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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. Arenet play ur game! Balance the professions around all the modes you offer, that’s the responsibility you took on creating different modes. Necro in all specs is either a free bag of loot or aoe spam bot due to lack of mobility and any decent defensive capabilities compared to other classes, play it for an appreciatable amount of time and it will become aperant quick

     

    Thanks

  2. > @"Vieux P.1238" said:

    > > @"Naxos.2503" said:

    > > > @"Vieux P.1238" said:

    > > > > @"Naxos.2503" said:

    > > > > > @"herrmartell.7109" said:

    > > > > > > @"AngelsShadow.7360" said:

    > > > > > > anyone saying holo needs more nerfs in the current meta is incredibly mistaken and should reevaluate their understanding of this game.

    > > > > >

    > > > > > I dare to say they do need some nerfs.

    > > > > >

    > > > > > But not just holos. In general, there are certain classes with too much CC, packed with too much boon & self healing. Compare that with other classes like Revenant & Necromancer, and it's just too kitten much. I'm not saying said classes don't have their own issues that should be addressed, but Holos are just too kitten much.

    > > > >

    > > > > As I mentionned in another post of that nature, Holo is Very powerful, but Extremely brittle. It's most often down to impecable timing. Holo is powerful and can down a player but is not sustainable if he deals damage, and doesn't deal damage if it tries to stay sustainable.

    > > >

    > > > Brittle? How does it keep sustaining it's self right in the middle of a zergfest or in a 1v1?

    > >

    > > If it does sustain itself, it's at the cost of significant damage. As mentionned. It's biggest assets comes from -NON- Holo traits and skillsets. The removal of automatic Elixir S was one such sustain, thus severly diminishing that potential.

    > >

    > > Holos are vulnerable to CC, and constantly carry massive tells whenever they play. They're easy to counter. The only way you Cannot counter a Holo is if they get the drop on you, and start with a knockback, which is not Something inherrent to Holos, warriors are capable of doing the same, and so do thieves : Namely classes with a known high damage output. Why holo cannot be considered a specialization that makes them on par with a DPS warrior or Thief is a mystery to me.

    >

    > Every good players i faced use there huge CC followed by the huge attack with massive damage that takes 3/4 of your life points cuz your CC'ed FROM STEALTH MOD.

     

    This^

    Earlier today there was a holo camping outside of the spawn camp. He one shot my ranger out of stealth,I had zero chance. I spawned again and sat on wall and watched him do it over and over until a 3vs1 ended him

  3. I don’t play thief and u saying what ur saying makes me think u really don’t and ur trolling and if u actually do than enjoy ur thief professions as it is then lol I’ll stick to other classes and maybe see ya out there :)

  4. Lmao yeah I’ve down slot of people 1v1 without reset in wvw,so what? Still remains the fact thief is known as a +1 and not dueler from yrs of nerfs which has turned it into what it is now,instead of fixing it arenet changed their description in a post know sayin that it is meant to be +1 even tho that contradicts its ingame description. Fact remains every other clas has a advantage in a straight on fight, thief has the least sustain yet doesn’t hit any harder and doesn’t have all the blocks,invulnerability and such more of the sustain classes do, doesn’t mean you won’t win somtimes tho lol so thanks for the vid

  5. > @"Turk.5460" said:

    > > @"Gatvin.6510" said:

    > > ...Rather than ineffectually pestering people and occasionally getting lucky.

    >

    > I wouldn't call 4k crits from Skirmisher's shot ineffectual. Nor 10k Pistol Whips. DJ hardly holds the identity of Thief Rifle, it was only made the focus by the players because they thought that they should focus on it...

    >

    > > @"Bern.9613" said:

    > > A thief has 4 weapons to main hand, pistol (nerfed a while ago), dagger (what a surprise, nerfed yet again), rifle (nerfed) and sword (how much longer before every thief runs a s/x build and this too goes limp?) Flanking Strike and Larcenous Strike seem to be the last of the unblockable skills a thief has left while everyone else has unblockable skills, channels, tethers, etc. Oh and let's not forget that great "addition" to the "game of trolls", target painter. When I first started to play 6 yrs ago, the thief was advertised as "the scourge of the battlefield." Today I'm not so sure this applies. Today i would not migrate my guild from the other MMO to GW2 nor would I recommend the other stealth class minded ppl to play. I am truly disappointed in the evolution of the thief in this game. Pretty sure the next elite skill for the thief is going to be the care bear stare.

    >

    > Oh cry me a river. I'm sick of hearing this type of sob story whining after anything is even remotely tuned downwards in a patch. Thieves are still highly capable killers, 1vX harassers and escapist artists. With *by far* the highest skill ceiling of any profession, we can only get better and *more* dangerous by practicing and tweaking our playstyles.

     

    Wish that were true ^

    Ur not 1vs anything unless ur lucky a player screed his rotation or timing up or a new player. Harassing but not finishing the job is so fun, for everyone! Poke and reset due to mediocre damage and crap sustain type of duels are very health and are crazy fun for all, u keep practicing u little deadly guy u! Lol

  6. I don’t kno, I like reaper it’s fun but im the pace of combat these days and the very action type combat necro and its specs seem so slow and clunky compared to rest,I get greatsword feeling weighted but some how so does necro’s movement.i like playing it for short burst and feels really strong in pve but just feel like the slowness is such a disadvantage against actual players compared to the compensation it has gotten to balance its slowness,than again I’m prob not very good on it either lol

  7. > @"mortrialus.3062" said:

    > > @"Psycoprophet.8107" said:

    > > > @"mortrialus.3062" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > Half speed off thieves? And way higher ranged bursting potential,mirage doesn’t even have to be in melee range to burst people down, DE is garbage that shouldn’t have existed so don’t bring up their ranged busts

    > > >

    > > > Power GS Mirage hasn't been a thing since the Confounding Suggestions nerf last season. Even with portal, thieves rotational ability is leagues above mesmer / mirage. The compensation was how Mirage could portal themselves and teammates to places they've been before. This isn't even arguable.

    > >

    > > Thieves are +1 even top players don’t feel 1v1 are worth risk with thief even know there skilled with class and stuck to +1 fights and decap if pvp, a good mesmer is god ov 1v1 and some 1vs2 so ur right can’t compare there,and mirage has ample mobility especially when compared to how loaded the class is, I get that it’s ur class man and it’s a great class and fun but the portal nurf isn’t going to kill it and especially it’s mobility, I play a lot of thief and mirage but mostly ranger so I’m pretty unbiased

    >

    > Mesmers are better 1v1 than thieves but they are still behind Spellbreaker and Boonbeast as 1v1ers, especially with Boonbeast now at Disenchanter Chronomancer levels after getting buffed. Spellbreaker vs. Mirage will stall out every time with the Spellbreaker favored to be able to cap the node. Calling Mesmer a 1v1 god when Boonbeast is a thing is laughable.

     

    Boonbeast is strong dueler for sure,it’s why I chose ranger,not a fan of pew pew playstyle. I still think mirage is slightly ahead for dueling potential tho, I’ve taken down mirages but more so than not their burst is just as high if not more and even with boons up burst my down fast and ranger with owl and gs leap has great mobility but not enough to get away from mirage lol last night 3 of us were trying to kill this little asura mirage and took forever between all the clones, stealth, jaunt and blink couldn’t catch the little guy,course woulda helped if we had a thief or mirage with us to lol

  8. > @"mortrialus.3062" said:

    > > @"Psycoprophet.8107" said:

    > > Half speed off thieves? And way higher ranged bursting potential,mirage doesn’t even have to be in melee range to burst people down, DE is garbage that shouldn’t have existed so don’t bring up their ranged busts

    >

    > Power GS Mirage hasn't been a thing since the Confounding Suggestions nerf last season. Even with portal, thieves rotational ability is leagues above mesmer / mirage. The compensation was how Mirage could portal themselves and teammates to places they've been before. This isn't even arguable.

     

    Thieves are +1 even top players don’t feel 1v1 are worth risk with thief even know there skilled with class and stuck to +1 fights and decap if pvp, a good mesmer is god ov 1v1 and some 1vs2 so ur right can’t compare there,and mirage has ample mobility especially when compared to how loaded the class is, I get that it’s ur class man and it’s a great class and fun but the portal nurf isn’t going to kill it and especially it’s mobility, I play a lot of thief and mirage but mostly ranger so I’m pretty unbiased

  9. > @"BlaqueFyre.5678" said:

    > > @"mortrialus.3062" said:

    > > > @"BlaqueFyre.5678" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"shadowpass.4236" said:

    > > > > > > @"Xstein.2187" said:

    > > > > > > > @"kin korn karn.9023" said:

    > > > > > > > > @"mortrialus.3062" said:

    > > > > > > > > > @"kin korn karn.9023" said:

    > > > > > > > > > > @"mortrialus.3062" said:

    > > > > > > > > > > > @"kin korn karn.9023" said:

    > > > > > > > > > > > Portal was insanely OP, good riddance.

    > > > > > > > > > >

    > > > > > > > > > > Nerfing portal like this is like halving the range of thieve's Infiltrator's Arrow and Shadowstep. It's a lynch pin of the entire class just like those are for thief, had a very high skill ceiling that greatly rewarded smarter play, is responsible for the most exciting and interesting plays the class can make and in conquest history throughout the entire game mode. But people can't see beyond their nose of think of anything other than "Nerf mesmer."

    > > > > > > > > >

    > > > > > > > > > You misunderstand me. I don't think Mesmer as a class needed much nerf, as far as I'm concerned condi mirage has been overrated since last balance update. But Portal itself has always been a BS skill and it's years overdue for a nerf.

    > > > > > > > >

    > > > > > > > > Again, it's like saying Shadow Step and Infiltrator's Arrows are BS capabilities of thieves because it allows them to decap and rotate faster than anything else in the game and halving the range on both of those things. It completely steam roles the entire class's identity and their entire role in conquest all at once.

    > > > > > > > Fallacy of false equivalence.

    > > > > > >

    > > > > > > You're right, it is a false equivalence. Infiltrators arrow can give 12,600 units of distance in 72 sec ((72/6)+2)X900)=12,600). Portal gives 5,000 distance in 72 seconds. With infiltrators arrow providing around 252% more distance per 72 sec it's like comparing apples to grapes.

    > > > > >

    > > > > > Infiltrator's Arrow can be used twice in a row and cover 1800 distance by the time the mesmer can travel 5000 meters through Portal.

    > > > > >

    > > > > > Portal has a much, much stronger and impactful effect. Thus, it is on a longer cooldown. Please, don't make it seem like Infiltrator's Arrow is on the same level as Portal... LOL

    > > > > >

    > > > > > "Mesmer mains" amirite xD

    > > > >

    > > > > You aren't counting the time it took for the mesmer to travel the 5000 difference to drop the Portal Entrance to Jump Trough in the first place. A meta thief can absolutely go from side to mid back to side almost as fast as a meta mirage using portal can do the same(About 5,000 units) and it can sustain that level of mobility for much longer where as that similar feat will leave Mirage completely drained of mobility.

    > > > >

    > > > > Also, even people regarded as being excellent Mesmer / Mirage mains like Shorts admit they do their ladder climbing on thief because it just wins more than Mirage did even before the previous patch.

    > > >

    > > > You keep leaving out the fact that Mesmer can teleport their whole team 5000 units while said Thief cannot. That’s a very large omission, and let’s not forget that a portal that was drop on a point effectively guaranteed a decap or forced an opponent not to be in a team fight or pushing other points for 60 seconds, again large omissions it’s like someone didn’t know the full extent of uses outside of personal transport of the skill.

    > >

    > > I already talked extensively about the beneficial team play Portal has, which have been significantly impacted or damaged. I've never ignored the team capabilities of Portal and in fact exactly what I liked about it so much.

    > >

    > > > @"mortrialus.3062" said:

    > > > > @"Crinn.7864" said:

    > > > > > @"mortrialus.3062" said:

    > > > > > > @"reikken.4961" said:

    > > > > > > > @"SteepledHat.1345" said:

    > > > > > > > > @"reikken.4961" said:

    > > > > > > > > Portal was the most broken skill in pvp. Maybe it'll be balanced instead of mandatory now.

    > > > > > > > >

    > > > > > > > > it still has an enormous amount of power and potential. It's just less insanely broken

    > > > > > > >

    > > > > > > > How does 30 seconds to go back to where you were equate to enormous power? You literally can't use it to defend. Mesmer's mobility is completely crippled. It's only use is a short range escape. Short range because you can only move so fast and get into a potential danger in 29 seconds.

    > > > > > > >

    > > > > > > >

    > > > > > > > It's literally useless now.

    > > > > > >

    > > > > > > portal offers mobility for your entire team. It sounds like you didn't even realize just how strong portal is

    > > > > >

    > > > > > Correction: Was. It's a worse Sand Swell snow

    > > > >

    > > > > No it absolutely is 100% better than sand swell.

    > > > >

    > > > > The duration nerf simply means that portal is now used to perform rotation jukes rather than simply being something that gets dumped on a node and forgotten about.

    > > > >

    > > > >

    > > >

    > > > If you want to rotation juke and nothing else play a thief. They're infinitely better at that sort of thing now.

    > > >

    > > > It's only useful with Medic-Portals and Portal Bombing enemy players now. So about 3/5's of it's potential uses have been completely gutted. And even Medic-Portalling is less effective because your ability to Portal teammates to safes paces has been gutted in half as you need the foresight to believe a fight you're about to engage in might go poorly, create a safe exit before engaging, engaging, and it's only useful if the fight goes south in less than 30 seconds which means most fights are going to look stable long after your portal runs out anyway.

    > > >

    > > > Or you're rushing into a fight that is actively going south in the hopes of portaling people out as soon as you get there, in which case it's decidedly less useful than something like Merciful Intervention or Signet of Mercy so you might as well play a Firebrand and just do that better.

    > > >

    > > > It's been Smiter's booned. It's no longer going to be run over running 2 out of the following 3, Arcane Thievery, Illusion Ambush, or Signet of Midnight with Blink still being mandatory. And without Portal at it's previous level of effectiveness there's no reason to run Mesmers of any kind including Mirage over far better side noders, namely Spellbreaker and especially a Boonbeast who are now the second coming of post Phantasm Rework Chronobunker now that they have on demand Double Protection and Double Protection but against condition damage.

    > >

    > > But please lecture me some more about how I haven't talked about the team play with Portal. It's like someone didn’t read the full extent of the thread outside of literally the bottom post of the page.

    > >

    > > Shadowpass is the one talking about racing Mesmers and thieves like it's a 1-1 thing when both utilize mobility in different ways, Mesmer can allow itself and people near them to effectively be in two places at once at the cost of having had to be where they want to put people previously in a burstier way. Thieves can go anywhere they want at much higher more sustained speeds than a Mesmer.

    >

    > Meh, I may have quoted the wrong person was late when I was posting, but it wasn’t shadowpass who originally compared Thief Mobility to Mesmer Portal, lots of crying mesmers over the Nerf on this looks like I chose the wrong one this time, acting like Portal was only ever a one person one time teleport and try to compare it to Thief IA which requires the use of much more resources and opportunity costs to even less than travel half the distance. It’s almost like the classes are meant to do different things in different manners or something.

    >

    > Being able to effectively lock down a point for a minute without actually being there was OP and saying otherwise is pretty delusional, but most people in this game can’t look at things objectively.

    >

    > Yes thieves are highly mobile on some builds, but they also have lower sustainnin combat lower sustained damage in combat and their burst damage has been getting nerfed in a lot of the recent patches(which is objectively good, burst across the board needed to lowered, but so does a lot of the sustain and passive defenses)

     

    This^

  10. > @"Leo Schrodingers Cat.2497" said:

    > > @"Psycoprophet.8107" said:

    > > Haha not a chance,thieves have a slight advantage with infiltrate arrows when comes to running away but mirage in particular have 5 times the evade frames in combat that’s less counterable compared to vault and bound dodge spam.mirage has insane in combat evades mobility and can reset almost as easy as thief between blink, jaunt and stealth utilities combined with evade frames on dodge somtime easier to escape as mesmer

    >

    > I dont think thats what this discussion is about

     

    Ur right I apologize was just responding to a post saying mesmer has lost its mobility now, I’ll see myself out!

  11. I wasn’t talking about what’s more effective I was naming skills that have best mobility ties to them,d/p relies on stealth which I hate using,sword hits like a noodle these days,the poke and port out works still but is easy to read and I mostly wvw and have far better duels with staff even tho s/d is gospel for dueling. My point is yeah portal was unique and useful and should not have been nurfed, but don’t say mesmers mobility is bad and or loses to thief in mobility and dueling in most cases thief loses out, unless ur skilled like say sindrener as in example

  12. Haha not a chance,thieves have a slight advantage with infiltrate arrows when comes to running away but mirage in particular have 5 times the evade frames in combat that’s less counterable compared to vault and bound dodge spam.mirage has insane in combat evades mobility and can reset almost as easy as thief between blink, jaunt and stealth utilities combined with evade frames on dodge somtime easier to escape as mesmer

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