Acheron.4731 Posted September 19, 2019 Share Posted September 19, 2019 https://en-forum.guildwars2.com/discussion/87353/future-potential-wvw-centric-balance-changes-september-13th-2019#latest Scourge buff? oh my Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted September 19, 2019 Share Posted September 19, 2019 It’s a mixed bag. Hard to say whether it’s a buff or nerf to sand savant but most likely it was targeted at reducing its burst capability and focuses more on spreading pressure. You’ll still be doing the same DPS though if not more so since the duration has increased for the shades. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted September 19, 2019 Share Posted September 19, 2019 So scourges back to celestial gear with 1 less condi corruption, oh hey call to arms now grants barrier too. yaaaaay, such big changes. Link to comment Share on other sites More sharing options...
Acheron.4731 Posted September 19, 2019 Author Share Posted September 19, 2019 > @"XenesisII.1540" said: > So scourges back to celestial gear with 1 less condi corruption, oh hey call to arms now grants barrier too. > yaaaaay, such big changes. I was thinking the same thing. Celestial it is. Link to comment Share on other sites More sharing options...
Ok I Did It.2854 Posted September 19, 2019 Share Posted September 19, 2019 > @"Acheron.4731" said: > https://en-forum.guildwars2.com/discussion/87353/future-potential-wvw-centric-balance-changes-september-13th-2019#latest > > Scourge buff? > oh my You better be placing them shades correctly because if you dont and the enemy gets around it your about to get splatted. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 19, 2019 Share Posted September 19, 2019 so they did the exact opposite everyone wanted to do with sand savant, that's just fuckin great. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 19, 2019 Share Posted September 19, 2019 > @"Ok I Did It.2854" said: > > @"Acheron.4731" said: > > https://en-forum.guildwars2.com/discussion/87353/future-potential-wvw-centric-balance-changes-september-13th-2019#latest > > > > Scourge buff? > > oh my > > You better be placing them shades correctly because if you dont and the enemy gets around it your about to get splatted. Don't they still have an aoe attached to their ankles? Link to comment Share on other sites More sharing options...
Xion.5694 Posted September 19, 2019 Share Posted September 19, 2019 They should make the Scourge F1 killable, like Chrono F4 -> problem solved. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted September 19, 2019 Share Posted September 19, 2019 Meanwhile elementalist ceases to exist. Link to comment Share on other sites More sharing options...
Acheron.4731 Posted September 19, 2019 Author Share Posted September 19, 2019 > @"LetoII.3782" said: > > @"Ok I Did It.2854" said: > > > @"Acheron.4731" said: > > > https://en-forum.guildwars2.com/discussion/87353/future-potential-wvw-centric-balance-changes-september-13th-2019#latest > > > > > > Scourge buff? > > > oh my > > > > You better be placing them shades correctly because if you dont and the enemy gets around it your about to get splatted. > > Don't they still have an aoe attached to their ankles? I believe it is meant to be one or the other now Either effect where shade is placed or effect around the scourge itself but not both anymore. I could be wrong...that is just how I read it Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 19, 2019 Share Posted September 19, 2019 > @"Paradoxoglanis.1904" said: > Meanwhile elementalist ceases to exist. But that MS though..., ? Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted September 19, 2019 Share Posted September 19, 2019 The changes basically screaming pirateship meta. Link to comment Share on other sites More sharing options...
Hitman.5829 Posted September 19, 2019 Share Posted September 19, 2019 And my warrior will still play dragon banner or else "battles" are going to be BOOOOOOOOOOOOOOOOOOOOOOOORING. When will Anet address the pirate ship BS? If you play warrrior, you are forced to play along side the pirate ship BS. Why? * Because people don't push, as simple as that! Why don't they push? because they instantly die to the insane RANGE DAMAGE! Anet needs to: * reduce range damage * Reduce target cap on range skills from 5 to 2 This will force people to fight melee once again like in the **GLORIOUS DAYS** when GW2 was released. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted September 19, 2019 Share Posted September 19, 2019 **So glass scourge bomb is going from:** _(Range-current)_ 1.5-2k per f1-4, 10k f5, per 5 targets= 16-20k each, 80-100k total 5x 1 corrupt= 5 corrupts 5x 1s fear 2.5k barrier per 5 allies= 12.5k barrier 2 condi cleanse and 2 might per 5 allies= 10 cleanses and might _(Melee-current)_ 1.5-2k per f1-4, 10k f5, per 10 target= 16-20k each, 160-200k total 10x 1 corrupt= 10 corrupts 10x 1s fear 2.5k barrier per 10 allies= 25k barrier 2 condi cleanse and 2 might per 10 allies=20 cleanses and might **To:** _(Range-new)_ 1.5-2k per f1-4, 8k f5, per 10 targets= 14k-16k each, 140k-160k total (160% current) 10x 1 corrupt= 10 corrupts (200% current) 10x 1s fear (200% current) OR _(Melee-new)_ 1.5-2k per f1-4, 8k f5, per 10 targets= 14k-16k each, 140k-160k total (80% current) 10x 1 corrupt= 10 corrupts (100% current) 10x 1s fear (100% current) 1.75k barrier per 10 allies= 17.5k barrier (70% current) 2 condi cleanses and 2 might per 10 allies= 20 cleanses and might (100% current) .....Who on earth thought that was what the players wanted when we asked for sand savant nerfs? Sand savant does too much because it is 10 target. The solution to that is not 'make it vastly easier to land 10 target hits'. Sure, the melee bomb from scourge is now 20-30% less effective than it was but you made it significantly easier to do. At the tradeoff of making it 60-100% **more** effective at range? This change just forces groups to never enter >900 range, because if you do you instantly lose. Way to shake it up! As for having to choose whether to bomb at range or in melee, instead every party will have 2 scourges. 1 that bombs at range and 1 that saves the bomb for a melee push/2nd range bomb. And they'll be even stronger bombs than they were since now you only need half as many scourges to bomb in the same place, making it easier to concentrate a spike. Or they can cast f3 first, so the shade bomb becomes f3, f1, f5, f2, f4. That way you lose a 1.5-2k damage tick and now provide barrier to 10 people around you instead of 5. While still doing more damage than the current iteration. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted September 19, 2019 Share Posted September 19, 2019 Musta misplaced your Winds of Disenchantment, Shield Stance, Endure Pain, Defy Pain, huh. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 19, 2019 Share Posted September 19, 2019 its pretty much stealth in or bust at this point. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 19, 2019 Share Posted September 19, 2019 Nerfing hammer Rev again and people still saying pirate ship. Well I guess we all can agree it wasn't hammer Rev. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 19, 2019 Share Posted September 19, 2019 mmm i can't wait for the balance update :3 show my scourge some love <3 Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted September 19, 2019 Share Posted September 19, 2019 > @"Justine.6351" said: > Nerfing hammer Rev again and people still saying pirate ship. Well I guess we all can agree it wasn't hammer Rev. Pirate Ship meta existed before Scourge did. CoR is and was OP because it's basically impossible to deny with it having next to no tell (especially DUE to Scourge) on a cleaving ranged AoE with an overtuned ratio and cooldown thanks to only two skills on hammer being actually good. Scourge just keeps it that way regardless of what they do to rev, because fundamentally the Scourge is busted in WvW by its design. Ultimately, the changes here just miss the mark. The AoE coverage, boon spam/corruption, and free sustain need to go, and need to go pretty much in their entirety. That's the bottom line. Anything else is dancing around the issue and won't actually resolve anything. Link to comment Share on other sites More sharing options...
Acheron.4731 Posted September 19, 2019 Author Share Posted September 19, 2019 Get rid of the outrageous boonshare, the corruptions next, massive aoes problem solved Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted September 19, 2019 Share Posted September 19, 2019 > @"Justine.6351" said: > Nerfing hammer Rev again and people still saying pirate ship. Well I guess we all can agree it wasn't hammer Rev. They buffed the dwarf stab. They buffed scourge shade range shrouding capability. Sure, in a way they nerf melee splash but their range capability greatly improved. They can now range do 900 range shade while hitting 10 targets. With just these two changes alone, you can easily go with 2 rev, 2 scourge, 1 support combo. The rev will replace firebrand for your stab while doing more dps than having firebrand in your comp. Your scourge 900 range gonna be so deadly with 10 target hits. Now you have stab, powerful range dps/strip and heal. What's more do you need? You then make this a 50-men blob. Omfg. Broken, totally broken. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 19, 2019 Share Posted September 19, 2019 Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out, "Nerf cor it hit too hard and invisible!". They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost. Link to comment Share on other sites More sharing options...
XECOR.2814 Posted September 19, 2019 Share Posted September 19, 2019 > @"Justine.6351" said: > Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out, > > "Nerf cor it hit too hard and invisible!". > > They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost. Wait! Cor is trash? Why is it used so much to melt zergs then? Link to comment Share on other sites More sharing options...
Acheron.4731 Posted September 20, 2019 Author Share Posted September 20, 2019 Give me WvW classic Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted September 20, 2019 Share Posted September 20, 2019 i'm surprised i haven't seen the dude who complains about "Shattered Aegis" on yet. Link to comment Share on other sites More sharing options...
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