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Filip.7463

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Everything posted by Filip.7463

  1. In ats u will meet mostly higher rated lfg teams. Your comp is not the problem
  2. > @"Shao.7236" said: > Happens to a lot of people of the same team, have a few examples in this I thought thats my gpu not game lol
  3. > @"memausz.7264" said: > They have Game Masters and the thing is, a Game Master needs to actively be present, spectating a match for their to be any cause of action for suspension/bans. Also, like Avatar said, this thread will likely be deleted because they would prefer to blame people who do not have 2 Factor Authentication (who are not hacking) rather than fix the problem and suspend and/or ban the hackers. That's the hard truth. Just add simple captcha before every ranked queue. Or if u do more rankeds in a row without stopping get captcha popup
  4. Not happening to me but i can confirm that multiple people get dced at same time in ats (happens almost everyday).
  5. > @"Khalisto.5780" said: > > @"Filip.7463" said: > > > @"Khalisto.5780" said: > > > > @"Raiden The Beast.3016" said: > > > > Bala bc, when u get banned just create a new ftp acc ... > > > > > > > > > > > > > > those bots are farming gold, which means they're useless as free accounts > > > > U can transfer gold via black lion. Idk if its legal to write the way here. > > The amount of work to do that is abysmal. You gotta post it and the othet person has to buy it instantly. > > Unless you selling it cheaper i don't see ppl willing to do that, transfering 100 gold would take hours U can transfer unlimited amount of gold in less than 5minutes.
  6. > @"Khalisto.5780" said: > > @"Raiden The Beast.3016" said: > > Bala bc, when u get banned just create a new ftp acc ... > > > > > > those bots are farming gold, which means they're useless as free accounts U can transfer gold via black lion. Idk if its legal to write the way here.
  7. > @"Psycoprophet.8107" said: > > @"Filip.7463" said: > > > @"Psycoprophet.8107" said: > > > > @"Filip.7463" said: > > > > I hope this is troll post > > > > > > Other than mesmer he's not wrong so prob not a troll. > > > Things may be different in plat 2-3 and up but the rest meaning 90% of pvp is dominated by the fotm braindead cheese builds aka core necro,burn guard,trapper dh, sb renegade, and some very cancerous ele builds. Every match u join in gold 3 is 2 guard types aside if not more and the same with necros. I had a plat one match with 6 necros, 4 on one side and two the other and their was still 2 guards as well lmao. > > > The balance is a joke right now and if anet showed the statistics on what classes have been most played in last 8 months guaranteed its guards,necros and ren's by a huge margin and ele not far behind. U can defend this gbage all u want but anets had to have noticed that the now tiny population has almost completely jumped to these fotm classes for a reason. > > > > Ok right. Im main holo. Pls nerf core necro, scourge, burn guard, dh, crev, mirage and condi thief. Ty > > > > If i play class that is countered by condis, that doesnt mean condi classes should be nerfed. > > So ur totally ignoring the fact 90% of classes played in pvp are guard/gh, necro and lastly at slightly lower numbers ren's and else's. There a reason so many playing all ran to these fotm classes. I never said if a class counters u it should be nerfed, I fact I believe that's the cause of most nerf threads ie wars and mesmers rally'ing for teef nerfs when in fact just so happens it counters em. I play warrior as much as thief and see so many war mains asking for thief nerfs simply cuz their countered by thief's blinds. > I'm saying there's a huge disparity in class representation in favor of these classes for obvious reasons. Im ignoring the fact that 90% of classes in LOW tier are guard/dh and necro, because p+ should know how to deal with condis at least a bit. Also, there is no much necros and guards in higher tier - there is a lot of revs. Why? Cuz rev counters most popular class - guard. That doesnt mean rev should be nerfed. (Rev should be nerfed but not for the reason of farming guard) People ran to guard and necro cuz they are easy af to play - while some people play hard classes and dont perform as well as easy to play classes.
  8. > @"JusticeRetroHunter.7684" said: > > @"Filip.7463" said: > > Yes CD is very important. If u haven't noticed, there is no build with more than one long cd skill. > > No one said that cooldown's aren't important. I said it wasn't important to the point I was making about tradeoffs. > > > If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it. > > That's not a "real" tradeoff...this is what you have in game already and it doesn't work. > > Wait, who said it doesnt work? Only you
  9. > @"Psycoprophet.8107" said: > > @"Filip.7463" said: > > I hope this is troll post > > Other than mesmer he's not wrong so prob not a troll. > Things may be different in plat 2-3 and up but the rest meaning 90% of pvp is dominated by the fotm braindead cheese builds aka core necro,burn guard,trapper dh, sb renegade, and some very cancerous ele builds. Every match u join in gold 3 is 2 guard types aside if not more and the same with necros. I had a plat one match with 6 necros, 4 on one side and two the other and their was still 2 guards as well lmao. > The balance is a joke right now and if anet showed the statistics on what classes have been most played in last 8 months guaranteed its guards,necros and ren's by a huge margin and ele not far behind. U can defend this gbage all u want but anets had to have noticed that the now tiny population has almost completely jumped to these fotm classes for a reason. Ok right. Im main holo. Pls nerf core necro, scourge, burn guard, dh, crev, mirage and condi thief. Ty If i play class that is countered by condis, that doesnt mean condi classes should be nerfed.
  10. > @"georgessj.4198" said: > > @"Filip.7463" said: > > > @"JusticeRetroHunter.7684" said: > > > > @"ollbirtan.2915" said: > > > > FYI Twist of Fate has a 75 seconds cooldown in pvp. > > > > > > Yaa thanks for the correction. But I'm sure you get the point though. Twist of Fate is just an example. You're right about it's cooldown, but the cooldown was not really important to the point I was making. > > > > > > > Yes CD is very important. If u havent noticed, there is no build with more than one long cd skill. > > > > If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it. > > Fantasy game yet in real life i can survive a lot longer weapon attacks than my thief does Thief has enough sustain, if u are facetanking damage, cant cleanse or dodge then blame your skills, not class
  11. > @"Weerus.3701" said: > > @"Stand The Wall.6987" said: > > staff ele hands down > > But which build? :D He was sarcastic
  12. > @"JusticeRetroHunter.7684" said: > > @"ollbirtan.2915" said: > > FYI Twist of Fate has a 75 seconds cooldown in pvp. > > Yaa thanks for the correction. But I'm sure you get the point though. Twist of Fate is just an example. You're right about it's cooldown, but the cooldown was not really important to the point I was making. > Yes CD is very important. If u havent noticed, there is no build with more than one long cd skill. If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it.
  13. > @"JusticeRetroHunter.7684" said: > Even though i agree that the state of spvp is absolutely mind numbingly dull, i don't think imposing limits is the solution to that problem. > > the problems in the game are deep rooted in actual mechanical design of skills. Many of them have no drawbacks, and this design philosophy was adopted in the games inception, where the line of thinking was "we don't want players to feel like they are being punished for using their skills." > > This design decision was the seed to the very core issues the game has in it's design. They attempted to solve such problems with "trade-offs" but these aren't real trade-offs. Just like actions taken in nature and in the real world, every action has an equal and opposite reaction. Everything you do should have a consequence. Look at some of these skills. Some of them have absolutely no counterplay. The ones that do, are tied to abilities or traits that you have to take in order to counter play them, instead of the skill inherently having counterplay built in, it's just bandaged over by adjusting other skills to do more things in an attempt to adhere to the initial design philosophy. > > For example, Spectral Grasp, when targeting 1 player gives you 15% Life Force. When targeting 5 players, it gives you 80%. Where is the counterplay when a reaper uses this ability in a teamfight? There is none...there is no diminishing return for less active gameplay...you just spam it and wham it because it rewards you for using it in more favorable situations, rather then punishing you for taking the easy route. > > The idea is that there should be trade-offs to skills so that effects that return positive feedback loops should have an equal and opposite positive feedbackloop that prevents you from abusing said mechanic. An Example, Every time you use [Twist of Fate](https://wiki.guildwars2.com/wiki/Twist_of_Fate), you should sacrifice barrier. The more often you use it, the more barrier is taken away. This prevents people from simply spamming it every 20 seconds on rotation and makes you question when to use it...Maybe even an exchange type of effect, where when you use Twist of Fate, you exchange that evade for double damage 1 second afterward (like [Frenzy ](https://wiki.guildwars.com/wiki/Frenzy)from Gw1) > > Harkening back to Guild Wars 1, just look at all the stance skills on warrior on the above linked page. Each and every one, has both a positive effect, and an anti-positive effect, that prevents someone just abusing it on cooldown constantly. This is that idea in action. > > That's just tickling the major balance issues, and really imposing limits imo is not the right answer, i think its just another Band-Aid fix to the actual problem. Why the fuck would someone use twist of fate if he will take double damage after? Its designed to prevent damage! Try playing your build without utilities. Also twist of fate is 75s CD, not 20s Tradeoff is: u dont have stunbreak for next 75s.
  14. > @"Tridentuk.1625" said: > > @"Avatar.3568" said: > > So you wanna know what icon mostly could be which role? > > Indeed. > From what I notice in guides and such most classes are likely to be 1 or 2 roles (elite specs taken into account ofc) if they are playing to meta, apart from rev which I hear repeatedly "can do everything". Check https://www.godsofpvp.net There is listed role for each build
  15. > @"Linken.6345" said: > Why are you creating duplicate topics OP? > > https://en-forum.guildwars2.com/discussion/123503/tradable-legendaries#latest Not the first time happened, i make one post and gets duplicated for unknown reason. Im sorry for it.
  16. > @"Shao.7236" said: > > @"Weerus.3701" said: > > > @"Filip.7463" said: > > > Ren / prev > > > > Thanks, will try it. I haven't been playing for years now, but no way in hell am I running my main mesmer, what has happened while I was away? XD > > One dodge cmon... > > That's not Mesmer but Mirage. Core and chrono are nothing better
  17. > @"Huskyboy.1053" said: > > @"Tharan.9085" said: > > > @"Huskyboy.1053" said: > > > > @"Tharan.9085" said: > > > > > @"Huskyboy.1053" said: > > > > > > @"Dawdler.8521" said: > > > > > > > @"Huskyboy.1053" said: > > > > > > > To be clear, **this should only apply to the top-rated player on each team**. > > > > > > So together with the enemy, others on the team can deliberately stack kills in order to get a specific player banned for 24h? > > > > > > > > > > > > Cant we just have a vote per match to ban players? It skips the unecessarily complex extra steps. > > > > > > > > > > This is pretty smart tbh. Better than my idea. Most people on here are just criticizing that I included damage in here, not actually discussing it substantively, so I appreciate the response. > > > > > > > > How is that smart, allowing players to vote who to ban is even more stupid > > > > > > How so? You are a very antagonistic person, yet don't actually have anything of substance to say. Unranked is a fine place for people to learn how to play. If we were going to use Dawdler's idea then it would simply keep people so bad their teammates hate them out of Ranked. Then when they get good enough that people aren't going to want to ban them from games, they can play Ranked, no problem. > > > > How do you not see how that could easily get abused at any level to ban better players? > > Because I'm assuming that there would be some safeguards against it. It's not reasonable to assume that, when a system is implemented, the developers will do literally nothing to prevent any problems. This is what I mean when I say you're being antagonistic, you hear a good idea and you think "How can I make this situation as negative as possible and have no faith in anybody?" It's not productive, and it's not nice. its not a good idea, its fucking stupid
  18. > @"Weerus.3701" said: > > @"Filip.7463" said: > > Ren / prev > > Thanks, will try it. I haven't been playing for years now, but no way in hell am I running my main mesmer, what has happened while I was away? XD > One dodge cmon... Its unplayable atm, i think no one wants mesmer meta back :)
  19. > @"Khalisto.5780" said: > > @"Huskyboy.1053" said: > > I don't know if there are all that many bots, a lot of them are just PvE players. I always ask people if they are a bot before I report them no matter how bad they're playing, and I almost always get a sarcastic or sincere response. So frankly I think the issue might be more that PvP is pulling in a boatload of really bad players who are only there for the rewards. The nice thing would be for Anet to nerf rewards for people who lose. > > I can send a ss of my friendlist on leaderboards, and you will see how many of them have now 1300-1400 games. Then you do your math and see they playing at least 14h/day every single day since season started, which is highly unlikely for human capabilities. > > Today i got one of those in my stream, it couldnt turn around a leave a corner in the map. Stronlo can do that amount! ?
  20. This post is legit the most stupid thing i have ever seen in my life
  21. > @"Astralporing.1957" said: > Tradable, i don't think so. As @"Ayrilana.1396" said, that was fully intentional, as a result of being able of buying gen1 weapons on tp causing quite a mixed reactions. You might have better results asking for a separate SPvP-based path for those weapons (similar to how gen 2.5 weapons eventually got their separate PoF acquisition methods in addition to the original HoT-based one) What is wrong with buying legies on tp? Cuz people dont have to grind boring stuff (aka map comp)?
  22. Can we get tradable gen2 legendaries? I play only pvp and dont mind doing hot masteries never ever in my life.
  23. > @"Ayrilana.1396" said: > > @"Filip.7463" said: > > Like, can u write > > “Im renegade, how to deal with burn / dh?” > > > > Instead of > > Nerf burn, nerd dh, nerf trapper rune, nerf voj, nerf spirit swords... > > > > I mean if people would have asked how to deal with something, there would be much less nerfs > > Just wait until the balance patch comes, things get nerfed, and everyone upset that things got nerfed, claim such and such class is dead, and that Anet doesn't play the game or listen to players. The problem is anet listens to players
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