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Kovu.7560

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Posts posted by Kovu.7560

  1. > @"GDchiaScrub.3241" said:

    > > @"LetoII.3782" said:

    > > > @"MUDse.7623" said:

    > > > > @"TheQuickFox.3826" said:

    > > > > Just wondering: Why does BB play late at night en masse?

    > > >

    > > > because NA does not have a spanish server.

    > > >

    > > >

    > >

    > > Yet we have many guilds on NA speaking Spanish, Portugese and French.

    > > Not to mention Korean, Japanese, Cantonese, German etc. etc.

    > >

    > > They shouldn't have segregated EU by language tbh.

    >

    > They should have segregated by timezone tbh.

    >

    > D:

     

    Giving each timezone their own server would only exasperate the issue described in the first post.

    Unless you mean force a balance of every timezone for each server -- in which case okay -- though its a semi moot point atm, (with the communities already established and alliances on the way.)

     

    ~ Kovu

     

    edit- Also, I'm not sure how you'd go about that. People often play at different times each day. To use myself as an example I play PST/OCX up to five times per week (usually thrice) and EU usually once. I almost never play EST despite living in NA. The next guy will be different, but with a comparable amount of variance.

  2. Transfusion is just a helpful "drop your AoEs here" hint for the other team. If I'm downed and get transfused, I'm killed as often as I'm revived -- except 1~2 other people often die with me. As for the necro, interrupt them once. You're good. Cleave usually does the rest.

     

    This is not an issue.

     

    Now coordinated transfusion + MI often gets a few people up, but in addition to blowing multiple skills on two professions there's some skill involved with the timing and some allies _should_ be revived as a result. Still, infrequent.

     

    ~ Kovu

  3. > @"Strider Pj.2193" said:

    > > @"Kovu.7560" said:

    > > Heh. So _that's_ what happens when BG doesn't have SoS to help them kitten on desert BL. Props, SBI/JQ.

    > >

    > >

    > >

    > > ~ Kovu

    >

    > And yet:

    >

    >

    > > @"Djamonja.6453" said:

    > > Activity numbers (BG is #1 out of all the NA servers even with no link):

    > >

    > > Blackgate - Tier 1 NA 15466

    > > Jade Quarry - Tier 1 NA 13759

    > > Stormbluff Isle - Tier 1 NA 12298

    > >

    > > And here are some other NA servers for comparison:

    > >

    > > Yak's Bend - Tier 2 NA 12989

    > > Northern Shiverpeaks - Tier 4 NA 12249

    > > Sea of Sorrows - Tier 2 NA 11858

    > > Maguuma - Tier 3 NA 11747

    > > Fort Aspenwood - Tier 3 NA 11534

    >

    > Kaineng and JQ can't keep up in KDR.

    >

    > Pretty stunning considering BGs best fights guild left for Kaineng. Oh.. at the Malliance. Guess they aren't quite as good as they thought?

    >

    > Considering BG is primarily PUGs now.

     

    I can't speak to the kdr situation as I'm not playing in the matchup, but those metrics you quoted would seem to suggest that Blackgate is slightly more active than both JQ & SBI (and accompanying links). The last time FA was in T1 we were blobbed hard by both SoS and Blackgate but when we found numbers that were comparable we more than held our own in fights. Is Blackgate's kdr boosted by actual skill, or simply que-blobbing down the opposition? You're not Maguuma.

     

    Speaking of...

     

    > @"morrolan.9608" said:

    > > @"Kovu.7560" said:

    > > Heh. So _that's_ what happens when BG doesn't have SoS to help them kitten on desert BL. Props, SBI/JQ.

    > >

    > > Also, Mag has players -- they just choose to hide inside SMC's walls and gank rather than defend their own borderland.

    >

    > No mag really doesn't. On its own its barely a T3 server.

     

    Well, we're less than a day into the matchup between FA and Mag, but from what I've seen Maguuma has plenty of players. TC, on the other hand, does not. Those activity metrics Djamonja posted would seem to suggest that overall Maguuma is right there with FA in terms of overall activity. Now even I'll admit that seems like a stretch, but its not like the server has absolutely nobody playing. Clearly they do.

     

    ~ Kovu

  4. Its been three years since I've touched that map.

    What, exactly, is locked behind that content that's useful and mechanically unobtainable with the other reward tracks? What, OP, are you looking to take the grind out of?

    Because if you're just looking for an easy way to farm gold (which I'm told is what that map's for) then I'd be against any one reward track being far ahead of the others in terms of raw income per tick.

     

    Now if you're in it for the flavor, by all means, add it. As well one could add an aetherblade track, a zephyrite track, a scarlet track -- among all that other stuff that happened before reward tracks were even a thing.

     

    ~ Kovu

  5. Heh. So _that's_ what happens when BG doesn't have SoS to help them shit on desert BL. Props, SBI/JQ.

     

    Also, Mag has players -- they just choose to hide inside SMC's walls and gank rather than defend their own borderland.

    TC, on the other hand, is a ghost town.

     

    ~ Kovu

  6. About the only change I'd be okay with is adding line of sight to the line, so at least a portion of the line has to be visible on top of the wall.

    The thing about that skill is that you never know _when_ they're going to execute the pull, so relying on a dodge is kind of meaningless.

     

    So long as you're not on the edge of the wall it shouldn't pull you off -- so have your hand on that dodge key when you see them throwing aoe's up on the wall and if there's a whole bunch perhaps backing off for a few moments would be advisable.

     

    The last thing this game needs is for it to be easier for people to sit on siege inside structures all day.

     

    ~ Kovu

  7. > @"Turk.5460" said:

    > > @"Kiroshima.8497" said:

    > > Not sure what forum this should be in, but my guilds have been doing some internal scrims/practice in the Guild Hall Arena for WvW and realized there's a bit of a problem:

    > >

    > > We're using PvE rules.

    > >

    > > Could we possibly get some kind of Arena Toggle that enables the WvW or SPvP rule sets? Or even a dedicated instance with those rule sets? Now that there are a lot of skill splits between modes I think we could use this kind of Quality of Life enhancement.

    > >

    > > If this could be done, it would help a lot, thanks!

    >

    > It would have to be instanced from the rest of the Guild Hall. Sounds like a lot of work so even though it's a great idea...it would be placed so far down the table that it's been transferred to the kid's table.

     

    Or have the entire guild hall work with wvw's rules. Its not like you fight pve mobs in there, with the exception of capturing it in the first place (which is its own instance).

     

    ~ Kovu

  8. @"Strider Pj.2193" I am among most of the people in this thread where I've completed my pips for the week.

    One of my guildies got a single mark but wasn't able to deposit it.

     

    ~ Kovu

     

  9. > @"Dawdler.8521" said:

    > I am *fairly* sure there will be more weeks in the future. Not 100% sure though.

     

    There we go, more people spewing bullshit with no evidence to back up their claims.

     

    ~ Kovu

  10. > @"Strider Pj.2193" said:

    > > @"atheria.2837" said:

    > > > @"Kovu.7560" said:

    > > > > @"atheria.2837" said:

    > > > > > @"Dami.5046" said:

    > > > > > > @"atheria.2837" said:

    > > > > > > > @"Dawdler.8521" said:

    > > > > > > > Dont forget to stand at least an hour in spawn repeating in teamchat that you wont start unless you get 50 people on you and in ts and also that you only need firebrands and scourges, the rest will be kicked.

    > > > > > >

    > > > > > > Maybe someone will see this and start to understand the real causes of problems in WvW lol!

    > > > > > >

    > > > > > > Doubt it, but I still keep hoping almost six years later...

    > > > > >

    > > > > > The TS thing is good. Moan the whole time people needed on TS, never say what TS or channel, never give anyone any time to load up TS then de tag because 5 people aren't on TS. Then boast they aren't nice to anyone.

    > > > > > Never had a gear check, although i'm sure some do. However I stick to roaming. Only got myself to blame and doesn't need TS.

    > > > >

    > > > > TS is a bad thing when many are not 'allowed in' and not for any abuses that have ever been done.

    > > > >

    > > > > Discord will take over from the massively abused and elitist TS

    > > >

    > > > Wait, who isn't 'allowed in' to teamspeak?

    > > > Everyone is allowed to use it.

    > > >

    > > > ~ Kovu

    > >

    > > Nope, the owners of the channel can keep anyone out, even those who have never abused anyone.

    > >

    > > Just a fact that harms the game as much as any other ignored mechanic.

    >

    > And the 'owners' of a discord channel can keep you out as well. How is discord going to be different?

     

    Moreover, playing favourites is not an issue with the program, it is an issue with the people using it.

    Not utilizing teamspeak (or discord) does not prevent you from playing the game.

    I fail to see how this is a net hindrance.

     

    ~ Kovu

  11. > @"atheria.2837" said:

    > > @"Dami.5046" said:

    > > > @"atheria.2837" said:

    > > > > @"Dawdler.8521" said:

    > > > > Dont forget to stand at least an hour in spawn repeating in teamchat that you wont start unless you get 50 people on you and in ts and also that you only need firebrands and scourges, the rest will be kicked.

    > > >

    > > > Maybe someone will see this and start to understand the real causes of problems in WvW lol!

    > > >

    > > > Doubt it, but I still keep hoping almost six years later...

    > >

    > > The TS thing is good. Moan the whole time people needed on TS, never say what TS or channel, never give anyone any time to load up TS then de tag because 5 people aren't on TS. Then boast they aren't nice to anyone.

    > > Never had a gear check, although i'm sure some do. However I stick to roaming. Only got myself to blame and doesn't need TS.

    >

    > TS is a bad thing when many are not 'allowed in' and not for any abuses that have ever been done.

    >

    > Discord will take over from the massively abused and elitist TS

     

    Wait, who isn't 'allowed in' to teamspeak?

    Everyone is allowed to use it.

     

    ~ Kovu

  12. You should not be spending time trying to cleave out the clones. They're infinitely generated, often stealthed and frequently near-instantaneously shattered before you have a chance to swing your sword/greatsword even once.

    Focus the mesmer, do your best to dodge their burst and save an unblockable for after they've expended some of their dodges to guarantee a rapid fire.

    Also, watch out for their downstate burst. Its admittedly kind of obscene compared to other death throes. (Though a ranger should win a downstate fight against a mesmer.)

     

    Don't try to melee a mesmer. They have too many ports & stealths for that. Plus if things are looking grim, being some distance from the them may allow a successful escape if you've saved your movement abilities for the defensive. They have heavy kiting potential, but only moderate chasing potential.

     

    Oh, and Signet of Stone passive trait if you're running Marksmanship. Forget the long cooldown, in zerk vs. zerk fights a few seconds can be an eternity. Its the closest rangers will get to invulnerability.

     

    ~ Kovu

     

  13. > @"Hyper Cutter.9376" said:

    > invulnerable while using siege

     

    ... might be a bit extreme. Pulsing stability on cannons and oil is about as far as I'd go. (And only because those are on the edge of the wall by design.)

     

    ~ Kovu

  14. > @"MUDse.7623" said:

    > who is running â more cheesy build

     

    All professions are measured by their cheesiest builds, not by what the gentlemen players agree to run. I happen to think on the whole mesmers are much worse to deal with than thieves. But that's because I play ranger a lot and thieves don't have near permanent reflection uptime.

     

    @"whoknocks.4935" Its funny you'd mention scourges in the same vein with mesmers and thieves, I personally find mesmers and thieves to be two of your better options for dealing with scourges.

     

    ~ Kovu

  15. I hate to say it, increasing the loot from players is a bad idea.

    First of all, the heavy loot bag would be devalued further if it became too common of a drop -- certainly more than the sum of its parts due to the random nature of the bag's drops -- which would defeat the purpose of increasing its drop rate.

    The big issue, however, as some people already stated is how abusable it would become if the drops from enemy players became too good.

    I like the fact that a good portion of the rewards comes from time invested into the gamemode via skirmish chests and reward track loot. This means no matter how you're contributing, you're getting a steady amount of loot. Scouts & havoc'ers don't get screwed quite as much due to the nature of their contribution.

     

    If we're going to "better" the loot from any aspect of this game, we should be looking at the skirmish chests and reward tracks. While I don't pvp all that often I hear its much more profitable as there are frequent raw gold rewards. Why is that not a thing here?

     

    ~ Kovu

     

    Edit- Tack 50s onto each rank up chest. It won't kill the economy, but will add up for people who invest a good amount of time into the gamemode.

  16. People have been asking for a petless ranger option for years. Anet obliged.

    Sure they could've gone about it in some different way, but using an elite specialization to explore that particular idea, as well as different directions the other professions can go is not overwhelming, or a bad thing.

    Personally I think MMOs (actually, any genre of game, single player or otherwise) with 30+ options on my UI during a fight is overwhelming and a bad thing. Just my opinion.

     

    I like the versatility (some) elite specializations have given us. Issues with balance have impeded that particular aspect on some professions, of course, but on the whole I think its a good thing.

     

    ~ Kovu

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