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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Bear.9568" said:

    > > @"Naxos.2503" said:

    > > There's a soda machine and free donuts in there ! You even get to watch the match !

    >

    > 4k HDTV?

     

    Wouldn't be a castle without, now would it?

    Plus I heard if you go on the roof and throw a penny, and it hits someone below, it'll slice 'em in half

  2. > @"Jeknar.6184" said:

    > > @"SkyShroud.2865" said:

    > > The entire mess is created by people like you who keep putting out false information which the devs and players then use as part of their decision making.

    >

    > Wait... Do the devs actually care about what we write?

     

    Belief in an intangible force watching over you that cares and will influence your existence is fairly common in human society, despite all evidence to the contrary

  3. > @"Anvil Pants.3426" said:

    >

    > CU in CU? ?

     

    o/

    Given we're still alive when/if it launches. It'll either be revolutionary or a Hindenburg, gotta be present just for the reddit cred.

     

     

    >

    > I think it's more likely than not that the feature is being held back for market competition or the next expansion.

     

    So cynical, So true xD

  4. > @"DanAlcedo.3281" said:

    > > @"Slick.7164" said:

    > > If anet was smart and they not. Make peeps grab their memaws credit card and play. Make free to play pay to play.

    >

    > You very smart.

    >

    > > @"Dawdler.8521" said:

    > > > @"Klypto.1703" said:

    > > > Every one assumes there will be players to even play wvw or even pve for much longer for there even to be any speculation of this game being still in development in a year.

    > > Well everyone also assumed that WvW would be dead by 2015 due to Camelot Unchained being released so yeah...

    > >

    >

    > „Camelot what again?“

     

    Camelot Unhinged

    It's a YouTube game where this old bald dood talks for hours about this game people paid him to make without any incentive to complete or legal obligation to deliver and all the viewers humor him in the comments... Except me, I keep demanding he actually back up all the fantastic claims with some evidence but the nice people drown me out.

  5. > @"Optimator.3589" said:

    > > @"LetoII.3782" said:

    > > I do miss open world pvp. Flawed concept it might be, doomed to live a short life at the launch of new mmo's. It's still fun to have so much area, lurking and stalking...

    > >

    > > Randomly tossing an overworld map into green or blue spots might be cheap fun

    >

    > First few months of WoW Classic are gonna be lit. Been a long time since I've done a Crossroads raid. :D

     

    Living in the past is a dangerous road for old timers to trod, but it did used to make me sad to see vanilla maps empty like they've been.. And what the game turned into <,<

  6. > @"Ben K.6238" said:

    >

    > Regarding the gemstore, I have to say mount skins are most of my recent purchases, which aren't usable in WvW anyway. I don't mind outfits as an idea, but there are seldom any outfits I like, so I seldom purchase any.

     

    I do want the jackalope skin but I'll be damned if I'll buy a _chance_ to get one when there isn't a chance I'll want anything else. The gemstore artists have gotten super foo-foo over the course of the game, nothing recent looks like it might be actual armor or weapons. It's great that the girly types get a big wardrobe, but every new outfit is just as absurd as the last... Hated on as we might be in popular culture, macho types like to look good too and are also (potentially) paying customers.

     

  7. I do miss open world pvp. Flawed concept it might be, doomed to live a short life at the launch of new mmo's. It's still fun to have so much area, lurking and stalking...

     

    Randomly tossing an overworld map into green or blue spots might be cheap fun

  8. > @"prototypedragon.1406" said:

    > > @"ventusthunder.5067" said:

    > > Good god. After seeing your choice of weapon set, armor choices, freaking FORTY THOUSAND health, clicking your skills, and the camera shake, it's no wonder these players are able to get away from your ganks untouched. Even your rampage puts no pressure on besides CC spam.

    >

    > I'm not meant to kill people, plus the two guardians each are running complete support and hit maybe a 2k if they are lucky ,most of the times 800's. And unlike most we try to avoid rushing to meta builds such as the over glorified gas bubble spell-breaker.

     

    It's fine to forgo the meta if you've come up with something better.

    But you seem to have removed the damage part of the trinity, with the obvious result of your fights being slogfests where your opponent can disengage at will while you have to hold on and hope you don't get overwhelmed.

     

    Knowing this, I think we're all curious what the thread is about

  9. > @"Turk.5460" said:

    > > @"prototypedragon.1406" said:

    > > For instance a Mesmer at the end of this video

    >

    > Why are you complaining about *any* character deciding not to stick around for an outnumbered *1v3? *

     

    I think it's frustration about this throwback comp not being super effective. Who'd have guessed a retro melee sustain train would have deficiencies in 2019 :confused:

  10. > @"Vayne.8563" said:

    > > @"LetoII.3782" said:

    > > > @"Vayne.8563" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Vayne.8563" said:

    > > > > > > @"Floz.8904" said:

    > > > > >

    > > > > > > G

    > > > > > > We spend more money than most other players in the game. Give us something to show for it.

    > > > > > >

    > > > > > > Cheers.

    > > > > >

    > > > > > How do you know this? By what logic did you arrive at this conclusion. My best guess is that this isn't even close to true, but I never made a definitive statement.

    > > > >

    > > > > By doing some pve and seeing most of them in freebie outfits.

    > > > >

    > > > > > I'm guessing role players can probably give you a run for your money though.

    > > > > >

    > > > >

    > > > > Was there an rp section in the gemstore I missed? Standing in a pub typing out fanfiction isn't charged... Should be, isnt

    > > >

    > > > . They might have dozens of characters, all that need their own wardrobe.

    > > That's not how gemstore skins work.

    > >

    >

    > Sure it is. You're just not an RPer, so you don't realize. They buy not just weapon skins, but also MOUNT skins, which a WVW has little need for. I'm pretty sure mount sales make up a significant portion of gem store sales at this point.

     

     

    You're aware of significant overlap between game modes, yes?

    Fashion warz isn't just an rp thing, it's a gw2 thing.

     

    I mean, we're talking in the WvW section...

     

  11. > @"Vayne.8563" said:

    > > @"LetoII.3782" said:

    > > > @"Vayne.8563" said:

    > > > > @"Floz.8904" said:

    > > >

    > > > > G

    > > > > We spend more money than most other players in the game. Give us something to show for it.

    > > > >

    > > > > Cheers.

    > > >

    > > > How do you know this? By what logic did you arrive at this conclusion. My best guess is that this isn't even close to true, but I never made a definitive statement.

    > >

    > > By doing some pve and seeing most of them in freebie outfits.

    > >

    > > > I'm guessing role players can probably give you a run for your money though.

    > > >

    > >

    > > Was there an rp section in the gemstore I missed? Standing in a pub typing out fanfiction isn't charged... Should be, isnt

    >

    > . They might have dozens of characters, all that need their own wardrobe.

    That's not how gemstore skins work.

     

  12. > @"Vayne.8563" said:

    > > @"Floz.8904" said:

    >

    > > G

    > > We spend more money than most other players in the game. Give us something to show for it.

    > >

    > > Cheers.

    >

    > How do you know this? By what logic did you arrive at this conclusion. My best guess is that this isn't even close to true, but I never made a definitive statement.

     

    By doing some pve and seeing most of them in freebie outfits.

     

    > I'm guessing role players can probably give you a run for your money though.

    >

     

    Was there an rp section in the gemstore I missed? Standing in a pub typing out fanfiction isn't charged... Should be, isnt

  13. > @"Ruufio.1496" said:

    > > @"Turk.5460" said:

    > > > @"Ruufio.1496" said:

    > > > > @"Turk.5460" said:

    > > > > > @"DemonSeed.3528" said:

    > > > > > No passives & boons week xd

    > > > >

    > > > > No boons week would be great

    > > > >

    > > > > > @"Ruufio.1496" said:

    > > > > > Sure why not I enjoy running permatealth deadeye walking alongside the entire enemy zerg and then blasting the driver (usually firebrand) to smithereens as his friends wonder what just happened.

    > > > >

    > > > > Except that's not what happened *at all.* DE can't 1shot a Firebrand commander who is most likely in Minstrel stats. The most the DE will be able to do is chunk about *half* of the commander's hp. Please take your tinfoil hat elsewhere.

    > > > > The only thing of this type I saw was groups of soulbeasts targetting commanders with coordinated unblockable rapidfires from 1875+ range

    > > >

    > > > Umm I say this out of first hand experience... a full berserker deadeye running as glass as glass can be can certainly kill a minstrels firebrand who is unprepared with a quickness deaths judgement with three round burst.

    > >

    > > Umm no. You're not saying that out of first hand experience because it doesn't happen. Here's why:

    > > 1. You're not going to hit a Commander in it's Zerg with a non-piercing ranged attack

    > > 2. A 1-Malice DJ from a full Zerk DE will hit a full Minst FB for about 8k.

    > > 3. TRB followup won't hit the target, see 1. On the *insanely and almost impossible small chance TRB hits* It will only net you about 6k total. The commander has already been healed by this time anyway.

    > >

    > > That combo *barely* kills Marauder-wearing players who have *zero toughness.* You must not understand the game mechanics if you think the same attack will also "1-hit" a character in Minstrels armor with toughness as it's main stat and vitality as a secondary. Go take your misinformation and fear-mongering elsewhere, please.

    >

    > I'm not sure why you're arguing so hard against this lol. I've done it for funzies so I'm not sure what the issue is lol.

    >

    >

    > Alternatively, you can also do malicious backstab.

     

    You'd have to post a video.

  14. > @"EremiteAngel.9765" said:

    > > @"Celsith.2753" said:

    > > > @"EremiteAngel.9765" said:

    > > > > @"Celsith.2753" said:

    > > > > > @"EremiteAngel.9765" said:

    > > > > >

    > > > > > glass cannons should be able to kill each other quickly but not from stealth with zero tells.

    > > > >

    > > > > Pistol 5 has a red circle on the ground, a bullet shooting and audio, there was a tell. A lot of those people in that video SHOULD have been aware that a thief was right there .. someone just got magically stomped in front of them apart from anything else.

    > > > >

    > > > >

    > > >

    > > > Yea and when the thief can stack stealth endlessly, when is the Attack going to come from the point we notice he is around?

    > > > 2 seconds later? 5 secs? 10 secs? 20 secs? And then wham you go down to a backstab.

    > >

    > > Most of the time I notice /shrug. When I don't it was my fault.

    >

    > oh wow so you can see the timing of an attack that comes from perma invis with zero tells...please teach me senpai

     

    Maybe a few weeks on thief would do you good?

    The initiative system dominates what can be done and when, there's a rhythm to thief than can (mostly) be predicted.

  15. > @"Jeknar.6184" said:

    > > @"Dawdler.8521" said:

    > > Or a ranged class killing themselves on a mesmer?

    >

    > Honestly, it's been very long since I last saw a Ranger kill himself while attacking a mesmer because, you know, unblockables are a very common thing for Soulbeast.

     

    Had it happen last weekend as a firebrand.

    Literally 100-0 on reflect domes, it didn't even rapid fire just 1's.. Took 4 domes before it downed but yeah, I just stood there amazed.

  16. > @"Strider Pj.2193" said:

    > > @"LetoII.3782" said:

    > > > @"Optimator.3589" said:

    > > > > @"Handin.4032" said:

    > > > > Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

    > > >

    > > > Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

    > > >

    > > >

    > >

    > > Yeah, (current) Anet and some of their customers seem to be of the opinion that this isn't the kind of game where we shove a flag through the chest of wounded and helpless opponents.

    >

    > Dang it.. there goes our finishers

     

    I do believe the default finisher is the most graphic of all. My personal favorite, Shai Hulud (may has passage cleanse the desert) rising up from the depths, at least conceals the slow dissolution of the corpse... Much more civilized than turning your honored opponent into an edible flag stand for the crows.

  17. > @"Optimator.3589" said:

    > > @"Handin.4032" said:

    > > Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

    >

    > Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

    >

    >

     

    Yeah, (current) Anet and some of their customers seem to be of the opinion that this isn't the kind of game where we shove a flag through the chest of wounded and helpless opponents.

  18. > @"xZombieTaco.5809" said:

    > > @"Warlord.9074" said:

    > > I feel like this is very constructive feedback here. The biggest problem with this game are the matchups and the server pairings, yet taking about them is against the rules. Not sure if this is the proper word to use but it is paradoxical or a oxymoron and it triggers the entire WvW community and all of the players who play this game and its why no one wants to post of these forums, to ever give any feedback.

    >

    > You know if a Dev would randomly pop into a WvW related thread, say "we hear you, we're working on it." the WvW community would be a lot more lively and a lot less negative.

    >

    > However, due to you know, toxic people being toxic. A lot of the devs in GW are afraid of the GW2 community, and they have every right to be.

     

    Sure wish every workplace had a safe space for when customers are mean

  19. > @"Spartacus.3192" said:

    > > @"LetoII.3782" said:

    > > > @"Spartacus.3192" said:

    > > > > @"Shagaliscious.6281" said:

    > > > > > @"Rampage.7145" said:

    > > > > > I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    > > > >

    > > > > Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    > > >

    > > > Correct me if i'm wrong but isn't that how towers/castles/keeps worked back in medieval times? That was the whole point of strategically placed castles/towers. A small force could hold off a much larger army for a very long time operating from well supplied and built (read T3) keep.

    > > >

    > > > Not saying i agree with having tactivators etc but just commenting on the the statement that you "should" lose just because outnumbered.

    > > >

    > >

    > > Nope!

    > > In medevil times, fortifications were a delaying tactic.

    > > If friends didn't eventually come to break the siege you'd starve to death... Unless the attacking force starved out first.. Which I guess equates in game to attackers getting bored and logging off.

    > >

    >

    > So you just agreed with what i said? you said "delaying tactic" and i said " A small force could hold off a much larger army for a very long time"

    > you said they would "eventually starve" and i said "well supplied and built (read T3) keep"

    >

    > I think we're saying the same thing

    >

     

    Agreed, the tower should automatically flip and all the defenders die when supplies reach zero and all defenders should consume supply regularly.

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