Castigator.3470 Posted January 11, 2019 Share Posted January 11, 2019 Greetings, GW2 Community! I've been thinking about the interface ever since the update added the functionality to show the reserve we have left in the material storage. And it occurred to me that it would be a simple, but useful change to show us how many HP our enemies have left, not just as a percentage value, we already have a bar to indicate that, but as the numerical value instead. Depending on the execution, we could get a checkbox for "Show enemy HP value" next to "Show enemy HP as Percentage". Checking the box could display the value on the right side of a creature's HP bar. Do you think this would be a good addition? On a related note: Are HP signed 32 bit integers? Link to comment Share on other sites More sharing options...
kharmin.7683 Posted January 11, 2019 Share Posted January 11, 2019 QoL Suggestions have their own thread [up here](https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas#latest "up here"). Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted January 11, 2019 Share Posted January 11, 2019 Problem is the pestilent golem boss in the Domain of Kourna meta would have an HP number so large it would scroll past the length of his health bar. ;) Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted January 11, 2019 Share Posted January 11, 2019 I'd be fine with just a percentage that didn't need some third party thing. Link to comment Share on other sites More sharing options...
Critical Lag.9075 Posted January 11, 2019 Share Posted January 11, 2019 > @"Eekasqueak.7850" said: > I'd be fine with just a percentage that didn't need some third party thing. That's been in game for a very long time now. F11->Show Target Health Percent , under general options. Link to comment Share on other sites More sharing options...
rng.1024 Posted January 11, 2019 Share Posted January 11, 2019 I think the reason is simply that you are not supposed to know what build opposing players are running in competitive modes with just a glance. This would be very revealing in sPvP for instance, where only traits and runes can affect any added hp. This ends up giving an advantage to some over others, as some professions have several viable builds that don't change their healthpool size either. As for PvE I don't really see the point - why would you need to know? Link to comment Share on other sites More sharing options...
DaFishBob.6518 Posted January 11, 2019 Share Posted January 11, 2019 I guess as a quick comparison between the HP of a risen brute to a risen thrall or a risen plague carrier for example? I myself don't see the need of knowing the exact HP number but a description of HP values might be helpful if I were new to the enemies. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted January 11, 2019 Share Posted January 11, 2019 I dont really see this as being particularly usefull. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted January 12, 2019 Share Posted January 12, 2019 It was implemented in BGDM third party add-on and subsequently was deemed unfit. I don't anticipate Arenanet implementing this. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted January 12, 2019 Share Posted January 12, 2019 > @"Critical Lag.9075" said: > > @"Eekasqueak.7850" said: > > I'd be fine with just a percentage that didn't need some third party thing. > That's been in game for a very long time now. > > F11->Show Target Health Percent , under general options. > > Oh didn't know that was a thing, thanks. I always assumed it was people using arcdps. Link to comment Share on other sites More sharing options...
Gop.8713 Posted January 12, 2019 Share Posted January 12, 2019 I agree this would be neat in pve. Not especially useful but neither is the %, we already had the bar before that which showed the same thing with less specificity . . . Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted January 12, 2019 Share Posted January 12, 2019 This is one of those things that will never happen because players can see behind the curtain and see exactly when enemies scale up in health and when players joining the fight becomes outright nonbeneficial. Link to comment Share on other sites More sharing options...
Castigator.3470 Posted January 12, 2019 Author Share Posted January 12, 2019 > @"Infusion.7149" said: > It was implemented in BGDM third party add-on and subsequently was deemed unfit. I don't anticipate Arenanet implementing this. Can you give insight into why it was deemed unfit? Also, does the BGDM add-on work on Linux? Edit: Apparently BGDM has been shut down. In any case, I think HP as a number would be a great thing for raids, as it allows you to see how much pressure you still need to apply. As for the scaling, I'd be intrigued to see the effect. But yes, I'd probably try to reverse engineer the calculation behind it. Another use would be a clearer comparison between enemy HP and your attacks in those cases, where a champion sits at 1 or 2 percent and you can't tell how much damage that is. Link to comment Share on other sites More sharing options...
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