XECOR.2814 Posted March 22, 2019 Share Posted March 22, 2019 But only when you health is 50% or less. Would it be a good idea to have something like this? What would be the team compositions and strategies to enable rune uptime? Link to comment Share on other sites More sharing options...
Chay.7852 Posted March 22, 2019 Share Posted March 22, 2019 and we would need this because we don't have enough power creep now, do we? ;P (irony ofc) IMO we dont need such a rune - schoolar gives you 10% when health is above 90%, i think thats more than enough. It would be a bit of work to reach the 45-50% but there are posibilies (necros can aply conditions to themselves for example or using some food which gives similar results) Link to comment Share on other sites More sharing options...
phs.6089 Posted March 22, 2019 Share Posted March 22, 2019 I played a game that had something similar, well it was crit damage modifier, not pure damage. Running dungeons with those was hell of a fun and top tier entertainment in game. team composition was not to take full healing spec but off-healer that barely could heal tho had best offensive buffs (auras) in game. > @"Chay.7852" said: > and we would need this because we don't have enough power creep now, do we? ;P (irony ofc) > IMO we dont need such a rune - schoolar gives you 10% when health is above 90%, i think thats more than enough. It would be a bit of work to reach the 45-50% but there are posibilies (necros can aply conditions to themselves for example or using some food which gives similar results) Your information on scholar runes bit outdated. Link to comment Share on other sites More sharing options...
Chay.7852 Posted March 22, 2019 Share Posted March 22, 2019 > @"phs.6089" said: > [...] > > @"Chay.7852" said: > > and we would need this because we don't have enough power creep now, do we? ;P (irony ofc) > > IMO we dont need such a rune - schoolar gives you 10% when health is above 90%, i think thats more than enough. It would be a bit of work to reach the 45-50% but there are posibilies (necros can aply conditions to themselves for example or using some food which gives similar results) > Your information on scholar runes bit outdated. My bad - its 5% when above 90% and 125 ferocity - sry but in the end isn't it about the same? Link to comment Share on other sites More sharing options...
phs.6089 Posted March 22, 2019 Share Posted March 22, 2019 > @"Chay.7852" said: > > @"phs.6089" said: > > [...] > > > @"Chay.7852" said: > > > and we would need this because we don't have enough power creep now, do we? ;P (irony ofc) > > > IMO we dont need such a rune - schoolar gives you 10% when health is above 90%, i think thats more than enough. It would be a bit of work to reach the 45-50% but there are posibilies (necros can aply conditions to themselves for example or using some food which gives similar results) > > Your information on scholar runes bit outdated. > > My bad - its 5% when above 90% and 125 ferocity - sry > but in the end isn't it about the same? 125 ferocity is there regardless, only 5% damage above 90% HP, the runes got kinda buffed. Link to comment Share on other sites More sharing options...
Leo G.4501 Posted March 22, 2019 Share Posted March 22, 2019 I'd forsee people complaining that their teammate is healing them and messing up their damage. Link to comment Share on other sites More sharing options...
phs.6089 Posted March 22, 2019 Share Posted March 22, 2019 > @"Leo G.4501" said: > I'd forsee people complaining that their teammate is healing them and messing up their damage. Cus taking bit damage is hard? :) Link to comment Share on other sites More sharing options...
Leo G.4501 Posted March 22, 2019 Share Posted March 22, 2019 > @"phs.6089" said: > > @"Leo G.4501" said: > > I'd forsee people complaining that their teammate is healing them and messing up their damage. > > Cus taking bit damage is hard? :) Well personally, I see stuff like runes as perks, not entitlements so if I don't get my bonus damage because of some splash healing, it's because it was replaced with the perk of being less likely to be downed instantly from half health. Who knows how others would rationalize it tho. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted March 22, 2019 Share Posted March 22, 2019 > @"phs.6089" said: > > @"Chay.7852" said: > > > @"phs.6089" said: > > > [...] > > > > @"Chay.7852" said: > > > > and we would need this because we don't have enough power creep now, do we? ;P (irony ofc) > > > > IMO we dont need such a rune - schoolar gives you 10% when health is above 90%, i think thats more than enough. It would be a bit of work to reach the 45-50% but there are posibilies (necros can aply conditions to themselves for example or using some food which gives similar results) > > > Your information on scholar runes bit outdated. > > > > My bad - its 5% when above 90% and 125 ferocity - sry > > but in the end isn't it about the same? > > 125 ferocity is there regardless, only 5% damage above 90% HP, the runes got kinda buffed. and that same patch the devs have already stated(although apparently that was in the post that came before the patch instead of being in the patch notes themselves) that they don't want this kind of gameplay which is why they changed all the runes with the procs for when you get hit Link to comment Share on other sites More sharing options...
Biff.5312 Posted March 22, 2019 Share Posted March 22, 2019 > @"Leo G.4501" said: > I'd forsee people complaining that their teammate is healing them and messing up their damage. I remember playing warlock in WoW and healers wasting mana healing me - a real pain in the ass. You have to KEEP telling them not to do it, and most of them don't listen. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted March 22, 2019 Share Posted March 22, 2019 Damage is overall too high and the pace of combat is too fast to have "dance in the edge" mechanics. We have builds with autoattacks taking down people in 1 hit in WvW. It's kind of insane. The pace would have to be slower to have that kind of mechanic, slow enough that even glass cannons take at least 3 seconds to go down in a 1v1 fight no matter how hard they are hit. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted March 23, 2019 Share Posted March 23, 2019 > @"phs.6089" said: > > @"Leo G.4501" said: > > I'd forsee people complaining that their teammate is healing them and messing up their damage. > > Cus taking bit damage is hard? :) Because Sanctuary runes got gutted for nearly the same reasoning ? That being that putting an ICD on it made it unreward/reliable as it would proc on small heals and not big ones or ones you cast. Link to comment Share on other sites More sharing options...
Hesacon.8735 Posted March 24, 2019 Share Posted March 24, 2019 Rune of the Eagle says hi. Link to comment Share on other sites More sharing options...
Kumouta.4985 Posted March 25, 2019 Share Posted March 25, 2019 it would be fun to see runes that DECREASE stats while granting some kind of bonus, ala the masks in Smite. Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted March 25, 2019 Share Posted March 25, 2019 +15% damage, but now you take and receive friendly fire... Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 25, 2019 Share Posted March 25, 2019 anything that requires getting hit is jank. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted March 25, 2019 Share Posted March 25, 2019 I have a different idea. How about a rune that gives you stats, but the percentage of it’s function crosslinear to your health. For example, the rune gives +0 at 100% and +50 at 0%. Now of course, you cannot be at 0%, but being as close to it a possible will allow you to fully draw out the runes’ power Link to comment Share on other sites More sharing options...
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