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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Strider Pj.2193" said:

    > > @"LetoII.3782" said:

    > > > @"Strider Pj.2193" said:

    > > > Little River Band

    > >

    > > I don't think that one made the retro wave, grandpa

    >

    > What you say? I can’t hear ya youngin..

     

    I SAID WHO WOULDA GUESSED ATARI WOULD BE LONG DEAD BUT ACTIVISION WOULD STILL BE CAUSING PROBLEMS AND WHERES MY FLYING CAR ITS 2019

  2. > @"kins.3294" said:

    > > @"LetoII.3782" said:

    > > > @"kins.3294" said:

    > > > Did they ever announce what the exciting thing was?

    > >

    > > When it's next week. It's not next week yet

    >

    > Didn't they make the announcement last week? Wauw... Days just blend together these days

     

    Ikr

     

    Seems like there should be a guild chat coming soon, good place for extremely awesome announcements.. Maybe it was mounts and they actually do read the forums.

  3. > @"Swagger.1459" said:

     

    > Are you not aware that a "Systems Team" was recently formed and that player input can be extra important?

     

    An internal restructuring of jobs that were already being done, by the people that were already doing them... Who are already polishing up work on the subject of this self-necroed thread.

     

    Kind of like having a beta the week before launch... Nah, not much to discuss here 'til they push the patch.

  4. > @"Swagger.1459" said:

    > > @"LetoII.3782" said:

    > > > @"Swagger.1459" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > @"Swagger.1459" said:

    > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > wow lol this is a horrible idea. a smaller target cap would heavily favor the bigger zerg.

    > > > > > > >

    > > > > > > > Do you have a better idea to discuss?

    > > > > > >

    > > > > > > since anet nerfed the aoe cap a while back and are obstinate about undoing their past actions, no. the current state of wvw is hopeless.

    > > > > > >

    > > > > >

    > > > > > maybe do something constructive and post some suggestions instead of just telling players they have terrible ideas while not being able to offer any of your own.

    > > > >

    > > > > Sounds good, but if I'm doing Anet's job obviously someone needs to do mine so...

    > > >

    > > > Ben offered to discuss this topic so posters can offer their feedback... It’s much more productive to take advantage of the opportunity to talk about this area.

    > >

    > > You started this thread June 18 of last year.

    >

    > Who cares? It’s an important topic. Are you capable of contributing ideas or not?

     

    Has a patch not been announced? I thought I'd seen one coming... My point being ideas phase long over, implementation underway.

  5. > @"Swagger.1459" said:

    > > @"LetoII.3782" said:

    > > > @"Swagger.1459" said:

    > > > > @"Stand The Wall.6987" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Stand The Wall.6987" said:

    > > > > > > wow lol this is a horrible idea. a smaller target cap would heavily favor the bigger zerg.

    > > > > >

    > > > > > Do you have a better idea to discuss?

    > > > >

    > > > > since anet nerfed the aoe cap a while back and are obstinate about undoing their past actions, no. the current state of wvw is hopeless.

    > > > >

    > > >

    > > > maybe do something constructive and post some suggestions instead of just telling players they have terrible ideas while not being able to offer any of your own.

    > >

    > > Sounds good, but if I'm doing Anet's job obviously someone needs to do mine so...

    >

    > Ben offered to discuss this topic so posters can offer their feedback... It’s much more productive to take advantage of the opportunity to talk about this area.

     

    You started this thread June 18 of last year.

  6. > @"Voltekka.2375" said:

    > > @"LetoII.3782" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Acyk.9671" said:

    > > > > > @"Zero.3871" said:

    > > > > > > @"Caysadia.7405" said:

    > > > > >

    > > > > > > **TLDR: Scourge and Firebrand are way too dominant and stifle any competition in their roles, Rev is alright but may need a look at its cds if scourge and fb get nerfed, Soulbeast mirage and deadeye are extremely unfun to fight against and have too much reward for how little risk they have, ...**

    > > > > >

    > > > > > dont know on which Server you are playing. but firebrand and scourge are not the Problem imo. you say boon hate of scourge is too great? i just could laugh when i red that. in fact no number of scourges is able to deny the boonspam of revs and FBs,..... you have **rev glint every 3 seconds 3-4 boons on 5 persons**.

    > > > > >

    > > > > > you have **warrior stances every seconds** boons.

    > > > > >

    > > > > > you have **Fb tomes and Symbols spamming every seconds tonnes of boons.** the only way to kill a Frontline at These days is the combination of WoD and FULL BOMB of scourge boonhate because the WoD is denying reapply of boons. otherwise no Chance for scourges.

    > > > > >

    > > > > > in zergfights scourges are heavily outranged by revs and eles and never can pirate ship like you say cause they would get insta oneshotted when they just TRY to come in range for spiking.

    > > > > >

    > > > > > on the other side FB and their aegis spam is the only Thing that counter current rev hammer Trains. without FB aegis rev would one shoot everything in zergfights.

    > > > > > herald is good balanced xD. i am main necro but i mostly Play power rev with hammer in zergs because this class is maximum busted. a class that is able to hit a full Minstrel FB with 10k dmg - sry but calling that balanced is just a bit delusional^^.

    > > > > >

    > > > > > tbh this days its harder to find necros for our zergs since most People prefer to Play rev because rev does more dmg, more boons, has more Sustain and mobility. only Thing scourge is better is boonhate. **playing necro in zergs feels like sitting in a FB jail**. go out and you got punished. and even devouring Darkness is just a joke when facing the massive boonspam current meta delivers.

    > > > > >

    > > > > > and the only classes that are not heavily presented in current zerg meta are the medium armor classes (thief, ranger, engi). These classe get mostly just used by guilds (DD staff for backline pressure), engi smoke field blast for invis,....

    > > > > >

    > > > > > all other classes have good representation. mostly 20% scourge (boonhate), 20% FB (Overall support), 20% herald (dmg) , 20% ele (dmg), 10 % Warriors(for push pressure and WoD), 10% mesmers (utility like Portal, vail, gravi).

    > > > > >

    > > > > > in zergmeta anet just should Focusing on bringing medium armor classes in the meta by improving their utilities they already have (like i wrote: Staff DD or engi with smokefields). for the rest, the zergmeta is fine. best we have since a Long time.

    > > > > >

    > > > > > **in roaming** the Problem with called classes (soulbeast, Mirage, i would add holo and core warri) is like you correctly say. just too much of everything in just 1 build. while DE is tamed i think. counterplay exist, thats fine.

    > > > > >

    > > > > > anet just Need to remove one of the Points (high mobility, high sustain, high dmg) from These builds to bring them in line with other classes.

    > > > > >

    > > > > > i mean necros can do some dmg, but are immobile af. (low mobility - low sustain - high dmg)

    > > > > > eles can tank a bunch of People as weaver but lacking dmg than ( high Sustain - okayish mobility - low dmg)

    > > > > >

    > > > > > thats the way classes should be designed. strenghtess AND weaknesses. not just strenghts.

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > >

    > > > > OP fails to understand that Rev is a problem in its current condition but don't say that scourge isn't either. The radius and duration of their shade to be sure to corrupt boons is just insane. You numbers are off, no zerg plays with 10 scourge nor 10 weaver. It's more like 15-20 and 5. And no one plays 5 chronos + 5 SB anymore.

    > > > >

    > > > > EDIT: Support got nerfed, damage need to follow.

    > > >

    > > > Scourge has seen nerf after nerf. Big shade cd was tripled, F-skill cd was increased by 50-200%, nerf of Dhuumfire, to name a few major ones. The only buff was devouring darkness, which requires curses as a traitline. Nerf it more?

    > >

    > > Having a gtaoe also proc an unchanneled pbaoe was a bad idea that shouldn't have made it past the brainstorm session in the same way giving thief a 1500 range backstab was certain to be a mess.

    >

    > You misspelled soulbeast there, Letoll

     

    Soulbeast has its own set of issues. Having idiot-proof design isn't one, unlike scourge

  7. > @"Ojimaru.8970" said:

     

    > I'm going to stop here and say this: Yes, there are "enemies" that do not trigger traps. It sucks. But please don't go making sweeping statements like you have, because the fact is, these things aren't all as common as you would believe.

     

    They only missed a third of them, on a 4 year old class they charged fifty bucks to access, no biggie.. It's not like dragonhunter isn't in great shape otherwise, right?

  8. > @"Voltekka.2375" said:

    > > @"Acyk.9671" said:

    > > > @"Zero.3871" said:

    > > > > @"Caysadia.7405" said:

    > > >

    > > > > **TLDR: Scourge and Firebrand are way too dominant and stifle any competition in their roles, Rev is alright but may need a look at its cds if scourge and fb get nerfed, Soulbeast mirage and deadeye are extremely unfun to fight against and have too much reward for how little risk they have, ...**

    > > >

    > > > dont know on which Server you are playing. but firebrand and scourge are not the Problem imo. you say boon hate of scourge is too great? i just could laugh when i red that. in fact no number of scourges is able to deny the boonspam of revs and FBs,..... you have **rev glint every 3 seconds 3-4 boons on 5 persons**.

    > > >

    > > > you have **warrior stances every seconds** boons.

    > > >

    > > > you have **Fb tomes and Symbols spamming every seconds tonnes of boons.** the only way to kill a Frontline at These days is the combination of WoD and FULL BOMB of scourge boonhate because the WoD is denying reapply of boons. otherwise no Chance for scourges.

    > > >

    > > > in zergfights scourges are heavily outranged by revs and eles and never can pirate ship like you say cause they would get insta oneshotted when they just TRY to come in range for spiking.

    > > >

    > > > on the other side FB and their aegis spam is the only Thing that counter current rev hammer Trains. without FB aegis rev would one shoot everything in zergfights.

    > > > herald is good balanced xD. i am main necro but i mostly Play power rev with hammer in zergs because this class is maximum busted. a class that is able to hit a full Minstrel FB with 10k dmg - sry but calling that balanced is just a bit delusional^^.

    > > >

    > > > tbh this days its harder to find necros for our zergs since most People prefer to Play rev because rev does more dmg, more boons, has more Sustain and mobility. only Thing scourge is better is boonhate. **playing necro in zergs feels like sitting in a FB jail**. go out and you got punished. and even devouring Darkness is just a joke when facing the massive boonspam current meta delivers.

    > > >

    > > > and the only classes that are not heavily presented in current zerg meta are the medium armor classes (thief, ranger, engi). These classe get mostly just used by guilds (DD staff for backline pressure), engi smoke field blast for invis,....

    > > >

    > > > all other classes have good representation. mostly 20% scourge (boonhate), 20% FB (Overall support), 20% herald (dmg) , 20% ele (dmg), 10 % Warriors(for push pressure and WoD), 10% mesmers (utility like Portal, vail, gravi).

    > > >

    > > > in zergmeta anet just should Focusing on bringing medium armor classes in the meta by improving their utilities they already have (like i wrote: Staff DD or engi with smokefields). for the rest, the zergmeta is fine. best we have since a Long time.

    > > >

    > > > **in roaming** the Problem with called classes (soulbeast, Mirage, i would add holo and core warri) is like you correctly say. just too much of everything in just 1 build. while DE is tamed i think. counterplay exist, thats fine.

    > > >

    > > > anet just Need to remove one of the Points (high mobility, high sustain, high dmg) from These builds to bring them in line with other classes.

    > > >

    > > > i mean necros can do some dmg, but are immobile af. (low mobility - low sustain - high dmg)

    > > > eles can tank a bunch of People as weaver but lacking dmg than ( high Sustain - okayish mobility - low dmg)

    > > >

    > > > thats the way classes should be designed. strenghtess AND weaknesses. not just strenghts.

    > > >

    > > >

    > > >

    > > >

    > > >

    > >

    > > OP fails to understand that Rev is a problem in its current condition but don't say that scourge isn't either. The radius and duration of their shade to be sure to corrupt boons is just insane. You numbers are off, no zerg plays with 10 scourge nor 10 weaver. It's more like 15-20 and 5. And no one plays 5 chronos + 5 SB anymore.

    > >

    > > EDIT: Support got nerfed, damage need to follow.

    >

    > Scourge has seen nerf after nerf. Big shade cd was tripled, F-skill cd was increased by 50-200%, nerf of Dhuumfire, to name a few major ones. The only buff was devouring darkness, which requires curses as a traitline. Nerf it more?

     

    Having a gtaoe also proc an unchanneled pbaoe was a bad idea that shouldn't have made it past the brainstorm session in the same way giving thief a 1500 range backstab was certain to be a mess.

  9. > @"Khisanth.2948" said:

    > > @"Thanathos.2063" said:

    > > I'm pretty sure that this would lead to unwanted effects, like whole zergs jumping in 30 secs from one end of the map to the other...

    >

    > Only if they already own a big chunk of the map but it would definitely skew things in favor of defending.

     

    Almost right, it would skew things in favor _of the already dominant side_.

    The blob is king.

     

     

  10. > @"Dawdler.8521" said:

    > > @"Jeknar.6184" said:

    > > > @"Andromeda.8293" said:

    > > > also please retire EOTM - that is perma downstate and not rezzable

    > >

    > > _"EotM is no longer on Megaserver system and is now part of WvW"_

    > *"EoTM has replaced EB"*

    >

     

    I'm amazed you could type that without Zeus smiting your fingers from your hands

  11. > @"Jeknar.6184" said:

    > > @"LetoII.3782" said:

    > > Man states that Warrior has high damage: Nobody surprised

    >

    > I'd bet most warriors don't even know what their Underwater Skills do tho... Let alone their damage.

     

    You got me there.

    Seeing as there's usually two active threads from warriors complaining about damage on the page xD

  12. > @"Jeknar.6184" said:

    > > @"MUDse.7623" said:

    > > > @"Kylden Ar.3724" said:

    > > > > @"Vegeta.2563" said:

    > > > > You guys remember those **Legendary** Ring, Amulet, and **Breather** that_shaman brought up earlier on? Hmmmmmmm

    > > >

    > > > Yeah, just what we need, a legendary breather for those times we run those mounts we're about to get (want them or no) into the few bodies of water in WvW that everyone avoids like the plague unless they are on a Ranger...

    > > >

    > >

    > > underwater deadeye > ranger. spamm spear skill 2 that is an evade and has higher dmg coef than backstab, then a pull that grants stealth followed by the stealth attack that gets dmg bonus like DJ (15% per malice). if people think deadeye is strong and annoying to fight on land, fight one in water.

    >

    > People overrate Underwater Ranger too much... I've been killing rangers underwater since the beginning with Warrior. Tsunami Slash is basically a Whirling Axes that chases you and benefit from the Forceful Greatsword trait, while Harpoon gun have a Kill Shot for burst and it's own version of Volley with knockbacks on each hit.

     

    Man states that Warrior has high damage: Nobody surprised

  13. > @"Kylden Ar.3724" said:

     

    > Us few OG Kaineng folks left would love it if they both killed links and these Alliance folks got off our server. And you are exactly right. They omniblob, seigehump in SMC, and refuse to defend so they can have kitten PPT and stay low where they have even smaller groups of people to run over.

     

    Kaineng spent most of the game in last place.. The alliance is just keeping with OG tradition.

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