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FrownyClown.8402

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Everything posted by FrownyClown.8402

  1. > @"Peter.3901" said: > May i ask for Arena... who would want to write a code with elementalist when you can press two keys with guardian to do the same damage (or even more)? > > Elementalist/Weaver has no mechanic, in theory you would have four weapons, but these 4 weapons are not worth a weapon in the hands of other classes out there. > > And the staff is a total joke outside of WvW. > > > @"FrownyClown.8402" said: > > > @"BunjiKugashira.9754" said: > > > The crazy thing is that conjures are among the more useful utilities. Just look at the cantrips and black magic. They often have long cooldowns for severely underwhelming effects. > > > > > > And then look at ele elite skills. No one talks about ele elite skills because there is nothing to talk about. They are so useless that they might as well not exist. FGS was overnerfed years ago and even before that it was only good for its gimmic. Tornado locks you out of your skills and the only useful thing about tornado - the increased attributes to make lingering fields tick harder - was nerfed. I don't think the elemental was ever nerfed, but I don't remember it ever being strong either. Now that the lesser glyph can summon multiple elementals it should be stronger than the elite skill. > > > > The glyph elite is very strong. The water elemental is a 7k heal on a 15s cd. Fire is ok and air is meh. Earth is a tanky at least. Tornado elite hits very hard. Specifically the 4 skill when combined with lightning rod. > > I wish I could agree with you, too bad that in pvp the glyph doesn't last 10 seconds without being blown up by any AoE damage ... > > Tornado is the only usable elite for us in pvp. I would never run it unless i was running a build with heals and damage mitigation. The build i linked works fine with it for example. Rarely blows up unless focused.
  2. Tough to say. Air/fire is more likely if they burst in air. Maybe lightning rod? Celestial is likely with antitoxin runes.
  3. > @"Jski.6180" said: > > @"FrownyClown.8402" said: > > > @"Jski.6180" said: > > > > @"FrownyClown.8402" said: > > > > > @"BunjiKugashira.9754" said: > > > > > The crazy thing is that conjures are among the more useful utilities. Just look at the cantrips and black magic. They often have long cooldowns for severely underwhelming effects. > > > > > > > > > > And then look at ele elite skills. No one talks about ele elite skills because there is nothing to talk about. They are so useless that they might as well not exist. FGS was overnerfed years ago and even before that it was only good for its gimmic. Tornado locks you out of your skills and the only useful thing about tornado - the increased attributes to make lingering fields tick harder - was nerfed. I don't think the elemental was ever nerfed, but I don't remember it ever being strong either. Now that the lesser glyph can summon multiple elementals it should be stronger than the elite skill. > > > > > > > > The glyph elite is very strong. The water elemental is a 7k heal on a 15s cd. Fire is ok and air is meh. Earth is a tanky at least. Tornado elite hits very hard. Specifically the 4 skill when combined with lightning rod. > > > > > > Pets that can die are weak in any game type. Its not important how strong there effects are as long as it can die it become worthless. > > > > Water and earth elite survives fine in its own. This is the build I use and it works fine. No issues keeping elite alive its entire duration. > > > > http://gw2skills.net/editor/?PGQAYlJwmYeMKGJWMTZtdA-z5AfGZKB6VBYzB > > > > I tend to use the heal in earth for protection. I tend to alternate storm glyph with earth and air. I almost always have water elite up. > > This is why renegade and ranger sprits are not used as much. Kill able pets are just not viable in mmorpgs they are even worst with ground target aoe in both pvp/wvw and pve. All the powerful effects in the worst will not fix ele pets skill as long as they are kill able pets making it a worthless skill. If you say so
  4. The primary damage was conditions? What weapons?
  5. > @"Jski.6180" said: > > @"FrownyClown.8402" said: > > > @"BunjiKugashira.9754" said: > > > The crazy thing is that conjures are among the more useful utilities. Just look at the cantrips and black magic. They often have long cooldowns for severely underwhelming effects. > > > > > > And then look at ele elite skills. No one talks about ele elite skills because there is nothing to talk about. They are so useless that they might as well not exist. FGS was overnerfed years ago and even before that it was only good for its gimmic. Tornado locks you out of your skills and the only useful thing about tornado - the increased attributes to make lingering fields tick harder - was nerfed. I don't think the elemental was ever nerfed, but I don't remember it ever being strong either. Now that the lesser glyph can summon multiple elementals it should be stronger than the elite skill. > > > > The glyph elite is very strong. The water elemental is a 7k heal on a 15s cd. Fire is ok and air is meh. Earth is a tanky at least. Tornado elite hits very hard. Specifically the 4 skill when combined with lightning rod. > > Pets that can die are weak in any game type. Its not important how strong there effects are as long as it can die it become worthless. Water and earth elite survives fine in its own. This is the build I use and it works fine. No issues keeping elite alive its entire duration. http://gw2skills.net/editor/?PGQAYlJwmYeMKGJWMTZtdA-z5AfGZKB6VBYzB I tend to use the heal in earth for protection. I tend to alternate storm glyph with earth and air. I almost always have water elite up.
  6. > @"BunjiKugashira.9754" said: > The crazy thing is that conjures are among the more useful utilities. Just look at the cantrips and black magic. They often have long cooldowns for severely underwhelming effects. > > And then look at ele elite skills. No one talks about ele elite skills because there is nothing to talk about. They are so useless that they might as well not exist. FGS was overnerfed years ago and even before that it was only good for its gimmic. Tornado locks you out of your skills and the only useful thing about tornado - the increased attributes to make lingering fields tick harder - was nerfed. I don't think the elemental was ever nerfed, but I don't remember it ever being strong either. Now that the lesser glyph can summon multiple elementals it should be stronger than the elite skill. The glyph elite is very strong. The water elemental is a 7k heal on a 15s cd. Fire is ok and air is meh. Earth is a tanky at least. Tornado elite hits very hard. Specifically the 4 skill when combined with lightning rod.
  7. Core ele has the advantage of taking 3 elemental traitlines. Change written in stone to provide barrier on signet use. Boom, sustain on a signet build. Normalize the cd of glyph of storms to 30s and reduce heal glyph to 20s again. GoEP shouldnt be an offensive utility and a stunbreak. Either change the damage modifier to a damage reducer or change how it works. Boom, access to valuable boons outside of arcane. Core has the tools it just needs a nudge in the right direction.
  8. Personally id drop altruistic healing for monks focus. Then id drop soldier for monk runes. http://gw2skills.net/editor/?PWwAYl7lZw8YhsM2IeMTWrdA-z5AXC+OA
  9. > @"Leonidrex.5649" said: > > @"FrownyClown.8402" said: > > http://gw2skills.net/editor/?PGgAgilZw8YdMOGKOyTWLNA-z5YXGRWAZmAOMA > > > > Only build i can get to work. Give it 25% more crit chance and crit damage and it would be meta. > > why do you want crit chance and crit damage for condi build? So it can be hybrid damage. The condis alone arent that great.
  10. http://gw2skills.net/editor/?PGgAgilZw8YdMOGKOyTWLNA-z5YXGRWAZmAOMA Only build i can get to work. Give it 25% more crit chance and crit damage and it would be meta.
  11. Core ele either doesnt do enough damage or dies too quickly. This is in pvp. They are below average in wvw but superior stats can make it somewhat work if you really enjoy core. Ive already suggested many things, but im beating a dead horse at this point.
  12. http://gw2skills.net/editor/?POzAceFlZwCZgsOGKWuX7P9S+QaA-zRZYBJmQCBKq0NovShLCsu0qvCJxI0vFxcA-e If sustain is an issue just run vamp runes
  13. I miss 15s ride the lightning and being able to use ether renewal with mist form. 2012 ele was the most fun version of ele. Any version of ele before they gave up the mage archetype for them to be a jack of all trades is the best
  14. > @"Abyssisis.3971" said: > Yeah, i figured it would apply 10 poison considering there are 10 .25 intervals in the 2.5 second channel of rapid fire. > > Went into pvp and did a rapidfire with one wolf pack, only 5 procs as well. So I’m guessing there is some precast/after cast with rapidfire. My thinking is that since they share a .25 interval it means that it only applies poison on every other hit. If it was a .26 interval per hit it would be 10 stacks.
  15. > @"VyPR.3412" said: > > @"FrownyClown.8402" said: > > Even if they communicated the forums would be filled with rage. Why bother trying to please a community that cant be pleased? > > I mean, because the game's survival is what currently pays for the roof over their heads? Trust me, the forums isnt even 10% of their customer base
  16. CC on its own is fine. From a 1v1 percective it may even be considered fair. Problem occurs when cc chained by multiple people. Running aoe stunbreak and team stability is a possible solution but there are far too few options available. If you reduced superspeed to 2s and removed swiftness from eye of the storm and made it 20s it would have more value as a stunbreak support option. If you are going to offer an aoe stumbreak it should be the main point of the skill otherwise it wont be used as a stunbreak.lightning relexes on ranger is how stun breaks should be. Designed specifically for that purpose.
  17. You obv no what you're doing. This seemed more like a dragons tooth montage than anything. The amount of people that allowed you to free burst on them shows they dont have experience fighting vs this build. Your kiting and dodging at key moments proves you have experience, but the amount of times you were allowed to almost freecast with little pressure from enemies says more about your opponents skill. Granted reaper and warrior are easily kited so less about lack of skill and more about countering builds. Good video. Showcase your losses too if you want constructive feedback.
  18. http://gw2skills.net/editor/?PGgAgilFwaYesOGKWSTatNA-z5IWGZWA9mA2NA
  19. It hits 10x over 2.5s so a .25 interval per hit. Its very likely it only gives 5 stacks if thats the case.
  20. They literally created new maps for 2v2 and 3v3, something we wanted for awhile. The only thing anet needs now is to reintroduce team deathmatch into an unranked rotation like stronghold. Give us courtyard and introduce a few new similar maps and pvp would be good to go. If this game was exclusively a pvp one i think we could justify many more game modes, but the population isnt large enough to support without increasing queue times.
  21. Any asset ele brings to a group another profession can provide to a larger extent. Its a pretty flexible profession but comps require optimization of roles. Ele can do a lot of different things, but nothing better than other professions. Its good, but doesnt fit anywhere. Nerf boon durations and skills that heal others and ele would have more value with access to water fields and cc. They were good because they did damage on top of spreading out the enemy zerg so your team can single out stragglers. They were also a reliable source of cleave damage to secure kills from afar.
  22. Me and my dad had this same conversation years ago. I argued that pvp was better when they did regular updates and balance didnt matter. My dad argued that nerfing things to balance the game caused a healthier state of pvp. I thought i was right until my dad beat me with a pair of jumper cables.
  23. Core ele suffers from a few things. First being that all their utilities that are useful lean towards defense. Generally you are stuck with cantrips which makes you stuck with water. Healing and protection are too valuable to give up because damage is too low to go glass cannon. This makes arcane hard to give up. Signets and glyphs see almost no play because stun break or avoiding damage is too hard to pass up. Signets are good on their own if cc wasnt such a problem. Signet of air and sometimes fire are only ones worth having. Signet of water passive is great. Its active should be doing double its current heal or scale by 2.0 healing and increase its active by 5s to compensate. Signet of earth passive should be 10% less damage. Its active effect isnt that great either, but idk what id change. Glyph of renewal, should be 20s. Glyph of storms should be 30s flat cd. Reduce blind spam and vuln duration to compensate. Damage overall should be higher on them. Glyph elite is good. Glyph of elemental power is offensive but a stun break. Either change cc mechanic or give ele better access to stability if you want them to use other utilities. If you had a trait that gave a barrier on signet use it would encourage people to drop water for earth. 3s of protection on aura is prob okay in pvp. Arcane would become less of a necessity for protection. (Glyphs provide great protection uptime on their own). The days of air water earth or fire air earth ele wouldnt be far off if they took the time to consider these changes. Frankly having rock solid provide 1s of stab every attunement swap and written in stone provide barrier on signet use would solve a lot of problems core ele suffers from ( remove cd reduction in place of barrier).
  24. Even if they communicated the forums would be filled with rage. Why bother trying to please a community that cant be pleased?
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