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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"lodjur.1284" said:

    > Had to move like 5 times the last 3 months to try to get away from t1, everytime I swap to a low tier server it instantly starts moving up even tho I think at length about it before trying to avoid a server that will rise.

    >

    > I don't enjoy lag or the t1 playstyle (avoiding all fights, hugging towers, multiple omega golems on each camp etc). How do I avoid being moved up to t1 every few weeks?

    >

    > I have fun and actual good fights until my server starts winning every matchup for no reason, then I get moved to t1 and it's just unplayable due to some combination of long queues, lag and an enemy playerbase that plays to "win" (ie just avoiding fights).

    >

    > I'd even pay some gems a month to be allowed to just move to a tier and be assigned to a random server within that tier every week.

     

    That is wvw in a nut shell. :/

     

    There is no fight server right now. It's just zerging the lesser numbers and avoiding the premade group.

     

    If you want fights , look for a guid who focuses on fights. Whether t1 or below, a guild will be consistent.

  2. > @"mindcircus.1506" said:

    > > @"Sovereign.1093" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"mindcircus.1506" said:

    > > > > > > @"SevlisBavles.3059" said:

    > > > > > > > @"mindcircus.1506" said:

    > > > > > > > > @"SevlisBavles.3059" said:

    > > > > > > > > > After the February Balance Update that reduced the power coefficients on most damage, many guilds did indeed try running Boon Corrupt power Scourges.

    > > > > > > > > > It simply was not as effective as just stacking enough Condi Cleanse. In the current meta Well of Power is a much more valuable skill.

    > > > > > > > >

    > > > > > > > > Ah I missed that, I started playing again after a hiatus in March, guess I DID miss something after all :)

    > > > > > > > Yeah there was a brief period after the Feb balance patch where zerg commanders were throwing things against the wall the see what stuck. Power Scourge was an idea that was floated.

    > > > > > > > That said my comments are mainly about large zerg play. In the roaming/havoc game, boon corrupt can be (is) relevant. When there aren't large numbers of support toons spamming cleanses by way of Tempest Shouts and Scrapper boon converts, Necro boon corrupts can be a much more impactful thing.

    > > > > > > > Against a Glint Herald or Boonbeast it can be devastating, but these builds are falling out of favor. The current popularity of Mallyx Rev with it's high Resistance uptime limits it's effectiveness.

    > > > > > >

    > > > > > > Tbh in the current meta I've had a lot of success with a pure zerk necro build for roaming, literally everything zerk, eagle runes, damage output traits. Axe, shroud and Lich outdamage absolutely everything and against thieves I drop Well of Suffering and Well of Corruption on myself. Either they walk into it and die, or it buys me time to Chillblains, Dark Path, Dark Pursuit and then either straight lich or Wail of Doom and lich. Boon-based classes don't seem to help whatsoever against the pure damage. Pure zerk necro wins close to 95% of fights, the only big problem I've encountered with the build is immob rangers.

    > > > > > I'm not surprised at your success with it, power necro is pretty strong stuff.

    > > > > > But if I would a betting man I would wager this one's pretty high on the "to nerf" list right now.

    > > > >

    > > > > Oh I hope not. I mean necros generally are thing to run away from. They can't really chase you and it's easy to dodge and run away from them unless you don't have speed skills

    > > > >

    > > > > There are duel rules where a person shouldn't escape from the small box where they ought to fight and fight outside that box, means lose. I miss this sort of rules

    > > > Balancing around this playstyle would negate the inherent benefits of several entire classes such as Thief, Ranger and Mesmer.

    > >

    > > It's a duel thing not a roaming thing or ganking thing Even in skrims we used to set like no leaving the square. :3

    > >

    > Fair enough.... whatever you enjoy and helps you improve your play is awesome.

    > But I would think in any kind of "forced engagement" scenario playing a thief would become a pretty massive liability as so much of the class' basic viability comes from being in and out of melee range. Most really good thieves I have watched or have fought (I am a terrible one myself) depend on precise use of shortbow, or sword2 or d/p3 to kite in and out from pretty serious distance. I am talking about the duelists not the gimmick riders or gankers.

    > I suppose it would also depend on the size of the box.

    > Anywho, good on ya. Whatever's fun.

     

    Thats the thing. I remember in the old games I used to play we didn't press heal. It's just something ppl agree with. Else, no one is really forced to participate in the rules :)

  3. > @"mindcircus.1506" said:

    > > @"Sovereign.1093" said:

    > > > @"mindcircus.1506" said:

    > > > > @"SevlisBavles.3059" said:

    > > > > > @"mindcircus.1506" said:

    > > > > > > @"SevlisBavles.3059" said:

    > > > > > > > After the February Balance Update that reduced the power coefficients on most damage, many guilds did indeed try running Boon Corrupt power Scourges.

    > > > > > > > It simply was not as effective as just stacking enough Condi Cleanse. In the current meta Well of Power is a much more valuable skill.

    > > > > > >

    > > > > > > Ah I missed that, I started playing again after a hiatus in March, guess I DID miss something after all :)

    > > > > > Yeah there was a brief period after the Feb balance patch where zerg commanders were throwing things against the wall the see what stuck. Power Scourge was an idea that was floated.

    > > > > > That said my comments are mainly about large zerg play. In the roaming/havoc game, boon corrupt can be (is) relevant. When there aren't large numbers of support toons spamming cleanses by way of Tempest Shouts and Scrapper boon converts, Necro boon corrupts can be a much more impactful thing.

    > > > > > Against a Glint Herald or Boonbeast it can be devastating, but these builds are falling out of favor. The current popularity of Mallyx Rev with it's high Resistance uptime limits it's effectiveness.

    > > > >

    > > > > Tbh in the current meta I've had a lot of success with a pure zerk necro build for roaming, literally everything zerk, eagle runes, damage output traits. Axe, shroud and Lich outdamage absolutely everything and against thieves I drop Well of Suffering and Well of Corruption on myself. Either they walk into it and die, or it buys me time to Chillblains, Dark Path, Dark Pursuit and then either straight lich or Wail of Doom and lich. Boon-based classes don't seem to help whatsoever against the pure damage. Pure zerk necro wins close to 95% of fights, the only big problem I've encountered with the build is immob rangers.

    > > > I'm not surprised at your success with it, power necro is pretty strong stuff.

    > > > But if I would a betting man I would wager this one's pretty high on the "to nerf" list right now.

    > >

    > > Oh I hope not. I mean necros generally are thing to run away from. They can't really chase you and it's easy to dodge and run away from them unless you don't have speed skills

    > >

    > > There are duel rules where a person shouldn't escape from the small box where they ought to fight and fight outside that box, means lose. I miss this sort of rules

    > Balancing around this playstyle would negate the inherent benefits of several entire classes such as Thief, Ranger and Mesmer.

     

    It's a duel thing not a roaming thing or ganking thing Even in skrims we used to set like no leaving the square. :3

     

     

  4. > @"mindcircus.1506" said:

    > > @"SevlisBavles.3059" said:

    > > > @"mindcircus.1506" said:

    > > > > @"SevlisBavles.3059" said:

    > > > > > After the February Balance Update that reduced the power coefficients on most damage, many guilds did indeed try running Boon Corrupt power Scourges.

    > > > > > It simply was not as effective as just stacking enough Condi Cleanse. In the current meta Well of Power is a much more valuable skill.

    > > > >

    > > > > Ah I missed that, I started playing again after a hiatus in March, guess I DID miss something after all :)

    > > > Yeah there was a brief period after the Feb balance patch where zerg commanders were throwing things against the wall the see what stuck. Power Scourge was an idea that was floated.

    > > > That said my comments are mainly about large zerg play. In the roaming/havoc game, boon corrupt can be (is) relevant. When there aren't large numbers of support toons spamming cleanses by way of Tempest Shouts and Scrapper boon converts, Necro boon corrupts can be a much more impactful thing.

    > > > Against a Glint Herald or Boonbeast it can be devastating, but these builds are falling out of favor. The current popularity of Mallyx Rev with it's high Resistance uptime limits it's effectiveness.

    > >

    > > Tbh in the current meta I've had a lot of success with a pure zerk necro build for roaming, literally everything zerk, eagle runes, damage output traits. Axe, shroud and Lich outdamage absolutely everything and against thieves I drop Well of Suffering and Well of Corruption on myself. Either they walk into it and die, or it buys me time to Chillblains, Dark Path, Dark Pursuit and then either straight lich or Wail of Doom and lich. Boon-based classes don't seem to help whatsoever against the pure damage. Pure zerk necro wins close to 95% of fights, the only big problem I've encountered with the build is immob rangers.

    > I'm not surprised at your success with it, power necro is pretty strong stuff.

    > But if I would a betting man I would wager this one's pretty high on the "to nerf" list right now.

     

    Oh I hope not. I mean necros generally are thing to run away from. They can't really chase you and it's easy to dodge and run away from them unless you don't have speed skills

     

    There are duel rules where a person shouldn't escape from the small box where they ought to fight and fight outside that box, means lose. I miss this sort of rules

  5. > @"Dadnir.5038" said:

    > > @"Sovereign.1093" said:

    > > > @"Dadnir.5038" said:

    > > > Every AoE worked just as fine at this time. Well I'd even say that the elementalist's one hurted a lot more than any well the necromancer could lay. The necromancer was just ripping boon nothing more, the killing part was done by other.

    > >

    > > Actually well of suffering does a lot of damage. You didn't just drop well of corruptions :)

    >

    > It dealt less damage at that time and had a CD twice as long as elementalist's meteor shower... You could maintain permanently _lava font_ dealing more damage than _well of suffering_ per tic (not even uptime), it was also a lot more useful since it was basically always up to use. Don't blame the necromancer for something that he didn't do, there is no point in spreading hate about this profession.

    >

    > The hammer train made short work of the necromancers (who always sucked at dealing with hard CC, while the hammer train excelled at it). When ANet changed stability, it was coinciding with players coming back from Archage and it's naval fights. It's the perma stun of the hammer train, no longer mitigated as efficiently by stability that pushed players to play the "pirateship" instead of the melee train.

    >

    > Now, yes, such a playstyle allowed the necromancer to breath and show the strength of it's wells, but in no way it is responsible for the shift in playstyle. I mean, Wells pulse were blockable, were dealing 10%-20% less damage then now and they had a 45s CD. If you think that this much "power" could get rid of the furious hammer train, you're misleading yourself. You even had to trait for wells in order to have them ranged.

    >

    > NB.: with the introduction of revenant shortly after that, you can say that the "pirateship" playstyle have been hammered into the WvW community.

     

    Once people learned to double dodge to the back side etc, those one push hammer trains disappeared.

  6. > @"Dadnir.5038" said:

    > > @"Sovereign.1093" said:

    > > > @"Dadnir.5038" said:

    > > > > @"Sovereign.1093" said:

    > > > > :3 the guilds running boons running this bro. If you know one thing, you know the counter. It's been around since necromancers killed the hammer warrior train :3

    > > > >

    > > > It was there even before that. This is litteraly the necro WvW niche since release. What killed the hammer train is ANet changing stability from stacking in duration to preventing a set amount of hard CC, the necromancer and it's ability to corrupt boons have nothing to do in that.

    > > >

    > > > I remember using WoC on blob buffing themself in as far as early 2013.

    > >

    > > Thanks for highlighting my point. Necro wells did kill the melee group if they push and eat the bombs. Changing stab didn't kill the hammer war train, it killed the melee train as a whole. Because a well dropped high damaged range as a spike can kill a lot. This was also solidified by 111s no longer hit 5 ppl but was slowly reduced to 3.

    > >

    > > Back then staff guard was the way

    >

    > Every AoE worked just as fine at this time. Well I'd even say that the elementalist's one hurted a lot more than any well the necromancer could lay. The necromancer was just ripping boon nothing more, the killing part was done by other.

     

    Actually well of suffering does a lot of damage. You didn't just drop well of corruptions :). Of course it's a lot of different bombs from Pvt zero hammer guard 2 to circle to wells to meteors. But the point was dropping the spike in a wide area directly in front of the commander.

     

    A simple tactic back then was simpling staff 111 guard ppl until hp was low enought to push.

  7. > @"Dadnir.5038" said:

    > > @"Sovereign.1093" said:

    > > :3 the guilds running boons running this bro. If you know one thing, you know the counter. It's been around since necromancers killed the hammer warrior train :3

    > >

    > It was there even before that. This is litteraly the necro WvW niche since release. What killed the hammer train is ANet changing stability from stacking in duration to preventing a set amount of hard CC, the necromancer and it's ability to corrupt boons have nothing to do in that.

    >

    > I remember using WoC on blob buffing themself in as far as early 2013.

     

    Thanks for highlighting my point. Necro wells did kill the melee group if they push and eat the bombs. Changing stab didn't kill the hammer war train, it killed the melee train as a whole. Because a well dropped high damaged range as a spike can kill a lot. This was also solidified by 111s no longer hit 5 ppl but was slowly reduced to 3.

     

    Back then staff guard was the way

  8. > @"SevlisBavles.3059" said:

    > I wonder, why don't guilds run with like 6-7 necros spiking https://wiki.guildwars2.com/wiki/Well_of_Corruption and follow it up with a https://wiki.guildwars2.com/wiki/Reaper%27s_Mark buffed with https://wiki.guildwars2.com/wiki/Fear_of_Death ? The stab removal, general boon corruption and un-stacking effect of the fear spike should be enough for a DPS spike to take out at least a handful of guys and then disengage.

    >

    > I haven't gotten anyone to try out this kind of move but considering how many scourges are usually in a guild blob it really wouldn't hurt to at least kitten try. Is there something I'm missing or are people just so blinded by the meta that they can't see beyond it?

     

    :3 the guilds running boons running this bro. If you know one thing, you know the counter. It's been around since necromancers killed the hammer warrior train :3

     

    A simple comp is

     

    Fb herald scourge scourge scrap

    Fb spell scourge tempest scrap

     

    It may seem small but that group is a beast.

  9. > @"kamikharzeeh.8016" said:

    > @ enkidu

    > " no rewards and no official leaderboards"

    > ... the simply are no ranking rewards, what do u not understand? its like few extra pips for currently leading matchup server, that is as uneffective finally as it gets. leading a tag on a outnumbered map feeds you even more pips probably.

    >

    > and the leaderboards are not official, sites like gw2stats, gw2mists give u overviews about score and tiers and k/dR and guilds, those are not official sites. official means / would mean made by Anet directly. and ranking rewards would u get something specifically for beeing place #1.

    >

    > Desolation has been first in ppt for months... still it showed that we cannot field the numbers of effective players without a link, roamers never learn group movement. if score mattered, defending camps would be more important. when i do that, then rather for the bags/killcount than for the WXP or the pips or just to practice the char.

    >

    > so what u maybe not understand: there is no extrinsic motivation to ppt, you only get intrinsic motivation provided.

    >

    > besides: the "creator of this game", which would refer to the initial designers of Wvw, are not even employed at Anet anymore. some stupid trolls on the forums got them into an argument, and Anet did a poor choice about kicking at least on in that incident - instead of just banning the trolls.

    >

    > how much plan about the format Wvw anet has also gets reflected in the balance patching -overall similar to "we rolled some dices and that's what they said". 100% lack of new content since i started playing gw2 even. warclaw doesn't count, it's not content, rather another problem to work with.

     

    Do you still have info on that? Mmmm... Got links ? That's juicy

  10. > @"Strider Pj.2193" said:

    > > @"Sovereign.1093" said:

    > > My eternity worth advise.

    > >

    > > If you like fights split your blob. :) Have two coms hitting both servers. You'll have more fun and kill more. Because you're not many the other teams blob will fight you still, but I believe you can outwit and out play.

    > >

    > > I say this to all servers who can man 35 atleast in coms. Have two groups pls. :3 you will enjoy it. Don't over blob so you have something to fight haha

    >

    > I would agree. However, it’s hard to field two commanders.

    >

    > People young cat so hard that they chase off new comms trying to learn.

    >

    > There are many that would try, but it consistently gets bogged down in absolutes.

     

    Of course it's hard. Who says fun things are easy. But again it's up to people. Do you want your fights or want to cap structures? Either way is fine. No one is required to participate after all

  11. My eternity worth advise.

     

    If you like fights split your blob. :) Have two coms hitting both servers. You'll have more fun and kill more. Because you're not many the other teams blob will fight you still, but I believe you can outwit and out play.

     

    I say this to all servers who can man 35 atleast in coms. Have two groups pls. :3 you will enjoy it. Don't over blob so you have something to fight haha

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