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Filip.7463

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Everything posted by Filip.7463

  1. Before feb - one mistake and u are dead. After feb - u can make 28461 mistakes and still win the fight. (Almost) All classes have block, i mean wtf Also, since feb with every patch there was one amulet removed. Why? Will we end up with only berserk or with no amulets?
  2. If u cant interrupt/blind banner with 2s cast then u belong to pleb tier. I havent seen successful banner in oppo team for weeks.
  3. > @"CutesySylveon.8290" said: > > @"Filip.7463" said: > > > @"CutesySylveon.8290" said: > > > > @"Filip.7463" said: > > > > > @"Master Ketsu.4569" said: > > > > > > @"Arheundel.6451" said: > > > > > > > > > > > **IL is not a problem, it's a punishing mechanic for mindless button smashing**....the same people who keep claiming that IL is unbalanced are also the same people who claim **Full Counter** is balanced by comparison. > > > > > > > > > > > > > > > > This is pretty much it. If anything, there should be more mechanics to punish spam, not less. The people whining about these things are usually the people who can be found playing some rotation-based build, like Vanilla condi nec, and then they get upset when their aoe condi spam suddenly starts healing the enemy for some reason leading to ZOMG NERF NOW PLEEZ PLO0X!! > > > > > > > > > > > > > > > > > > > > > > > > > > > > I stop attacking rev when he uses IL, but my teammates (in rank/unrank, not ats) dont stop. How to deal with that? > > > > > > This is a very weak argument. Your team fed and you can't do anything about that, just like you can't do anything about bad teammates not rotating properly or running into teamfights one at a time and dying on their own. Bad teammates are bad teammates and will always make the game a nightmare. > > > > They cant nerf rotations but they can nerf skills, am i right? > > > > Nerfing a skill because you have bad teammates that can't stop isn't the skills fault. Then return back grenades on holo, its not nades’s fault that u and ur teammates cant misstep or dodge them.
  4. > @"CutesySylveon.8290" said: > > @"Filip.7463" said: > > > @"Master Ketsu.4569" said: > > > > @"Arheundel.6451" said: > > > > > > > **IL is not a problem, it's a punishing mechanic for mindless button smashing**....the same people who keep claiming that IL is unbalanced are also the same people who claim **Full Counter** is balanced by comparison. > > > > > > > > > > This is pretty much it. If anything, there should be more mechanics to punish spam, not less. The people whining about these things are usually the people who can be found playing some rotation-based build, like Vanilla condi nec, and then they get upset when their aoe condi spam suddenly starts healing the enemy for some reason leading to ZOMG NERF NOW PLEEZ PLO0X!! > > > > > > > > > > > > > > > > I stop attacking rev when he uses IL, but my teammates (in rank/unrank, not ats) dont stop. How to deal with that? > > This is a very weak argument. Your team fed and you can't do anything about that, just like you can't do anything about bad teammates not rotating properly or running into teamfights one at a time and dying on their own. Bad teammates are bad teammates and will always make the game a nightmare. They cant nerf rotations but they can nerf skills, am i right?
  5. > @"Master Ketsu.4569" said: > > @"Arheundel.6451" said: > > > **IL is not a problem, it's a punishing mechanic for mindless button smashing**....the same people who keep claiming that IL is unbalanced are also the same people who claim **Full Counter** is balanced by comparison. > > > > This is pretty much it. If anything, there should be more mechanics to punish spam, not less. The people whining about these things are usually the people who can be found playing some rotation-based build, like Vanilla condi nec, and then they get upset when their aoe condi spam suddenly starts healing the enemy for some reason leading to ZOMG NERF NOW PLEEZ PLO0X!! > > > > I stop attacking rev when he uses IL, but my teammates (in rank/unrank, not ats) dont stop. How to deal with that?
  6. People are waiting to be carried. Learn to carry when ur teammates are dogs or u will be stuck in pleb tier forever.
  7. > @"Fearless.3569" said: > You didn't cry when the nerfs came for my class. Now I'm no longer here to cry when the nerfs came to your class. Poetic Justice at it finest! > > Damage Dealer Tempest buffs ANet, or I don't return! I dont play thief. I play holo and rene.
  8. > @"Grand Marshal.4098" said: > Im in Gold 3 and had some matches yesterday. In one match we had 2 daredevils in the team. 1 meh Renegade, 1 Druid and I played a tank Spellbreaker. Needless to say the enemies with 2 Renegades, 1 Guardian, 1 Thief and 1 Soulbeast obliterated out thieves so quickly in the side nodes I hardly had time to focus mid. Then said thieves camped spawn cause they couldn't do kitten and I still tried to somehow fight until I forfeit myself. > > Next match, enemy has 1 daredevil and 1 Deadeye in the team. The deadeye camped mid and got downs and their second thief did a good job on decapping. We eventually won but I came to realize that many just don't know how to play thief. My team's compasition was the same except for the druid who was a mesmer and our Rev a power herald. > > I don't main thief in PvP, but it's pretty clear that there exist players who make the class work. But it's also evident that the class can't be played as easily as Power Herald so there's that. G3 thieves are trash + g3 players dont know to play against them.
  9. > @"Vukovic.9320" said: > Are Revs meta for +1 now? > What builds in particular? I'd like to give em a go Godsofpvp.com
  10. > @"Pati.2438" said: > @"Filip.7463" sure buff mobility .... but then don't cry about thief gets damage nerfed..... > > > For the one that don't understand my point: Thief as a daredevil get high mobility dodge (give ya swiftness and a dodge that let ya "run" a good amount of range) or a AoE damage dodge (it's good for Staff builds specialy PvE sides). What I want to say daredevil give you access to a speedy dodge role what boost your mobiliy straight up. With his three dodges abiliy it is even more powerfull for sure. So if you just buff its Power damage and rebuff its energy skills it would end as a not touch able 1v1 winning class and this class would be also able to finish a +1 in seconds.(What would be Bad game Design cause that class would be able to simply solo carry the entire Match by running from point to point and kill every Single class on it) > > This whole point lead anet to just nerf those Power skills (what directly nerf core thiefs too). After thief Mains want to do at least some damage and the pvp Balance Team isn't allowed to just rework the spec itself, just only numbers (wouldnt be that hard ... simply Remove one dodge bar. just would not hit the pve thief caus even on that build you need to have 0 energy to deal increased damage) they end in just not touch thiefs dps in February Patch that hard but now since the dps is a bit too high they end ub in nerf its mobiliy number wise..... so they nerf mobiliy skills like shortbow 5 and the mobility Signet (that nerf hit daredevil and core thief so its just Bad kitten for sure) I dont play thief, i just more liked thief meta than rev. And i think im not the only one who wants traditional thief back...
  11. > @"Styros.8931" said: > can say 100 times more . If you playing d/p p/d stop crying, its broken af and you not supposed to cry about buff thiefs . If you playing non pistol weapon sets, ok understandable Then nerf pistol, not mobility.
  12. > @"Pati.2438" said: > Thief also isnt fun to play against so nerf both? xD .... no Joke aside xd nerf renegate the biggest pleb kitten ever. nerf daredevil mobility and buff its damage and im fine x) Daredevil mobility has to be buffed.... 8 initiatives...
  13. > @"Sobx.1758" said: > > @"Filip.7463" said: > > Go pve, necro has lowest mobility in game > > You're missing the point, lmao > > Edit: apparently a lot of people missed the point :lol: The point that necro has bad internet?
  14. I agree about idea - higher division -> higher gold rewards from repeatable chest
  15. > @"snoow.1694" said: > > @"Filip.7463" said: > > > @"snoow.1694" said: > > > I also think people should get specific one-time rewards for jumping up divisions in ranked or finishing in one division > > > > There is. Indomitable legend - reached lege once in lifetime. Top 250 title is like p2+, top 100 like high p2+.... > > > > I know, I place usually P1/P2, that‘s why I added the comment - how can there be a correlation when all plat 1, gold, silver and bronze players are ignored for placing in certain division as high up as plat 1? They should at least get something for reaching the next upper league and plat 2+ players should be rewarded better for placing high, not just with a title > bronze silver and gold are bad, idk why would they be awarded... everyone who is playing 3 months can reach p1, so there also isnt reason for rewarding p1
  16. > @"snoow.1694" said: > I also think people should get specific one-time rewards for jumping up divisions in ranked or finishing in one division There is. Indomitable legend - reached lege once in lifetime. Top 250 title is like p2+, top 100 like high p2+....
  17. Good players dont play pvp for rewards. 20golds from chest + 15gold worth mark are good enough. U can get 10golds just by loosing all matches on AT.
  18. Go pve, necro has lowest mobility in game
  19. > @"Yasai.3549" said: > > @"Filip.7463" said: > > > Swapping from jalis below 10% -> 75% shiro > > Yo OP, why are yu even mentioning Jalis or Charged Mists? > > Isn't yur main problem Herald Shiro? > Where did Jalis come from? > And yu never mentioned Charged Mists ever, which Glint can't even use properly in the first place. > > So do yu just randomly assume Heralds have Jalis, Glint AND Shiro? > Or that Heralds magically have all their traits unlocked? > Please show me a magical Herald build which has : > - Glint's Infused Light > - Using Charged Mist > - Somehow has Jalis to make Charged Mist work because Glint can't make that work well > > Op just stop. > Yur not making a great case for yur arguements period, and are just throwing random scenarios out to back yur points. > > I said for jalis cuz my herald theme moved to herald+ren And comment 10%->75% was going to jade winds’s no cd (on rene in this case)
  20. > @"Armen.1483" said: > > @"CutesySylveon.8290" said: > > > @"Armen.1483" said: > > > > @"Yasai.3549" said: > > > > > @"Armen.1483" said: > > > > > If you play rev, you should know that Dragon stance has no issues with energy whatsoever, and along with that broken heal skill it is indeed insanely strong. But I would still ask you which are the cons you are talking about ? I will add that I agree that some points that people brought before about 'no cooldowns" are not taking into consideration the energy part which is kinda wrong. BUT with legendary dragon stance spamming weapon skills which have low coolodwns and sometimes are very strong is still doable. I guess it is exactly the real problem: energy management in Glint is very forgiving and I don't know about any cons there. Not talking about the fact that Glint makes you play as a tank with a full glass cannon build, which is also very brokenly strong. > > > > > > > > Oh boy > > > > *puts on rubber gloves* > > > > time to perform a surgery on this paragraph. > > > > > > > > - Kuma was addressing OP's claims of a 600 range no cooldown AoE CC, aka Jade Winds. (This is false because Jade Winds cost 50 Energy, essentially putting a ~6 second cooldown on not only itself, but any 30 Energy or higher skill on a 3 second cooldown while Energy refills) > > > > > > > > - Oh boy, why do everyone have problems with Infuse Light but no problems with Defiant Stance? Ah well, it's up to Anet to up the visual clarity, but it's by no means a "broken skill" since any player with half a brain and at higher levels of play have no issues with this skill. If yu lose to this one skill, yu deserve to stay in pleb tier. > > > > > > > > - The whole Rev weaponskills have Low Cooldowns thing is a thing like, 3 years ago. Rev Weaponskills have actual long cooldowns now. > > > > The only Rev weapon which has "low cooldowns" is Mace 2 and Mace 3. > > > > Don't believe me? Go look it up on the Wiki. > > > > But just for benefit for those who are too lazy to open up a new tab : Sword 2 8s, Sword 3 15s, Sword 4 15s, Sword 5 18s > > > > If anything, Rev's Sword/Sword cooldowns have been normalized, and actually puts Rev in a disadvantage from sharing the same resource pool as their Utilities. > > > > But maybe this is why Rev still has high burst damage, because they are sacrificing Energy for it. > > > > > > > > - Energy Management in Glint is "very forgiving" if yu look at it as if Herald camps Glint. > > > > Truth of the matter is if yu use all of Glint actives and are done with Sword Actives, yur basically sitting on a large Energy pool with nothing but Autos and Sword 2 to fill damage. Don't forget, Glint Facets have actual cooldowns like any other class, so what do they do? Swap to Shiro of course, and bam all yur skills have enormous Energy costs. > > > > > > > > Oh boy now yu know all of our cons, but for the benefit of the slower players, lemme break down how to beat a Revenant, especially a Power Herald : > > > > - Heralds usually start Shiro in order to use Enchanted Blades and PT to facilitate their gap close and burst. > > > > This is the only part where yu can't really counter if yu are getting +1, so welp, suck it up, yu just got +1, do yu really expect to see it coming? > > > > > > > > - If a Herald uses a PT > Sword2/Sword 4 combo to jump anyone, they are left essentially dry for 2s there are alot of things yu can do within this 2s. > > > > A. counter by throwing a CC (WOOP DE DOO GUESS WHO AUTOMATICALLY COUNTERS A MELEE AGGRESSOR! DRUMROLL PLEASE : Dragon's Maw) > > > > B. retaliate with a burst > > > > C. LoS the Rev and try to escape > > > > > > > > - So now yu survived a majority of the Herald's damage, and yu can start pressuring them because of their low Energy, but they swap to Glint, what do I do? > > > > Glint has 1 Stunbreak 2 Actives for damage, and 1 Emergency heal and 1 CC. > > > > Goal here is to pressure them into popping their Emergency heal. > > > > This is when yu burst with 2 bursts in yur Arsenal. > > > > If they use Sword 3, wait for first damage tick and dodge. Yu will negate 80% of the damage from the skill. > > > > If they use Sword 5, yu have 10 years to dodge the second hit just by running through their character model, cancelling the second hit. (this is called turning because they are facing their character forward, while their character is trying to turn to hit yu, causing the player to interrupt themselves) > > > > > > > > - Oh shid oh fug, the Rev is now in trouble, with about 50% health and no more Infuse Light (provided yur not filling their Health up like a noob). > > > > They are now in Shiro after expanding Glint and Infuse Light, which means they are in deep trouble due to not having a proper heal with Enchanted Blades, and only Staff left for defense. They are now on the defense. > > > > > > > > This is when yu slap on pressure with auto attacks to force them to use Staff block and Staff 5 to negate their damage. > > > > > > > > After they do this, they are basically dead. > > > > > > > > > > I play revenant myself, I know all of that, though on most parts I have to disagree with you. I don't think that OP was trying to imply that jade wings is spammable, you just interpreted like that. It has no cooldowns, but I am pretty sure he knows about energy part. And ofc you can do a meme combo by spamming it twice in 1 teamfight if you can afk for a while. It won't bring much but lolz and will probably lose you a teamfight, but it is certainly doable to stun 6 seconds the whole enemy team. Should you do it ? probably not, and I didn't see OP either advocating for that. So no need to disrespect him for reminding about low cooldwons, he certainly knows about energy costs. > > > > > > And again, do I understand you correctly ? You agree with me that glint energy management is forgiving and put it in brackets. If you play condi rene for example, you don't camp anything either but gotta be more careful about energy if you are playing demon/rene especially if you wanna use staff. I didn't say people MUST camp glint, because it has low energy. However even if you do camp Glint in a teamfight you bring a lot of value to your team with facets even if your personal DPS suffers, it can be pretty good in some situations, but my point wasn't that, you are misinterpreting what I've wrote. > > > > > > And btw if you got nothing to do with your energy in Glint, you are probably playing it wrong, Facet of Chaos will be of a great help to make all your team a tank and drain your energy. Alternatively, you got staff to use. And sometimes even you want to actually camp Glint as long as possible if you want to kite 2 enemies. Then swap and get away. This example along with your examples is situational of course, but I guess it doesn't matter. So yeah, you got many uses for your excess energy in Herald stance and it is pretty kitten strong. Bring some good arguments so we can discuss really. All that post for me is very arbitrary. Don't take everyone as noobs in these forums, if we are here, we might know something about rev, maybe just maybe we are playing it too. > > > > > > I am not gonna comment about the heal skill. All has been said before, that thing certainly needs a nerf. If a warrior or can do a full heal too, it doesn't mean that the instacast full heal/invulnerability skill is not op. Comparative arguments here are not valid in my opinion. > > > > Stopped reading the moment you said Jade Winds has no CD because it does. You say you play revenant but you don't know that? > > Yes you are right, 5 seconds of eternity is a big cooldown on an elite skill. Swapping from jalis below 10% -> 75% shiro
  21. > @"Cynz.9437" said: > Yes, yes, yes. My outfit is not the same without ghostly infusion :< > What is funny, legendary trinkets (pve ones including) get to keep their effects in pvp. Also weapons. Its super annoying when some unicorns are flying in fight.
  22. > @"Cynz.9437" said: > > @"Yasai.3549" said: > > > @"Cynz.9437" said: > > > > > There are things like traps that do damage and that you can't cancel. > > > > So.... Traps have are countered by Infused Light. > > Glad we took a whole page of back and forth to come to this conclusion. > > > > Considering OP is coming from a DH perspective, it's no wonder they have so many grievances regarding Herald. > > Apparently Heralds using Infused Light against his traps is too op or something. > > > > Well, there are more things like this than just DH traps but sure. I personally don't have issues with infused light but i can also control my attacks due to mechanics of the class i play. I just don't think it is ok to call players "plebs" when rev gains life via IL - sometimes you can't control it. The problem is... if u are p2 there is high chance to get few g2-3 players in team in ranked. You will stop attacking when rev uses IL, but your teammates wont. Easy as that.
  23. > @"Arheundel.6451" said: > > @"Filip.7463" said: > > > @"Arheundel.6451" said: > > > > @"Filip.7463" said: > > > > > @"Pati.2438" said: > > > > > @"Filip.7463" sure a herald that is glassy as hell is less balanced than a renedate doing 5k damage + on a heal amulet while being on a conditon e-spec xd > > > > > > > > Herald glassy? > > > > > > Herald is not a problem spec...it hasn't been for quite a long time after **the off hand sword dmg nerf**, what you're complaining about must be renegade running Jalis/shiro or Jalis/Mallyx for PvP....in WvW we have condi herald which still hasn't received nerfs like the PvP counterpart but.......overall both specs become an issue majorly when in company, they can be dealt with somehow on their own > > > > > > Also you said that heralds are not the problem....did you notice how TOP teams run double renegade and not double herald?....There is a reason for that.... > > > > Im not gold, ik what im talking about. If i said herald, i mean herald not rene. > > Idc about wvw. > > > > Main problem is infuse light - full hp back and not taking damage for seconds. > > > > Also im not talking about 1v1 but teamfight and too fast +1 (tp through wall) > > Not interested in your rank.... > > Smart revs will use IL as a semi-invulnerability during teamfights or to avoid certain death, all professions have that sort of skills, do realize that once a herald use IL and does that at the wrong time, it will have close to no defenses against a sudden condi/power burst ( save swapping to shiro and stunbreak/dodge) > > Maybe this video will help you out...but I still suggest to make a rev yourself to learn main mechanics/CD...it's just 3 main builds to learn so it's not hard. > > > Don't take me wrong I make nerf threads too from time to time but I always target specific traits/skill doing more than they need to to do for their intended purpose, other than that I play all professions minus thieves and mesmers which I fought to death for hours, each time I log in...for the last 8 years so I memorized their CD/skill/animation by proxy. > > There are things to tone down on rev atm like renegade and condi rev( few changes to wvw version) but power herald is pretty much where it should be, the difference between a good and bad rev is like night and day Pls understand.... i can 1v1 any rev but if another 2 port through wall to me im dead. If there are 2-3 revs in team you cant have a single 1v1 fight. Herald has better healing skill, better burst, another stun.. thats why herald is bigger problem than renegade
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