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30000 damage on a 4 second cooldown with 45% stealth uptime


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> @"Azure The Heartless.3261" said:

> > @"FyzE.3472" said:

> > So if you exaggerate every single statement how is it possible to talk to you? Hope you see what I mean.

>

> To be fair, people are laying out precisely what they think is OP about soulbeast, and being met with LoS memes and "just dodge", so it's understandable that it would break down to absurdity very quickly. Tempest in particular was level headed regarding this pretty often, and at this point she is being sarcastic.

>

> At the risk of parroting, so far, comments boil down to:

>

> Soulbeast opening on you with longbow in the current state of the game feels unfair because of how much access they have to unblockable. This is aggravated by the fact that projectile hate that would reflect or destroy any incoming projectiles now counts as a block, which reduces counterplay to the opener.

>

> Also there's the fact that Longbow says it hits targets at 1500 range but it actually hits for much farther than that, so things like deadeye cannot trade with it.

>

> Oneshot maul feels unfair because its telegraph can be hidden by several means, including forage and leaping through a smokescale field, which you cannot rightly interrupt because standing in the field counts as an evade (If I am incorrect about that field, let me know.).

>

> Everything seems to stem from either a combination or a subset of those issues. If just LoSing or just dodging, while sound advice, was the correct counterplay, we would not have suffered nerfs to Deadeye and Berserker after their respective reworks, since both of those classes followed less intense versions of those mechanics. (namely, high damage from 1500 range, but there is a telegraph and it was nerfed to be blockable, and high damage up close, but there is a telegraph and the damage was nerfed by 25%.) Especially not Deadeye, since by nature of its build it cannot contest points.

>

> Apologies if I am misunderstanding you, but I don't think its fair to take someone's quote and say they exaggerate in every context when it is clear they do not have that tendency very frequently. Not to mention voicing that things might be overtuned seems to be met by similar exaggeration...

>

> > @"Deax.1572" said:

> > And by balance it's:

> > "Nerf it to the point where it doesn't have a single viable build so i can play what i like to play with less or nothing countering me/being an annoyance. If you do decide to 1v1 me than be prepared to get annihilated coz of mah superior skillz, but if you beat me than it's obvious to anyone that the class/buils is OP and there is nothing under the sun that can defeat it."

> > Basically summarizes the whole ordeal with crying in the "pvp community" by low silver - mid gold tier players for years. This isn't new by any means, practically every class has faced this at some point and because of this emotionally filled absurdity i'm sort of glad Anet doesn't take these opinions into consideration for patches.

> > In any case it was a nice chuckle, i'll get my back-piece done and for all i care this game mode can die. WvW is superior anyways. :wink: Ta ta!

 

Spot on. And way better said than I would have. :smile:

 

"JuSt dOdgE" and "JuSt LoS" are memes for a reason people. Imagine if condi-mirage were still a thing and everyone who felt it was busted was met with "JuSt cLeaNse".

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> @"Azure The Heartless.3261" said:

> Oneshot maul feels unfair because its telegraph can be hidden by several means, including forage and leaping through a smokescale field, which you cannot rightly interrupt because standing in the field counts as an evade (If I am incorrect about that field, let me know.).

 

Yeah you're incorrect. The pet gains evasion and incoming condition immunity while standing in Smoke Cloud. This has no effect on the player.

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> @"shadowpass.4236" said:

> > @"Azure The Heartless.3261" said:

> > Oneshot maul feels unfair because its telegraph can be hidden by several means, including forage and leaping through a smokescale field, which you cannot rightly interrupt because standing in the field counts as an evade (If I am incorrect about that field, let me know.).

>

> Yeah you're incorrect. The pet gains evasion and incoming condition immunity while standing in Smoke Cloud. This has no effect on the player.

 

Thanks, appreciated. I figured such. I usually have to deal with blindness in those situations, so clarification was needed~

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> @"iKeostuKen.2738" said:

> Some classes also have invulns they can use =]

>

> Warriors do. (Way to much actually)

> Guardians do.

> Rangers do.

> Mesmers do.

> Necromancers dont.

> Engineers do.

> Thief's do. (Evasion up the wazzoo)

> Rev's do.

> Elementalist do.

>

> Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

 

So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

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> @"Azure The Heartless.3261" said:

> > @"shadowpass.4236" said:

> > > @"Azure The Heartless.3261" said:

> > > Oneshot maul feels unfair because its telegraph can be hidden by several means, including forage and leaping through a smokescale field, which you cannot rightly interrupt because standing in the field counts as an evade (If I am incorrect about that field, let me know.).

> >

> > Yeah you're incorrect. The pet gains evasion and incoming condition immunity while standing in Smoke Cloud. This has no effect on the player.

>

> Thanks, appreciated. I figured such. I usually have to deal with blindness in those situations, so clarification was needed~

 

Oh it doesn't blind either unless you use a projectile/whirl finisher in the smoke field. Hope that clears things up!

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> @"RedShark.9548" said:

> > @"iKeostuKen.2738" said:

> > Some classes also have invulns they can use =]

> >

> > Warriors do. (Way to much actually)

> > Guardians do.

> > Rangers do.

> > Mesmers do.

> > Necromancers dont.

> > Engineers do.

> > Thief's do. (Evasion up the wazzoo)

> > Rev's do.

> > Elementalist do.

> >

> > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

>

> So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

 

If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

 

Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

 

Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

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> @"iKeostuKen.2738" said:

> > @"RedShark.9548" said:

> > > @"iKeostuKen.2738" said:

> > > Some classes also have invulns they can use =]

> > >

> > > Warriors do. (Way to much actually)

> > > Guardians do.

> > > Rangers do.

> > > Mesmers do.

> > > Necromancers dont.

> > > Engineers do.

> > > Thief's do. (Evasion up the wazzoo)

> > > Rev's do.

> > > Elementalist do.

> > >

> > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> >

> > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

>

> If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

>

> Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

>

> Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

 

How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

 

If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

 

And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

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> @"RedShark.9548" said:

> > @"iKeostuKen.2738" said:

> > > @"RedShark.9548" said:

> > > > @"iKeostuKen.2738" said:

> > > > Some classes also have invulns they can use =]

> > > >

> > > > Warriors do. (Way to much actually)

> > > > Guardians do.

> > > > Rangers do.

> > > > Mesmers do.

> > > > Necromancers dont.

> > > > Engineers do.

> > > > Thief's do. (Evasion up the wazzoo)

> > > > Rev's do.

> > > > Elementalist do.

> > > >

> > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > >

> > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> >

> > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> >

> > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> >

> > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

>

> How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

>

> If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

>

> And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

 

Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

 

When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

 

Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

 

 

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> @"iKeostuKen.2738" said:

> > @"RedShark.9548" said:

> > > @"iKeostuKen.2738" said:

> > > > @"RedShark.9548" said:

> > > > > @"iKeostuKen.2738" said:

> > > > > Some classes also have invulns they can use =]

> > > > >

> > > > > Warriors do. (Way to much actually)

> > > > > Guardians do.

> > > > > Rangers do.

> > > > > Mesmers do.

> > > > > Necromancers dont.

> > > > > Engineers do.

> > > > > Thief's do. (Evasion up the wazzoo)

> > > > > Rev's do.

> > > > > Elementalist do.

> > > > >

> > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > >

> > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > >

> > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > >

> > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > >

> > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> >

> > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> >

> > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> >

> > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

>

> Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

>

> When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

>

> Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

>

>

 

I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

 

How are other classes as time gated with their burst as berserker?

He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

 

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> @"RedShark.9548" said:

> > @"iKeostuKen.2738" said:

> > > @"RedShark.9548" said:

> > > > @"iKeostuKen.2738" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"iKeostuKen.2738" said:

> > > > > > Some classes also have invulns they can use =]

> > > > > >

> > > > > > Warriors do. (Way to much actually)

> > > > > > Guardians do.

> > > > > > Rangers do.

> > > > > > Mesmers do.

> > > > > > Necromancers dont.

> > > > > > Engineers do.

> > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > Rev's do.

> > > > > > Elementalist do.

> > > > > >

> > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > >

> > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > >

> > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > >

> > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > >

> > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > >

> > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > >

> > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > >

> > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> >

> > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> >

> > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> >

> > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> >

> >

>

> I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

>

> How are other classes as time gated with their burst as berserker?

> He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

>

 

Well I think the idea is that you go defensive when Berserk is on CD, you pretty much just gotta kite and wait it out.

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> @"RedShark.9548" said:

> > @"iKeostuKen.2738" said:

> > Some classes also have invulns they can use =]

> >

> > Warriors do. (Way to much actually)

> > Guardians do.

> > Rangers do.

> > Mesmers do.

> > Necromancers dont.

> > Engineers do.

> > Thief's do. (Evasion up the wazzoo)

> > Rev's do.

> > Elementalist do.

> >

> > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

>

>

 

Guardians have ONE invul on their elite, which most of the time their not because Firebrand runs mantras or signets, with MAYBE one virtue. Guardians are also not running virtue traits with support Firebrand (except for maybe offensive Firebrand, but that's a meme), so it's a detriment for them to not take their three, aoe stunbreaks over one single virtue that will still probably get them killed. Let's not forget Anet decided gerdian projectile hate is bad, so let's fk them harder and make it unblockable, so screw any and all aegis, projectile hate fields they have.

 

Ele on has a damn invul from earth, focus five which NO bunker Weaver runs. Most weavers are running sword/dagger with a two evades at most that are already being popped because some other monkey spec decided to take aim for the Weaver.

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> @"Twilight Tempest.7584" said:

> > @"Deax.1572" said:

> > > @"Faux Play.6104" said:

> > > The soulbeast hate is amazing. This can't be from spvp. I have no issue fighting them with reaper or scoruge. Play warrior and you eat them for lunch. The maps have plenty of spots to los and they don't have good defense at all. I die way more to builds that can teleport burst like rev. That is much more dangerous if done well than pew pew. Watch Rom's stream. He isn't laying waste to people with it

> > >

> > > I'd much rather have glass cannon builds in the game than sustain builds. The bunker meta killed GW2 pvp.

> >

> > *Whispers* Shhh! This is not the place for reason, this is the land of emotionally fueled absurdity, blend in. *Clears throat* Ah yes! SB so OP, too much everything, perma stealth, 3 weapon sets, can swap in beast mode and out of beast mode with 4 pets to utilize every invuln/stealth, 30k auto attacks, Shroud even 360 no scoped a warrior through endure pain! The mad lad! Pliz nerf. */sarcasm*

>

> Right?! Why should SLB be the first and only spec ever to get targeted by a lot of the community and "balanced" accordingly? :wink:

 

To remind you that the forum is not **lot of the community**...it's just the very small vocal minority

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> @"RedShark.9548" said:

> > @"iKeostuKen.2738" said:

> > > @"RedShark.9548" said:

> > > > @"iKeostuKen.2738" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"iKeostuKen.2738" said:

> > > > > > Some classes also have invulns they can use =]

> > > > > >

> > > > > > Warriors do. (Way to much actually)

> > > > > > Guardians do.

> > > > > > Rangers do.

> > > > > > Mesmers do.

> > > > > > Necromancers dont.

> > > > > > Engineers do.

> > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > Rev's do.

> > > > > > Elementalist do.

> > > > > >

> > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > >

> > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > >

> > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > >

> > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > >

> > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > >

> > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > >

> > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > >

> > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> >

> > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> >

> > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> >

> > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> >

> >

>

> I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

>

> How are other classes as time gated with their burst as berserker?

> He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

>

 

Test it ingame, its 5 seconds of invulnerability overall. Last stand is there to counter the ranger's opener, if they lb4 it doesnt matter. Also giving you the stability to not get knocked down by a soul beast f1 or the pets knock down ability.

 

Defiant stance can be used when a ranger cast rapid fire or when they activate soul beast mode because thats where their unblockable timer starts so you know its the start of their burst. If you see that you have been revealed, they activated sic em which means either you can use endure pain or use balanced stance to soak up the incoming burst. There damage comes from crit burst so you have literally 5 seconds to not be crit in that time frame which is huge. Lets do the math here.

 

Defiant Stance: 5 seconds

Endure Pain + Defy pain: 5 seconds

Shield Stance: 3 seconds

 

With permenant vigor: 2 dodges every 10 seconds

Energy sigils could be a possiblity as well for even more dodges.

 

~13 seconds of a frame where if a CORE warrior knows any bit of competence they can completely negate any soulbeast burst.

 

Apologies I made a mistake, soul beast only has 4 seconds of unblockable after they enter soulbeasts.

 

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> @"iKeostuKen.2738" said:

> > @"RedShark.9548" said:

> > > @"iKeostuKen.2738" said:

> > > > @"RedShark.9548" said:

> > > > > @"iKeostuKen.2738" said:

> > > > > > @"RedShark.9548" said:

> > > > > > > @"iKeostuKen.2738" said:

> > > > > > > Some classes also have invulns they can use =]

> > > > > > >

> > > > > > > Warriors do. (Way to much actually)

> > > > > > > Guardians do.

> > > > > > > Rangers do.

> > > > > > > Mesmers do.

> > > > > > > Necromancers dont.

> > > > > > > Engineers do.

> > > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > > Rev's do.

> > > > > > > Elementalist do.

> > > > > > >

> > > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > > >

> > > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > > >

> > > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > > >

> > > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > > >

> > > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > > >

> > > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > > >

> > > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > > >

> > > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> > >

> > > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> > >

> > > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> > >

> > > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> > >

> > >

> >

> > I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

> >

> > How are other classes as time gated with their burst as berserker?

> > He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> > If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

> >

>

> Test it ingame, its 5 seconds of invulnerability overall. Last stand is there to counter the ranger's opener, if they lb4 it doesnt matter. Also giving you the stability to not get knocked down by a soul beast f1 or the pets knock down ability.

>

> Defiant stance can be used when a ranger cast rapid fire or when they activate soul beast mode because thats where their unblockable timer starts so you know its the start of their burst. If you see that you have been revealed, they activated sic em which means either you can use endure pain or use balanced stance to soak up the incoming burst. There damage comes from crit burst so you have literally 5 seconds to not be crit in that time frame which is huge. Lets do the math here.

>

> Defiant Stance: 5 seconds

> Endure Pain + Defy pain: 5 seconds

> Shield Stance: 3 seconds

>

> With permenant vigor: 2 dodges every 10 seconds

> Energy sigils could be a possiblity as well for even more dodges.

>

> ~13 seconds of a frame where if a CORE warrior knows any bit of competence they can completely negate any soulbeast burst.

>

> Apologies I made a mistake, soul beast only has 4 seconds of unblockable after they enter soulbeasts.

>

 

You also forgot GS3...

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> @"iKeostuKen.2738" said:

> > @"RedShark.9548" said:

> > > @"iKeostuKen.2738" said:

> > > > @"RedShark.9548" said:

> > > > > @"iKeostuKen.2738" said:

> > > > > > @"RedShark.9548" said:

> > > > > > > @"iKeostuKen.2738" said:

> > > > > > > Some classes also have invulns they can use =]

> > > > > > >

> > > > > > > Warriors do. (Way to much actually)

> > > > > > > Guardians do.

> > > > > > > Rangers do.

> > > > > > > Mesmers do.

> > > > > > > Necromancers dont.

> > > > > > > Engineers do.

> > > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > > Rev's do.

> > > > > > > Elementalist do.

> > > > > > >

> > > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > > >

> > > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > > >

> > > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > > >

> > > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > > >

> > > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > > >

> > > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > > >

> > > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > > >

> > > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> > >

> > > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> > >

> > > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> > >

> > > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> > >

> > >

> >

> > I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

> >

> > How are other classes as time gated with their burst as berserker?

> > He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> > If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

> >

>

> Test it ingame, its 5 seconds of invulnerability overall. Last stand is there to counter the ranger's opener, if they lb4 it doesnt matter. Also giving you the stability to not get knocked down by a soul beast f1 or the pets knock down ability.

>

> Defiant stance can be used when a ranger cast rapid fire or when they activate soul beast mode because thats where their unblockable timer starts so you know its the start of their burst. If you see that you have been revealed, they activated sic em which means either you can use endure pain or use balanced stance to soak up the incoming burst. There damage comes from crit burst so you have literally 5 seconds to not be crit in that time frame which is huge. Lets do the math here.

>

> Defiant Stance: 5 seconds

> Endure Pain + Defy pain: 5 seconds

> Shield Stance: 3 seconds

>

> With permenant vigor: 2 dodges every 10 seconds

> Energy sigils could be a possiblity as well for even more dodges.

>

> ~13 seconds of a frame where if a CORE warrior knows any bit of competence they can completely negate any soulbeast burst.

>

> Apologies I made a mistake, soul beast only has 4 seconds of unblockable after they enter soulbeasts.

>

Again, defiant stance is no reliable source to gain health, its a loss of sustain, auto endure pain has 90!! Sec cd

 

Sb has definately enough pressure to kill a core warrior, and the mobillity to kite

 

> @"sephiroth.4217" said:

> > @"iKeostuKen.2738" said:

> > > @"RedShark.9548" said:

> > > > @"iKeostuKen.2738" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"iKeostuKen.2738" said:

> > > > > > > @"RedShark.9548" said:

> > > > > > > > @"iKeostuKen.2738" said:

> > > > > > > > Some classes also have invulns they can use =]

> > > > > > > >

> > > > > > > > Warriors do. (Way to much actually)

> > > > > > > > Guardians do.

> > > > > > > > Rangers do.

> > > > > > > > Mesmers do.

> > > > > > > > Necromancers dont.

> > > > > > > > Engineers do.

> > > > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > > > Rev's do.

> > > > > > > > Elementalist do.

> > > > > > > >

> > > > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > > > >

> > > > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > > > >

> > > > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > > > >

> > > > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > > > >

> > > > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > > > >

> > > > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > > > >

> > > > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > > > >

> > > > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> > > >

> > > > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> > > >

> > > > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> > > >

> > > > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> > > >

> > > >

> > >

> > > I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

> > >

> > > How are other classes as time gated with their burst as berserker?

> > > He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> > > If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

> > >

> >

> > Test it ingame, its 5 seconds of invulnerability overall. Last stand is there to counter the ranger's opener, if they lb4 it doesnt matter. Also giving you the stability to not get knocked down by a soul beast f1 or the pets knock down ability.

> >

> > Defiant stance can be used when a ranger cast rapid fire or when they activate soul beast mode because thats where their unblockable timer starts so you know its the start of their burst. If you see that you have been revealed, they activated sic em which means either you can use endure pain or use balanced stance to soak up the incoming burst. There damage comes from crit burst so you have literally 5 seconds to not be crit in that time frame which is huge. Lets do the math here.

> >

> > Defiant Stance: 5 seconds

> > Endure Pain + Defy pain: 5 seconds

> > Shield Stance: 3 seconds

> >

> > With permenant vigor: 2 dodges every 10 seconds

> > Energy sigils could be a possiblity as well for even more dodges.

> >

> > ~13 seconds of a frame where if a CORE warrior knows any bit of competence they can completely negate any soulbeast burst.

> >

> > Apologies I made a mistake, soul beast only has 4 seconds of unblockable after they enter soulbeasts.

> >

>

> You also forgot GS3...

 

3/4 sec of evade cmon now, also, we either use it to do dmg or dodge... Rarely both at the same time

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> @"RedShark.9548" said:

> Again, defiant stance is no reliable source to gain health, its a loss of sustain, auto endure pain has 90!! Sec cd

>

 

Regaining health isnt needed when you negate the rangers burst. Its there to counter a rangers attacks, it serves its purpose. You also can do all this without ever stopping your damage output.

 

> Sb has definately enough pressure to kill a core warrior, and the mobillity to kite

>

Warrior has more mobility then SB.

 

> > @"sephiroth.4217" said:

> >

> > You also forgot GS3...

>

> 3/4 sec of evade cmon now, also, we either use it to do dmg or dodge... Rarely both at the same time

 

Still counts.

 

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> @"RedShark.9548" said:

> > @"iKeostuKen.2738" said:

> > > @"RedShark.9548" said:

> > > > @"iKeostuKen.2738" said:

> > > > > @"RedShark.9548" said:

> > > > > > @"iKeostuKen.2738" said:

> > > > > > > @"RedShark.9548" said:

> > > > > > > > @"iKeostuKen.2738" said:

> > > > > > > > Some classes also have invulns they can use =]

> > > > > > > >

> > > > > > > > Warriors do. (Way to much actually)

> > > > > > > > Guardians do.

> > > > > > > > Rangers do.

> > > > > > > > Mesmers do.

> > > > > > > > Necromancers dont.

> > > > > > > > Engineers do.

> > > > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > > > Rev's do.

> > > > > > > > Elementalist do.

> > > > > > > >

> > > > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > > > >

> > > > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > > > >

> > > > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > > > >

> > > > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > > > >

> > > > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > > > >

> > > > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > > > >

> > > > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > > > >

> > > > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> > > >

> > > > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> > > >

> > > > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> > > >

> > > > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> > > >

> > > >

> > >

> > > I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

> > >

> > > How are other classes as time gated with their burst as berserker?

> > > He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> > > If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

> > >

> >

> > Test it ingame, its 5 seconds of invulnerability overall. Last stand is there to counter the ranger's opener, if they lb4 it doesnt matter. Also giving you the stability to not get knocked down by a soul beast f1 or the pets knock down ability.

> >

> > Defiant stance can be used when a ranger cast rapid fire or when they activate soul beast mode because thats where their unblockable timer starts so you know its the start of their burst. If you see that you have been revealed, they activated sic em which means either you can use endure pain or use balanced stance to soak up the incoming burst. There damage comes from crit burst so you have literally 5 seconds to not be crit in that time frame which is huge. Lets do the math here.

> >

> > Defiant Stance: 5 seconds

> > Endure Pain + Defy pain: 5 seconds

> > Shield Stance: 3 seconds

> >

> > With permenant vigor: 2 dodges every 10 seconds

> > Energy sigils could be a possiblity as well for even more dodges.

> >

> > ~13 seconds of a frame where if a CORE warrior knows any bit of competence they can completely negate any soulbeast burst.

> >

> > Apologies I made a mistake, soul beast only has 4 seconds of unblockable after they enter soulbeasts.

> >

> Again, defiant stance is no reliable source to gain health, its a loss of sustain, auto endure pain has 90!! Sec cd

>

> Sb has definately enough pressure to kill a core warrior, and the mobillity to kite

>

> > @"sephiroth.4217" said:

> > > @"iKeostuKen.2738" said:

> > > > @"RedShark.9548" said:

> > > > > @"iKeostuKen.2738" said:

> > > > > > @"RedShark.9548" said:

> > > > > > > @"iKeostuKen.2738" said:

> > > > > > > > @"RedShark.9548" said:

> > > > > > > > > @"iKeostuKen.2738" said:

> > > > > > > > > Some classes also have invulns they can use =]

> > > > > > > > >

> > > > > > > > > Warriors do. (Way to much actually)

> > > > > > > > > Guardians do.

> > > > > > > > > Rangers do.

> > > > > > > > > Mesmers do.

> > > > > > > > > Necromancers dont.

> > > > > > > > > Engineers do.

> > > > > > > > > Thief's do. (Evasion up the wazzoo)

> > > > > > > > > Rev's do.

> > > > > > > > > Elementalist do.

> > > > > > > > >

> > > > > > > > > Poor necros, just gotta hope to soak it up, but everyone else can atleast build against it. And please dont give me that.

> > > > > > > >

> > > > > > > > So you have to activate yourh sixth sense to activate your block, etc right before he attacks out of stealth. Oke.

> > > > > > > > And could you tell me how 2 sec physical dmg negate is too much on warrior? Just curious. One is on on a 90 sec cd not to mention, and only activates when already under 50%, the other has 30sec cd, which is fair i think

> > > > > > >

> > > > > > > If Last stand is taken, 5-6 seconds of invulnerability. With defiant stance. With Shield block. With permanent vigor. And Balanced stance to survive their burst cause no criticals.

> > > > > > >

> > > > > > > Warrior doesnt even need to block, game plays itself for a good chunk of that engagement. If a soulbeast wins against a core warrior then clearly the warrior was outplayed.

> > > > > > >

> > > > > > > Lets also mention a Berserker can do the amt of damage to multiple targets in the same frame, but people find that fair?

> > > > > >

> > > > > > How is last stand 5-6 seconds of invuln (physical dmg reduction isnt even invuln, cc and condis still hurt you, but regardless of that, how is that mastery rly relevant?) because it prolonges the 2sec duration of endure pain by 20%? Dont make me laugh. Again, auto endure pain 2 sec on 90 sec cd, the manual ep for 2 sec on 30cd, when you have to activate it before the dmg comes in, defiant stance? Come the f on dawg, if you hit more than 1 big hitting attack into that you are bad and should just leave any pvp mode for good. Shieldblock 3s on a 20sec cd(traited) while they cant do anything while doing it.

> > > > > >

> > > > > > If a soulbeasts loses to standart gs+axe/shield core warrior, the sb hasnt played the class for long. Sorry but the unblockables, paired with physical Dmg immunity and mobillity+ranged on sb site is in every aspect superior to core warrior

> > > > > >

> > > > > > And rly? Berserker? With timegated burst? Where you EXACTLY know when hes going to do dmg and when he isnt? Oh boi please end me

> > > > >

> > > > > Last stand increases the duration of stances. Endure is a stance, Defy pain is a stance. Add those together and what does taking last stand give you? And thats all core warrior, this isnt even adding in the bonuses of the elite specs. Deviant stance has no noticeable animation that tells you not to hit the warrior, you only notice its adctivated when you see green numbers. The point of not being able to do anything during shield block doesnt matter. They are eating a good chunk of the soul beast burst and stalling out vigar regenation as well as stance cooldowns and their high damaging weapon abilities.

> > > > >

> > > > > When it comes to a soulbeast's burst, the last thing that you would be getting downed by is their conditions, so thats irrelevant. Also lets note that no class aside from a necromancer's corruptions can burn down the amt of stability a warrior gets.

> > > > >

> > > > > Every classes burst is time gated, berserkers literally doesnt matter if you nail it or not because the rest of your attacks already do the damage to make up for it.

> > > > >

> > > > >

> > > >

> > > > I adressed the last stand effect, its 20% duration on 2sec, which is like nothing (im sure you can do the math buddy), last stand itself has 90sec cd, just like the auto endure pain (thats 1minute and 30seconds, thats a loooong kitten time); about defiance stance animation, thats why i said after hitting 1 burst skill you just stop hitting into defiant stance, soulbeast has a load of unblockables to ez counter shieldblock, pls tell me where those tons of stab come from on warrior, balanced stance is the only reasonable source.

> > > >

> > > > How are other classes as time gated with their burst as berserker?

> > > > He goes berserk, you go defensive for 10 seconds, he cant do anything and runs out of berserker, at which point he cant do anything because hes not berserk obviously.

> > > > If you use defenses against other classes, they can simply not waste their cds into your defenses and still have them ready when your defensive skills run out.

> > > >

> > >

> > > Test it ingame, its 5 seconds of invulnerability overall. Last stand is there to counter the ranger's opener, if they lb4 it doesnt matter. Also giving you the stability to not get knocked down by a soul beast f1 or the pets knock down ability.

> > >

> > > Defiant stance can be used when a ranger cast rapid fire or when they activate soul beast mode because thats where their unblockable timer starts so you know its the start of their burst. If you see that you have been revealed, they activated sic em which means either you can use endure pain or use balanced stance to soak up the incoming burst. There damage comes from crit burst so you have literally 5 seconds to not be crit in that time frame which is huge. Lets do the math here.

> > >

> > > Defiant Stance: 5 seconds

> > > Endure Pain + Defy pain: 5 seconds

> > > Shield Stance: 3 seconds

> > >

> > > With permenant vigor: 2 dodges every 10 seconds

> > > Energy sigils could be a possiblity as well for even more dodges.

> > >

> > > ~13 seconds of a frame where if a CORE warrior knows any bit of competence they can completely negate any soulbeast burst.

> > >

> > > Apologies I made a mistake, soul beast only has 4 seconds of unblockable after they enter soulbeasts.

> > >

> >

> > You also forgot GS3...

>

> 3/4 sec of evade cmon now, also, we either use it to do dmg or dodge... Rarely both at the same time

 

You can use it twice in that chain though and it still counts.

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> @"shadowpass.4236" said:

> > @"Azure The Heartless.3261" said:

> > > @"shadowpass.4236" said:

> > > > @"Azure The Heartless.3261" said:

> > > > Oneshot maul feels unfair because its telegraph can be hidden by several means, including forage and leaping through a smokescale field, which you cannot rightly interrupt because standing in the field counts as an evade (If I am incorrect about that field, let me know.).

> > >

> > > Yeah you're incorrect. The pet gains evasion and incoming condition immunity while standing in Smoke Cloud. This has no effect on the player.

> >

> > Thanks, appreciated. I figured such. I usually have to deal with blindness in those situations, so clarification was needed~

>

> Oh it doesn't blind either unless you use a projectile/whirl finisher in the smoke field. Hope that clears things up!

Yee, I'm aware of that at the very least~

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