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Why does GW not have a big streaming community?


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Competitive elements of Gw2 aren't that popular. And for PvE, you can't get "super OP items" by killing a hardcore boss etc. because of the horizontal progress system.

Thus it's not popular on Twitch. But I don't care, I prefer playing the game myself. I don't understand what's the deal watching others play.

Playing the game myself is the real deal.

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> @"Shiyo.3578" said:

> > @"Zenith.7301" said:

> > Most bosses are killed in less than 5 minutes, some might go up to 7 minutes. FFXIV savage mode fights can go as long as 20+ minutes and WoW mythic encounters also go past the 10+ minute mark.

>

> 7-20 minute bosses is not a good thing. FF14 ultimate mode bosses are torture, not fun.

>

Not fun for the player, but I'm sure people enjoy watching other people torture themselves.

 

 

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> @"Shiyo.3578" said:

> > @"Zenith.7301" said:

> > Most bosses are killed in less than 5 minutes, some might go up to 7 minutes. FFXIV savage mode fights can go as long as 20+ minutes and WoW mythic encounters also go past the 10+ minute mark.

>

> 7-20 minute bosses is not a good thing. FF14 ultimate mode bosses are torture, not fun.

>

 

The thing that matters is quality not quantity anyway. This is not to say GW2 has high quality fights, it has plenty of room for improvement.

 

20 minutes could be good if it was actually an interesting 20 minutes. 20 minutes due to the enemy being an HP sponge would terrible. It all depends on the specific details of the fight.

 

> @"Warkind.6745" said:

> Can 100% agree with the overly flashy effects. If you're not **very** familiar with what you're looking at, GW2 is pretty unpalatable. I remember my roommate walking by and seeing me fight a tower lord with some other people. He laughed because my screen was filled with guardian lights and all sorts of clutter, then asked how I could play this game.

 

Even if you are familiar with those types of situations it isn't much better. You are basically fighting blind. It's just that you are so used to it that you **can** fight blind.

 

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For me, personally, there are 2 major reasons why I don't watch GW streams:

 

•The combat is boring. It has been since HoT. We went from a reactive game play to a rotation based system. Players merely cycle through skills. They don't use them to counter specific actions. They press buttons off CD. That feels and looks like spam and greatly diminishes the importance of player decision making, the very thing that makes watching good players interesting.

•There are no good streamers. Especially in PvP streamers are constantly down talking or outright insulting fellow players. I'm not going to waste my time watching a raging kid/young adult. In PvE it's not so bad, but some of the most popular streamers subject you to a constant flow of words without actually giving an interesting piece of information. It's all idle chatter, lame jokes and the same, stale memes.

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Keep in mind that those games with the "huge" Twitch stream numbers are propped up by the profiteers who ride whatever is the current gaming trend to sell their softcore pornography (also known as cosplay) or to peddle their affiliate links. I like to put on streams of whatever game I'm playing at the moment as it can be fun to watch how others deal with same surprises, puzzles, and challenges. When I was more active on Blizzard games and regularly browsed WoW and Overwatch and sometimes Hearthstone streams, I commonly (as in, at least one out of five times) ran into streams with little to no actual gameplay or commentary on the game itself but saw plenty of skintight clothing, bare chests, squatting excercises, shoddy gaming peripherals being pushed, shady websites being pushed, and even flat out begging.

 

I'd say GW2 is better off without the inflated numbers.

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> @"Psycoprophet.8107" said:

> I keep seeing in streams that eso has gotten better,questing and story etc are the best of mmo's blah blah blah is it really that good? I've never taken the jump to try it cuz was so buggy at launch.

 

ESO still has the animation cancelling garbage gameplay which makes your chatacter look like he's having seizures, and that's all I need to know to not play that game.

 

I played it while leveling and it's bar none the best, most RP immersive leveling, lore rich experience out of all MMO's, but once you reach endgame and are expected to perform optimally via animation-cancelling, the game died for me.

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> @"Zenith.7301" said:

> > @"Psycoprophet.8107" said:

> > I keep seeing in streams that eso has gotten better,questing and story etc are the best of mmo's blah blah blah is it really that good? I've never taken the jump to try it cuz was so buggy at launch.

>

> ESO still has the animation cancelling garbage gameplay which makes your chatacter look like he's having seizures, and that's all I need to know to not play that game.

>

> I played it while leveling and it's bar none the best, most RP immersive leveling, lore rich experience out of all MMO's, but once you reach endgame and are expected to perform optimally via animation-cancelling, the game died for me.

 

That what I keep reading, best mmo out in all aspects but combat mechanics suck. So the combat basically ruined the experience? Is it as bad as skyrim combat? Great RPGs but crap combat lol

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> @"Shiyo.3578" said:

> > @"Zenith.7301" said:

> > Most bosses are killed in less than 5 minutes, some might go up to 7 minutes. FFXIV savage mode fights can go as long as 20+ minutes and WoW mythic encounters also go past the 10+ minute mark.

>

> 7-20 minute bosses is not a good thing. FF14 ultimate mode bosses are torture, not fun.

>

 

People that talk of FF bosses fail to realize, that FF is tab target game where casting skills takes ages, while GW2, Tera, BnS are action combat, meaning fights are intensive.

If someone can imagine what would it take to keep simplest DPS rotation for 15 minutes, on a single boss in GW2, they won't talk of it.

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> @"phs.6089" said:

> > @"Shiyo.3578" said:

> > > @"Zenith.7301" said:

> > > Most bosses are killed in less than 5 minutes, some might go up to 7 minutes. FFXIV savage mode fights can go as long as 20+ minutes and WoW mythic encounters also go past the 10+ minute mark.

> >

> > 7-20 minute bosses is not a good thing. FF14 ultimate mode bosses are torture, not fun.

> >

>

> People that talk of FF bosses fail to realize, that FF is tab target game where casting skills takes ages, while GW2, Tera, BnS are action combat, meaning fights are intensive.

> If someone can imagine what would it take to keep simplest DPS rotation for 15 minutes, on a single boss in GW2, they won't talk of it.

 

Gw2 isnt action combat, its tab target with "action combat elements". Its basically the least restricting form of tab target there is.

 

Also encounter intensity doesnt mean having action combat.

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> @"phs.6089" said:

> > @"Shiyo.3578" said:

> > > @"Zenith.7301" said:

> > > Most bosses are killed in less than 5 minutes, some might go up to 7 minutes. FFXIV savage mode fights can go as long as 20+ minutes and WoW mythic encounters also go past the 10+ minute mark.

> >

> > 7-20 minute bosses is not a good thing. FF14 ultimate mode bosses are torture, not fun.

> >

>

> People that talk of FF bosses fail to realize, that FF is tab target game where casting skills takes ages, while GW2, Tera, BnS are action combat, meaning fights are intensive.

> If someone can imagine what would it take to keep simplest DPS rotation for 15 minutes, on a single boss in GW2, they won't talk of it.

 

FFXIV's class rotations, and openers in some classes involve a 20+ distinct ability press opener (dragoon has a 30 distinct non-repeating ability opener). Involving positionals, of which only ranger and thief partake slightly in GW2. You say 2.5 GCD in FFXIV but neglect to say the sheer amount of off-GCD abilities used in that game, let alone the encounter designs themselves.

 

I won't even go into classes like bard who must juggle support and gauge management aspects (imagine revenant energy but actually functional design) alongside DPS and proc mechanics.

 

To call FFXIV combat simplistic or non-intense is pure distortion.

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Very simply as a viewer you just can't really tell what's going on. Tried watching NA GvG streams, aside from the obvious warrior domes and downstate, it's really hard to see what's happening. Even the casters had a difficult time telling what's going on. Sadly it's the same experience even when you're there in person. And that in a nutshell is what's wrong with GW2 combat & PvP in general.

 

I haven't watched WoW in awhile but I do remember when I did a couple of years ago, I could tell exactly what's going on even as a non-player. That and also GW2's conquest PvP gameplay is both confusing and boring to watch.

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