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Aza.2105

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Posts posted by Aza.2105

  1. > @"Kraitan.8476" said:

    > You know what allowed many players to play thousands of games in GW1 without getting bored as kitten? It was A. a deathmatch, no circlewars and B. we had build templates so swapping between classes/builds was extremely easy and creating & sharing builds created a community that very much liked that part of the game. I know its 6 years late but I still want build templates even though the hype for pvp personally kinda died for me 3 seasons ago

     

    A build template would be sort of pointless in gw2, since non meta builds don't really do well vs the meta ones. Unlike in gw1 were you could make a intelligent build that could compete with the meta ones.

     

  2. > @"Lordrosicky.5813" said:

    > That patch was when the game died. The original trait system was designed by a bunch of people who are top level game designers. I don't know why the current anet staff decided to undo all the work these people did. They are like a bull in a china shop and just did stuff because it would be "cool". Look at traits like the guardian meditation trait. That used to be 3 separate traits. But now you can take it all in a single trait and just use the rest of the traits to take more stuff. The literal definition of power creep. This trait patch cannot and will not ever be undone. So the game is dead from a pvp perspective. Anyone hoping for a change is crazy as they cannot undo this trait patch.

     

     

    Exactly right.

  3. > @"BlaqueFyre.5678" said:

    > > @"Aza.2105" said:

    > > > @"BlaqueFyre.5678" said:

    > >

    > > > And your whole problem is them spamming the skill so if they are spamming the skill which has both a Pre and after cast that means there is a pretty beefy window to disable them, and again I just looked through the Skills and there are a lot of interrupts that are instant and 1/4 sec in length cast times and with the pre and After casts 1/2 sec cast interrupts can be used effectively, also preemptively casting skills while they are in their DB animation(I know, skillful play oh no!!!) is a valid way to ensure skills landing on top of the large amount of denial skills that shut down Evades. Again the issue is extremely clear, and there is a very real reason you don’t see DB spammers in droves in Gold or above.

    > >

    > > Latency.

    > >

    > > And you don't see them because there is no reason to play one since thief has p/p and other builds that out class it.

    > >

    > >

    >

    > Latency isn’t that bad I play with on average 130-240 and have no problems and don’t start blaming things on latency, just seems like a whole ton of excuses going on.

    >

    > And P/P isn’t seen above Gold in droves either, and the reason they aren’t seen is because skillful players know how to deal with them, again the issue is extremely clear, and it’s not DB.

     

    Don't turn this into a personal issue.

     

    So....guild wars 2 is magically exempt from latency? Ok man sure thing.

  4. > @"BlaqueFyre.5678" said:

     

    > And your whole problem is them spamming the skill so if they are spamming the skill which has both a Pre and after cast that means there is a pretty beefy window to disable them, and again I just looked through the Skills and there are a lot of interrupts that are instant and 1/4 sec in length cast times and with the pre and After casts 1/2 sec cast interrupts can be used effectively, also preemptively casting skills while they are in their DB animation(I know, skillful play oh no!!!) is a valid way to ensure skills landing on top of the large amount of denial skills that shut down Evades. Again the issue is extremely clear, and there is a very real reason you don’t see DB spammers in droves in Gold or above.

     

    Latency.

     

    And you don't see them because there is no reason to play one since thief has p/p and other builds that out class it.

     

     

  5. > @"BlaqueFyre.5678" said:

    > > @"Aza.2105" said:

    > > > @"BlaqueFyre.5678" said:

    > > > > @"Aza.2105" said:

    > > > > > @"BlaqueFyre.5678" said:

    > > > > > it just comes down to actual timing in knowing when to use that since the scale has a precast punish frames in during the cast And a pretty long after cast in between their subsequent cast of that skill, Again that’s very skillful play comes in and shuts it down.

    > > > >

    > > > > But that is a lie. Like I mentioned, timing has nothing to do with it. Since the only things that "can" counter it don't require timing. Wards don't require timing, auras don't require timing, neither do pulsing aoes. But none of those actually work well, save shocking aura.

    > > > >

    > > >

    > > > Prove how it’s a lie, knowing when to use a skill or the more opportune time to use a skill is all about timing, it’s not solely about trying to time it while they are in the animation or before the animation etc, but again that comes down to skillful play, and I know not everyone is going understands that.

    > >

    > > Its a lie because no one does it and its highly impractical. Numbers show this as well. If you have a skill that has a 1/2 casting time then followed by a 1/2 evade time that can be chained repeatedly. Then landing a skill that has a 1/2 cast time or above will be unlikely. This might be skillfully done if gw2 was played over locally. But remember there is PING. Which makes countering a skill that has a .50 second cast time into a .50 second evade time with a skill that has .50 cast time or above is VERY unlikely. Not to mention there aren't even cast bars.

    >

    > Good thing DB has a pre cast(a time before the skill actually goes into the animation) a Punish Frame/after cast(window after the animation completes that delays the next skill cast).

    >

    > And there are a plethora of skills that are under 1/2 second casts that can be used to counter and again properly timing spells that counter Evades is also a good tendency skillful players use.

    >

    > Again there is a very good reason there isn’t a plethora of these “OP” Teefs in Gold/Plat, because skillful players know how to shut them down and counter them, but again that’s what this all boils down to.

     

    When I say 1/2 activation time, its the pre cast time you are referring to.

     

    Also, there aren't many skills that activate under 1/2 unless they are instant or channeled.

     

     

     

  6. > @"BlaqueFyre.5678" said:

    > > @"Aza.2105" said:

    > > > @"BlaqueFyre.5678" said:

    > > > it just comes down to actual timing in knowing when to use that since the scale has a precast punish frames in during the cast And a pretty long after cast in between their subsequent cast of that skill, Again that’s very skillful play comes in and shuts it down.

    > >

    > > But that is a lie. Like I mentioned, timing has nothing to do with it. Since the only things that "can" counter it don't require timing. Wards don't require timing, auras don't require timing, neither do pulsing aoes. But none of those actually work well, save shocking aura.

    > >

    >

    > Prove how it’s a lie, knowing when to use a skill or the more opportune time to use a skill is all about timing, it’s not solely about trying to time it while they are in the animation or before the animation etc, but again that comes down to skillful play, and I know not everyone is going understands that.

     

    Its a lie because no one does it and its highly impractical. Numbers show this as well. If you have a skill that has a 1/2 casting time then followed by a 1/2 evade time that can be chained repeatedly. Then landing a skill that has a 1/2 cast time or above will be unlikely. This might be skillfully done if gw2 was played over locally. But remember there is PING. Which makes countering a skill that has a .50 second cast time into a .50 second evade time with a skill that has .50 cast time or above is VERY unlikely. Not to mention there aren't even cast bars.

  7. > @"Fat Disgrace.4275" said:

    > > @"Aza.2105" said:

    > > > @"BlaqueFyre.5678" said:

    > > > > @"Aza.2105" said:

    > > > > > @"BlaqueFyre.5678" said:

    > > > > > Also quite a bit of counterplay already exists namely wards and similar skills and what’s called skillful timing of attacks etcs.

    > > > >

    > > > > This again. I find it comical that players think these are actual counters. They aren't. Both thief and mesmer will just teleport out of a ward, leaving it on a hefty cooldown. Wards have been useless since the beginning of the game, thats when most good players figured you could stability or teleport to get out of it. Careful timing is idiotic, the latency, evade uptime and skill cast time prevents this.

    > > > >

    > > > >

    > > >

    > > > I find it funny that players die to brain dead easy to counter builds that don’t do anything outside of pubstomping in bronze, The skills have so many counters to them it’s funny but I know scuffle plays hard for people so there’s that

    > >

    > > Not really. First off you make the assumption that people who point out these type of skills are bronze players. What if they are just concerned with the amount of garbage in the game? Second, the counters you named aren't counters at all. In fact I'm willing to bet you nor anyone can stop a evade spamming skill without a pulsing aoe or a skill that is a channel. Any other skill that has a cast time which are usually 1/2, 3/4 and 1s cast times will likely miss, since you have only 1/2 seconds to hit them between their evade down time and activation time. In other words for it to actually work, the skill that is going to hit them would have to much faster than 1/2. Even then, you can still evade spam pulsing aoes while taking very minimum damage.

    > >

    > > That kind of game play has always been broken, but then again gw2 pvp was destined to be completely broken since it launched.

    > >

    >

    > Back in gw1 where pvp was a lot better,people there was able to solo chain kds and interrupting a 1/4 cast time skills such as reversal of fortune because they timed skills and not spam. It's all about timing skills and mainly interrupts. It is very easy to kite a d/d thief in to having a shield bash for example.

    >

    >

     

    You didn't interrupt reversal fortune because of timing, but because of anticipation. Also you leave out the fact that there was a great reward for disrupting a skill in gw1, the cooldown was increase by a specific amount. Making it so they can't continue to use it. Lets say, you manage to land a 1/2 activation skill against a evade spamming skill in this game. What happens next? Yep they continue to do it again and again, its unlikely that any skill will kill a evade spamming character in one shot.

  8. > @"BlaqueFyre.5678" said:

    > it just comes down to actual timing in knowing when to use that since the scale has a precast punish frames in during the cast And a pretty long after cast in between their subsequent cast of that skill, Again that’s very skillful play comes in and shuts it down.

     

    But that is a lie. Like I mentioned, timing has nothing to do with it. Since the only things that "can" counter it don't require timing. Wards don't require timing, auras don't require timing, neither do pulsing aoes. But none of those actually work well, save shocking aura.

     

  9. > @"BlaqueFyre.5678" said:

    > > @"Aza.2105" said:

    > > > @"BlaqueFyre.5678" said:

    > > > Also quite a bit of counterplay already exists namely wards and similar skills and what’s called skillful timing of attacks etcs.

    > >

    > > This again. I find it comical that players think these are actual counters. They aren't. Both thief and mesmer will just teleport out of a ward, leaving it on a hefty cooldown. Wards have been useless since the beginning of the game, thats when most good players figured you could stability or teleport to get out of it. Careful timing is idiotic, the latency, evade uptime and skill cast time prevents this.

    > >

    > >

    >

    > I find it funny that players die to brain dead easy to counter builds that don’t do anything outside of pubstomping in bronze, The skills have so many counters to them it’s funny but I know scuffle plays hard for people so there’s that

     

    Not really. First off you make the assumption that people who point out these type of skills are bronze players. What if they are just concerned with the amount of garbage in the game? Second, the counters you named aren't counters at all. In fact I'm willing to bet you nor anyone can stop a evade spamming skill without a pulsing aoe or a skill that is a channel. Any other skill that has a cast time which are usually 1/2, 3/4 and 1s cast times will likely miss, since you have only 1/2 seconds to hit them between their evade down time and activation time. In other words for it to actually work, the skill that is going to hit them would have to much faster than 1/2. Even then, you can still evade spam pulsing aoes while taking very minimum damage.

     

    That kind of game play has always been broken, but then again gw2 pvp was destined to be completely broken since it launched.

     

  10. > @"BlaqueFyre.5678" said:

    > Also quite a bit of counterplay already exists namely wards and similar skills and what’s called skillful timing of attacks etcs.

     

    This again. I find it comical that players think these are actual counters. They aren't. Both thief and mesmer will just teleport out of a ward, leaving it on a hefty cooldown. Wards have been useless since the beginning of the game, thats when most good players figured you could stability or teleport to get out of it. Careful timing is idiotic, the latency, evade uptime and skill cast time prevents this.

     

     

  11. > @"Legatus.3608" said:

    > > @"shadowpass.4236" said:

    > > There seems to be a very select group of people who think spamming a single skill repeatedly is a fun and balanced mechanic.

    > >

    > > Obviously, there are many things that are unhealthy in the current meta. Judging by the amount of complaints about the "slow rate of balance" and "ridiculously overpowered builds that are left untouched for months at a time," I'm not the only one who thinks so.

    > >

    > > Would you people also like it if a ranger could spam Rapid Fires 6 times in a row, each doing 10k damage? What about a ranger spamming Serpent's Strike and dodge repeatedly?

    > >

    > > If these seems like engaging forms of gameplay, please feel free to enlighten us as to why you think so.

    >

    > It would be extremely easy for me to destroy a ranger that tries to cast rapid fire 6 times in a row. Like seriously, what is your problem with these builds? They ARE TRASH TIER

     

    Most skills have a hard time hitting through the evade spam, because they have a cast time. And don't say YOU HAVE TO TIME your hit, because it doesn't work like that. The only skills that might consistently work are fast pulsing aoes. But even though could be evaded. That is the problem, not the damage itself.

  12. > @"Crab Fear.1624" said:

    > Defenseless d/d thieves.

    >

    > What would you replace the evade with? The attack hit is very weak and applies bleeding, useful only if condi. The evade is a survival tool for d/d power thieves at best.

    >

    > Thieves are supposed to be hard to hit and spam their attacks. That is how they were designed from inception. Says so on the official page, not even the wiki.

    > [https://guildwars2.com/en/the-game/professions/thief/](https://www.guildwars2.com/en/the-game/professions/thief/ "https://guildwars2.com/en/the-game/professions/thief/")

     

    Block.

  13. Evade on offensive skills have always been broken.

     

    You might hear ignorant players say wards and retaliation counter them. HAH! Both are useless. What needs to happen is evade on offensive skills needs to be changed to block. So unblockable skills can counter them, but it will never ever happen.

     

  14. > @"Master Ketsu.4569" said:

    > The problem goes much deeper than most seem to realize.

    >

    > If Anet seriously wants this class to be balanced, they need to ask themselves what they want the classes weakness, strength, and role to be. Because right now Mesmer is an absolute mess of a design in that it has been given the ability to have all strengths, no weakness, and the simultaneous roles of thief+warrior+engineer at the same time. Mesmer is in a state that no class has been in for years: in that the reason it is broken is not due to one specific trait or specific ability. Rather it is broken because the class itself was power-gamed from the ground up.

    >

    >

     

    Mesmer weakness was suppose to be being vulnerable when their clones were destroyed. However at this time, that is a useless task because they can summon them faster than you can kill them.

  15. When you look at the state of the game and what has happened over the course of the last 5 years. Its that Anet has continued to casually give boons to all traits and skills. I'm not surprised that they haven't made traits that give boons just by running. One thing I noticed is that defense hasn't gotten the same treatment as offense. Health values are the same as they were at launch, so are max toughness values. Mean while damage has went up and up by allowing classes to run around with 25 stacks of might solo as well as all the damage increase modifiers they continue to add.

     

    Defense in comparison hasn't gotten much of anything. Rarely do we get traits that just reduce damage by a flat amount. There are some such as: Signet of Judgement, A minor trait in the rev retribution line, kalla grandmaster trait, I believe engi has a few too. Actually out of every profession, rev has the best raw mitigation in the game. Yet it doesn't really help them against condi onslaught as well as burst damage. I believe the reason is that they have requirements to activate them or they simply don't last long.

     

    A good example is the kalla heal, no one talks about it really. It reduces condi dmg by 50% for all allies in range. It lasts around 10 secs but the heal can be CCed, causing the effect to vanish. When its stacked with the kalla GM trait, dwarf hammers and even rite of the great dwarf. It provides great defense against condi damage. But it doesn't last long enough to counter high condition damage. Design wise, what defenses we have are mostly on a restriction compared to the high damage output which generally has a long duration. Maybe what they could do is simply limit the damage output similar to how most defenses are designed.

     

    This could introduce some problems though, like someone mentioned...the bunker meta. Bunkers would need to be nerfed accordingly. I believe that impactful offense and defensive skills that have restrictions (specific requirements, duration, cooldown) would be better for the game. Since it would require conscious decision if it will be a good or bad thing to blow it. Right now, offense like might stacking can be used with impunity. Which causes many issues.

     

    Just my thoughts.

     

     

  16. > @"Legatus.3608" said:

    > > @"Aza.2105" said:

    > > > @"Legatus.3608" said:

    > > >Someone is being a little dishonest.

    > >

    > > To be dishonest would suggest that I have a ulterior motive. For what? I ask again for what? I cropped the screenshot initially to simply focused on the stats, when Mr. Crab repeatedly asked for a screenshot of the build and buffs I did. Even though ultimately it does NOT matter.

    > >

    > >

    > >

    >

    > I don't need to see a motive to see what looks like dishonesty. Do another one without the picture cropped and we can talk.

     

    WOW!

  17. > @"Legatus.3608" said:

    >Someone is being a little dishonest.

     

    To be dishonest would suggest that I have a ulterior motive. For what? I ask again for what? I cropped the screenshot initially to simply focused on the stats, when Mr. Crab repeatedly asked for a screenshot of the build and buffs I did. Even though ultimately it does NOT matter.

     

     

     

  18. > @"witcher.3197" said:

    > > @"Lincolnbeard.1735" said:

    > > You almost fool me there.

    > > If it were not for the title, your text would fit perfectly druid! Well done!

    >

    > At least druid can only have one active pet at a time, not 6+.

    >

    > God I can already feel it, Anet will give more pets to ranger next xpac.

     

    I totally can see this happening.

     

  19. > @"Crab Fear.1624" said:

    > > @"Aza.2105" said:

    > >

    > > > @"Crab Fear.1624" said:

    > > > > @"Aza.2105" said:

    > > > > > @"Crab Fear.1624" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > @"Crab Fear.1624" said:

    > > > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > > > @"Crab Fear.1624" said:

    > > > > > > > > > > @"Aza.2105" said:

    > > > > > > > > > > ![](https://i.imgur.com/CjIsr15.png "")

    > > > > > > > > > >

    > > > > > > > > > > Its simple to get almost 4000 power with p/p. 75% crit rate and nearly 240% crit dmg increase. This isn't taking into consideration the damage modifiers from various traits.

    > > > > > > > > > >

    > > > > > > > > > > 4000 power is a lot. The base power is around 2200ish with a zerk amulet. So p/p thief can get close to double. That is insane. Thanks anet, wonderful balance team you got here lol.

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > And 11k health

    > > > > > > > > >

    > > > > > > > > > Also show all the boons and trait lines and utilities

    > > > > > > > > >

    > > > > > > > > > The picture combined with what you say is rather misleading

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > 11k hp isnt the problem is that they spamming continously for 15k+ with practicslly 1 action pressing 3 as fast as possible while other classes like ele or gaurd or war or any other class has to do it in 3-6 buttons and a weapon swap as well.

    > > > > > > > >

    > > > > > > >

    > > > > > > > What defense other than dodge? Can they shoot while dodging? They are not Mesmer

    > > > > > >

    > > > > > > They dont do it at point blank its a 900 ranged skill

    > > > > >

    > > > > > Easier to LoS and dodge than. The skill is not hit scan. If can’t LoS and caught alone as a non 1 v 1 class, probably gonna eat the bone

    > > > >

    > > > > Haven't I seen you in mesmer nerf threads talking about how overpowered they are?

    > > >

    > > > I main thief, my sig says it. The current Mesmer could use some toning down.

    > > >

    > > > I asked you to show the traits and utilities and buffs. It’s proper to show all relevant data, not just the parts that boost your argument

    > > >

    > > > They could take pp out of the game for all I care.

    > > >

    > > > You don’t have to aim is the best argument I have seen.

    > > >

    > > > Make unload cost 8 initiative problem solved.

    > > >

    > > > But those traits for rogue type thieves such as how I like to play are high risk high reward

    > >

    > > I disagree Mr. Crab. Increasing the cost of unload is a unnecessary nerf. The cost is not the problem. The problems are:

    > >

    > > * Ease of might stack

    > > * Assassin Signet's active giving 500+ Power

    > > * Be quick or be killed trait giving 200 Power

    > > * Revealed Training Trait giving 200 Power.

    > >

    > > Nearly 1000 power is coming from traits. This isn't taking into consideration various damage modifiers from traits like ankle shots (10%), Ferocious strikes (10%), Exposed weakness (10%), Executioner (20%). That is a 50% damage modifier that comes from traits alone.

    > >

    > > I'm not saying all of them need to go. But the way they interact need to be changed or modified in some way. Other wise, then there is no need to change mesmer since they represent the other end of the spectrum aka super defensive.

    > >

    > >

    >

    > So what happens to a melee thief that relies on such traits? Auto attack on dags is a wet noodle otherwise

    >

    > Take away the might gain from pp 3. But also do the same for other classes with a similar might gain. Remove sigil of courage from the game. Remove tune of strength

    >

    > Should any other class be able to stack 25 might? Even 10 might perms is pushing it

    >

    >

    There would be a variety of ways they could change it. Ranging from making those skills I named affected certain weapon sets differently, to flat out nerfing those skills and buffing something like the dagger toolset to compensate.

     

    Yes man, might stacking has got to go. That is a universal problem, in fact the entire boon system is a problem in spvp. Its much too strong. Either access to them needs to be significantly lowered as well as their durations. There should be no way to extend their duration in pvp. Boons are suppose to be enhancements. But if you look at what happened to the game, characters are now completely dependent upon them.

     

     

     

  20.  

    > @"Crab Fear.1624" said:

    > > @"Aza.2105" said:

    > > > @"Crab Fear.1624" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"Crab Fear.1624" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > @"Crab Fear.1624" said:

    > > > > > > > > @"Aza.2105" said:

    > > > > > > > > ![](https://i.imgur.com/CjIsr15.png "")

    > > > > > > > >

    > > > > > > > > Its simple to get almost 4000 power with p/p. 75% crit rate and nearly 240% crit dmg increase. This isn't taking into consideration the damage modifiers from various traits.

    > > > > > > > >

    > > > > > > > > 4000 power is a lot. The base power is around 2200ish with a zerk amulet. So p/p thief can get close to double. That is insane. Thanks anet, wonderful balance team you got here lol.

    > > > > > > > >

    > > > > > > >

    > > > > > > > And 11k health

    > > > > > > >

    > > > > > > > Also show all the boons and trait lines and utilities

    > > > > > > >

    > > > > > > > The picture combined with what you say is rather misleading

    > > > > > > >

    > > > > > >

    > > > > > > 11k hp isnt the problem is that they spamming continously for 15k+ with practicslly 1 action pressing 3 as fast as possible while other classes like ele or gaurd or war or any other class has to do it in 3-6 buttons and a weapon swap as well.

    > > > > > >

    > > > > >

    > > > > > What defense other than dodge? Can they shoot while dodging? They are not Mesmer

    > > > >

    > > > > They dont do it at point blank its a 900 ranged skill

    > > >

    > > > Easier to LoS and dodge than. The skill is not hit scan. If can’t LoS and caught alone as a non 1 v 1 class, probably gonna eat the bone

    > >

    > > Haven't I seen you in mesmer nerf threads talking about how overpowered they are?

    >

    > I main thief, my sig says it. The current Mesmer could use some toning down.

    >

    > I asked you to show the traits and utilities and buffs. It’s proper to show all relevant data, not just the parts that boost your argument

    >

    > They could take pp out of the game for all I care.

    >

    > You don’t have to aim is the best argument I have seen.

    >

    > Make unload cost 8 initiative problem solved.

    >

    > But those traits for rogue type thieves such as how I like to play are high risk high reward

     

    I disagree Mr. Crab. Increasing the cost of unload is a unnecessary nerf. The cost is not the problem. The problems are:

     

    * Ease of might stack

    * Assassin Signet's active giving 500+ Power

    * Be quick or be killed trait giving 200 Power

    * Revealed Training Trait giving 200 Power.

     

    Nearly 1000 power is coming from traits. This isn't taking into consideration various damage modifiers from traits like ankle shots (10%), Ferocious strikes (10%), Exposed weakness (10%), Executioner (20%). That is a 50% damage modifier that comes from traits alone.

     

    I'm not saying all of them need to go. But the way they interact need to be changed or modified in some way. Other wise, then there is no need to change mesmer since they represent the other end of the spectrum aka super defensive.

     

     

  21. > @"Crab Fear.1624" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Crab Fear.1624" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"Crab Fear.1624" said:

    > > > > > > @"Aza.2105" said:

    > > > > > > ![](https://i.imgur.com/CjIsr15.png "")

    > > > > > >

    > > > > > > Its simple to get almost 4000 power with p/p. 75% crit rate and nearly 240% crit dmg increase. This isn't taking into consideration the damage modifiers from various traits.

    > > > > > >

    > > > > > > 4000 power is a lot. The base power is around 2200ish with a zerk amulet. So p/p thief can get close to double. That is insane. Thanks anet, wonderful balance team you got here lol.

    > > > > > >

    > > > > >

    > > > > > And 11k health

    > > > > >

    > > > > > Also show all the boons and trait lines and utilities

    > > > > >

    > > > > > The picture combined with what you say is rather misleading

    > > > > >

    > > > >

    > > > > 11k hp isnt the problem is that they spamming continously for 15k+ with practicslly 1 action pressing 3 as fast as possible while other classes like ele or gaurd or war or any other class has to do it in 3-6 buttons and a weapon swap as well.

    > > > >

    > > >

    > > > What defense other than dodge? Can they shoot while dodging? They are not Mesmer

    > >

    > > They dont do it at point blank its a 900 ranged skill

    >

    > Easier to LoS and dodge than. The skill is not hit scan. If can’t LoS and caught alone as a non 1 v 1 class, probably gonna eat the bone

     

    Haven't I seen you in mesmer nerf threads talking about how overpowered they are?

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