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Filip.7463

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Everything posted by Filip.7463

  1. > @"Crab Fear.1624" said: > > @"Ragnar.4257" said: > > > @"Filip.7463" said: > > > > @"Crab Fear.1624" said: > > > > I know it is not prevalent on the forums now, but this class is probably the best at 1 v 1, with like zero bad match-ups; the only problem lies with the primate at the keyboard. > > > > > > In second post you are saying guard is the strongest, in third post you are saying spirit weapons are op, in fourth post you are saying trapper rune is op... decide now pls > > > > Goldfish can only remember the last thing that killed them, and that must be the most OP thing ever. > > Guard is still the strongest. > > Unfortunately, I don't see any real patching happening. > > It is not happening because you are right, it is just not happening because no one is there to patch it. > > I said don't forget about ele, not that it is the strongest overall, but it is the strongest side noder/1v1, duelist atm. > > For once I have the most thumbs in the thread, maybe I am right lol. > > I think thief is fine, condi thief can be toned down (or deleted IDC). > > Some classes are too prominent after the damage nerf last feb, and they need to be brought in line. > > You see, when you attack my "IQ" without argument, you already show you don't have one. If ele as best sidenoder gets nerfed, then another class will become best sidenoder and u will complain on this forum again. Weaver started being playable again 2 weeks ago, why does it need nerf before people even learn to play it or vs it?
  2. There is too low player pop. If u are p1, both teams might be p1+g1g1g1g1 so matchmaking is fair and its expected from you to take care over your team
  3. > @"Crab Fear.1624" said: > I know it is not prevalent on the forums now, but this class is probably the best at 1 v 1, with like zero bad match-ups; the only problem lies with the primate at the keyboard. In second post you are saying guard is the strongest, in third post you are saying spirit weapons are op, in fourth post you are saying trapper rune is op... decide now pls
  4. > @"Touchme.1097" said: > This is one of those complaints where the OP asks for nerfs because the player doesn't know how to play against a certain profession and thinks that 1vs1 comparisons are a valid example on how balance works...Play the profession you hate the most, that is the only thing that can help you on how to deal with it. Some people take 1 month to learn weaver's rotation and how to play it, I warn you it's not easy. The profession is balanced, it doesn't have the stealth and dodge thieves have, it doesn't have the target break burst revenants have, it doesn't have the blocks guardians have, it's the squishiest profession in the game and it does ok damage, not OP. There are other professions who burst better and faster than ele you just have to inform yourself. Sage amu, good health pool, high condi damage. Stone resonance 2x 4k barrier, lots of barriers on skills, ivuln on focus earth and reflect projectiles, block projectiles on air focus, dodge+heal on water sword, dodge on earth sword, barrier when dodge, heal when dodge on water, u can use twist of fate 2x dodge + stunbreak, cc on elite.... Perma swiftness swapping to air... Pls tell me how is this balanced. Ty Oh, and ele gets also hp back with every skill cast.
  5. > @"Kachros.4751" said: > > @"Filip.7463" said: > > > @"Kachros.4751" said: > > > > @"Filip.7463" said: > > > > > @"Cynz.9437" said: > > > > > I can somehow buy why DD or even DE could somehow "deserve" mobility shave (then again in the grand scheme of things it is questionable but it is topic for other discussion) HOWEVER there is absolutely no excuse for core thief mobility/resources to be hurt this badly. So my suggestion is, as long as elite spec is **not** equipped the Infiltrator's Arrow costs are reduced in pvp. > > > > > > > > What is the big difference between core and dd, that core should need buff mobility? > > > > > > Core doesnt have 3 dodges, or perma swiftness, and overall always did less than DD in every aspect, id like core to keep the initiative from before the nerf if condi thief was slightly changed since its still quite unhealthy. > > > > Why do u need perma swiftness while u have perma teleport? > > DD doesnt have perma TP, even if its not massive the perma swiftness is really good which barely any class can have, adding that onto the rest it made DDs mobility unmatchable, im jus comparing the 2 specs. Sb5 is like perma tp Also, nearly all other classes have perma swiftness, except necro.
  6. > @"Kachros.4751" said: > > @"Filip.7463" said: > > > @"Cynz.9437" said: > > > I can somehow buy why DD or even DE could somehow "deserve" mobility shave (then again in the grand scheme of things it is questionable but it is topic for other discussion) HOWEVER there is absolutely no excuse for core thief mobility/resources to be hurt this badly. So my suggestion is, as long as elite spec is **not** equipped the Infiltrator's Arrow costs are reduced in pvp. > > > > What is the big difference between core and dd, that core should need buff mobility? > > Core doesnt have 3 dodges, or perma swiftness, and overall always did less than DD in every aspect, id like core to keep the initiative from before the nerf if condi thief was slightly changed since its still quite unhealthy. Why do u need perma swiftness while u have perma teleport?
  7. Why would holo and weaver get nerfs? Where did u get info about damage nerf?
  8. > @"Cynz.9437" said: > I can somehow buy why DD or even DE could somehow "deserve" mobility shave (then again in the grand scheme of things it is questionable but it is topic for other discussion) HOWEVER there is absolutely no excuse for core thief mobility/resources to be hurt this badly. So my suggestion is, as long as elite spec is **not** equipped the Infiltrator's Arrow costs are reduced in pvp. What is the big difference between core and dd, that core should need buff mobility?
  9. > @"Ragnar.4257" said: > > @"Filip.7463" said: > > > @"Math.5123" said: > > > > @"Bazsi.2734" said: > > > > > @"Filip.7463" said: > > > > > > @"Ragnar.4257" said: > > > > > > > @"Filip.7463" said: > > > > > > > > @"Math.5123" said: > > > > > > > > > @"Leonidrex.5649" said: > > > > > > > > > > @"Math.5123" said: > > > > > > > > > > > @"Leonidrex.5649" said: > > > > > > > > > > > > @"Brokensunday.4098" said: > > > > > > > > > > > > > @"Curennos.9307" said: > > > > > > > > > > > > > I'd rather they add a little more...What to call it, variety? Depth? To the setup. Traps as a concept are all well and good, but maybe it isn't a good idea to have a trap with such narrow counters. > > > > > > > > > > > > > > > > > > > > > > > > Stability, blocks, ports out, invul. Does not seem narrow at all to counter it .. just saying if you get stuck on it with 0 cooldows yes i see how you can die to it but thats not dm fault. > > > > > > > > > > > > > > > > > > > > > > stability works. > > > > > > > > > > > invuln works > > > > > > > > > > > block does not work, you get cced back into the trap > > > > > > > > > > > teleports kind of work, you do teleport but when teleport ends you still get knocked down. > > > > > > > > > > > As a mesmer I never really gave a kitten cuz I had jaunt/blink and F4, but when I started playing ranger its kitten awfull. > > > > > > > > > > > god forbids you dont have 100% cooldowns else you dead from full hp, no counterplay. > > > > > > > > > > > like the only thing you can do is dodge out, and use stun-break during knockdown animation, and hope to gods that the trap bugs and lets you out, otherwise you die from full hp > > > > > > > > > > > > > > > > > > > > On ranger you have 3/4 cleanse utilities. Meaning you can cleanse the stacks whenever they get out of hand if you don't have the stability to get out. How is this any different from the old holo that could 100 to zero you in a prime light beam you didn't dodge? > > > > > > > > > > > > > > > > > > difference is that holo cant do that anymore and DH can. > > > > > > > > > > > > > > > > Don't get me wrong, burn dh is beyond dumb. But Maw or damage isn't the reason. > > > > > > > > > > > > > > > > Any class with triple offensive trait-lines and no stunbreak will be able to pump. Just remove trapper runes and the build will be gone. > > > > > > > > > > > > > > Then trapper ranger is also gone, killing 2 builds for reason of one? > > > > > > > > > > > > Does anyone really want to see trapper rangers every game? It's just as obnoxious, just not as effective. Same with old trapper thief. > > > > > > > > > > With removing the rune they destroy one build that was not needed to be destroyed. > > > > > > > > And by keeping the rune they destroy an enitre gamemode that was not needed to be destroyed lol. Are we seriously justifying trapper DH with trapper ranger now? > > > > > > Agreed, the rune is anti fun to play against. Its just that trap dh is a stronger build than trap ranger. They are both equally unfun to play vs. > > > > nerf other things on dh then - VoJ maybe? Trapper rune destroys multiple builds if it gets removed > > You're still missing the point. Nobody wants those other builds either. The fact that they get destroyed is not a negative. > > Not to mention the hypocrisy of your own words. Nerfing VoJ nerfs many other core guard and FB builds. I thought nerfing other builds because of 1 problem build was bad? They can nerf passive only on spear of justice (dh), while virtue od justice (core) remains the same Like voj triggers every 5 attacks (3 with trait) Make soj trigger every 7 attacks (4 with trait) This is actually 25% nerf of damage on (almost) all skills
  10. > @"Stand The Wall.6987" said: > > @"ZDragon.3046" said: > > Another simple solution is to hide the professions and names on the score board till the match starts. > > thats actually pretty interesting. LOL NOOOOOOOOOOOO, THEN GAMEMODE BECOMES BRAINDEAD, CUZ U DONT HAVE TO MAKE STRATEGY TO COUNTER OPPONENTS pls start multiclassing
  11. > @"Math.5123" said: > > @"Bazsi.2734" said: > > > @"Filip.7463" said: > > > > @"Ragnar.4257" said: > > > > > @"Filip.7463" said: > > > > > > @"Math.5123" said: > > > > > > > @"Leonidrex.5649" said: > > > > > > > > @"Math.5123" said: > > > > > > > > > @"Leonidrex.5649" said: > > > > > > > > > > @"Brokensunday.4098" said: > > > > > > > > > > > @"Curennos.9307" said: > > > > > > > > > > > I'd rather they add a little more...What to call it, variety? Depth? To the setup. Traps as a concept are all well and good, but maybe it isn't a good idea to have a trap with such narrow counters. > > > > > > > > > > > > > > > > > > > > Stability, blocks, ports out, invul. Does not seem narrow at all to counter it .. just saying if you get stuck on it with 0 cooldows yes i see how you can die to it but thats not dm fault. > > > > > > > > > > > > > > > > > > stability works. > > > > > > > > > invuln works > > > > > > > > > block does not work, you get cced back into the trap > > > > > > > > > teleports kind of work, you do teleport but when teleport ends you still get knocked down. > > > > > > > > > As a mesmer I never really gave a kitten cuz I had jaunt/blink and F4, but when I started playing ranger its kitten awfull. > > > > > > > > > god forbids you dont have 100% cooldowns else you dead from full hp, no counterplay. > > > > > > > > > like the only thing you can do is dodge out, and use stun-break during knockdown animation, and hope to gods that the trap bugs and lets you out, otherwise you die from full hp > > > > > > > > > > > > > > > > On ranger you have 3/4 cleanse utilities. Meaning you can cleanse the stacks whenever they get out of hand if you don't have the stability to get out. How is this any different from the old holo that could 100 to zero you in a prime light beam you didn't dodge? > > > > > > > > > > > > > > difference is that holo cant do that anymore and DH can. > > > > > > > > > > > > Don't get me wrong, burn dh is beyond dumb. But Maw or damage isn't the reason. > > > > > > > > > > > > Any class with triple offensive trait-lines and no stunbreak will be able to pump. Just remove trapper runes and the build will be gone. > > > > > > > > > > Then trapper ranger is also gone, killing 2 builds for reason of one? > > > > > > > > Does anyone really want to see trapper rangers every game? It's just as obnoxious, just not as effective. Same with old trapper thief. > > > > > > With removing the rune they destroy one build that was not needed to be destroyed. > > > > And by keeping the rune they destroy an enitre gamemode that was not needed to be destroyed lol. Are we seriously justifying trapper DH with trapper ranger now? > > Agreed, the rune is anti fun to play against. Its just that trap dh is a stronger build than trap ranger. They are both equally unfun to play vs. nerf other things on dh then - VoJ maybe? Trapper rune destroys multiple builds if it gets removed
  12. > @"Khalisto.5780" said: > > @"Filip.7463" said: > > Bot is better than average player. Get better, you wont meet them in plat (Maybe you stop meeting them even in g2-3) > > Now tell me a good reason a new comer would work his kitten to get better just to play the game as intended? > > Why not just play another game? > > Even if he gets better he'll jump from bot matches to rng against high plat duos > > Countless times I've played against top 50 duos sitting at 1380, funny thing a lot of those times my team hasnt had a duo its good they play against bots on start, so they dont fuck up anyone and by climbing rank points they meet every time less bots until full real player teams
  13. > @"Leonidrex.5649" said: > there shouldnt even be a trapper builds, traps are stupid to begin with, having 1 trap in your kit is fine but when your build revolves around them, then there is a problem. there shouldnt be a support build, one healing skill is fine, but when your build is full of heals there is a problem
  14. > @"Hex.2579" said: > > @"Filip.7463" said: > > What has ur ''rank right after that for my daily before bed'' to do with swapping class during at match? > > > > + if they block swap class in at match, it means if u get dced before match starts, u cant enter it back (like in ranked) - in ranked teammates dont loose points but in at you throw match for whole team > You're allowed to swap mid-match during ATs, but you still suffer the dishonor timer when you do so. And it's 6 times more than the dishonor timer you usually get if you forget to click Accept queue in rank. It has the waiting timer that I didn't want to wait, so neither of us swapped for that reason. > Also the waiting time before a match is longer in ATs, there should be a restriction to switch mid match. That's all. > > In rank, it depends. There's an internal timer. It depends on how long you DCed, you can either re-enter the same match, or you get locked out completely. > If you can re-enter the match, your team will all suffer because your DC time is so short, the system won't count it as a DC. > But if you get lock out (sometimes can still enter the match especially with the same character you click Accept queue) due to extensive amount of DC time, only you eat the minus points, not any of your teammates. > Whether block class swapping before/during matches has nothing to do with DC to be honest. U dont get dishonor when swapping class in at. I know there is a message saying 16minutes, but u wont get it.
  15. > @"Ragnar.4257" said: > > @"Filip.7463" said: > > > @"Math.5123" said: > > > > @"Leonidrex.5649" said: > > > > > @"Math.5123" said: > > > > > > @"Leonidrex.5649" said: > > > > > > > @"Brokensunday.4098" said: > > > > > > > > @"Curennos.9307" said: > > > > > > > > I'd rather they add a little more...What to call it, variety? Depth? To the setup. Traps as a concept are all well and good, but maybe it isn't a good idea to have a trap with such narrow counters. > > > > > > > > > > > > > > Stability, blocks, ports out, invul. Does not seem narrow at all to counter it .. just saying if you get stuck on it with 0 cooldows yes i see how you can die to it but thats not dm fault. > > > > > > > > > > > > stability works. > > > > > > invuln works > > > > > > block does not work, you get cced back into the trap > > > > > > teleports kind of work, you do teleport but when teleport ends you still get knocked down. > > > > > > As a mesmer I never really gave a kitten cuz I had jaunt/blink and F4, but when I started playing ranger its kitten awfull. > > > > > > god forbids you dont have 100% cooldowns else you dead from full hp, no counterplay. > > > > > > like the only thing you can do is dodge out, and use stun-break during knockdown animation, and hope to gods that the trap bugs and lets you out, otherwise you die from full hp > > > > > > > > > > On ranger you have 3/4 cleanse utilities. Meaning you can cleanse the stacks whenever they get out of hand if you don't have the stability to get out. How is this any different from the old holo that could 100 to zero you in a prime light beam you didn't dodge? > > > > > > > > difference is that holo cant do that anymore and DH can. > > > > > > Don't get me wrong, burn dh is beyond dumb. But Maw or damage isn't the reason. > > > > > > Any class with triple offensive trait-lines and no stunbreak will be able to pump. Just remove trapper runes and the build will be gone. > > > > Then trapper ranger is also gone, killing 2 builds for reason of one? > > Does anyone really want to see trapper rangers every game? It's just as obnoxious, just not as effective. Same with old trapper thief. With removing the rune they destroy one build that was not needed to be destroyed.
  16. > @"Hex.2579" said: > > @"Filip.7463" said: > > Strong disagree with u. Learn to play more classes so u can also swap. > Strong assumption there, bud. I can play all in PvP. But I was in the middle of an AT match, and I don't wanna swap because I have to queue rank right after that for my daily before bed. > Sure you don't want to be winning ATs for 84% of the match, to have enemies swap mid-match to roll over 2 of your teammates. And we're just memeing so neither of us wanting to switch to re-counter them. That's just tryharding. > What has ur ''rank right after that for my daily before bed'' to do with swapping class during at match? + if they block swap class in at match, it means if u get dced before match starts, u cant enter it back (like in ranked) - in ranked teammates dont loose points but in at you throw match for whole team
  17. > @"Math.5123" said: > > @"Leonidrex.5649" said: > > > @"Math.5123" said: > > > > @"Leonidrex.5649" said: > > > > > @"Brokensunday.4098" said: > > > > > > @"Curennos.9307" said: > > > > > > I'd rather they add a little more...What to call it, variety? Depth? To the setup. Traps as a concept are all well and good, but maybe it isn't a good idea to have a trap with such narrow counters. > > > > > > > > > > Stability, blocks, ports out, invul. Does not seem narrow at all to counter it .. just saying if you get stuck on it with 0 cooldows yes i see how you can die to it but thats not dm fault. > > > > > > > > stability works. > > > > invuln works > > > > block does not work, you get cced back into the trap > > > > teleports kind of work, you do teleport but when teleport ends you still get knocked down. > > > > As a mesmer I never really gave a kitten cuz I had jaunt/blink and F4, but when I started playing ranger its kitten awfull. > > > > god forbids you dont have 100% cooldowns else you dead from full hp, no counterplay. > > > > like the only thing you can do is dodge out, and use stun-break during knockdown animation, and hope to gods that the trap bugs and lets you out, otherwise you die from full hp > > > > > > On ranger you have 3/4 cleanse utilities. Meaning you can cleanse the stacks whenever they get out of hand if you don't have the stability to get out. How is this any different from the old holo that could 100 to zero you in a prime light beam you didn't dodge? > > > > difference is that holo cant do that anymore and DH can. > > Don't get me wrong, burn dh is beyond dumb. But Maw or damage isn't the reason. > > Any class with triple offensive trait-lines and no stunbreak will be able to pump. Just remove trapper runes and the build will be gone. Then trapper ranger is also gone, killing 2 builds for reason of one?
  18. Strong disagree with u. Learn to play more classes so u can also swap.
  19. I would more prefer pvp level 80+ (aka dragon rank). Some players arent good enough to reach p1 or are just playing trash build, but know the basics of the game.
  20. > @"Shaogin.2679" said: > > @"Filip.7463" said: > > > @"Shaogin.2679" said: > > > > @"snoow.1694" said: > > > > This is why posting in the PvP forum should be allowed only for Plat players and above. What a nonsense thread > > > > > > > @"Filip.7463" said: > > > > Give that guy a medal. I completely agree. > > > > > > > > U can leave match immediately after end, so you dont see winners laughing at you. > > > > > > > > Let the winners of mat have some fun with plebs down there. > > > > > > Perhaps you both missed the part where OP said they finish seasons in Plat? > > > > @"Crab Fear.1624" said: > > > > One season I could be bronze, except the system brings me into gold, and then ill finish a season in platinum. > > > > > > So either there is an issue with the system, or you two should actually listen to Crab Fear because they are one of your Plat players. > > > > He said he finishes in p1 but he belongs to bronze > > > > I say i finish season in p2 but i belong to lege3. > > > > Complete nonsense, isnt it? > > Not really, point still stands. He finishes in Plat, therefore he is a Plat player by the game's standards. You two say that only Plat players should be allowed to post in the PvP forums. Ye but still eliminates most of stupid posts, i mean DH DH DH DH DH DH DH DH DH DH, TRAPPER RUNE TRAPPER RUNE TRAPPER RUNE TRAPPER RUNE, BURN BURN BURN BURN BURN...
  21. > @"Shaogin.2679" said: > > @"snoow.1694" said: > > This is why posting in the PvP forum should be allowed only for Plat players and above. What a nonsense thread > > > @"Filip.7463" said: > > Give that guy a medal. I completely agree. > > > > U can leave match immediately after end, so you dont see winners laughing at you. > > > > Let the winners of mat have some fun with plebs down there. > > Perhaps you both missed the part where OP said they finish seasons in Plat? > > @"Crab Fear.1624" said: > > One season I could be bronze, except the system brings me into gold, and then ill finish a season in platinum. > > So either there is an issue with the system, or you two should actually listen to Crab Fear because they are one of your Plat players. He said he finishes in p1 but he belongs to bronze I say i finish season in p2 but i belong to lege3. Complete nonsense, isnt it?
  22. > @"snoow.1694" said: > This is why posting in the PvP forum should be allowed only for Plat players and above. What a nonsense thread Give that guy a medal. I completely agree. U can leave match immediately after end, so you dont see winners laughing at you. Let the winners of mat have some fun with plebs down there.
  23. > @"bethekey.8314" said: > Only noobs have trouble with Dragon's Maw and would complain about it on the PvP forums. I play PvP at the highest level and never see anyone have trouble. I never really fall for the trap but seeing 3 teammates dying in 0.018373sec is kekw (in ranked). + since trapper rune is nerfed 99.99%, im giving better option, so we dont destroy trapper ranger with removing the rune
  24. > @"NEXUS.7948" said: Having a rank badge in the corner of your portrait in party would at least let people know who you are playing with. What about decay? I would suggest that your party members always show on top of ur friends/guilds leaderboard, so you dont have to add everyone and then scroll through all guilds u have to find party member’s rating
  25. > @"Eugchriss.2046" said: > > @"Crackers.9628" said: > > > @"Filip.7463" said: > > > Ready check is for noobs (no offence). > > > Some people change their build depending on oppo comp in that time. I usually go through kiting spots in that time so i am more aware of them after the match starts. > > > If u cant chill out and wait that one minute... idk... > > > > > > btw people are waiting 30mins for world bosses which last 5minutes and u are complaining about that one minute before match starts, smh > > > > This is such a strange attitude I see these days, readying up is for noobs? Why does the pvp subculture need to be so edgy, grow up. > He is the kind of guy you should not respond to. It's worthless. All the threads and posts he makes are basically : "if you don't agree with me you are at best noob. If you do, you re still noob anyway." People are complaining about wrong things. I would like time before match to be extended.
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