witcher.3197 Posted February 19, 2019 Share Posted February 19, 2019 Now everyone's gonna have a way to just speed past players and skip encounters altogether. Because the less PvP there is in a PvP gamemode, the better, right? Thank you Anet for absolutely destroying a part of your game many of us enjoyed since 2012 <3 Link to comment Share on other sites More sharing options...
Colly.4073 Posted February 19, 2019 Share Posted February 19, 2019 I'm really starting to believe that they are tactically doing stuff like this then the WvW community or what's left of it will quit and they can shut the game mode down. Why else would they be so arrogant?. So sad. Link to comment Share on other sites More sharing options...
MUDse.7623 Posted February 19, 2019 Share Posted February 19, 2019 so when you flip a camp and cannot mount, you will run past the comming defender ? yeah it might reduce abit the ones that just run around looking for a cheap gank, but hey are they even playing WvW ? Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted February 19, 2019 Share Posted February 19, 2019 Lets wait to see how the mount is implemented before stating that roaming is dead. It may very well be, but we don't know it yet. For all we know, it may improve roaming. None of us (other than alpha testers who can't say anything) know how its implemented. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 19, 2019 Share Posted February 19, 2019 My hope is that it would take ~20 supply to deploy, ample time to set up, and have the engage ability make you lose your mount when using it, wasting all supply. This whole thing worries me a lot. Link to comment Share on other sites More sharing options...
Grim West.3194 Posted February 19, 2019 Share Posted February 19, 2019 Going to be a lot more Necros roaming that's for sure. Link to comment Share on other sites More sharing options...
meri.9187 Posted February 19, 2019 Share Posted February 19, 2019 If the mount's speed has anything higher than base swiftness, roaming is dead. If the mount's engage skill does damage or CC to a player, roaming is dead. Imagine running away from the 10 zerglings who were called to defend north camp, as fast as your little feet can take you, and you can't mount up because you're in combat. Sometimes, you could get away because of crafty teleports or terrain advantage to ultimately get out of combat and WP. But now you can't. Because there are 5 more people who spawned out of combat. And now they're chasing you with a mount. Link to comment Share on other sites More sharing options...
Tyson.5160 Posted February 19, 2019 Share Posted February 19, 2019 > @"Pterikdactyl.7630" said: > My hope is that it would take ~20 supply to deploy, ample time to set up, and have the engage ability make you lose your mount when using it, wasting all supply. This whole thing worries me a lot. I’m also sure there will be traps to dismount people much like siege. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 19, 2019 Share Posted February 19, 2019 This event will be a roamers dream. ALOT of new players to farm while the dont have the Mount unlocked. Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted February 19, 2019 Share Posted February 19, 2019 roaming has been dead for years already so too late Link to comment Share on other sites More sharing options...
Sniper.5961 Posted February 19, 2019 Share Posted February 19, 2019 It really depends how they implement it. if its a siege weapon that requires like 200 supply or it is a tactic like the duneroller i dont really mind Link to comment Share on other sites More sharing options...
Angel.6085 Posted February 19, 2019 Share Posted February 19, 2019 Not trying to fight you to be honest. Guaranteed 90% of "roaming" is killing group players who are ineffective alone while on the way back to their group *shrug* Such sport, much wow. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted February 19, 2019 Share Posted February 19, 2019 > @"Sniper.5961" said: > It really depends how they implement it. if its a siege weapon that requires like 200 supply or it is a tactic like the duneroller i dont really mind It says they are doing weeklong wxp to help you "saddle up" which sounds like it is tied to rank/mastery. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted February 19, 2019 Share Posted February 19, 2019 Roaming snot dead,now everyone’s a Roamer lol Link to comment Share on other sites More sharing options...
Sniper.5961 Posted February 19, 2019 Share Posted February 19, 2019 > @"DemonSeed.3528" said: > > @"Sniper.5961" said: > > It really depends how they implement it. if its a siege weapon that requires like 200 supply or it is a tactic like the duneroller i dont really mind > > It says they are doing weeklong wxp to help you "saddle up" which sounds like it is tied to rank/mastery. yes well thats bad could still be a mastery like for every other siege weapon but i doubt it Link to comment Share on other sites More sharing options...
Cronos.6532 Posted February 19, 2019 Share Posted February 19, 2019 This mount is _good_ for roaming, unless you play thief. Which I do. Huge indirect thief nerf. But whatever. Or it will make thief jobs easier. Don't know yet. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted February 19, 2019 Share Posted February 19, 2019 > Mounts mean the death of roaming You might want to wait to see what the mounts can actually do. What if they do incredible damage vs siege and nothing to players? What if they are speedy near a commander tag and slower than molasses roaming? What if it makes roaming easier by speeding up camp clearance? I'm sure the Warclaw is going to disrupt the status quo, which is what it's meant to do. I think it's premature to speculate about what the long term impact is going to be. Link to comment Share on other sites More sharing options...
IronmanBlogg.3458 Posted February 19, 2019 Share Posted February 19, 2019 > @"ventusthunder.5067" said: > If the mount's speed has anything higher than base swiftness, roaming is dead. > > If the mount's engage skill does damage or CC to a player, roaming is dead. > > Imagine running away from the 10 zerglings who were called to defend north camp, as fast as your little feet can take you, and you can't mount up because you're in combat. Sometimes, you could get away because of crafty teleports or terrain advantage to ultimately get out of combat and WP. But now you can't. Because there are 5 more people who spawned out of combat. And now they're chasing you with a mount. I occasionally go back to WvW from sPvP for a bit of nostalgia and a chance to play with old WvW friends. I totally agree with you Meri, any class that can't reliably stealth for long periods to disengage is essentially deterred from solo or small group roaming. Say bye bye to all your somewhat weak, fun, off-meta builds as well. Like roaming with FA ele because it's fun? No stealth, only one teleport? Rip. Link to comment Share on other sites More sharing options...
zinkz.7045 Posted February 19, 2019 Share Posted February 19, 2019 Roaming died years ago. Link to comment Share on other sites More sharing options...
misterman.1530 Posted February 19, 2019 Share Posted February 19, 2019 > @"IronmanBlogg.3458" said: > > @"ventusthunder.5067" said: > > If the mount's speed has anything higher than base swiftness, roaming is dead. > > > > If the mount's engage skill does damage or CC to a player, roaming is dead. > > > > Imagine running away from the 10 zerglings who were called to defend north camp, as fast as your little feet can take you, and you can't mount up because you're in combat. Sometimes, you could get away because of crafty teleports or terrain advantage to ultimately get out of combat and WP. But now you can't. Because there are 5 more people who spawned out of combat. And now they're chasing you with a mount. > > I occasionally go back to WvW from sPvP for a bit of nostalgia and a chance to play with old WvW friends. I totally agree with you Meri, any class that can't reliably stealth for long periods to disengage is essentially deterred from solo or small group roaming. Say bye bye to all your somewhat weak, fun, off-meta builds as well. Like roaming with FA ele because it's fun? No stealth, only one teleport? Rip. Lol. Try solo roaming with a necro. No teleport to speak of (wurm for the win...er...loss), no way to stealth (I mean, there is a Rune we can wear...but seriously). No speed boost that serves any real purpose. Link to comment Share on other sites More sharing options...
gebrechen.5643 Posted February 19, 2019 Share Posted February 19, 2019 > @"Blockhead Magee.3092" said: > Lets wait to see how the mount is implemented before stating that roaming is dead. It may very well be, but we don't know it yet. For all we know, it may improve roaming. None of us (other than alpha testers who can't say anything) know how its implemented. Pretty much this. Deadeye, Soulbeast and Mirage killed roaming way more than the mount could ever do. Link to comment Share on other sites More sharing options...
gonandro.4768 Posted February 19, 2019 Share Posted February 19, 2019 Last time I went roaming I spent 12 solid minutes just running around trying to find someone to fight. I lost the fight, wp'd then walked for another 15 minutes just to find no one, no one at all. Roaming has been dead for a while now. I rather see Anet doing something and screwing up than doing nothing at all. Geez, I wonder why WvW players have such a cry baby reputation? lol. Link to comment Share on other sites More sharing options...
Vyrulisse.1246 Posted February 19, 2019 Share Posted February 19, 2019 It's easy as heck to get dismounted in PvE, people trotting by on this big mount are gonna be easy pickings. Link to comment Share on other sites More sharing options...
Roxory.9854 Posted February 19, 2019 Share Posted February 19, 2019 Anet servers can't even handle zergs with minis but ya lets go mounts.... you already get skill lag in zerg fights with super high internet speed on a top pc<--(its not YOUR PC its their servers)... sooooo disappointed! Thanks for not caring about the WvW player base Anet! You know they cancelled the announcement last week because of the mount backlash in forums, lied about snow affecting the announcement while playing the game, pretty pathetic! Only updates they do are geared towards making them money. Smh... go ahead erase the comment anet. Link to comment Share on other sites More sharing options...
witcher.3197 Posted February 19, 2019 Author Share Posted February 19, 2019 > @"Vyrulisse.1246" said: > It's easy as heck to get dismounted in PvE, people trotting by on this big mount are gonna be easy pickings. In the trailer you can see the mount breaking a gate. If one hit or two kills the mount, it's useless for siege. It has to be tanky. Link to comment Share on other sites More sharing options...
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