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AliamRationem.5172

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Everything posted by AliamRationem.5172

  1. > @"Akilles.4320" said: > > @"Arheundel.6451" said: > > > > It doesn't matter really...you could put Obsidian flesh on a 180s CD and you'd still have people claiming that ele is fine as they can go d/f and be invulnerable, dunno what else there is left to nerf on weaver: > > > You dunno what's left to nerf on Weaver? Ok let me tell you, THE MIRAGE TREATMENT! > After the only 1 dodge at PvP no more nerfs were needed to mirage, something on the line like that to Weaver would solve it. > Dont nerf anymore something that can arm Core Ele's or Tempest, it's just the Weaver that's needed to be dealed with. > > > @"Salt Mode.3780" said: > > not one class should receive the mirage treatment > > And yet here we are. > I hope nobody listens to this guy. Seriously? What they did to mirage was just lazy and embarrassing. Maybe it wasn't such a good idea to give a class with endless teleports, stealth, and target breaks the ability to basically ignore CC as well, but the solution was inelegant to say the least. You have to be some kind of salty losing to a class to suggest doing the same again.
  2. > @"kax.7681" said: > Hello there fellas. im a new player started like 3-4 days ago.i wanted to know since i made a necro a guardian and an engineer to something like 18lvl before getting an elementalist to 18 too, is there a reason he has so many skills and stances and weapons do they give him some short of edge choice for every situation having so many more or the others do what he does with less skills. i like the aesthetics and the theme of the class but i would feel underwelmed if he needs much more effort to do the same. thanks for your answers :) Elementalist is pretty much always going to be one of the more difficult classes to pick up and play well. So, I guess you could say that it will require more effort to achieve similar results. However, fire weaver and support tempest are doing pretty well in PvP lately and elementalist (again tempest/weaver) is usually one of the meta picks for raids/fractal DPS in PvE as well. Here's a little sample of fire weaver in some informal duels with platinum rank competitors (guardian, ranger, and scrapper) from last year. I think fire weaver has recently emerged in a stronger position in PvP due to nerfs to some of its stronger counters, too!
  3. I haven't tried that, although I do have a video or two fighting HoT champions in lower level gear. Here's one in level 55 blues with level 39 runes/sigils. The fight drags on about 3 times as long as it would normally take me in level 80 gear. Meanwhile, the boss's standard bite and roll attacks hit for about 80% of my health and his frontal wave attack I believe would be a 1-shot death (obviously, I don't get hit by it here!). I think it's more fun to just play glass builds at level 80 and sharpen your play to the point where you barely get hit. The kills go faster, but you can still die at any moment if you make mistakes. Here's an example of the same build using level 80 full offensive stats on a somewhat more difficult champion: I should take about the same amount of damage either way and my health is about the same, but the fight goes more quickly. With lower damage stats I'd just have to keep doing the same thing for an extra couple of minutes!
  4. > @"Vyr.9387" said: > > The idea of sPvP and WvW being good for "farming" charges is generally nonsense. > People who play PvP usually don't go for a single game or spend ten minutes doing one activity in the Borderlands to specifically get charges, but spend hours upon hours there with, in vast majority, very few characters, who already are styled to their liking, either by previous play or because most PvP players are more function-minded, which leads to the charges stacking - **not because they're quickly gathered, but because they're seldom used**. It should take a low rank WvW player only 2-2.5 hours in WvW to earn about 11 transmute charges per week. More dedicated players putting in that time daily rather than weekly will earn 40-50 charges per week. That seems like a pretty decent rate to me, but perhaps I lack perspective? Are you farming them much faster by doing map completion and key runs (I think I'd rather drill a hole through my head!)? And how many charges do you use in a week?
  5. I know WvW isn't for everyone, but one week of diamond participation and reward tracks should net you around 50 transmute charges. I don't know how bad your fashion addiction is, but that many charges lasts me for many months. Just FYI for those who may not be aware just how many of these you can earn just participating in WvW!
  6. > @"Cromx.3941" said: > Yep this game chases away tons of new comers because of the abusive CC mechanics and ridiculous amount of one shotting that goes on. There is way too much damage going back and forth between mobs and players and it completely destroys the entire defensive side of the equation, which dumbs down the game dramatically. The only thing that really matters is active defenses and dodging. Which comes off as gimicky. Either you get with it and stack only offensive stats and try to burn enemies to the ground before they do this stuff or you find another game. Its a huge problem with this game. All of this stuff makes the game very shallow and eliminates most stat combinations and many build configurations as a result. A lot of wasted time ands effort went into designing things that will never be used. That's not really the case. You can load up on defense and have no issues or you can skimp and rely on active defense. The consequences of either choice depend on a variety of factors, the most important of which is game mode. Assuming we're talking solo open world you have plenty of freedom. If active defenses aren't working out you can sacrifice damage to add defenses. The timers on events, story, HP champs are mostly quite reasonable and will allow for success even for tanky healer builds. Another popular option for solo play is to run a condi build, which allows you to go tanky without giving up a ton of damage.
  7. > @"Oxstar.7643" said: > I tried doing weaver, really. But I just did a lot worse than with tempest. The range is too short on the hard hitting skills, the cc is not reliable enough, and some of the weave attacks just seems to suck. I tried practicing against the red frogs at teku nuhoch, got destroyed by the veteran beetle, then after about an hour of this, went on my engineer, destroyed them all, then tried tempest, destroyed them all. But, I also have years of engineer experience and not even a days worth of weaver experience. > > So now I come to you to ask - how does one smackdown ax weaver? What are the skills, rotation, and traits, if I just want things to die while still maintaining weavers amazing self sustain? I don't want to give up on this specc, combining elements is a favorite concept for me, but I... need help. Or at least advice. Dealing damage with condi weaver isn't so difficult, especially against veteran and lesser units that die too quickly to complete a complex rotation. In these scenarios you're basically just looking to stack a ton of burning really quickly. Here's a sample clip: There's not a lot of time for much of a rotation here, so I preload my utilities (Glyph of Elemental Power, Primordial Stance, and Weave Self) along with Lava Skin from fire/earth. As I close to melee range I cast fire signet to open while rotating to air/fire to land Pyrovortex and then rotate to fire/air and finally fire/fire. I stay in fire/air and fire/fire while Primordial Stance ticks because it changes with your attunement. This is how we end up with 38 stack burn and 25 stack vuln in 5 seconds. That's about it. It mostly comes from the utilities and dual skills here.
  8. The game is pretty much perfect as it is. I think I'd just add a few hoops to jump through and call it a day.
  9. > @"Stand The Wall.6987" said: > you know what would be cool, is if they introduced mechanics into the algorithm that attempted to balance things out. one example is that if you go on a 5 game losing streak, you get a team next match that is slightly biased for you to win. not by much, and possibly increase it each game after. same thing but reverse if you go on winning streaks. they might already do this idk. people mention top stats often, although they don't mean much in reality most times. that said, i don't think it would be too much of a big deal if you are set to lose -15 or over, for every top stat you get this goes down by one. > > i'm sure there are other examples, but the point is to create a more level playing field without too much hand holding. You'll be the victim of that system as often as you benefit from it. The current system already accounts for this by utilizing your rating. That is to say that if you drop 20 rating points, there is now a slight bias in the calculation favoring a less difficult matchup for you relative to your previously higher rating. If you go on a big losing streak you will inevitably begin to see more favorable matchups. The issue is low population. You aren't getting good matches because there are nowhere near enough people available in each rating tier to make that consistently possible. What you suggest isn't feasible and it also doesn't address the underlying issue.
  10. > @"Axl.8924" said: > > @"AliamRationem.5172" said: > > > @"Jski.6180" said: > > > > @"Obtena.7952" said: > > > > > @"Jski.6180" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"Obtena.7952" said: > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > > > > At some point you got to realize its not enofe to have 2 more "swaps" the other classes there needs to be something there a real reason to swap and right now there not. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Maybe ... but that's NOT a lacking mechanic problem. This thread is NOT a complaint about balance. Whether you think it's enough or not or that there isn't a real reason to swap ... is irrelevant. That's just dependent on how YOU view and play the class. Anet can't cater the game around how you think the game should work. If you don't like how there isn't a reason for you to swap elements in Core ele ... don't play core ele if how the class mechanic works is part of your class choice criteria. That's not that bad answer you think it is ... that's THE answer for anyone making a class choice based on whatever criteria they are using. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Swapping elements IS a real class mechanic, just like how many other classes have a swapping concept in their mechanics as well. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > That not a question of balance its a question of making a mechanic worth something ... > > > > > > > > > > > > > > > > > > > > > > > > > > > > Again, that's a matter of personal preference and opinion about how YOU play the class ... and as long as Anet can't change the game to cater to how everyone thinks the game should work, it's not going to change because you don't think it's worth using. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Fire should burn how is that a personal preference!? > > > > > > > > > > > > > > > > > > > > > > > > I don't know what you are asking me. Fire should burn? Answer: Sure. Is this a trick question or? > > > > > > > > > > > > > > > > > > > > > > Ok you DO agree. > > > > > > > > > > > I think fire skill should have burning tide to them air skill should have a "shock" or "blowing" effect to them water skill should be a "wet" and "chilling" effect and earth needs a "blungen" and "dusty" effect to them. All skills not just the 15 sec cd big hit skills but all of the 1 skills. And the ele core should get the most out of these effects then say tempest and weaver. Kind of a you are the trait lines you chose to use as a core ele. Kind of like the old ele from gw1. > > > > > > > > > > > > > > > > > > > > I'm going to be clear here because I don't appreciate the ruse that I'm somehow agreeing with your point of view based on some nonsensical questions that are unrelated to the topic. None of this has anything to do with what we are talking about and whether I agree with this or not is irrelevant to the point in question. > > > > > > > > > > > > > > > > > > > > Anet can't cater to how you or anyone else thinks the game should work. Swapping elements IS the class mechanic for ele. Based on those things, ele DOES have a class mechanic and it doesn't need to change because it doesn't work the way you think it should. These are not debatable statements. They are TRUE. > > > > > > > > > > > > > > > > > > > > If you have a problem with how ele performs, that's fine, but that's NOT what we are talking about here. The lack of a profession mechanic (which isn't a problem on ele in the _first_ place) is not necessarily related to how that class performs. > > > > > > > > > > > > > > > > > > But every effect is balancing but we are talking about ele core vs tempest vs weaver. You may want to reread the op. > > > > > > > > > > > > > > > > I'm aware of what the OP said ... and it doesn't change anything I've said because I'm not someone that replies in threads without reading what they are about. > > > > > > > > > > > > > > > > Anet can't cater to how you or anyone else thinks the game should work. Swapping elements IS the class mechanic for ele. Based on those things, ele DOES have a class mechanic and it doesn't need to change because it doesn't work the way you think it should. Therefore, the answer here is to exercise class choices you have available to you based on whatever criteria you want to use to make that choice. > > > > > > > > > > > > > > > > If you want to talk about how ele performs vs. it's especs, that _can't_ be a '_ele doesn't have a true class mechanic_' problem because that statement is FALSE. Do not try to pretend that lack of balance on ele is because it lacks a class mechanic ... because it DOESN'T. > > > > > > > > > > > > > > But.... tempest and weaver have the same mechanic + there own. > > > > > > > > > > > > OK ... that doesn't mean Ele DOESN'T have a class mechanic. My point of view should be pretty clear at this point so if you haven't figured it out, you just aren't paying attention. You can't talk about changing a class based on a false claim. That's nonsense. > > > > > > > > > > > > > > > > It means ele core has no reason for existing if other version of it gets the same effect but only to get an added one. > > > > > > > > Except that's not true. Core ele plays different than it's especs ... and that's MORE than enough reason for it to exist. In fact, Anet says that's the primary reason for the existence of the class and it's especs. They are just variations on a theme. > > > > > > > > > > Core ele plays the same as tempest it even play close if not the same as weaver with a bit of a delay in-between swaps and if you sit in an atument longer then 4 sec you effectively play the same as a core ele any way. > > > > > > The only thing the elite spec got was power creep over core ele and anet has done nothing more then to nerf core ele to make tempest and weaver not op vs other classes. Most tempest and weaver run staff or scepter they dont run there elite spec weapons at all because there no need to and they are nothing more then ele +1. > > > > What are you talking about? Sword is a popular weapon for weaver and weaver plays nothing like core ele. > > You could also argue that tempest adds some stuff thats different from core ele such as overloaded and stuff like the shouts rebound and such no? Tempest is different from core ele. However, it plays just like core ele in the sense that the core attunement swap mechanics are identical aside from the addition of the overload cooldown. By comparison, weaver's design alters the attunement swap mechanics in several ways: First, it has a 4s attunement swap cooldown compared to core/tempest's 10s. It also has a 4s cooldown before it can swap again, in contrast to core/tempest's 1.5s. Finally, there is weaver's signature dual elemental skills and attunement. I think it is fair to say that this changes the way the class plays significantly, specifically by altering the core mechanic of attunement swapping. In my opinion, that should be the goal at least some of the time when designing elite specs. But I think it's also a good idea to have elite specs like Tempest which play very similarly to their core counterparts. Some people really like the feel of their core class while others are looking for a fresh take on them. To resolve the issue of core vs. elite, I think they should consider giving core specs the elite spec treatment. Give core ele an exclusive set of heal/utility/elite. In place of an exclusive trait line, add some sort of benefits that apply only when 3 core trait lines are active.
  11. > @"Zeesh.7286" said: > Can someone give a tldr? I'm a bit intimidated by 2 full pages given that the 3rd page makes no sense to me as to what even is being discussed... In this thread... Two people engage in an argument over the proper temperature at which Earl Grey tea should be served, but end up on a journey of self-discovery. Will they ever find true love? Tune in next week for 3 more pages of this to find out!
  12. I don't know about you guys, but I was expecting universal truth to emerge from this back and forth at some point and now I want my 5 minutes back!
  13. > @"Tridentuk.1625" said: > I was looking at drop rates for fractals and such, all the way up to t4, and they were complaining about "oh it takes weeks to get a weapon box/armor box or useful trinkets to drop"... > Meanwhile I've played WvW for basically a full single reward track's worth (half the Orr track I think? and half the warclaw) which is a really short time really.. I've had an ascended pistol drop, ascended heavy armor which I can't use, and 3 asc rings that were kitten but still.. > > I never hear about WvW being a great source of asc drops, but if I were to average even half that rate it would be pretty good no? I would say you were exceptionally lucky. If I had to ballpark it, I'd say ascended armor/weapon drops in WvW are more like once every 2 weeks of full diamond participation.
  14. > @"Hesione.9412" said: > > @"Sinfullysweet.4517" said: > > I will admit I block, compose a message, then unblock an opposing player. > > > > Difference is I never have sent a toxic email. It’s always “That was an epic fight! I appreciate you and the fun. May my bag have dropped ascended mats. Have an awesome day” > > > > An 99% of the time we become friends. I have even asked what am I doing wrong because I should be able to counter. And again I end up becoming friends. That’s how to be non toxic. ? > > I did that the other week. Came across a very skilled tempest on the other team. Blocked, then friended, then whispered them "well played". Credit where credit is due. They were superb. Awesome! I do like the randomness of WvW and 1vx leads to some fun fights even between players of disparate skill levels, but every once in awhile you encounter a stand out player and I will generally take the time to acknowledge that (And who knows? Maybe even get some nice duels in against them!).
  15. > @"KrHome.1920" said: > I am trashtalking all day to gankers, griefers, duell spectators deciding to kill me after I passed by to not disturb them and so on. > > The game mode is unbalanced, > some classes promote toxic playstyles, > multiplayer video games are generally full of failed real life existences looking for a compensation, > the average age of the players in GW2 (at least in WvW) is fairly young, because the game is cheap. > > One leads to another. If someone has fun to annoy me, I annoy him too. Everything else is just unhealthy for oneself. After telling an idiot, that he is an idiot I am instantly feeling better. > > Feel free to block or report me. You have every right to do so. > > Side Note: Esp. the server the OP is on is well known for gank squads. That irony... Thanks for illustrating the point that it isn't the people who just play the game and kill enemy players that are toxic, but the people who are too sensitive to handle being killed in a video game. Gank squads? From your description it sounds like somebody decided to kill you, you made up arbitrary rules of etiquette in your head to make them out to be the bad guy for doing so, and then you immediately go toxic and start trash talking. Congrats! You're part of the problem!
  16. > @"Jski.6180" said: > > @"Obtena.7952" said: > > > @"Jski.6180" said: > > > > @"Obtena.7952" said: > > > > > @"Jski.6180" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"Obtena.7952" said: > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > > At some point you got to realize its not enofe to have 2 more "swaps" the other classes there needs to be something there a real reason to swap and right now there not. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Maybe ... but that's NOT a lacking mechanic problem. This thread is NOT a complaint about balance. Whether you think it's enough or not or that there isn't a real reason to swap ... is irrelevant. That's just dependent on how YOU view and play the class. Anet can't cater the game around how you think the game should work. If you don't like how there isn't a reason for you to swap elements in Core ele ... don't play core ele if how the class mechanic works is part of your class choice criteria. That's not that bad answer you think it is ... that's THE answer for anyone making a class choice based on whatever criteria they are using. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Swapping elements IS a real class mechanic, just like how many other classes have a swapping concept in their mechanics as well. > > > > > > > > > > > > > > > > > > > > > > > > > > That not a question of balance its a question of making a mechanic worth something ... > > > > > > > > > > > > > > > > > > > > > > > > Again, that's a matter of personal preference and opinion about how YOU play the class ... and as long as Anet can't change the game to cater to how everyone thinks the game should work, it's not going to change because you don't think it's worth using. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Fire should burn how is that a personal preference!? > > > > > > > > > > > > > > > > > > > > I don't know what you are asking me. Fire should burn? Answer: Sure. Is this a trick question or? > > > > > > > > > > > > > > > > > > Ok you DO agree. > > > > > > > > > I think fire skill should have burning tide to them air skill should have a "shock" or "blowing" effect to them water skill should be a "wet" and "chilling" effect and earth needs a "blungen" and "dusty" effect to them. All skills not just the 15 sec cd big hit skills but all of the 1 skills. And the ele core should get the most out of these effects then say tempest and weaver. Kind of a you are the trait lines you chose to use as a core ele. Kind of like the old ele from gw1. > > > > > > > > > > > > > > > > I'm going to be clear here because I don't appreciate the ruse that I'm somehow agreeing with your point of view based on some nonsensical questions that are unrelated to the topic. None of this has anything to do with what we are talking about and whether I agree with this or not is irrelevant to the point in question. > > > > > > > > > > > > > > > > Anet can't cater to how you or anyone else thinks the game should work. Swapping elements IS the class mechanic for ele. Based on those things, ele DOES have a class mechanic and it doesn't need to change because it doesn't work the way you think it should. These are not debatable statements. They are TRUE. > > > > > > > > > > > > > > > > If you have a problem with how ele performs, that's fine, but that's NOT what we are talking about here. The lack of a profession mechanic (which isn't a problem on ele in the _first_ place) is not necessarily related to how that class performs. > > > > > > > > > > > > > > But every effect is balancing but we are talking about ele core vs tempest vs weaver. You may want to reread the op. > > > > > > > > > > > > I'm aware of what the OP said ... and it doesn't change anything I've said because I'm not someone that replies in threads without reading what they are about. > > > > > > > > > > > > Anet can't cater to how you or anyone else thinks the game should work. Swapping elements IS the class mechanic for ele. Based on those things, ele DOES have a class mechanic and it doesn't need to change because it doesn't work the way you think it should. Therefore, the answer here is to exercise class choices you have available to you based on whatever criteria you want to use to make that choice. > > > > > > > > > > > > If you want to talk about how ele performs vs. it's especs, that _can't_ be a '_ele doesn't have a true class mechanic_' problem because that statement is FALSE. Do not try to pretend that lack of balance on ele is because it lacks a class mechanic ... because it DOESN'T. > > > > > > > > > > But.... tempest and weaver have the same mechanic + there own. > > > > > > > > OK ... that doesn't mean Ele DOESN'T have a class mechanic. My point of view should be pretty clear at this point so if you haven't figured it out, you just aren't paying attention. You can't talk about changing a class based on a false claim. That's nonsense. > > > > > > > > > > It means ele core has no reason for existing if other version of it gets the same effect but only to get an added one. > > > > Except that's not true. Core ele plays different than it's especs ... and that's MORE than enough reason for it to exist. In fact, Anet says that's the primary reason for the existence of the class and it's especs. They are just variations on a theme. > > > > Core ele plays the same as tempest it even play close if not the same as weaver with a bit of a delay in-between swaps and if you sit in an atument longer then 4 sec you effectively play the same as a core ele any way. > > The only thing the elite spec got was power creep over core ele and anet has done nothing more then to nerf core ele to make tempest and weaver not op vs other classes. Most tempest and weaver run staff or scepter they dont run there elite spec weapons at all because there no need to and they are nothing more then ele +1. What are you talking about? Sword is a popular weapon for weaver and weaver plays nothing like core ele.
  17. If the pattern is consistent and you keep hitting a ceiling at about the same place and falling back down the ladder over and over again, it's likely that your build, strategy, or personal ability are holding you back. This is not meant as a criticism. I am not saying it means you are bad. However, it's entirely plausible that you could be using a build that does not have enough impact in the conquest game mode or that the strategy you employ is not effective in assisting your team to more wins than losses over time in the bracket you are playing in. I experienced this myself in my first season back during HoT. I was pretty new to PvP, but could already hold my own in duels against fairly strong competition. But somehow when I went into ranked play I placed low gold 1 and could never manage to climb to gold 2. I'd always fall back down before I made it there. It turned out my selfish build was the problem and by adjusting that to more of a team play perspective I was quickly able to climb to platinum where I stayed until the end of the season. It's not that I didn't have the ability, obviously. But your build and strategy are just as important and that has a lot to do with the teams you are playing with. A strategy that is successful in the pros may not work so well when your teammates are silver rank, for instance. Try to pay close attention to why winnable matches are being lost and adjust your build and strategy to compensate. It may help you climb the ladder.
  18. > @"Mortifera.6138" said: > A measly handful of gold? Is it just to see a big number next to your name? Is it the average-looking skins? If you don't see the value in them, there's no reason to do them. Personally, I like unlocking skins and have surprised myself many times by using skins I thought were kinda meh or just downright ugly! AP isn't a big motivator for me, but it's something at least. I do wish there were more armor skins available via achievement, but I am pretty much always going to say that!
  19. > @"Sinfullysweet.4517" said: > I will admit I block, compose a message, then unblock an opposing player. > > Difference is I never have sent a toxic email. It’s always “That was an epic fight! I appreciate you and the fun. May my bag have dropped ascended mats. Have an awesome day” > > An 99% of the time we become friends. I have even asked what am I doing wrong because I should be able to counter. And again I end up becoming friends. That’s how to be non toxic. ? That's been my experience as well.
  20. GW2 stealth is way too unrestricted as it is. It doesn't need to be any more advantageous than it already is.
  21. > @"Sindrela.1846" said: > awesome got my mount and started mastery ranks. > > how do i get more spec points so i can raise Scrapper? thought i might get some by leveling mastery ranks but got none Hero points. Note that elite specs require 10x the points as core specs to unlock. However, hero point challenges in expansion maps are worth 10x as much. So look for those hero points marked on the expansion maps. Also note that PoF HPs are more solo-friendly as the HoT HPs often spawn champions. But hero point trains that run a big squad through HoT for hero points are also a thing, so keep an eye out for that. Alternatively, WvW/PvP grants currencies which may be exchanged to unlock hero points, although this is probably going to be the slower route.
  22. > @"Touchme.1097" said: > > @"AliamRationem.5172" said: > > > @"Touchme.1097" said: > > > I think ArenaNet should bring back Dhuum ban and apply penalties to unsportsmanlike conduct in PvP modes and WvW. This kind of conduct prevents other players' enjoyment of the game and should be discouraged. In addition good conduct needs to be reinforced and better rewarded in order to train players to avoid toxicity. > > > > Given the nature of most of the complaints I see regarding toxicity, this might hurt more than it helps. It's almost always the same story: "I was just minding my business all innocent-like. This other guy comes up and breaks a rule that is only a rule in my head. The disrespect!" A sequence of events usually follows where the "victim" signals their intention to pursue a personal conflict (which is justified by the fact that you are a rule-breaker - You started it!). Being in the right from the outset, everything you now do in retaliation to the victim is added to the list of your transgressions. > > > > Meanwhile, those of us who play under the Red Rule just shrug when we're fighting a 1v1 and 5 enemy players focus us down and then celebrate with a jumping and siege-tossing party over our corpses. We never bother to take that step to make it personal simply because of some perceived breach of etiquette. > > > > If you give people vague rules like "Play nice!" all you do is feed the problem because everybody is going to draw their own line in the sand with regard to what constitutes a breach of etiquette. It increases toxicity because the hall monitors among us will actively seek out ways to punish perceived infractions, thereby inviting unnecessary conflict. > > > > Isn't it enough to just use the report/block features for people who take it too far and just grow a thicker skin for the small stuff? > > > > > Actually, excess of celebration in a real life situation is considered an offense and unsportsmanlike, you are just making an hyperbolic fallacy in order to make your point look valid but it's just an exaggeration of what would happen. > > No. You're wrong, Colonel Sanders. Mama's right.
  23. > @"kharmin.7683" said: > > @"AliamRationem.5172" said: > > Poor luck, I'd say. I find WvW is generally low toxicity, as far as competitive games go. > > > > A couple of nights ago I fought a condi core engi that did a pretty good job with a not so great build. So I whispered him just to tell him respect on the build. He was totally polite, despite me ganking him in the middle of a fight he was holding his own in. He gets it. Just helping the team. No need for salt. > I might enjoy WvW if I had experiences like this. Instead, almost all of my experiences have been the polar opposite. > Well, you may also note I initiated this love-fest. I am under no illusions that most other players I meet have the same mindset. However, people tend to give back what they get from you. Most of the time, ignoring the salt, the taunting, the trash talk and surprising them by being polite will turn most situations around. For the rest? So what? I can block if you're truly obnoxious, but it almost never comes to that for me.
  24. > @"Touchme.1097" said: > I think ArenaNet should bring back Dhuum ban and apply penalties to unsportsmanlike conduct in PvP modes and WvW. This kind of conduct prevents other players' enjoyment of the game and should be discouraged. In addition good conduct needs to be reinforced and better rewarded in order to train players to avoid toxicity. Given the nature of most of the complaints I see regarding toxicity, this might hurt more than it helps. It's almost always the same story: "I was just minding my business all innocent-like. This other guy comes up and breaks a rule that is only a rule in my head. The disrespect!" A sequence of events usually follows where the "victim" signals their intention to pursue a personal conflict (which is justified by the fact that you are a rule-breaker - You started it!). Being in the right from the outset, everything you now do in retaliation to the victim is added to the list of your transgressions. Meanwhile, those of us who play under the Red Rule just shrug when we're fighting a 1v1 and 5 enemy players focus us down and then celebrate with a jumping and siege-tossing party over our corpses. We never bother to take that step to make it personal simply because of some perceived breach of etiquette. If you give people vague rules like "Play nice!" all you do is feed the problem because everybody is going to draw their own line in the sand with regard to what constitutes a breach of etiquette. It increases toxicity because the hall monitors among us will actively seek out ways to punish perceived infractions, thereby inviting unnecessary conflict. Isn't it enough to just use the report/block features for people who take it too far and just grow a thicker skin for the small stuff?
  25. > @"Meriadoc.8592" said: > > @"Fat Disgrace.4275" said: > > > @"Meriadoc.8592" said: > > > > @"Fat Disgrace.4275" said: > > > > > @"Crackers.9628" said: > > > > > > @"PrinceValentine.9320" said: > > > > > > What server are you on? > > > > > > > > > > > > I suggest to just block your server mate and report for Verbal Abuse. I run with a squad that do not tolerate this kind of BM (bad manners). Most servers on lower tiers are like this, I observerd. They are so stressed they can't climb up the ladder so they resort to unsportsmanlike behaviours. > > > > > > > > > > The group was from Ring of Fire, I´m from FSP. They run around with a guild group, kill people and just the 3 of them start jumping and griefing. It´s insane that any group that plays together actively shows this toxic behaviour and everyone is on board with it. > > > > > > > > Probably idol? > > > > > > > > > > > > hello yama, here i am the lead of [idol] the thing is, i dont corpse jump people out of nowhere. > > > its just most of you people corpse jump me out of nowhere, just for playing the game, besides, my guildmate. gets trash talked by people daily. seriously everyday > > > and i can proof it even,. its insane, the trash talk he gets, people are wishing cancer upon his family too. everyday. > > > by the french server Jade Sea > > > and besides YOU. started to kitten talk my friend in the first place YOU. started. > > > YOU. out of all respect seriously, i am a nice guy, if people are nice to me, i am always super nice to them. i like it when people are nice and decent. but most of you people tend to be not. and be the opposite of it. and you start trash talking me in my whispers or even inviting me to the party ,just to tell me to hang myself. > > > i dont even report you people. i just block you kill you. and move on, and sometimes i do a little bm here and there. to show the salt ! so what! > > > we're all hypocrites down here. no offense. > > > anyways.. who am i LOL > > > > You are correct, I was having a bad day, but what did he expect after the 2nd time I come to duel spot to watch (actually you duel) and talk to the fsp reaper only to get sniped from your guildy. I never even met the guy before so it's not as if iv ever had any beef. That's what a lot of people have a problem with. Just out of the blue kill in what is meant to be a neutral zone for roamers to chill out and duel. > > the le very thing is. is that WvW is WvW and people shouldnt really cry. and just get over with it, ur in a Competetive Zone. you get killed. fine just deal with it, and get over yourselves. jeez, its wvw, people kill people, people gank people, and thats that. > no further questions or comments needed. its just funny how far you people can go, its quite hypocritical. but hey! in the end, we're all just a bunch of hypocrites anyways, Goodnight ! If it's red, it's dead. There is no other rule in WvW. Now, if you're like me, you have your own rules for yourself. For instance, I won't usually attack I figure everyone has these little rules for themselves. Just don't forget the One rule: If it's red, it's dead. You don't have to kill on sight, but when another player kills you in WvW, they were just doing what they were supposed to do.
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