Jump to content
  • Sign Up

Shirlias.8104

Members
  • Posts

    2,306
  • Joined

  • Last visited

Posts posted by Shirlias.8104

  1. > @Haleydawn.3764 said:

    > > @Shirlias.8104 said:

    >

    > > There should be the possibility to check if every member is representing ( at least for the guild where represent is a rule ).

    >

    > I 100% disagree with this. Representing a guild is not necessary anymore since Influence was deleted. There is 0 reason to have a rep rule. If a guild is as good as the people running it say, people will rep it.

     

    This is your point of view.

    If i do create a guild with rules, and among these there's the representing the guild, i want to be able to check if those who decided to join are respecting or not the rules.

     

    You don't like the rules?

    You don't join that specific guild.

  2. > @Westenev.5289 said:

    > ... A guild who is built around team activities is "invasive"? Urgh. This is what's wrong with guilds today...

     

    There should be the possibility to check if every member is representing ( at least for the guild where represent is a rule ).

    Exploiting with invisible mode should be avoided.

     

    However, they should allow guilds to set or not this option in order to preserve the privacy of the player.

     

  3. > @Lemondrop.5216 said:

    > > @Rawr.9467 said:

    > > I'm confused. Do you want more achievement points or RNG rewards from monster kills?

    > >

    > > Also, what is a crown shop?

    >

    > I would like to get a random drop from the Black Lion Shop, like a random mount skin drop, or a key, or something for my home instance, or just something that is a special surprise.

    > Guess I'm just bored, never get lucky with anything and I've worked so hard for the common stuff I have. I would just like to think it could be possible to get something special.

     

    That could be pretty normal ( didn't drop a precursor until pof ).

    They could however give us one glider or mount skins for free behind achievements.

  4. > @JayAction.9056 said:

    > This wouldn't fix anything.

    >

    > Renegade utilities are simply too weak. They need major buffs or even complete reworks. Renegade also needs sustain buffs and maybe even a damage buff to compensate for its lack of sustain and the difficulty in even landing attacks with the main weaponset (mace/axe).

    >

    > Renegade is the easiest target in pvp and wvw out of near every class/spec.

    >

    > Alacrity does almost nothing for rev. The legend skills CDs are too short to benefit from it, and unless the buff is tied into a skill that is actually needed for another reason, it's generally a complete waste to blow energy on it

     

    Yeah i am currently trying it in wvw, but not condi.

    But i am not sure it's meant to be competitive into a PVP or WVW scenario, since the combat is Dynamic and not static.

    That's why i hope to see it a really good PvE class, and somehow a choice for WvW and SPvP ( not top class indeed but still not this weak ).

  5. > @Chaith.8256 said:

    > My proposed Juggernaut competes with Incendiary Ammunition. It's not free might and Stability for all because you have to take Firearms, be in combat, and wait 5 seconds in Pistols/Rifle/FT to get anything. What builds do that and don't go into Elixir S, or Photon Forge, or Elixir Gun, Bomb, Grenade, or tool kit? You'll only get a nice uptime of stability uptime from a Pistol condi build that's giving up incendiary ammunition, or a rifle camping build like static discharge.

     

     

    The point is that modifying skills enough to get em competitive as the meta ones could bring a new powerful meta instead.

    What i mean is that while you tried to modify some skills in order to get them at least viable, some of them could probably replace existent skills or traits, which are currently meta ( and which means, the eng will indirectly get a buff ).

     

    The meta is something dynamic, which eventually change because of modifies.

    Working on a skill which is way too op in order to balance it is a thing.

    Working on different skills which are way too underpower in order to get em competitive is imho more risky.

     

    That was my point ( though, as thief, i do understand the fact that having some better traits and skills would really be something ).

  6. > @Danikat.8537 said:

    > I love this one!

    >

    > My only problem with it is I really enjoyed the process of making the original mini Aurene, but then they brought out the festive version (and the squire and plush versions, but festive is my favourite) and now I always find it hard to decide which one to use.

     

    During winter definitely this one.

    But a function which allows you to randomize a specified numbers of minis ( or outfits, or gliders, or mount skins ), to avoid those you don't like, would be really a thing.

  7. * Legendary Renegade summons should be invulnerable or with stab stacks and a higher health pool ( i would prefer the second, since i prefer to being able to counter somehow every skill ).

    * Alacrity should work for all utility skills, regardless the legend you are using ( using LEG A. Alacrity will work for the current utility skills but also for those in LEG B ).

    * Legendary Renegade skills cast time reduce from 3/4 to 1/2.

    * Reworking the Adept tier in order to have some passives which enhance utility skills instead of favor of kalla ( 1 sec of fight and we are full stacks. There's no need to enhance some other skills ). Maybe 1 per utility skill, depends which one you want to improve.

    * Brutal momentum. While not full endurance, critical chance bonus halved ( instead of removed ).

    * Heroic Command ( Cost reduced from 15 to 10 ).

    * Citadel's Bombardment ( Cost reduced from 35 to 30 ).

    * Orders From Above ( Cost reduced from 25 to 20 ).

    * Fix Soulcave's Summit ( if it expires because of missin points, it needs a little bit before energy starts to recover ).

  8. > @Chaith.8256 said:

    > > @Shirlias.8104 said:

    > > I see only buffs.

    > > Is this the way to balance eng ( didn't see in SPvP but, currently in wvw can 1 sec oneshot a 15k health class zerk )?

    >

    > Well this is a thread about balancing the *bad* things on Engineer. If you don't know every build choice in every Engi spec across all game modes you may assume there are straight buffs to already meta things, but there are none.

     

    I do understand your point ( my toughts were about the possibility that spike dmg could somehow have been incrased ).

    But also some modifies seems to transform him in a way better jack of the trade ( which, as all hybrids, is something imho not needed ).

     

    ie

     

    > Turret Related Changes:

    > 3.) Advanced Turrets: Currently: Turrets create reflective shield, take reduced damage. New: In addition to it's current effects, turrets knock back when destroyed.

     

    > Utility Skills

    > 1.) Utility Goggles: Currently: Break stuns, gain fury and immunity to blind for ten seconds. New: Break stuns, gain fury and immunity to all debilitating conditions (blind, weakness, vulnerability.) (Note: Lesser Utility Goggles also provides immunity to all debilitating conditions, but reduced duration from 10 to 6 seconds to compensate.)

     

    Remember this is also a passive trait, and the immunity to all of those contidions would mean ( +0%/25% dmg reduction, No endurance penalty or critical hit limitation ). Seems too strong. Also, what does immunity means? Suppression? Cleanse and cannot be applied?

     

    > 3.) Slick Shoes: Currently: Spray oil, knocking enemies down for 2 seconds, affects once per target. New: Given two ammunition, ammunition recharge, 20 seconds. 2s ICD between using ammunition. (Note: Using a second ammunition allows you to knock a target down a second time.)

     

    One single use is really good, but 2?

     

    > 4.) Throw Mine: Currently: Throw a mine that damages, knocks back, and removes a boon. New: Instead of removing a boon, Throw mine can only remove stability.

    It will remove stability after of before detonation? i mean, will be the only skill which cleanse the target from stability before making its cc or it will knockback those without stability and also cleanse stability?

     

    > 6.) Toss Elixir R: Currently: Remove conditions and Revive allies. New: Cooldown Reduced to 75s, now only removes damaging conditions.

    This would definitely be too good.

     

    > Healing Skills

    > 2.) Toss Elixir H: New: Grants all boons at 50% of base duration instead of RNG

    Wouldn't this be too good?

    I don't know if these mod is because the healing turret is broken as hell if compared to the other heals or anything else.

     

    > Core Engineer Traits

    > 1.) Juggernaut: Currently: Gain might and stability while wielding a flamethrower. New: Interval extended to 5s, stab duration increased to 5s, might stacks increased from 1 to 2 to reflect larger interval. **Effect extended to wielding Pistol mainhand & Rifle as well**. Now in combat only. (Note: The five second interval until the boons are given are now always reset to 0 when swapping to a weapon/kit that's not affected by this trait. This 5 second wait time is to prevent Photon Forge or other kit users from gaining Stability until a full interval has passed.)

     

    Endless stability + might without using a not that good kit?

     

     

    > 5.) Serrated Steel: Currently: Bleeding duration increased by 33%. New: In addition, all poison you apply no longer reduces healing effectiveness - bleeding now reduces healing effectiveness by 33%

     

    Boom.

     

    > Inventions

    > 5.) Bunker down, *now 'Short Fuse'.* Currently: Bombs have shorter fuse time and 20% reduced recharge. New: In addition to its current effects, the first Bomb Kit #1 skill used inside a Bomb Kit combo field will generate a blast finisher.

    Free blast ( not sure they could make it work only inside a bomb kit combo field though ).

     

    > Alchemy

    > 5.) Iron-Blooded: Currently: Reduce damage taken by 2% for every boon on you. New: When inside an Engineering Kit, gain protection. Interval: 1s, duration 1s. In combat

     

    You mean that in combat you will have, if wielding and eng kit, prot 1s every 1s?

     

    > Tools:

    > 1.) Static Discharge: New: Damage Increased by 25%. All static discharges now deal consistent damage with the tooltip and are always directed to the current target.

    >

    >

    > Scrapper

    > Traits

    > 1.) Shocking Speed - Currently: Leap & Blast finishers in lightning fields applies 3 seconds of superspeed around you. New: Instead of current effects, Decisive Renown grants shocking aura those affected by it for 3 seconds.

    > 3.) Impact Savant - The duration of all outgoing disables are increased by 25%, and the duration of all disables are reduced by 25%, instead of just affecting stun/daze.

    > 4.) Expert Examination - Disabling (not just stuns and dazes) a Foe applies vulnerability and weakens them. Duration of Weakness and Vulnerability decreased from 6 seconds to 4 seconds. (With condition duration and a CC focused build this could stack too much weakness otherwise.)

     

    Shocking aura + 25% more disable duration ( every kind of disable effect ) + vulnerability and weakness on disable?

    Scrapper ( or eng ) could have different cc and not necessarily stun/daze, ok but i woah... control + debuff + damage mitigation.

    > Holosmith

    >

    > Utility Skills

    > 3.) Spectrum Shield - always has 15 second cooldown, activating Spectrum Shield above the heat threshold causes it to (corona) burst when it's duration ends.

    Really? not only down from 30 to 15 sec ( 20% of the time you will have a -50% dmg from physical and condi dmg, and also it can be used as BS. but also a corona burst when it expires? )

     

    > Traits

    > 1.) Solar Focusing Lens: Currently: First few attacks after entering Photon Forge or Overheating do 10% more damage and burn. In addition to its current effects, prevents the Engineer from suffering from the self damage over time component of overheating. (Note: This trait combined with Photonic Blasting Module will allow you to take no damage from Overheating.)

    >

    > 2.) Heat Therapy scaling with Healing Power - increased from 0.006 to 0.025. With 500 healing this allows Heat Therapy to heal around 19% more than with a Marauder stat load. (Note: Currently, 500 healing makes heat therapy 4.6% better, needless to say, that's a pitiful increase for the opportunity cost on running an amulet like Avatar/Sages/Celestial over getting Power/Precision/Ferocity/Vit/Toughness)

     

    That's why is bad.

    Every build which goes celestial is bad ( as it were the core eng, the elementalist, and so on ).

    Why would you push in a tanky invincible ( a little slower ) meta?

     

    > 5.) Crystal Configuration: Zephyr - Currently: Holo Leap removes movement impairing conditions and grants superspeed instead of swiftness. New: Instead of granting superspeed, increases the attack range of Holo leap from 600 to 900, (travel distance of Holo Leap from 450 to 750.) Adds .75s evade. This trait increases the cooldown of Holo Leap to 5s, and increases swiftness duration to 5s.

     

    2 sec cd remove imparing movement effects and 900 travel dinstance.

    Better than unhindered comabatant ( which works on dodge and block base regen and vigor regen for 4 sec if you remove any imparing movement effect ).

    Broken as hell ( TIER 2 )

     

    I don't really know the eng ( i just play sometimes with the holosmith ), but many modifies seem too good compared to the alternatives ( and other classes alternatives ).

  9. > @Hakzar.1798 said:

    > Full zerk warrior have 19k hp? is a good survive for fractals and dungeons or raid?

    > ok, sounds good your opinion friend!

    > On this website, only have builds for raids (the builds with berserker elite) or pvp with spellbreak, but isnt the same skills for pvp and pve right?

     

    There are 4 different modalities

     

    Conquest ( SPvP )

    Fractals

    Raids

    WvW

     

    If you want to check for SPvP click on conquest ( SPvP is easiest since you don't need equipment ).

×
×
  • Create New...