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Burnfall.9573

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Posts posted by Burnfall.9573

  1. > @"Sigmoid.7082" said:

    > > @"Burnfall.9573" said:

    > > > @"Sigmoid.7082" said:

    > > > > @"Burnfall.9573" said:

    > > > > Healthy Competitive Gaming Experience Games, does not tolerate +1 shotting

    > > > >

    > > > > **NOT EVER!!**

    > > >

    > > > So how would you class LoL since it has 1shot mechanics under certain circumstances.

    > >

    > > **-Toxicity-**

    > >

    > > **Consequences**- Inevitable

    > >

    > > 'Why Did This Happen?'

    > >

    > > **Problems With Riot**

    > >

    > > 'While Riot was never the most beloved among the community, they seemed to be responsive, and they continued to make improvements and additions to the game. In the past year, however, their reputation has taken a hit. Patch 8.11 introduced a new meta, one focused almost exclusively on damage and bruisers. Games became less about strategy and more about speed, and it was almost impossible to stage a comeback. Players took to the forums to complain, and pros began to leave the scene – spelling disaster for the world’s most popular MOBA.'

    > >

    > > **Redemption**- ??

    > >

    > > -What’s next for League of Legends?-

    > >

    > > 'Is this decline just a result of time or of true issues with Riot and their game? The future is uncertain. Simply put, Riot needs to get their game back on track. If they want to keep League of Legends as a major powerhouse in the gaming world, they need to regain the support of their players, and they need to bring back the game that fans once knew.'

    >

    > You ignore the point and post something to push your agenda. League has had one shot builds well before the point of whatever you have posted. The whole assassin category of champions is designed to do this.

    >

    > And despite your paragraph league continues to be one of the most competitive games out where despite having and continuing to have one shot mechanics.

     

    You are free to think and to believe what you want; i will not argue with you about it, Also my agenda hasn't changed in promoting healthy competitive gaming experience and exposing Toxicity to the light-Truth

     

    **Truth has nothing to fear, nothing to hide**

     

    It's Just Is

  2. > @"Sigmoid.7082" said:

    > > @"Burnfall.9573" said:

    > > Healthy Competitive Gaming Experience Games, does not tolerate +1 shotting

    > >

    > > **NOT EVER!!**

    >

    > So how would you class LoL since it has 1shot mechanics under certain circumstances.

     

    **-Toxicity-**

     

    **Consequences**- Inevitable

     

    'Why Did This Happen?'

     

    **Problems With Riot**

     

    'While Riot was never the most beloved among the community, they seemed to be responsive, and they continued to make improvements and additions to the game. In the past year, however, their reputation has taken a hit. Patch 8.11 introduced a new meta, one focused almost exclusively on damage and bruisers. Games became less about strategy and more about speed, and it was almost impossible to stage a comeback. Players took to the forums to complain, and pros began to leave the scene – spelling disaster for the world’s most popular MOBA.'

     

    **Redemption**- ??

     

    -What’s next for League of Legends?-

     

    'Is this decline just a result of time or of true issues with Riot and their game? The future is uncertain. Simply put, Riot needs to get their game back on track. If they want to keep League of Legends as a major powerhouse in the gaming world, they need to regain the support of their players, and they need to bring back the game that fans once knew.'

  3. > @"ZDragon.3046" said:

    > > @"Burnfall.9573" said:

    > > Necromancer Profession is -grandfathered-rooted...elder in Guild Wars, we deserve to be valued and feel worthy instead of being pushed around and being at the mercy of others

    >

    > This prob wont ever change tbh

    > Thief has the advantage over necro in most (if not every) build match up no matter how you look at it.

    > Necro is also one of the few professions where spamming pistolwhip can instantly screw them over because they only have 2 dodges, no extra evade or i frames, and chase potential when thief uses sword 2 to get away is not good because low mobility. Its probably the only profession thats just a free kill **(assuming the thief has any exp)**

    >

    > Its also one of the few professions where you cant just walk away from pistolwhip spam because of the low mobility. PW's hit box is bigger than people give it credit for trust me ive tried "walking away from it" and it almost never works if you just walk you will get hit by at least 2 pistol-whips possibly 3. As i said 2 pages back **feels bad man** but im not suggesting anything ill just let anet handle it.

    >

    > The game in general is just sick in terms of how pvp is played right now and im ready for anet to rework it as a whole with the big patch not these small balance changes that just encourage people to play whats busted or cheese at the moment.

    >

     

    **+10**

     

    ZDragon, i completely agree with you and i also do want a complete rework for Necromancer Profession: we deserve it.

  4. > @"SeikeNz.3526" said:

    > > @"Burnfall.9573" said:

    > > > @"SeikeNz.3526" said:

    > > > well the only class that can one shot from stealth are thiefs/de

    > > >

    > > > mesmers need 6 hits or more to kill someone so nothing will change, because the first hit of the mesmer from stealth will hit for 20% of someone life at max

    > >

    > > +1

    > > One shot in general should be removed from the game Period!

    >

    > maybe if they remove one bouncing from mirror blade and let 2 hits at max on the same person, then add an animation for clones f1 so people will know when they going to explode, make clones that going to explode be bigger or an animation that keep looping to bigger and normal size, still they need to give some trade off because power mesmers don't have sustained dmg and do way less dmg than other classes

     

    +1

     

    yeah maybe. Also i agree that there should be more trade off but to all Professions as well

     

    To be honest, I would rather Anet to completely replace guild wars 2 mesmer to its origin Guild Wars Mesmer instead.

     

    -also to note- Origin Mesmer Profession roles are Masters of confusion, Interruptions....in other word, they should not easily to attack-

     

    Also notting, Origin Mesmer Profession roles is to shut down their opponents skills before they use them

     

    side note-

     

    **Origin Mesmer Profession are definitely not guild wars 2 mesmer using clones, phant's or stealth to confuse-deceive their opponents!!**

     

     

  5. > @"Fat Disgrace.4275" said:

    > > @"Dhemize.8649" said:

    > > > @"Curennos.9307" said:

    > > > > @"Dhemize.8649" said:

    > > > > > @"Curennos.9307" said:

    > > > > > > @"Dhemize.8649" said:

    > > > > > > Imagine, having to potentially pay for not landing an attack on an enemy like any other class.

    > > > > >

    > > > > > The skill has a .75sec windup and vuln frames after. The evade is quite justified, especially with the current state of other skills and with how squishy thief is in teamfights.

    > > > > >

    > > > > > Also, other classes have skills with evades that are most definitely not conditioned on actually landing the skill.

    > > > >

    > > > > Care to elaborate for the necromancer class? Sorry, stopped reading after that as I found it moot.

    > > > >

    > > >

    > > > Sure. GW2 's class design makes classes more unique/less homogenized than your average MMO. This has resulted in a high health, low-scaling-defenses class that dips in and out of the meta depending on how well it can be supported and how well can it can vomit out damage. Reaper, for example, leans heavily on perma-quickness in shroud form (among other things), and its massive damage output helps secure it a place in the meta...somewhere...despite its shortcomings. However, its class design as a whole is kind of a mess and hasn't really kept up with the game's powercreep as well as other class mechanics. Notably, if you wanted the absolute best class to cherrypick (despite that the person you replied to saying 'other classes' without specifying which) in order to demonstrate your lack of understanding on the differences in how a thief survives and how, say. for example...a necromancer survives, well, necro is definitely your best pick :)

    > > >

    > > > A little mystified as to your 'stopped reading after that', considering the only part you chose to address was the LAST sentence in my reply...O.o Did you just skip the first place and arbitrarily decide to read the last part? I'm curious to know why you felt the need to inform me that you'd stopped reading...at the end of my reply. I assume that's where most everyone stops reading.

    > > >

    > > > SInce you only seem to read the last sentence of a post, though, I'll help you out.

    > > >

    > > > Pistol Whip has a .75 sec windup and vuln frames at the end. The skill is predictable (it's the only threatening dmg skill on the weaponset), punishable twice over, and roots the thief for the duration. Care to elaborate how that somehow isn't potentially paying for...well, everything and then some?

    > >

    > > Soooooo... No evading or invuln mechanism for necromancers? As I thought (and already knew since I friggin main necromancer). And if you were going into detail about classes then you SHOULD already have a firm grasp on how thieves work and how inherently difficult it is to actually kill them before any decent platinum thief can escape to reset the fight. With a class that stacks abilities that focus on perma evades/dodges while attacking and providing conditions (even three dodges that also apply damage), as well as shadowstep abilities, which gets out of the "root" problem you insist is enough reason to promote this sort of garbage, you have a cheese meme class that a majority of the sPvP thieves have taken up. Just the vast majority of a class choosing this specific build speaks volumes as to how even the most basic players can come to rely on this filth to help carry them.

    > >

    > > And you had more paragraphs to read, I just skipped them as what I read was already incorrect. I only quoted up to where I read.

    >

    > Why do you need them btw?

     

    Necromancer Profession is -grandfathered-rooted...elder in Guild Wars, we deserve to be valued and feel worthy instead of being pushed around and being at the mercy of others

     

  6. > @"Curennos.9307" said:

    > > @"Dhemize.8649" said:

    > > > @"Curennos.9307" said:

    > > > > @"Dhemize.8649" said:

    > > > > Imagine, having to potentially pay for not landing an attack on an enemy like any other class.

    > > >

    > > > The skill has a .75sec windup and vuln frames after. The evade is quite justified, especially with the current state of other skills and with how squishy thief is in teamfights.

    > > >

    > > > Also, other classes have skills with evades that are most definitely not conditioned on actually landing the skill.

    > >

    > > Care to elaborate for the necromancer class? Sorry, stopped reading after that as I found it moot.

    > >

    >

    > Sure. GW2 's class design makes classes more unique/less homogenized than your average MMO. This has resulted in a high health, low-scaling-defenses class that dips in and out of the meta depending on how well it can be supported and how well can it can vomit out damage. Reaper, for example, leans heavily on perma-quickness in shroud form (among other things), and its massive damage output helps secure it a place in the meta...somewhere...despite its shortcomings. **However, its class design as a whole is kind of a mess**and hasn't really kept up with the game's powercreep as well as other class mechanics. Notably, if you wanted the absolute best class to cherrypick (despite that the person you replied to saying 'other classes' without specifying which) in order to demonstrate your lack of understanding on the differences in how a thief survives and how, say. for example...a necromancer survives, well, necro is definitely your best pick :)

    >

    > A little mystified as to your 'stopped reading after that', considering the only part you chose to address was the LAST sentence in my reply...O.o Did you just skip the first place and arbitrarily decide to read the last part? I'm curious to know why you felt the need to inform me that you'd stopped reading...at the end of my reply. I assume that's where most everyone stops reading.

    >

    > SInce you only seem to read the last sentence of a post, though, I'll help you out.

    >

    > Pistol Whip has a .75 sec windup and vuln frames at the end. The skill is predictable (it's the only threatening dmg skill on the weaponset), punishable twice over, and roots the thief for the duration. Care to elaborate how that somehow isn't potentially paying for...well, everything and then some?

     

    you hit the root cause of Thief Profession Toxicity and i believe the majority agrees with you including myself. Hard Truth is that, it will not change until Anet change and deal with it, resolve it

  7. > @"SeikeNz.3526" said:

    > > @"Avatar.3568" said:

    > > Than we are in different Plat league's, this video would show you how useful thief without the evade on pw would be

    > >

    > >

    >

    > or maybe ranger need a nerf? it's just one shotting thiefs

     

    it's just one shotting design in its entirely be removed

  8. > @"SeikeNz.3526" said:

    > well the only class that can one shot from stealth are thiefs/de

    >

    > mesmers need 6 hits or more to kill someone so nothing will change, because the first hit of the mesmer from stealth will hit for 20% of someone life at max

     

    +1

    One shot in general should be removed from the game Period!

  9. > @"Axl.8924" said:

    > What they should do is rework one-shot moves maybe nerf duration of stealth on the classes with longer than 2-sec duration stealth and prevent them from having a combo one-shot cheese from stealth by overhauling classes mechanics, for instance, make it beneficial for mesmers to play a different style other than cheese one shot builds if that's the problem, give them more options. I heard some mesmers complain.

    >

    > I think thief class should get the most benefit from stealth so that's not going to change, but at the very least to avoid cheese tactics, maybe buff some of their other stuff in recompense.

    >

    > These are my thoughts, I just thought of it because I remember someone on mes forum complaining about a lot of mesmers using cheese tactics, so can we just buff mes where its not cheese but it can be effective? maybe we can find a way to bring back Chrono in SPVP, and if Chrono is the issue maybe core can be the one for SPVP, I mean thief players use core a lot.

    >

     

    If Thief Profession is to be remained with having stealth, than that can be compromised.

     

    -Warning-

    **Use Stealth At Your Own Risk** - whatever that compromise should be, should be **strictly enforced** with no exceptions-

  10. > @"dDuff.3860" said:

    > Compare this to any fps game, where you get oneshotted by a headshot, from say sniper rifle? same 1 hit KO from sort of "stealth"

    > Compare this to other MMO, where one magic crit wooshes you

    >

    > If you're too slow and/or too unaware about circumstances you're in, and your build has no defense while wearing no defense stat amulet (vitality/toughness), you're going to be punished.

     

    +1

     

    exactly this. The game design including its balance does not punish, penalize or allows to risk without much effort whatsoever...it only rewards -get out of the jail mechanics, builds with Toxic mechanics, builds, designs and gameplay

  11. > @"Master Ketsu.4569" said:

    > I'd rather deal with power mes and all its stealth oneshot cheese than deal with the "Mindlessly spam clones and kite while AI does the work for you. OOk ooK AH EEEE EEEE EEEEEE!" version. At least the former requires some semblance of self awareness to play.

    >

    > **Just give us GW1 Mesmer back. I await the day Anet finally accepts the fact that the phantasm rework was a terrible game design decision.**

     

    +1

    ![](https://i.imgur.com/pTZbm8G.jpg "")

     

    **Gwen (True-Mesmer Profession))- The Starchild of The Legendary- Guild Wars**

     

    Guide to playing as a mesmer

    https://wiki.guildwars.com/wiki/Guide_to_playing_as_a_mesmer

     

    -spoilers-

  12. Amazon's New World. Sandbox MMO is nearing release in the next few upcoming months. The point of it is, the focus in giving players a good healthy competitive experience.

     

    I am on board with any game which encourages and promotes good healthy experience with non-Toxic gaming environment.

     

    Kudos to Amazon including others for thinking of players experiences matters first and hope to never forget about learning lessons from it

     

    (having a good combat system will never be enough without detoxifying Toxic designs first)

  13. > @"Psycoprophet.8107" said:

    > Yeah ur definitely better off going to a different game if u want pvp u can take seriously. Gw2 pvp is fun to mess around in but ull just get frustrated if u try and take it seriously. The pvp is seriously garbage level at this point as it's literally just hard cc spam with insta dead burst even when ur not built glass, a condi spam clown fiesta filled with a bunch of pretty bad players thinking their good being carried by the one of many unbelievable cheese builds. The fact the builds exist as they do shows u how good the balance devs are, fact they have jobs still is insane,sry to say but it's true. With that said if u go into it realizing its garbage if taken seriously than u can definitely find some fun in it :) and ignore the toxic players as the fact their taking this garbage pile serious is the reason their toxic as this game breeds toxic players like the plague due to it's insane balance issues.

     

    +1

     

    I am very impressed! That was very well put together and very well said PsychoProphet.

     

     

  14. PvP and wvw Toxicity is to be blamed for the increase of afks and verbal attacks.

     

     

     

    My best advice is to embrace Toxicity with open arms and use your disgrace with it by playing healthy competitive games.

     

    Thank you

     

    (Anet can rid of Toxicity today with the complete deletion the one who is responsible for guild wars 2 Toxicity-Thief Profession with its Toxic stealth design and it's Toxic +1 shotting epidemics but they wont. So now you know what to do)

  15. > @"kanjiyakushi.4372" said:

    > So like on a class with infinite stealth why is there a skill that can deal over 23k damage and can be almost spammed (the higher damage hits can’t be “spammed” but the skill can still be used often and hit high each time even if it’s not that specific damage output). Why’s that a thing and how can a class counter something they can’t see if they don’t have any reflects or stealth themselves. Especially when they sneak up on you with stealth and you don’t even know they’re there.

    **2019**

     

     

    https://en-forum.guildwars2.com/discussion/32811/death-judgement-25k-single-hit-damage/p2

    2018

     

    https://en-forum.guildwars2.com/discussion/5756/deaths-judgment/p1

    2017

     

    ![](https://i.imgur.com/4wOlHg6.jpg "")

     

     

  16. > @"Svarty.8019" said:

    > It's always been mesmer. Insane inherent class mechanic that's a nightmare to play against. It's the main reason I don't play PvP.

    >

    > gg and goodnight.

     

    Mesmer Profession is not be blamed for being Toxic.

     

    Who to blame is Anet changing their identity by turning hem into a killer assasin machine

     

    It is Anet who removed their roots from Guild Wars 1 and that is why they we ate forced to be the way they are.

     

    **Mesmer is Gwen and she is not a heartless malicious blood thirsty killer**

     

    **Mesmer Is being used and abused, Mesmer is innocent Of All Wrongdoings**

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