodge especially with rush, dead god I think it has the biggest tell in the entire game not to mention like 50% of the time it just flat out does not connect and you charge some random point 10 feet off to the side.

 

Bulls Rush is on an 18 sec CD and usually does around 3-5k, that's it.

 

As for Whirlwind, you're not getting numbers like that unless you're standing next to a wall and you let us spin on that, so yea don't stand by those and you'll never see those numbers, ez.

 

As for the axe damage well, nothing to tell you're just 100% wrong, axe AA doesn't do anything close to that, 5k MAYBE with again a huge tell.

 

And as so many people have said this damage is actually on the low side compared to what Holo's, DE's, Reapers, Soulbeasts ect can put out.

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> @"otto.5684" said:

> > @"Bashi.8902" said:

> > The whole point of warrior is beeing a slow hardhitter. If he lands a 6k f1 on you its your fault.

> > Warriors are slow and predictable. Heck I had duels against spellbreakers where I didnt get hit once. Everything they do is so telegraphed just like holosmith yet everyone thinks those 2 classes are soo op. You can outplay the kitten out of them if you l2p and almost take no dmg.

>

> Can you let me know your unlimited dodge build?

 

U dont need unlimited dodges...

Use your weapon set evades, Blinds, Blinks, Shadowsteps,Interrupts and so on.

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> @"Atticus.7194" said:

> > @"Crinn.7864" said:

> > It's not that the skills hit to hard, it's that Strength + Spellbreaker traitlines have way too many damage mods which results in crazy stuff like 9k GS3, 7k Bull's Charge, or 16k Triple Chop.

>

> Bulls Rush is on an 18 sec CD and usually does around 3-5k, that's it.

 

What is Bulls Rush on Warrior?

Only thing close to that I know is Bulls Charge and that has a 30 sec cooldown.

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> @"Bashi.8902" said:

> > @"otto.5684" said:

> > > @"Bashi.8902" said:

> > > The whole point of warrior is beeing a slow hardhitter. If he lands a 6k f1 on you its your fault.

> > > Warriors are slow and predictable. Heck I had duels against spellbreakers where I didnt get hit once. Everything they do is so telegraphed just like holosmith yet everyone thinks those 2 classes are soo op. You can outplay the kitten out of them if you l2p and almost take no dmg.

> >

> > Can you let me know your unlimited dodge build?

>

> U dont need unlimited dodges...

> Use your weapon set evades, Blinds, Blinks, Shadowsteps,Interrupts and so on.

 

Obviously, you cannot avoid everything and not every class (like guardian and necro) have tools to evade damage. The ideas that you are fighting class A or B and can avoid all incoming damage is science fiction.

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