Evon Skyfyre.9673 Posted December 4, 2019 Share Posted December 4, 2019 Hear me out. GW2 is not going co-op, but if they add hero/companions we're about 90% there. We know secondary profs won't happen like they did in GW1, but masteries is kinda similar. Some of GW1's concepts needed to be left behind, but not many. Say what you will, it's still going. Some in game think the push to make GW2 feel more like GW1, is due to GW1 facing EOL. We'll see. I figure as long as incoming revs exceed cost of operation, why take it down? My only thought is if they make GW2 seem similar, they will draw those that refused to move over to GW2, to give it a chance? Again, we'll see. The Trinity has never been truly gone in GW2 (DPS/Healer/Tank). All Tanks need is a good taunt. Scourge is a good healer, I hear guardian is also. If Guardian is, it's pretty much a WaMo (Warrior/Monk Heavy armor off healer) like in GW1. My point here is when GW2 launched it professed to be different than GW1, and abandoned the old, outdated ways of doing things. In short GW1 is bad, GW2 is good. I won't argue, I like a lot of what GW2 has. I could do without the nerf lottery but such is life. What I like, ain't important. That much is clear. So what do you think, is GW2 becoming more like GW1? Capes, storing weapons from view? In GW1 in cities weapons didn't show iirc. It wasn't a choice, it was a fact of life as I remember it. Templates, not like GW1 but still they both have em now. I guess GW1's ways weren't so bad huh..? Link to comment Share on other sites More sharing options...
Randulf.7614 Posted December 4, 2019 Share Posted December 4, 2019 There is no foundation whatsoever in the idea that GW2 is becoming more like GW1. They are as far apart today as they were 7 years ago. Any attempt to link profs or elites to original classes with secondaries is a case of either over-reaching or a natural overlap caused by the same franchise using generic fantasy classes. Masteries are also not at all similar to secondary professions. They are wildly different. The only similarity they have to anything in GW1 are those EOTN rep skills and even then, they are still pretty dissimilar. I have no idea why players might be thinking GW1 is about to be shut down. There is no evidence for it and they wouldn't have gone to the effort a few months back of adding extra options to the game if that was the case. GW1 will sit there happily until either ANET or NCSOFT are gone. Neither of those are on the horizon. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 4, 2019 Share Posted December 4, 2019 In terms with of balance and skills design gw2 should totally go the gw1 path.. I would not mind ._. Link to comment Share on other sites More sharing options...
Kurrilino.2706 Posted December 4, 2019 Share Posted December 4, 2019 GW 2 should copy everything successful from GW1. The stories, the skill system, customizable weapons, no trade post, not everything dragon, expansion every 6 month etc.. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 4, 2019 Share Posted December 4, 2019 Yeah they are not similar at all other than a limited skillbar. The gameplay alone is wildly different. Randulf is right about masteries being like the title track skills in that they cost nothing and by end game they are all expected to be max. Secondary professions you could never really max and in fact had weaker attributes/skills. Gw1 is like games such as baulders gate, icewind Dale and Kotor where you have instances and start in town and move out with a party, human or ai of your making. Gw2 is just another modern mmo. This is probably why gw1 isn't as popular as it's a game that has ties to older RPGs and that generation of gamer is shrinking not growing. Heroes and hardmode really saved that game from extinction. You do bring up an interesting point though, why all a sudden templates, guild capes and invisible weapons when stowed? > @"Kurrilino.2706" said: > GW 2 should copy everything successful from GW1. The stories, the skill system, customizable weapons, no trade post, not everything dragon, **expansion every 6 month etc..** Expansion every 6 months? Rofl they released 2 campaigns and 1 expansion. Guess how many times they made the 6 month window? A whole one time... Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 4, 2019 Share Posted December 4, 2019 > @"Kurrilino.2706" said: > GW 2 should copy everything successful from GW1. The stories, the skill system, customizable weapons, no trade post, not everything dragon, expansion every 6 month etc.. Expansions wise I think gw2 isn’t that bad, tyria and Elona as main, middle expansion trough living world scheme Link to comment Share on other sites More sharing options...
Evon Skyfyre.9673 Posted December 4, 2019 Author Share Posted December 4, 2019 Okay lets try it this way, apples and oranges... GW1 Instanced Co-op GW2 Open world MMORPG GW1 Secondary profession ability unlocked after ascension GW2 Mastery Skills unlock after obtaining enough HP's GW 1 Capes (Guild) Gw2 Capes (Guild/Normal) GW1 Templates Gw2 Templates Gw1 Outfits? (long time since I played it) GW2 Outfits GW1 - No Housing GW2 - Housing of a sort Gw1 Guild hall (not able to decorate) GW2 Guild Hall (Decorating available) GW1 No Player Crafting GW2 Crafting GW1 No mounts Gw2 Mounts Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted December 4, 2019 Share Posted December 4, 2019 I want that mobile turtle siege from instanced PvP in GW1, and I take the PvP modes over capture the 3 circles with 5 Players per team SPvP... just saying Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 5, 2019 Share Posted December 5, 2019 > @"Knighthonor.4061" said: > I want that mobile turtle siege from instanced PvP in GW1, and I take the PvP modes over capture the 3 circles with 5 Players per team SPvP... just saying FA was my favorite. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 5, 2019 Share Posted December 5, 2019 > @"Evon Skyfyre.9673" said: > Okay lets try it this way, apples and oranges... > > GW1 Instanced Co-op > GW2 Open world MMORPG > > GW1 Secondary profession ability unlocked after ascension > GW2 Mastery Skills unlock after obtaining enough HP's > > GW 1 Capes (Guild) > Gw2 Capes (Guild/Normal) > > GW1 Templates > Gw2 Templates > > Gw1 Outfits? (long time since I played it) > GW2 Outfits > > GW1 - No Housing > GW2 - Housing of a sort > > Gw1 Guild hall (not able to decorate) > GW2 Guild Hall (Decorating available) > > GW1 No Player Crafting > GW2 Crafting > > GW1 No mounts > Gw2 Mounts > > Outfits yes, There was "crafting", you just gathered the mats and went to an npc. Could get any tier gear at any level. Mounts, giant devourers! Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 5, 2019 Share Posted December 5, 2019 > @"Evon Skyfyre.9673" said: > GW2 is becoming more like GW1? Pfft! I wish. ;) Link to comment Share on other sites More sharing options...
Trise.2865 Posted December 5, 2019 Share Posted December 5, 2019 > @"Aeolus.3615" said: > In terms with of balance and skills design gw2 should totally go the gw1 path.. I would not mind ._. They could always dump in 100 new skills you'll never use because they're underpowered versions of existing skills. Link to comment Share on other sites More sharing options...
Gryphon.2875 Posted December 5, 2019 Share Posted December 5, 2019 > @"Justine.6351" said: > > @"Evon Skyfyre.9673" said: > > Okay lets try it this way, apples and oranges... > > > > GW1 Instanced Co-op > > GW2 Open world MMORPG > > > > GW1 Secondary profession ability unlocked after ascension > > GW2 Mastery Skills unlock after obtaining enough HP's > > > > GW 1 Capes (Guild) > > Gw2 Capes (Guild/Normal) > > > > GW1 Templates > > Gw2 Templates > > > > Gw1 Outfits? (long time since I played it) > > GW2 Outfits > > > > GW1 - No Housing > > GW2 - Housing of a sort > > > > Gw1 Guild hall (not able to decorate) > > GW2 Guild Hall (Decorating available) > > > > GW1 No Player Crafting > > GW2 Crafting > > > > GW1 No mounts > > Gw2 Mounts > > > > > > Outfits yes, > There was "crafting", you just gathered the mats and went to an npc. Could get any tier gear at any level. > Mounts, giant devourers! And wurms in the Desolation Link to comment Share on other sites More sharing options...
Evon Skyfyre.9673 Posted December 5, 2019 Author Share Posted December 5, 2019 > @"Justine.6351" said: > > @"Evon Skyfyre.9673" said: > > Okay lets try it this way, apples and oranges... > > > > GW1 Instanced Co-op > > GW2 Open world MMORPG > > > > GW1 Secondary profession ability unlocked after ascension > > GW2 Mastery Skills unlock after obtaining enough HP's > > > > GW 1 Capes (Guild) > > Gw2 Capes (Guild/Normal) > > > > GW1 Templates > > Gw2 Templates > > > > Gw1 Outfits? (long time since I played it) > > GW2 Outfits > > > > GW1 - No Housing > > GW2 - Housing of a sort > > > > Gw1 Guild hall (not able to decorate) > > GW2 Guild Hall (Decorating available) > > > > GW1 No Player Crafting > > GW2 Crafting > > > > GW1 No mounts > > Gw2 Mounts > > > > > > Outfits yes, > There was "crafting", you just gathered the mats and went to an npc. Could get any tier gear at any level. > Mounts, giant devourers! Well, you had things crafted. Sorta. Not comparable to GW2 realtime crafting though Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted December 5, 2019 Share Posted December 5, 2019 > @"Ashantara.8731" said: > > @"Evon Skyfyre.9673" said: > > GW2 is becoming more like GW1? > > Pfft! I wish. ;) Me, too. My take is that GW2 was closest (but not very close) to GW at launch and has moved away from GW in smaller and larger ways since then. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted December 5, 2019 Share Posted December 5, 2019 Yes because bringing QOL features and cosmetics from GW1 into GW2 means GW2 is becoming more like GW1.... that weird logic. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 5, 2019 Share Posted December 5, 2019 If anything, the increasing imbalance and the continuously decreasing focus on PvP, as well as the over-monetization, cause GW2 to even further distance itself from GW1. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted December 5, 2019 Share Posted December 5, 2019 If you mean that they are closer and closer to getting GW2 into automated maintenance mode, you might be right. By any other significant factor, those games are not any closer now than they were at the GW2 launch (and they were very far apart then). Link to comment Share on other sites More sharing options...
Tukaram.8256 Posted December 5, 2019 Share Posted December 5, 2019 All I want for Wintersday is my heroes back! I would love to get them in GW2. :) Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 5, 2019 Share Posted December 5, 2019 > @"Tukaram.8256" said: > All I want for Wintersday is my heroes back! I would love to get them in GW2. :) I used myself as monk with 3 paragons and 3 ritualisti for HM. In gw2 i would make team revenant :) if we could used toons as henchmen like In he the better. Link to comment Share on other sites More sharing options...
Evon Skyfyre.9673 Posted December 5, 2019 Author Share Posted December 5, 2019 My buddy and I would each bring Talhkora and Olias. I was on my Necro with blood magic, he on his warrior. We would clear hm nodes. 2 mm's instant raid party. Lol Our comps had ranger seconds so they had pets! Link to comment Share on other sites More sharing options...
Klypto.1703 Posted December 5, 2019 Share Posted December 5, 2019 The only difference between gw1 and gw2 now is that the monk bots can talk now and they call all the people who use armor/weapons/trinkets elitists. Link to comment Share on other sites More sharing options...
kratan.4619 Posted December 6, 2019 Share Posted December 6, 2019 I don't believe it is becoming more like GW1, I would not play it if it was. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 6, 2019 Share Posted December 6, 2019 > @"kratan.4619" said: > I don't believe it is becoming more like GW1, I would not play it if it was. Understandable... game would become to hard for most. Still i believe some stuff needs to be more similar to gw2 for the sake of pvp, the skill combat design in gw2 is very lamer towards, even on the combat i win against more most times i don’t care whatbim doing i just bash condi apliances, to much aoe spam based for mindless players, bad bosses mechanics where u stack in one place to avoid damage. To much gimmick = low player skill based. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted December 6, 2019 Share Posted December 6, 2019 > @"Aeolus.3615" said: > > @"kratan.4619" said: > > I don't believe it is becoming more like GW1, I would not play it if it was. > > > > Understandable... game would become to hard for most. > > Still i believe some stuff needs to be more similar to gw2 for the sake of pvp, the skill combat design in gw2 is very lamer towards, even on the combat i win against more most times i don’t care whatbim doing i just bash condi apliances, to much aoe spam based for mindless players, bad bosses mechanics where u stack in one place to avoid damage. > > > To much gimmick = low player skill based. Ironically, one of the main problems of the combat system in GW2 is the absolutely massive gap between low and high skill. Link to comment Share on other sites More sharing options...
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