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Some weapon skills are completely useless cause of damage removal from CC skills


Arctisavange.7261

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1 of the weapons is such as a warrior hammer. The number 4, 5 and F1 skills are a complete joke now cause of the damage removal.

 

Will skills such as those be revamped or will they stay as a joke?

 

Edit: For the people who cba to read any further then the first reply. The main complaint is that the 4 and 5 hammer skills are melee only, aside F1 that has a mediocre 600 leap radius with a chance of getting disabled while leaping mid air.

In comparison there are tons of classes with other weapons that has RANGED cc skills, making the warrior hammer look like a joke in comparison.

 

 

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Warrior hammer is some kind of utility weapon now. You can't kill on your own with it but you can support someone else (a person that can deal damage) with its hard cc spam exceptionally well. Compare it to necro staff (debuff and cc support) or guardian staff (buff and healing support).

 

A hammer warrior and some burst build nuke every bunker necro in seconds.

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> @"KrHome.1920" said:

> Warrior hammer is some kind of utility weapon now. You can't kill on your own with it but you can support someone else (a person that can deal damage) with its hard cc spam exceptionally well. Compare it to necro staff (debuff and cc support) or guardian staff (buff and healing support).

>

> A hammer warrior and some burst build nuke every bunker necro in seconds.

 

Except a necro and guardian bring far more to the table than a warrior, so why would someone now bring a warrior to the fight, especially a hammer wielding one? Unless we have people looking at small group roaming (because they shouldn't as this is a large scale battle mode), there is no point. People mine as well bring their bearbow rangers to the fight because at least they can kill a necro from afar. But why brother bringing a ranger when one can bring another guardian or necro?

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> @"Justine.6351" said:

> How can anyone legit make an argument for hammer's current state... that is just sad, please tell me you two are playing devil's advocate...

 

> @"Arctisavange.7261" said:

> Im arguing that while pretty much a truck load of weapons have RANGED cc skills, warrior hammer has pretty much melee only.

 

Guardian hammer says hi

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> @"DeadlySynz.3471" said:

> so why would someone now bring a warrior to the fight, especially a hammer wielding one?

 

Do you know the concept of a "worker warrior" ? It would give you many reason to want one:

* Brings a lot of condi clear and heals with shouts and warhorn

* Brings a lot of strips trough CC and bubble (spell breaker)

* Still can play hammer and CC groups in large scale while other people do damage

 

Just because the spec you used to play changed doesn't mean the class or the weapon is useless. Thanks to the changes to warrior, there is now more variety in wvw where now u can see base warriors roaming or berserkers playing as dps on melee groups, and that is a welcome change.

 

 

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CC is for utility, not damage. ANet has stated they will be making balance passes more frequently and that may mean in the near future they will start adding damage back to certain skills.

 

Executioner's Scythe, Backbreaker, Big 'Ol Bomb, etc. are skills that CC but are also risky to use/hard to land. This may mean these skills and others that have a risk of use will regain some/all of their damage to compensate for that risk. Other skills like the remainder of those on Warrior Hammer are less risky and should remain as utility skills that are not for dealing damage but instead for _setting up_ damage.

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> @"Blocki.4931" said:

> > @"Lan Deathrider.5910" said:

> > If they didn't nerf Fierce Blow's damage along with everything else Hammer would be fine.

>

> They gave it a reset. Arguably that's better.

 

The reset is absolutely usess, hammer 2 has traited 3 1/4 sec.

Hammer 5 has already 1s casttime, so even if you use 2 and then 5 immediately, land it AND actually cc someone with it you reset 2 seconds of cd. Well done, thats biiiig lol

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> @"RedShark.9548" said:

> > @"Blocki.4931" said:

> > > @"Lan Deathrider.5910" said:

> > > If they didn't nerf Fierce Blow's damage along with everything else Hammer would be fine.

> >

> > They gave it a reset. Arguably that's better.

>

> The reset is absolutely usess, hammer 2 has traited 3 1/4 sec.

> Hammer 5 has already 1s casttime, so even if you use 2 and then 5 immediately, land it AND actually cc someone with it you reset 2 seconds of cd. Well done, thats biiiig lol

 

You are correct.

 

But if you are bringing hammer now, you likely are bringing other CC skills on your tool bar.

 

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> @"Strider Pj.2193" said:

> > @"RedShark.9548" said:

> > > @"Blocki.4931" said:

> > > > @"Lan Deathrider.5910" said:

> > > > If they didn't nerf Fierce Blow's damage along with everything else Hammer would be fine.

> > >

> > > They gave it a reset. Arguably that's better.

> >

> > The reset is absolutely usess, hammer 2 has traited 3 1/4 sec.

> > Hammer 5 has already 1s casttime, so even if you use 2 and then 5 immediately, land it AND actually cc someone with it you reset 2 seconds of cd. Well done, thats biiiig lol

>

> You are correct.

>

> But if you are bringing hammer now, you likely are bringing other CC skills on your tool bar.

>

 

And that matters how, when talking about hammer? Wont make that 2 sec reset any better.

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> @"RedShark.9548" said:

> > @"Strider Pj.2193" said:

> > > @"RedShark.9548" said:

> > > > @"Blocki.4931" said:

> > > > > @"Lan Deathrider.5910" said:

> > > > > If they didn't nerf Fierce Blow's damage along with everything else Hammer would be fine.

> > > >

> > > > They gave it a reset. Arguably that's better.

> > >

> > > The reset is absolutely usess, hammer 2 has traited 3 1/4 sec.

> > > Hammer 5 has already 1s casttime, so even if you use 2 and then 5 immediately, land it AND actually cc someone with it you reset 2 seconds of cd. Well done, thats biiiig lol

> >

> > You are correct.

> >

> > But if you are bringing hammer now, you likely are bringing other CC skills on your tool bar.

> >

>

> And that matters how, when talking about hammer? Wont make that 2 sec reset any better.

 

They should just reset each other :trollface:, infinitely.

 

I'd love if the 4 reset the 2, it's a fun combo and you have to be quick to actually hit it.

 

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> @"Elmo Benchwarmer.3025" said:

> CC is never useless. CC should not come with big damage and sometimes a means to avoid incoming damage. What we have now is a huge improvement.

 

.. and yet conditions can still be chained to cc'd people to deal absurd amounts of damage compared to a dedicated power build that can what.. chain 1 hit? What we have here is the result of half-assed application, there hasn't even been any followup patch or news of one to polish their f'ups,

 

edit: I agree that some of the changes are in the right direction, but they seriously f'd up hard in the most obvious of things.

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