Paradoxoglanis.1904 Posted December 20, 2019 Share Posted December 20, 2019 Bunker/side node herald Retribution/Salvation - Dwarf/Glint - Sword/Shield/Staff - Knights amulet + Rune of Leadership Damage reduction skills/traits: Close quarters - 10% for foes beyond 360 range Determined resolution - 15% with stability Unyielding devotion - 15% after using heal skill (also procs on shield skills, no icd) Hardening persistence - 1.5% per point of upkeep toggled Protection - 33% Facet of nature (dwarf) - 10% Vengeful hammers - 20% Rite of the great dwarf - 50% Condi cleanse: Dwarf heal - 5 Staff 4 - 2 Shield 4 - 1 Shield 5 - 4 Elite skills - 3 (infuse light) Other: 5 active heals roughly 700 barrier every 3 seconds roughly 300-400 passive healing per second (not including healing orbs) very high stability uptime 2 blocks, 2 evades good cc Cons: poor stun breaks very low damage very low mobility If you cycle your skills properly, you can 1v2 almost any matchup for up to a minute on point. Against less skilled players you can 1v2, or sometimes even 1v3 indefinitely. The only counter ive seen is very heavy condi pressure combined with cc. I havent tried using demon stance yet. Seems as good or better than bunker scrapper was pre nerf. Link to comment Share on other sites More sharing options...
witcher.3197 Posted December 20, 2019 Share Posted December 20, 2019 If you're having problem dealing with a Jalis rev, L2P. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted December 20, 2019 Share Posted December 20, 2019 Just imagine, in WvW they also have Sanctuary runes.. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 20, 2019 Author Share Posted December 20, 2019 > @"witcher.3197" said: > If you're having problem dealing with a Jalis rev, L2P. Im the one playing this build. The point is they can literally stand still on a capture point and never die in some matchups. The amount of damage resistance they have is stupid. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 20, 2019 Share Posted December 20, 2019 Lol and it continues :) Link to comment Share on other sites More sharing options...
Shuriken.6738 Posted December 20, 2019 Share Posted December 20, 2019 what is this bullsh1t lol Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted December 20, 2019 Share Posted December 20, 2019 knight amulet is the wrong one, if you go avatar or harrier you can heal yourself like a fb and stay alive forever unless there's 3 people trying to kill you Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted December 20, 2019 Share Posted December 20, 2019 im gonna have to learn how to start filtering out your post. I would say bunker herald is about as strong as it needs to be good for defending against 1 person bad like everything else when more than 1 person shows up it dies. I dont directly see how its insane atm. Even when paired with support firebrand it can still be killed in a team fight (ive done it a few times)... Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 20, 2019 Author Share Posted December 20, 2019 > @"Psycoprophet.8107" said: > Lol and it continues :) Coming soon: Minion master necro is OP Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 20, 2019 Share Posted December 20, 2019 I have never faced any harold that needed 2 players to down,yeah they can be a pain sustain wise 1v1 but c'mon insane sustain? Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 20, 2019 Author Share Posted December 20, 2019 > @"SeikeNz.3526" said: > knight amulet is the wrong one, if you go avatar or harrier you can heal yourself like a fb and stay alive forever unless there's 3 people trying to kill you I like being able to sustain vs power builds without moving or dodging, and i found the extra healing didnt do much to help vs heavy condi pressure. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 20, 2019 Share Posted December 20, 2019 > @"Paradoxoglanis.1904" said: > > @"Psycoprophet.8107" said: > > Lol and it continues :) > > Coming soon: Minion master necro is OP Other than when surrounded by clones and minions causing a annoying clutter I'd love to see someone arguement as to how a minion master necro could be OP lol Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 20, 2019 Author Share Posted December 20, 2019 For all the mad hatters out there, some combat log screenshots with DR from facet of nature, vengeful hammers, and sometimes unyielding devotion. https://imgur.com/e5m0sAz Link to comment Share on other sites More sharing options...
Ouk.5914 Posted December 20, 2019 Share Posted December 20, 2019 learn 2 play issue. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 20, 2019 Author Share Posted December 20, 2019 > @"Ouk.5914" said: > learn 2 play issue. Im the one playing this build, as i have stated before. Im still learning to play it, and it works so far up to plat 1-2. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 20, 2019 Share Posted December 20, 2019 > @"Paradoxoglanis.1904" said: > For all the mad hatters out there, some combat log screenshots with DR from facet of nature, vengeful hammers, and sometimes unyielding devotion. > https://imgur.com/e5m0sAz some good numbers there. how much damage mitigation/ absorbed do you get at the end of a match? Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted December 20, 2019 Share Posted December 20, 2019 Should add scrapper runes. Another 5% dmg mitigation. And then just learn to play better/smarter. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 20, 2019 Share Posted December 20, 2019 I laugh at comment like this when a fb can just hold mid by spamming its healing etc,close to death oh full heal,close to death oh full heal over and over. Perfect example of this garbage game lol Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 20, 2019 Author Share Posted December 20, 2019 > @"Stand The Wall.6987" said: > > @"Paradoxoglanis.1904" said: > > For all the mad hatters out there, some combat log screenshots with DR from facet of nature, vengeful hammers, and sometimes unyielding devotion. > > https://imgur.com/e5m0sAz > > some good numbers there. how much damage mitigation/ absorbed do you get at the end of a match? I havent really looked at post game stats, but think I remember around 250 000 healing in a couple games. Link to comment Share on other sites More sharing options...
otto.5684 Posted December 21, 2019 Share Posted December 21, 2019 The OP is clueless. I can run all defensive and heal skill and do that on any class with a tanky amulet. If all you can do is tank you are 100% useless. Can you sit on a point and be hard to kill? Sure, but if you cannot do much else enemies will take other point and obliterate your teammates. If you sit mid, they will ignore you and kill everyone else, then 1v3 or 1v4 you. A bunker either needs to deal decent damage or provide good support to be remotely viable. Link to comment Share on other sites More sharing options...
Shao.7236 Posted December 21, 2019 Share Posted December 21, 2019 Knight is a bad choice with Dwarf. You waste so much potential by investing into something it already excels at. Healing Power doesn't scale greatly on Dwarf, with Elder's Respite you can pull off some decent Regeneration which can replace Steadfast but that requires Facet of Light uptime while Rising Momentum is more practical because Swiftness duration is poor when not using Draconic Echo as you will want to use Forceful persistence if you have low damage. Shield scales well, but the latter of other things don't really benefit from it as greatly. Paladin/Marauder/Avatar are better choices to remain relevant. Depending on the matchup, either Steadfast on low condition or Versed In Stone on high. Staff is also overrated, if it wasn't for CoR being broken, you can easily raise damage by having Hammer with Sigil of Intelligence, every single skill but 1 and 4 hits just as hard as Deathstrike which one has a long evade to plan stuff in between. If you're good enough at Dwarf, you can get away with Berserker funnily enough, there's no need for so much Toughness. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 21, 2019 Author Share Posted December 21, 2019 > @"otto.5684" said: > The OP is clueless. I can run all defensive and heal skill and do that on any class with a tanky amulet. If all you can do is tank you are 100% useless. Can you sit on a point and be hard to kill? Sure, but if you cannot do much else enemies will take other point and obliterate your teammates. If you sit mid, they will ignore you and kill everyone else, then 1v3 or 1v4 you. > > A bunker either needs to deal decent damage or provide good support to be remotely viable. As a got tier pvp player and build theorycrafter, I can provide unprecedented levels of DR to my allies. Then when I have lured my enemies into a false sense of security I unleash the full potential of my DR tanking and laugh as their burst combo barely breaks through my passive barrier. Then when their moral is broken, I pull out the moves and cc combo them into a shameful retreat. Lets see you do that with any other build. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 21, 2019 Author Share Posted December 21, 2019 > @"Shao.7236" said: > Knight is a bad choice with Dwarf. You waste so much potential by investing into something it already excels at. > > Healing Power doesn't scale greatly on Dwarf, with Elder's Respite you can pull off some decent Regeneration which can replace Steadfast but that requires Facet of Light uptime while Rising Momentum is more practical because Swiftness duration is poor when not using Draconic Echo as you will want to use Forceful persistence if you have low damage. > > Shield scales well, but the latter of other things don't really benefit from it as greatly. > > Paladin/Marauder/Avatar are better choices to remain relevant. > > Depending on the matchup, either Steadfast on low condition or Versed In Stone on high. > > Staff is also overrated, if it wasn't for CoR being broken, you can easily raise damage by having Hammer with Sigil of Intelligence, every single skill but 1 and 4 hits just as hard as Deathstrike which one has a long evade to plan stuff in between. > > If you're good enough at Dwarf, you can get away with Berserker funnily enough, there's no need for so much Toughness. Yeah knights is unnecessary vs power builds, I just like being able to stand still when fighting them. I havent tried hammer yet. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted December 22, 2019 Share Posted December 22, 2019 He has tons of dmg reduction,yes. But thats why there are conditions. The listed cleansings arent really a thing due to hundreds of skills that do more than 1 condition at a time, block-interrups or interrupts in general. if the game would be all around power damage, then a tanky warrior could just stand afk with its healing signet. Herald isnt really better than others Link to comment Share on other sites More sharing options...
TorQ.7041 Posted December 22, 2019 Share Posted December 22, 2019 ? what? ??? Link to comment Share on other sites More sharing options...
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