TorQ.7041 Posted April 27, 2019 Share Posted April 27, 2019 Not that I play deadeye anymore but seriously. I know it's a fantasy game but in any world how does a bullet have a shorter range than a bow? With silent scope nerfed. Surely we can have a higher ranger when not kneeling. It's abit ridiculous when a guy with a bow can out range a guy with a rifle. Edit: yes I am aware they made it that way on purpose.... I am just questioning it in terms of design, specifically for PvP. A ranger out rangers a sniper with a bow... Makes sense.... Not. They should really just get rid of silent scope. Let it be gone. Make the rifle range 1500 and make deaths retreat no cast time. That would make it fair and viable. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 27, 2019 Share Posted April 27, 2019 There is not a valid reason other than the devs made it that way. No arrow of any kind, in any time, outside of magical fantasy land, will ever go further or faster than a bullet. Link to comment Share on other sites More sharing options...
kash.9213 Posted April 27, 2019 Share Posted April 27, 2019 For the same reason I can hit a couple of inner top floor SMC cannons with shortbow auto and Dancing Dagger but not with my rifle, and my rifle even has a scope on it. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 27, 2019 Share Posted April 27, 2019 one possible reason is that rifling isn't very refined in gw2. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted April 27, 2019 Share Posted April 27, 2019 > @"Stand The Wall.6987" said: > one possible reason is that rifling isn't very refined in gw2. And enchanting bullets is likely harder than enchanting arrows. Metals in fantasy are usually harder to enchant than biological materials. Link to comment Share on other sites More sharing options...
TorQ.7041 Posted April 28, 2019 Author Share Posted April 28, 2019 > @"Stand The Wall.6987" said: > one possible reason is that rifling isn't very refined in gw2. > @"MithranArkanere.8957" said: > > @"Stand The Wall.6987" said: > > one possible reason is that rifling isn't very refined in gw2. > > And enchanting bullets is likely harder than enchanting arrows. Metals in fantasy are usually harder to enchant than biological materials. So you are telling me they invented rail guns that can travel miles to hit air targets. Teleportation systems to travel dimensions but they can't put gunpowder in a barrel because difficult? Lol. Asuras literally have laser guns. Link to comment Share on other sites More sharing options...
Ensign.2189 Posted April 28, 2019 Share Posted April 28, 2019 Firearms had a relatively poor effective range until fairly recently; it wasn't until the mid-19th century that the bullets from rifles were more lethal than their bayonets. Even fairly sophisticated modern weaponry only goes do far - while a high caliber rifle can hit a target a mile away in the hands of an expert marksman, your mainstream 0.223 AR-15 starts to lose effective range after 500m or so. Long range firearm combat is a pretty recent invention. On the other hand, back when longbowmen were premiere soldiers on the field they would regularly fire at targets over 300m away. People underestimate how accurate an experienced archer is - a modern compound bow is a much more accurate weapon than a pistol, for instance. It's really only the last hundred years of precision manufacturing of firearms as weapons of war that has matched the range and lethality of the marksmen of old. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 28, 2019 Share Posted April 28, 2019 > @"TorQ.7041" said: > snips i'm no lore expert, but i'm pretty sure asura don't use guns. if they did, they would probably make them 100% better. its as you said, they have lasers, so why would they use guns? Link to comment Share on other sites More sharing options...
TorQ.7041 Posted April 28, 2019 Author Share Posted April 28, 2019 > @"Stand The Wall.6987" said: > > @"TorQ.7041" said: > > snips > i'm no lore expert, but i'm pretty sure asura don't use guns. if they did, they would probably make them 100% better. its as you said, they have lasers, so why would they use guns? They have laser rifles. There's even a skin called that... From their rifles. So really there's no real excuse a deadeye won't be holding 1. Link to comment Share on other sites More sharing options...
TorQ.7041 Posted April 28, 2019 Author Share Posted April 28, 2019 > @"Ensign.2189" said: > Firearms had a relatively poor effective range until fairly recently; it wasn't until the mid-19th century that the bullets from rifles were more lethal than their bayonets. Even fairly sophisticated modern weaponry only goes do far - while a high caliber rifle can hit a target a mile away in the hands of an expert marksman, your mainstream 0.223 AR-15 starts to lose effective range after 500m or so. Long range firearm combat is a pretty recent invention. > > On the other hand, back when longbowmen were premiere soldiers on the field they would regularly fire at targets over 300m away. People underestimate how accurate an experienced archer is - a modern compound bow is a much more accurate weapon than a pistol, for instance. It's really only the last hundred years of precision manufacturing of firearms as weapons of war that has matched the range and lethality of the marksmen of old. > > Except this is a world where u literally have inter dimensional travel... Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 28, 2019 Share Posted April 28, 2019 Because bullets don't travel in curving arcs. You fire a gun, bullet travels in straight line. You don't usually fire an arrow like that unless it's point blank. Link to comment Share on other sites More sharing options...
TorQ.7041 Posted April 28, 2019 Author Share Posted April 28, 2019 > @"Blocki.4931" said: > Because bullets don't travel in curving arcs. > > You fire a gun, bullet travels in straight line. > > You don't usually fire an arrow like that unless it's point blank. > Yes let's test it. U bring a bow n I ll bring a sniper rifle. Link to comment Share on other sites More sharing options...
LaGranse.8652 Posted April 28, 2019 Share Posted April 28, 2019 As the first comment said it is just cause the developers coded it that way. Projectiles that travel in a straight line despawns after the set range. Projectiles that arc will travel the set range and then arc downwards until obstructed or having existed for too long. The deadeye rifle uses the straight traveling projectile. Bows use the arcing projectile. Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted April 28, 2019 Share Posted April 28, 2019 > @"Blocki.4931" said: > Because bullets don't travel in curving arcs. > > You fire a gun, bullet travels in straight line. > > You don't usually fire an arrow like that unless it's point blank. > Actually, bullets very much so do travel in curving arcs. Their much higher speed makes that curve a lot more flat normally, but with GW2s bullets being way slower, their curve should be comparable. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 28, 2019 Share Posted April 28, 2019 > @"Blocki.4931" said: > Because bullets don't travel in curving arcs. > > You fire a gun, bullet travels in straight line. > > You don't usually fire an arrow like that unless it's point blank. > Bullet drop definitely exists which similar is the same as arrow arc it just happens at much greater distance Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 28, 2019 Share Posted April 28, 2019 > @"Psycoprophet.8107" said: > > @"Blocki.4931" said: > > Because bullets don't travel in curving arcs. > > > > You fire a gun, bullet travels in straight line. > > > > You don't usually fire an arrow like that unless it's point blank. > > > > Bullet drop definitely exists which similar is the same as arrow arc it just happens at much greater distance It's why sights are adjustable, and you reset you zero at greater ranges Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 28, 2019 Share Posted April 28, 2019 > @"TorQ.7041" said: > > @"Stand The Wall.6987" said: > > > @"TorQ.7041" said: > > > snips > > i'm no lore expert, but i'm pretty sure asura don't use guns. if they did, they would probably make them 100% better. its as you said, they have lasers, so why would they use guns? > > They have laser rifles. There's even a skin called that... From their rifles. So really there's no real excuse a deadeye won't be holding 1. laser rifle =/= gunpowder rifle Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 28, 2019 Share Posted April 28, 2019 > @"Ensign.2189" said: > Firearms had a relatively poor effective range until fairly recently; it wasn't until the mid-19th century that the bullets from rifles were more lethal than their bayonets. Even fairly sophisticated modern weaponry only goes do far - while a high caliber rifle can hit a target a mile away in the hands of an expert marksman, your mainstream 0.223 AR-15 starts to lose effective range after 500m or so. Long range firearm combat is a pretty recent invention. > > On the other hand, back when longbowmen were premiere soldiers on the field they would regularly fire at targets over 300m away. People underestimate how accurate an experienced archer is - a modern compound bow is a much more accurate weapon than a pistol, for instance. It's really only the last hundred years of precision manufacturing of firearms as weapons of war that has matched the range and lethality of the marksmen of old. > > Eh, it's a little further back than 100 years.....Continental Marines for example, and they were not using bows. Looking at the technology in the game, and the fact the weapon is called a "rifle" instead of a musket there is no way the arrow will travel farther or faster. As you pointed out, the best of the best could get 300m or perhaps up to 400 yards even. The M16, military version of the AR, can do about 600 y effective point target, and about 800y area target. If I assume that a deadeye rifle is equivalent to an M16 with the 3 round burst, we know that the firearms tech in this game is more advanced than muskets. So, unless these are magic arrows, the bullets should go further. The reason must be it's just the devs choice. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 28, 2019 Share Posted April 28, 2019 We are talking about a GAME, go away with your real life kitten. I specifically talk about the ingame mechanics. Bullets travel in a straight line, then they instantly disappear. Arrows do not. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 28, 2019 Share Posted April 28, 2019 > @"Blocki.4931" said: > We are talking about a GAME, go away with your real life kitten. I specifically talk about the ingame mechanics. Bullets travel in a straight line, then they instantly disappear. Arrows do not. But why do bullets disappear but arrows do not? I'd get it if said arrows could than be picked up wich also would warrant a ammo system which wouldn't work in gw2 Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 28, 2019 Share Posted April 28, 2019 > @"Blocki.4931" said: > We are talking about a GAME, go away with your real life kitten. I specifically talk about the ingame mechanics. Bullets travel in a straight line, then they instantly disappear. Arrows do not. Yeah. We are having a civil conversation and making valid points. We ask why things are and also point to reasons why a technical excuse would not he valid. If you don't want to add anything to the conversation then don't. But don't tell us to go away with our opinion or input as yours is no better or worse. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted April 28, 2019 Share Posted April 28, 2019 > @"Blocki.4931" said: > We are talking about a GAME, go away with your real life kitten. I specifically talk about the ingame mechanics. Bullets travel in a straight line, then they instantly disappear. Arrows do not. It only works that way in the game because someone made it like that. The question is why it's made like that, WTKitten is even your point here <.< Link to comment Share on other sites More sharing options...
DragonSlayer.1087 Posted April 29, 2019 Share Posted April 29, 2019 Because physics is fake news. Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted April 29, 2019 Share Posted April 29, 2019 > @"Ensign.2189" said: > Firearms had a relatively poor effective range until fairly recently; it wasn't until the mid-19th century that the bullets from rifles were more lethal than their bayonets. Even fairly sophisticated modern weaponry only goes do far - while a high caliber rifle can hit a target a mile away in the hands of an expert marksman, your mainstream 0.223 AR-15 starts to lose effective range after 500m or so. Long range firearm combat is a pretty recent invention. > > On the other hand, back when longbowmen were premiere soldiers on the field they would regularly fire at targets over 300m away. People underestimate how accurate an experienced archer is - a modern compound bow is a much more accurate weapon than a pistol, for instance. It's really only the last hundred years of precision manufacturing of firearms as weapons of war that has matched the range and lethality of the marksmen of old. > > True that may be, but this is a world where people go invisible, fire rains from the sky, dead people can be bandaged back to 100%, and dragons exist. We aren't playing in a reality earthlings know, so it only makes sense with the technology to be able to physically teleport people across the world, limitations of firearms don't exist as they did for real people 200 years ago. Once technology beyond the real world comes into play, old limitations go out the window. Link to comment Share on other sites More sharing options...
Valar Dotalis.6409 Posted April 29, 2019 Share Posted April 29, 2019 This is a balance issue more than a realism issue. If a skill says it has 1500 range, it should have exactly 1500 range. No more, no less. Arrows travel further than that and should be nerfed. If they can't fix arrows, they should reduce the range of longbow skills to account for the extra distance. Link to comment Share on other sites More sharing options...
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