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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Turkeyspit.3965" said:

    > While the queues I saw for this event were unprecedented, do you know when I last saw queues on every map for days in a row? When ANET had the event where controlling the ruins buffed your pew pew + double XP. And before that? When ANET had the no downed state event + double XP.

    >

    > I'm seeing a pattern here...

     

    Lots of bling hunters in pve that do whatever the new thing is for the allotted time then never look back when the next new thing comes along?

  2. > @"nxsage.6578" said:

     

    > roaming is pointless with mounts because it comes down to who's in combat and who isn't in combat..and that shouldn't be the deciding factor of who wins that fight.

     

    Combat speed has always favored the blob, mounts just exacerbated the problem.

  3. So I don't really think proper medieval lances-and-lanes jousting is doable, I mean my favorite arcade game...

     

    We have pounce, we have two open skill slots, we have a dismount mechanic.

    How much more is involved in setting it up so we can dismount each other Mario style? I don't know, but I think it'd be a great addition.

     

  4. > @"jakt.9381" said:

     

    >

    > I cant see how they are going to make more money with less players just from mount skins that I doubt many WvW players will buy anyways and no PvE'ers will use because of the mounts shortcomings outside of WvW.

     

    It is pretty hilariously bad in PvE isn't it? xD

    But I think they'll do fine by mount skins, the buzz about which skin people want is fairly constant.

  5. > @"Illconceived Was Na.9781" said:

    > > @"LetoII.3782" said:

    > > > @"Illconceived Was Na.9781" said:

    > >

    > > > I imagine that the better WvWarriors are going to to learn how best to place & use ballista, about posting player sentries at key points, about including some "mount disruption builds."

    > > I'm curious which ballista skill you've found effective against warclaws

    >

    >

     

    It's a cute tool tip.

    But have you ever successfully knocked someone out of the air with it?

    Something that was released broke and never fixed isn't a feature, it's wishful thinking.

     

    > @"gebrechen.5643" said:

    > > @"LetoII.3782" said:

    > > > @"Illconceived Was Na.9781" said:

    > >

    > > > I imagine that the better WvWarriors are going to to learn how best to place & use ballista, about posting player sentries at key points, about including some "mount disruption builds."

    > > I'm curious which ballista skill you've found effective against warclaws

    >

    > Skill 3 (was it I guess) should down instant. Did 11ksomething to a thief yesterday, that tried to flee into Hylek camp.

     

    The bolt that goes waaaay up in a high arc and takes like ten seconds to land?

    Hitting a warclaw with that?

  6. > @"Dawdler.8521" said:

    > > @"LetoII.3782" said:

    > > > @"Illconceived Was Na.9781" said:

    > >

    > > > I imagine that the better WvWarriors are going to to learn how best to place & use ballista, about posting player sentries at key points, about including some "mount disruption builds."

    > > I'm curious which ballista skill you've found effective against warclaws

    > Well the anti air bolt has 3000 range and dismounts 5 peeps... in theory at least. I'm not so sure it actual dismounts land mounts. Dont know if anyone has tested it.

     

    It does not

    Warclaw is immune to cc

     

    And the other skills do not lead a target traversing your field of fire, therefore are near effortless to juke

  7. > @"Illconceived Was Na.9781" said:

     

    > I imagine that the better WvWarriors are going to to learn how best to place & use ballista, about posting player sentries at key points, about including some "mount disruption builds."

    I'm curious which ballista skill you've found effective against warclaws

  8. > @"Teon.5168" said:

     

     

    > It certainly isn't going to ruin wvw in the long run..

     

     

    That's still an unanswered question.

    In a few months when everyone has mounts and the PvEr's are long gone, "fights" may just be two mounted groups staring at each other because one side will always be a bit weaker and making the first move to dismount gives the opponent free reign to ride off or force the engage, confidence depending.

     

    That will get old fast, I spent two hours last night watching every potential fight get declined by one side or the other, then logged off from boredom.

  9. > @"XECOR.2814" said:

    > > @"Mechanix.9315" said:

    > > > @"XECOR.2814" said:

    > > > > @"Mechanix.9315" said:

    > > > > > @"MUDse.7623" said:

    > > > > > > @"Mechanix.9315" said:

    > > > > > > > @"Vayne.8563" said:

    > > > > > > > > @"Mechanix.9315" said:

    > > > > > > > > > @"Vayne.8563" said:

    > > > > > > > > > > @"Mechanix.9315" said:

    > > > > > > > > > > > @"Vayne.8563" said:

    > > > > > > > > > > > > @"Warlord.9074" said:

    > > > > > > > > > > > > No one as in an unrepresentative, insignificant amount, of vocal minority players, ask for things all the time that most people don't want. or care for because A. there is either no need for such a thing or B. their lack of experience prevents them from understanding why that is. So when we say no one we mean literally no one as in majority of us didn't ask. Anet has always catered to players that really do not speak for everyone in their demands, just because something isn't easy enough for them etc. Or because we allow players who don't even play wvw to have a say in what goes on there, to be inclusive to no one that plays that game mode.

    > > > > > > > > > > >

    > > > > > > > > > > > But no one, as you use it, is not necessarily a minority. There's also no guarantee that the majority of people active on the forums are the majority of the playerbase, a common misconception. One dev after he left Lotro said that only 10% of the playerbase ever raided or did PvP.... that's over the whole life of the game. But that 10% accounted for a full 50% of all forum posts. It makes it look like a lot of people asking the same thing, but it was a lot of people from only 10% of the playerbase. It's likely, at least in the case of lotro that the casual majority of the playerbase, who didn't post on forums with as much alacrity was going to want something completely different. You just didn't hear from them.

    > > > > > > > > > > >

    > > > > > > > > > > > Before HoT came out, all you heard on the forums was people complaining, loudly and in numbers, that there wasn't enough challenging content. But then, when HoT came out, the most challenging content in the game, it wasn't well received, and enough people stopped playing over it that Anet had to go back and make it more solo friendly and easier for casuals. They used an entire quarterly patch to do this for a reason. When POF came out, they made it easier than HOT and more soloable. Why? Because experience taught them that the majority aren't always going to be the people who are doing the asking.

    > > > > > > > > > > >

    > > > > > > > > > > > Saying most people didn't ask for this is misleading. One of the things I dislike most about WvW is the long runs back to what I was doing if I die. And sometimes, I'm going to die. The long runs back made it less fun for me and after that happened a couple of times, I'd just log out.

    > > > > > > > > > > >

    > > > > > > > > > > > I'm no expert WvW player but I am over rank 800 and I do have some experience, including quite a few good times. The mount will keep a player like me in WvW for a longer period of time. I asked for it. And saying no one asked for it is dismissive to those of us who did.

    > > > > > > > > > >

    > > > > > > > > > > You with your point of view, and me with the opposite point view, we both are the minority here.

    > > > > > > > > > > I mainly play wvw for all these years, and i never cared too much about the forum untill the announcement of the World Restructuring, you know what, we been talking a lot with fellow server-mates in teamchat, for a lot of months, and probs 95% didnt know about it, they also never read forums, and for sure they arent doing it right now neither.

    > > > > > > > > > > So the logic about this will "keep players like YOU in wvw for a longer period of time" its exactly the same as say that this "keep players like ME in wvw for a shorter period of time in wvw" if not quit completetly.

    > > > > > > > > > >

    > > > > > > > > > > The main difference that you should consider, is the people who spent more time on the game mode, anet can easily get stats, and know how to contact them, even in-game, actually they should getting those stats to develop the alliance system. So as developer you should priorize the feedback of the most experienced people, the ones who never quit because "was being killed running back to their zerg".

    > > > > > > > > > > People who over many years invested time, a lot of time, gold/money (remember before we had to actually pay for upgrades), siege, stress, developing communities, people suporting teamspeak servers, and etc etc, i can keep going.

    > > > > > > > > >

    > > > > > > > > > The issue is most players don't play WvW at all. So the question is why don't they. And if you don't think running around a big map with no mount, not being able to easily get back to where they were when they die doesn't factor in, I'm not sure what to tell you. I'm going to say I believe that the vast majority of the playerbase, not just the majority, but the vast majority is casual. Dead set casual. I don't count myself as part of that majority but I see too much of it to discount it. It's not about the people I play with or talk to. It's a broad cross section of the playerbase that still doesn't know what a breakbar is.

    > > > > > > > > >

    > > > > > > > > > Those people are going to look at WvW with less than hardcore eyes. You want to get some people in there, you add shiny stuff. That's how you do it. Some of those people will come in to get the shiny stuff and a small percentage will find they like it and stay. That's how you get numbers up.

    > > > > > > > > >

    > > > > > > > > > I may not be a majority and you might not be a majority but there is a majority out there. And that majority doesn't play WvW at all.

    > > > > > > > >

    > > > > > > > > The majority of the playerbase is pve playerbase, thats a fact, thats why this game never had or will have open world pvp, like many others mmo, and to answer your question, thats basically all you need to know, the pve playerbase dont like/enjoy pvp gamemodes.

    > > > > > > > >

    > > > > > > > > Yes, you force or lets say, give some incentive, to the "casual" people to try out pvp game modes, like happened in spvp actually with the legendary backpack, you know already how that ended, all the people who got the shiny left already, pvp is back to be virtually dead. This is also a perfect example, because pvpers (besides the toxic ones)

    > > > > > > > > never complained about the influx of casual/pve people, because was actually healthy to the mode. but guess what, anet didnt change anything to the game mode in order the bring that influx of players, which is the case of the mount in wvw, they added a "mechanic" that will last even after the "casuals" leave again because they got the shiny thing.

    > > > > > > >

    > > > > > > > But the mount itself IS a change. so there's no telling that that won't actually affect the desire of some people who previously sneered at WvW to give it a try. You're right, PvP didn't change....WvW did. If it didn't we wouldn't be hearing these complaints.

    > > > > > >

    > > > > > > Yes i realized i had a typo sorry.

    > > > > > >

    > > > > > > I meant exactly that, pvp didnt change to get influx of players, so pvpers didnt complain.

    > > > > > > But wvw did change the gamemode in order to get influx of players, thats the main difference, and the source of all this.

    > > > > > > We agree, and my point of view was trying to answer that, when all the casuals/fairweather people leave, the mount will still there, for a lot of people that didnt want it from the begining.

    > > > > > >

    > > > > >

    > > > > > you start with the assumption that noone will stay in WvW for more in the long run and because of that it just affects the veteran players. but every change affects all potential players of the mode, meaning also players that didnt spent much time in there before the patch.

    > > > > > if you only cater to veterans you keep them but they will bleed out with time due to RL, other games, boredom etc. therefor changes also have to cater for players that before the changes wouldnt be playing the mode much in order to have more players in the long run. mounts reduce the traveltime, less walking more action will keep more people. it also will reduce ganks on the road, wich i think do keep alot of people out of the mode. losing a fight for a camp is one thing, getting killed because you didnt switch to roaming build when joining the map till you reach the commander however will be precieved much more negatively.

    > > > >

    > > > > Yes, some might stay, lets says 5%, 10%, 15%, those will stay because the mount traveling speed and avoid gank, then what? they will also have many more issues in the road, they will face super unbalanced matchups and get spawn camped, they will be farmed non stop by guilds running the most broken meta while they dont learn anything about it being a pug, they will find the classic toxicity of each server between the "ppt people" vs the "fight people". They will face endless different issues that wvw have been carrying for many years, because anet never did anything to solve them. WvW isnt a friendly playground, this isnt PvE, the people who play it knows how to endure the nature of a unbalanced environment, we dont even have fixed stats like amulet system.

    > > > >

    > > > > So excuse me, but if the strongest argument you have to defend the mount, is "i dont know how to cross the map without being killed, so now i can stay in wvw" seems a joke, because thats meaningless compared to the real problems that wvw have, and im really sure the "casuals" wont endure it long enough.

    > > > >

    > > > > Sry but even with a slow necro, your knowledge of the map and awarness is enough to reach the point where your commander is, and trust me im telling you this when i carry my guild tag which is highly focused by gankers.

    > > >

    > > > Trust me on this an average ganker group who put half effort in killing off people from spawn by singling them out can make most of necros not reach tag. The game is just busted that way. Unless you change you build to core and go trailblazer with core and get ready to duel 1v3 etc and slowly kill enemy over 30mins you are not going alive. Power burst damage in game is just too high and necro has no direct sustain nor from mobility.

    > >

    > > I do trust you, i know it, i been doing my self too, with my guild, i been in both sides, so i perfectly know what im talking about, you can always find an alternative, just only talking about spawn, you already have 3 exits, thats actually a factor that you should consider, that gank group is buying time, thats the way of how cutting reinforcements works.

    > > Im not gonna deny about the power creep balance, i know it, but you cant just respawn and walk outside alone if you see 3-5 guys waiting, mindless zerglings just go and feed, can wait for a few more on respawn, or like i said just move around, map awareness.

    >

    > If im zerging as a necro i just stay dead and hope our zerg wins and rezzes if tag is really really far away from spawn.

    We all knew that

  10. > @"jpsssss.7530" said:

     

    >it'll just clog the queue with people that want the cat for a few weeks and then go back to square one...

     

    It seems to be Anet's design philosophy for gw2

    When the next shiny comes along WvW will be left slightly worse and emptier

     

  11. > @"GDchiaScrub.3241" said:

    > > @"LetoII.3782" said:

    > > Why is the forum nanny WvW's choice of people to bemoan loss of?

    > > She wasn't a content creator, she was a content remover..

    >

    > It sucks either way, but it should be noted that a ~~two~~ notable WvW voice also left (NOT Mckenna, wrong person, but Tyler).

    >

    > D:

     

    It's stating to seem like cuts across the board regardless of whether that part of the game had 5% dev share or 90%.

     

  12. > @"juno.1840" said:

    > The layoffs on the other projects may bring renewed development back to GW2 -- no more distractions so to speak.

     

    ^

    NCsoft axed Anet's (so unproductive you never heard of it) mobile division. Which like living story, is where WvW money was spent.

    If anything this means more focus on gw2

  13. > @"GDchiaScrub.3241" said:

    > > @"tom.4051" said:

    > > Imagine a box

    > > It's not a very exciting box

    > > Nor is it a very dull box

    > > The box is sealed

    > > You cannot see inside the box

    > > You cannot touch the box

    > > You cannot open the box

    > > You are told there may be something in the box

    > > You are not told what is in the box

    > > You stare intently at the box

    > > Just out of reach, ever calling for you to open the box

    > > You are told you can open the box Soon™

    > > When it's ready

    > > The box lies there

    > > Ever waiting

    > > Ever wondering

    > >

    > >

    >

    >

    >

    > D:

     

  14. > @"Skotlex.7580" said:

    > > @"Jura.2170" said:

    > > > @"Hesacon.8735" said:

    > > > I know most of us who frequent this forum wish that ArenaNet could dedicate more resources to wvw development, for example finishing the alliance system. Unlike other game modes, I can't imagine wvw is a big money maker and anet is a business.

    > > >

    > > > What else could be added that wouldn't fundamentally change wvw, but would allow a greater justification for more development?

    > >

    > > Well, even if we wvw'ers spent more money, how would we know our money goes back into wvw development?

    > >

    > > You already saw in the other thread, Arenanet's parent company NCSoft used a lot of money to make 2 new games that have been cancelled. Some of that money probably came from GW2 gem store sales and expansion sales. They could have reinvested the money back into GW2, but they instead put it into something else. If Arenanet starts getting more money from us, would NCSoft let Anet use it for wvw and other gw2 development?

    > >

    > > We would need some kind of promise from Arenanet that any extra money we spend would be kept by them and used for the game, not something else

    >

    > Uhm, I am pretty sure ANet is an independent subsidiary of NCsoft, which means the latter gets a part of the former's income, but ANet is free to do whatever they want with their share. Think of it as paying your taxes.

     

    Or.. force layoffs? That's not independent. That's having another company tell anet what's up. That's EA to bioware/treyarch/maxis/bullfrog/pandenic

    I think the debate kinda got put to bed yesterday.

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