Eurantien.4632 Posted November 26, 2019 Share Posted November 26, 2019 Before HoT the only way to move faster was swiftness, or one ignore the classes with a 25% trait or signet. We now have 25% speed runes, runes of speed, and super speed. Shouldn't we just get rid of all of those? How would that affect firebrand/guards who are slow AF without them? Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted November 26, 2019 Share Posted November 26, 2019 swiftness is ok, rune of speed need to be removed Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted November 26, 2019 Share Posted November 26, 2019 Nuuuu not my speed rune Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted November 26, 2019 Share Posted November 26, 2019 I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build. Link to comment Share on other sites More sharing options...
reikken.4961 Posted November 26, 2019 Share Posted November 26, 2019 nah, movement speed is the one thing in this game that's fine. Even with rune of speed it takes three and a half seconds to run 1200 range with just a move speed rune it's four and a half and with nothing it's almost six. which is a hilariously long time to spend to walk up to someone who's hitting you. especially with all the teleports and such in this game that can move you there instantly. Link to comment Share on other sites More sharing options...
Skyronight.6370 Posted November 26, 2019 Share Posted November 26, 2019 yes make the game slow paced and boring to play good idea Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted November 26, 2019 Share Posted November 26, 2019 > @"SeikeNz.3526" said: > swiftness is ok, rune of speed need to be removed +1 Agree Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted November 27, 2019 Share Posted November 27, 2019 Ridiculous. Keep it. Give options. So for slow as sloth classes with limited escapes/evades/blocks/defense, you'd suggest removing a rune that already stunts damage or other options..... come on lads enough with the nerfs. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted November 27, 2019 Share Posted November 27, 2019 Since we are at it, I suggest nerfing cast times --- 2 seconds per skill sounds 'fast enough'. Oh, also let's the number of utility skills each class can use from 5 to 1 - I'm thinkin. This will definitely make the game much more fun ! Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted November 27, 2019 Share Posted November 27, 2019 why rune of speed break the game? because some classes have everything at their trait lines, their power is already good enough, so a rune stats don't change much then if you use rune of speed on theses classes they turn into fast killing machines and you can't run from them Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted November 27, 2019 Share Posted November 27, 2019 Per-profession nerf, I would say no. But overall, movement speed is too high in the game, though not as bad in PvP as PvE/WvW. Someone mentioned in another thread that between all the movement speed buffs and fair access to Quickness in the last few years, the game has essentially entered "hyper-speed", which I think is at the root of alot of balance problems. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted November 27, 2019 Share Posted November 27, 2019 > @"Zexanima.7851" said: > I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build. To many classes can run away from combat...it’s idiotic. Skill movement needs a nerf profession wide speed for its speed it is fine. Link to comment Share on other sites More sharing options...
bluri.2653 Posted November 27, 2019 Share Posted November 27, 2019 Yes, and they should also consider lowering/removing mobility skills so rotations mean more than they do now. Link to comment Share on other sites More sharing options...
Raiden The Beast.3016 Posted November 27, 2019 Share Posted November 27, 2019 > @"bluri.2653" said: > Yes, and they should also consider lowering/removing mobility skills so rotations mean more than they do now. +1, agree Link to comment Share on other sites More sharing options...
Lord of the Fire.6870 Posted November 27, 2019 Share Posted November 27, 2019 > @"Aeolus.3615" said: > > @"Zexanima.7851" said: > > I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build. > > > > To many classes can run away from combat...it’s idiotic. > > Skill movement needs a nerf profession wide speed for its speed it is fine. > > Yeah I had that too the last couple of days warriors and core guards with perma swiftness and weapon with jump/dash skill . What they do is basically drying to kite people away from the group so that the rest can kill them .... I can only say too many of my groups had fallen for that Link to comment Share on other sites More sharing options...
Serenity.6304 Posted November 27, 2019 Share Posted November 27, 2019 > @"Lord of the Fire.6870" said: > > @"Aeolus.3615" said: > > > @"Zexanima.7851" said: > > > I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build. > > > > > > > > To many classes can run away from combat...it’s idiotic. > > > > Skill movement needs a nerf profession wide speed for its speed it is fine. > > > > > > Yeah I had that too the last couple of days warriors and core guards with perma swiftness and weapon with jump/dash skill . What they do is basically drying to kite people away from the group so that the rest can kill them .... I can only say too many of my groups had fallen for that @"Gamble.4580" it has started man haha Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted November 27, 2019 Share Posted November 27, 2019 > @"Aeolus.3615" said: > > @"Zexanima.7851" said: > > I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build. > > > > To many classes can run away from combat...it’s idiotic. > > Skill movement needs a nerf profession wide speed for its speed it is fine. > > As long as movement is proportional (I say **proportional** here, not even) between professions then it doesn't really matter how much or fast movement is. Sure, the enemy team can rotate between points faster and run from fights but you can also rotate to points just as fast and chase them down if they run. I for one enjoy the the faster pace that more movement brings, as long as it stays proportional between professions. Link to comment Share on other sites More sharing options...
witcher.3197 Posted November 27, 2019 Share Posted November 27, 2019 I think movement speed is fine but they should nerf teleports. 1.2k range ports should be deleted from the game, 900 should be the max. Bring everything above 900 down to 900. Bring everything in the 600-900 range down to 600 or 750 max. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 27, 2019 Share Posted November 27, 2019 > @"Aeolus.3615" said: > > @"Zexanima.7851" said: > > I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build. > > > > To many classes can run away from combat...it’s idiotic. Literally everything can if they build for it except guardians at this point. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted November 27, 2019 Share Posted November 27, 2019 > @"Eurantien.4632" said: > Shouldn't we just get rid of all of those? No. **Making the game slower won't make it more fun.** If you're having trouble catching or running from X or Y if you build for it, then you need a mobility buff. Dont nerf every class in the game in an effort to guarantee that a class -NEEDS- to stay in combat if it doesn't want to, because one class can catch you. Be mindful that in your attempts to suggest balance you don't shoot yourself in the foot. Swiftness removal or nerfing is going to do more than just nerf FB. Itll make matches longer, put baseline slow classes at the mercy of thieves even more than they are , put those same classes at the mercy of ranged dps, and generally set off a new wave of nerfs. Leave the MSI alone. Link to comment Share on other sites More sharing options...
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