Graymalkyn.8076 Posted January 17, 2019 Share Posted January 17, 2019 I'm curious as to why there are classes that don't have a second set of weapons to swap to (Ele, Eng), and what was the thinking behind it? I can't tell how many times I've been frustrated by this when using one of these classes. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted January 17, 2019 Share Posted January 17, 2019 Elementalists have 4 attunements, they work similar to weapon sets and elementalists end up with 20 instead of 10 weapon skills. Engineers have a ton of extra F1-F5 abilities as well as weapon sets. They are not allowed a second weapon set because they already have access to way more skills than other classes. Both classes end up with access to more skills than any other class. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted January 17, 2019 Share Posted January 17, 2019 Elementalist, as Cyninja notes, have attunements, effectively 4 weapon sets. Engineer however is unrelated to toolbelt skills, insted of weapon swap they have Kits - that's their "weapon sets". Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted January 17, 2019 Share Posted January 17, 2019 > @"Tanner Blackfeather.6509" said: > Elementalist, as Cyninja notes, have attunements, effectively 4 weapon sets. > Engineer however is unrelated to toolbelt skills, insted of weapon swap they have Kits - that's their "weapon sets". Ah I meant weapon kits when I said weapon sets. I'll leave it as to not confuse people. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted January 17, 2019 Share Posted January 17, 2019 I think it's because they get alternatives - the ele's attunements and the engineers kits. If I remember correctly those two actually have more skills available at any given time than other professions and I guess Anet thought weapon swap as well would be overkill. Or maybe they just wanted each profession to be a bit different and that was part of it. I admit I've often wished I could switch between my eles staff and daggers while in combat, but there probably are already enough skills to remember without adding another 20. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted January 17, 2019 Share Posted January 17, 2019 > @"Graymalkyn.8076" said: > I'm curious as to why there are classes that don't have a second set of weapons to swap to (Ele, Eng), and what was the thinking behind it? I can't tell how many times I've been frustrated by this when using one of these classes. Dude... Ele is playing the piano enough... especially as a weaver., :smile: But yeah, for ele, it’s all the attunements. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted January 18, 2019 Share Posted January 18, 2019 Oh, one thing I realise might not be clear! "On weapon swap" effects (such as on several sigils) *do* trigger off equipping/stowing kits and switching attunements! Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted January 18, 2019 Share Posted January 18, 2019 > @"Tanner Blackfeather.6509" said: > Oh, one thing I realise might not be clear! "On weapon swap" effects (such as on several sigils) *do* trigger off equipping/stowing kits and switching attunements! Those also trigger from a bunch of other stuff as well ... including when you start/stop gliding in bloodstone fen because of the gliding skills you get there. Link to comment Share on other sites More sharing options...
Graymalkyn.8076 Posted January 18, 2019 Author Share Posted January 18, 2019 I guess that makes sense. Apparently I just don't swap attunements as much as I should. Link to comment Share on other sites More sharing options...
Jski.6180 Posted January 18, 2019 Share Posted January 18, 2019 > @"Graymalkyn.8076" said: > I guess that makes sense. Apparently I just don't swap attunements as much as I should. Do not be too hard on your self ele is the gimp class of gw2. If your aiming to do dmg you tend to say in fire or air most of the time if you aim to do support healing you stay in water earth is mostly a self only or an in-btween cd swap. Eng dose not get much from its wepon what it needs is a tool belt swap more then an wepon swap. Ele gets a lot from its wepon to the point that it looks like they where made with swapping in mind in the first places. What has ended happening is a lot of the 20 skills are very much copy past of each other with just a slightly different effect. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted January 18, 2019 Share Posted January 18, 2019 Even on my weaver I tend to stay in fire/air most of the time and only swap when I specifically want water or earth skills. I know that's not how you're supposed to play it, but for most fights it's more than enough. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted January 18, 2019 Share Posted January 18, 2019 > @"Danikat.8537" said: > Even on my weaver I tend to stay in fire/air most of the time and only swap when I specifically want water or earth skills. I know that's not how you're supposed to play it, but for most fights it's more than enough. Glad to see that I'm not the only one doing this. Link to comment Share on other sites More sharing options...
AzureTerra.1642 Posted January 19, 2019 Share Posted January 19, 2019 > @"Strider Pj.2193" said: > > @"Graymalkyn.8076" said: the piano enough... especially as a weaver., :smile: Ele is Piano, Weaver is a Pipe Organ Link to comment Share on other sites More sharing options...
Graymalkyn.8076 Posted January 19, 2019 Author Share Posted January 19, 2019 > @"Danikat.8537" said: > Even on my weaver I tend to stay in fire/air most of the time and only swap when I specifically want water or earth skills. I know that's not how you're supposed to play it, but for most fights it's more than enough. That's exactly how I play too...except I really haven't found much use for the earth skills. I'm either doing damage (90%) or healing (10%). Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted January 19, 2019 Share Posted January 19, 2019 > @"Graymalkyn.8076" said: > > @"Danikat.8537" said: > > Even on my weaver I tend to stay in fire/air most of the time and only swap when I specifically want water or earth skills. I know that's not how you're supposed to play it, but for most fights it's more than enough. > > That's exactly how I play too...except I really haven't found much use for the earth skills. I'm either doing damage (90%) or healing (10%). Well If you really want to do damage you have to use water and earth also as those are part of your rotation(pve) Link to comment Share on other sites More sharing options...
Graymalkyn.8076 Posted January 19, 2019 Author Share Posted January 19, 2019 > @"Jski.6180" said: > > Eng dose not get much from its wepon what it needs is a tool belt swap more then an wepon swap. > I find that I really like using a holosmith with a sword (light sword) main and a pistol secondary, along with the holo skills. (I know this isn't the optimal build, but I play what I like, not whatever the min/maxers deem appropriate.) This set up is powerful in melee, but really sucks at ranges. That's why I'd like to switch in those situations. Link to comment Share on other sites More sharing options...
Graymalkyn.8076 Posted January 19, 2019 Author Share Posted January 19, 2019 > @"sokeenoppa.5384" said: > > @"Graymalkyn.8076" said: > > > @"Danikat.8537" said: > > > Even on my weaver I tend to stay in fire/air most of the time and only swap when I specifically want water or earth skills. I know that's not how you're supposed to play it, but for most fights it's more than enough. > > > > That's exactly how I play too...except I really haven't found much use for the earth skills. I'm either doing damage (90%) or healing (10%). > > Well If you really want to do damage you have to use water and earth also as those are part of your rotation(pve) I don't tend to worry about "the ideal rotation" of powers...I play for enjoyment over min/maxing. That being said, I'd be curious as to what you consider a good rotation. If I can get it down, that may increase my love for the Ele class (right now it's around 6th to 7th in my "fun to play" list). Link to comment Share on other sites More sharing options...
Jski.6180 Posted January 19, 2019 Share Posted January 19, 2019 > @"Graymalkyn.8076" said: > > @"Jski.6180" said: > > > > Eng dose not get much from its wepon what it needs is a tool belt swap more then an wepon swap. > > > > I find that I really like using a holosmith with a sword (light sword) main and a pistol secondary, along with the holo skills. (I know this isn't the optimal build, but I play what I like, not whatever the min/maxers deem appropriate.) This set up is powerful in melee, but really sucks at ranges. That's why I'd like to switch in those situations. > > Your still getting most of your effects on holo from its F5 as well as its f1-f4. Yes you get some things from the sword/ shield or pistol main or off but its only a small part of the roll of the class. If a Holo or core eng or even scraper could swap its f1-f4 (f5 for core and scraper) you would get so many added effects for the roll your building for. Link to comment Share on other sites More sharing options...
Sir Sarus.6125 Posted February 14, 2020 Share Posted February 14, 2020 Hey guys found this thread on Google and it's a bit outdated there has been a quite recent patch that gave Elementalist and Engineer the ability to swap weapons Out Of Combat. As a main of both myself, I couldn't be happier as I can go ranged now if I need it between fights or different buffs(boons) before combat. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted February 14, 2020 Share Posted February 14, 2020 > @"Sir Sarus.6125" said: > Hey guys found this thread on Google and it's a bit outdated there has been a quite recent patch that gave Elementalist and Engineer the ability to swap weapons Out Of Combat. As a main of both myself, I couldn't be happier as I can go ranged now if I need it between fights or different buffs(boons) before combat. I'm happy about that too. :) I don't use it a lot but it's really nice to have the option. My theory is that I wasn't being nearly as clever as I thought by putting different weapons into the second equipment slot and using a keybinding to swap between them and so many other people had the same idea that Anet decided they may as well just enable weapon swap for those professions. Link to comment Share on other sites More sharing options...
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