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Burnfall.9573

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Posts posted by Burnfall.9573

  1. > @"TorQ.7041" said:

    > Title says it. I am honestly sick of this kitten. Game can be even. Then 1 dude just sits at home and afk. Or 1st fight lost then just afk. Literally wasted hours of game play because some prick just afk.

    >

    > If more than 4 players report the same guy. That guy needs to be banned for a week to not ruin other people's play time. Time is precious for people who work and kitten who afk need to get punished.

     

    when a game rewards unhealthy gaming experience instead of punishing it, do you really blame afks?

     

    **Afks are the consequences of guild wars 2 being tolerant of Toxicity and as long nothing is being done to address Toxic balance and its design, Afk have all the right reasons to afk**

     

    **'The hand that rocks the cradle'** is to be solely blamed for this

     

  2. > @"spompas.9057" said:

    > My team was crying about me! looks like i died too many times.

    >

    > looks like im trash, moron, stupid i have to uinstall because of 1 dead.

    >

    > im sick of insults.. they are insulting me and reporting for nothing. NOTHING!

    >

    > https://i.imgur.com/13j67z9.jpg

    >

    >

    > **edit**: so this is why players are playing without team and map chat as invisible for pm. I will be one of them. Wish i can mute myself from team chat :(. Thanks for advice.

    >

    >

    > ps: it is more than 4 because team asked report for me from map chat.

    >

    >

     

    **+10**

    ![](https://i.imgur.com/lL3UNHi.jpg "")

     

    ![](https://i.imgur.com/JDWxff2.jpg "")

     

     

  3. > @"vesica tempestas.1563" said:

    > > @"Avatar.3568" said:

    > > Gw2 stealth is working in the way it is intended, classes that do use stealth would just die in seconds without stealth, if you implement the stealth mechanics from other mmo's mesmers, thiefs, rangers and even engis would die pretty fast. It's there last return and stealth makes them not unkillable or unlocatable, used skills are still visible, if you auto attack and your attack chain starts you hit an stealthed dude.

    > >

    > > Stealth in gw 2 has a big learning curve

    >

    > The skill curve is irrelevant, the issue is that a player should not be able be in stealth for a significant % of time, it's poor gameplay. If they have to be on stealth for significant periods of time **then fix the root cause**.

     

    **+1**

     

    ![](https://i.imgur.com/Tsn6jLw.jpg "")

     

    ![](https://i.imgur.com/eQ4uBfB.jpg "")

     

     

  4. > @"Avatar.3568" said:

    > Gw2 stealth is working in the way it is intended, **classes that do use stealth would just die in seconds without stealth,** if you implement the stealth mechanics from other mmo's mesmers, thiefs, rangers and even engis would die pretty fast. It's there last return and stealth makes them not unkillable or unlocatable, used skills are still visible, if you auto attack and your attack chain starts you hit an stealthed dude.

    >

    > **Stealth in gw 2 has a big learning curve**

     

    'classes that do use stealth would just die in seconds without stealth'

     

     

    'Stealth in gw 2 has a big learning curve'

     

  5. > @"Lincolnbeard.1735" said:

    > I've been saying that since the game released.

    > Stealth in gw2 is a "how to **not** do 101" guide.

    > **Stealth as a whole should not exist in any game that wants to be competitive** but some other games make it more fair with movement speed penalties, you still can see through stealth, damage reveals them, long CDs, you can't restealth in combat, and so on. This game is the total opposite, stealth grants a kittenton of bonus, you can restealth and CDS are short.

    > It's one of the mechanics were ANerf though they were smarter than every other game developer and done goofed, similar smartkittenery with shadowsteps, no resource mechanics and so on...

     

    **+1**

     

    Enough said

  6. > @"eLfocus.8961" said:

    > Welcome to Guild Wars 2 where Warrior is a ranger and Ranger is a warrior as most of the players run double signet of stone nowdays for whatever reason.

     

    its always been like this since the begining especially with the bow. Warrior Profession bow would do more damage than Ranger Profession bow.

     

    Whereas in Origin Guild Wars, that never happened because it respected each Profession roles and clarifies their identities.

     

    with the release of guild wars 2, it literally destroyed all Profession roles including their identities.

     

    **Mesmer Profession is a Perfect example of this.**

     

    https://en-forum.guildwars2.com/discussion/21734/how-mesmer-design-was-ruined-in-gw2

     

    Mesmer Portal, since when does a Rogue Profession uses portals to travel and especially with allies?

    https://wiki.guildwars2.com/wiki/Portal_Entre

     

    Thief Profession Specific Role Is Rogue,

    Not To Become 'Jack Of All Profession Trades'

     

    https://wiki.guildwars.com/wiki/Necromancer

    https://wiki.guildwars.com/wiki/Dhuum

    https://wiki.guildwars.com/wiki/Grenth

     

    Since when did A Rogue Profession Become Master Of Death Itself?

    **Thief Profession doing more condition damages than Necromancer Profession is literally Bad Design**

     

    Profession Identities Are Non-Existence, Specific Roles Are Dead

     

    The Game Is A Total Mess!! And A 'Slap-On-The-Face' To Its Predecessor-Guild Wars

     

     

  7. > @"XenesisII.1540" said:

    > Ignore them and wait for the keep to flip, then take it back 5 mins later. Then come to the forums and post about it and wait a very long time for an answer because anet loves terribad stealth mechanics.

    >

    > Or keep chasing them around providing them a laugh I guess.

     

    just within 2 minutes, i was +1 shotted over 18k with Death Judgment. Yes the same Toxic Death Judgment since guild wars 2 beta in addition to 8 years of it. Not only that Anet loves terrible stealth mechanics, they find absolutely nothing wrong with Toxic mechanics as well

    https://wiki.guildwars2.com/wiki/Death%27s_Judgment

     

    'Death's Judgement (Rifle #4) ranges anywhere between 42k - 60k per shot so a pretty large spread'

     

    **If Thief Profession is either redesigned from the ground-up or be completely deleted from the game, expect Nothing from the patch**

  8. > @"saerni.2584" said:

    > > @"Burnfall.9573" said:

    > > > @"MrFrusciante.2438" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Lighter.5631" said:

    > > > > > Playing classes without teleport in this map is like a dancing monkey in a cage specially when playing a melee one.

    > > > > >

    > > > > > it's 2020 and teleport is still not accessible by all classes and it is still abused in maps and carrying undeserved wins, i admit i abuse these as well.

    > > > > > stuff like these either needs to be

    > > > > > 1. accessible by everyone for balance

    > > > > > 2. maps need removed for balance

    > > > > > 3. adds role limit, to limit the number of teleport per team for balance.

    > > > > >

    > > > > > Mechanics like stealth/flash are broken mechanics and will never be balanced, which is why you should open access or heavy nerf and balance class on other terms.

    > > > > > gw2 pvp has forever favored classes with blinks/stealth since release, a viable class with blinks/stealth will always be twice more valuable then a viable class without.

    > > > >

    > > > > Stealth, Teleport, Blink never existed in origin Guild Wars. No wonder why, they are Toxic-broken and will always be Toxic because Toxic mechanic like them absolutely have no place in the world of Guild Wars

    > > > >

    > > > > **Period!!**

    > > > >

    > > > > (also Please! remove pulling mechanic because it is kitten child-play-being thrown around like a yow-yow is very immature gameplay design)

    > > > >

    > > > >

    > > >

    > > > monkeys say toxic this much....

    > > >

    > > > don't be a monkey and l2p

    > >

    > > **'L2P'**

    > >

    > > 'So, I decided to take a look at condi deadeye.

    > > And oh my lord, why is this even a thing? All gear is level 80 exotics.

    > > This build is so hilariously disgusting I can only advise every not to play it, because wow.'

    > >

    > > 'Really nobody should be playing this, it's unacceptably cancer'

    > >

    > >

    >

    > Lol. In a game mode where you can always get a montage of people who don’t use cleanse.

    >

    > The pace of those fights was so relaxed. I felt like I was watching someone farm inexperienced players.

     

    yeah! as always, they're 'inexperienced players' right??

  9. > @"Poledra Val.1490" said:

    > Thief is clearly working as intended, not sure what all the complaints are about. Anet designed this class to broken and it is broken on several levels, until we get the balance patch we just have to live with it. Assuming the nerfs are to all classes of course.

     

    yet the Truth is, the community just want Anet to be transparent to them, to say that they Intentionally designed Thief Profession to be Toxic and to finally put an end of countless years of falsely giving them hope that they are in their best interest.

     

    ![](https://i.imgur.com/S5bXVqu.jpg "")

     

  10. > @"mortrialus.3062" said:

    > > @"Burnfall.9573" said:

    > > > @"mortrialus.3062" said:

    > > > > @"Arheundel.6451" said:

    > > > > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

    > > > >

    > > > > 1) World of Warcraft

    > > > > https://wow.gamepedia.com/Stealth

    > > > >

    > > > > 2) Final fantasy : A realm reborn

    > > > > https://ffxiv.consolegameswiki.com/wiki/Hide

    > > > >

    > > > > 3) Elder scroll Online

    > > > > https://en.uesp.net/wiki/Online:Stealth

    > > > >

    > > > > The main points here are :

    > > > > - You cannot restealth while in combat

    > > > > - AoE dmg reveals you

    > > > > - Penalties while stealthed

    > > > > - Easy for the enemy to detect you

    > > > >

    > > > > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

    > > > >

    > > > > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

    > > > >

    > > > > Things like deadeye, PU one shot....should not exist in a MMO

    > > >

    > > > In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

    > > >

    > > > Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

    > > >

    > > > So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

    > > >

    > > > Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

    > > >

    > > > Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

    > > >

    > > >

    > > >

    > > > At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

    > > >

    > > > And I know that by Legion WoW stealth lost it's movement penalty removed.

    > > >

    > > > So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

    > >

    > > 'To put it in very simple terms...stealth in Gw2 is just broken, **the implemented design is not healthy and lacks all competitive elements** found in all other well known MMOs'

    > >

    > > That is the exact point of the Op thread

    > >

    > > ![](https://i.imgur.com/xbNH3gy.jpg "")

    > >

    >

    > You and the OP are being deliberately misleading about the "competitive elements" of stealth other MMORPGs. That is the point of my response.

     

    you're missing the whole point again, The Op is stating how guild wars 2 stealth design is Toxic-unhealthy compare to other games who implements healthy competitive stealth design

     

    **Healthy Competitive Stealth Design vs Toxic Unhealthy Non-Competitive Stealth Design**

     

    **-T R U T H-**

     

    guild wars 2 stealth design is Toxic

  11. > @"mortrialus.3062" said:

    > > @"Arheundel.6451" said:

    > > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

    > >

    > > 1) World of Warcraft

    > > https://wow.gamepedia.com/Stealth

    > >

    > > 2) Final fantasy : A realm reborn

    > > https://ffxiv.consolegameswiki.com/wiki/Hide

    > >

    > > 3) Elder scroll Online

    > > https://en.uesp.net/wiki/Online:Stealth

    > >

    > > The main points here are :

    > > - You cannot restealth while in combat

    > > - AoE dmg reveals you

    > > - Penalties while stealthed

    > > - Easy for the enemy to detect you

    > >

    > > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

    > >

    > > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

    > >

    > > Things like deadeye, PU one shot....should not exist in a MMO

    >

    > In all those games it's also literally permanent until you decide to end it manually or damage an opponent.

    >

    > Also in all those games are ways to re-enter stealth in combat, it's just a different spell.

    >

    > So yeah the actual rogue skill Stealth doesn't work in combat. But the skill Vanish puts them back in stealth in combat.

    >

    > Or Mage casts Invisiblity on themselves to become invisible. Or Mass Invisiblity to make them and their allies invisible. And yes, it works in combat.

    >

    > Also while I can't say for how it is in retail WoW right now, between Classic and WotLK when I played stealth was not easy to detect. Impossible if they were behind you and if the rogue was in front of you trying to attack very, very little warning. About melee range +50%.

    >

    >

    >

    > At around 19 minutes in you can see exactly what Stealth looks like and how "easy to detect". And that is consistent with stealth until I stopped playing during WotLK.

    >

    > And I know that by Legion WoW stealth lost it's movement penalty removed.

    >

    > So right from the word "go" your post is loaded with outright misinformation or hiding important facts like the fact that in at least WoW and FF14 Stealth is PERMANENT until cancelled.

     

    'To put it in very simple terms...stealth in Gw2 is just broken, **the implemented design is not healthy and lacks all competitive elements** found in all other well known MMOs'

     

    That is the exact point of the Op thread

     

    ![](https://i.imgur.com/xbNH3gy.jpg "")

     

  12. > @"Arheundel.6451" said:

    > To put it in very simple terms...**stealth in Gw2 is just broken**, the implemented design is not healthy and lacks all competitive elements found in all other well known MMOs out there sporting the same stealth concept. To cite few examples :

    >

    > 1) World of Warcraft

    > https://wow.gamepedia.com/Stealth

    >

    > 2) Final fantasy : A realm reborn

    > https://ffxiv.consolegameswiki.com/wiki/Hide

    >

    > 3) Elder scroll Online

    > https://en.uesp.net/wiki/Online:Stealth

    >

    > The main points here are :

    > - You cannot restealth while in combat

    > - AoE dmg reveals you

    > - Penalties while stealthed

    > - Easy for the enemy to detect you

    >

    > All the elements above are **missing** from Gw2 in their entirety, it is for this reason that I consider stealth in GW2, one of the worst implementations I have ever seen in a MMO, there is no other way to say it but I still have hope in one small corner of my heart that anet devs will address all these issues with the next balance pass..a faint hope.

    >

    > I have no doubt that the thief/mesmer police will come here mocking, "insulting" and with the usual L2P gibberish but..I am not worried about that, those among you who played other MMOs..know that I am right, the devs here know that I am right...whether any of this will ever be addressed.......

    >

    > Things like deadeye, PU one shot....should not exist in a MMO

     

    **+1**

     

    that is what make guild wars 2 stealth Toxic; it is unhealthy anti-competitive gaming experience

     

    (my question to Anet, why did you intentionally implement Stealth in guild wars knowing it would result in being Toxic for the stability of the game and how it would negatively affect the image of Guild Wars?)

     

    'take everything from guild wars'....Toxic-stealth with Toxic +1 shot design was not included in Guild Wars??

     

     

     

  13. > @"MrFrusciante.2438" said:

    > > @"Burnfall.9573" said:

    > > > @"Lighter.5631" said:

    > > > Playing classes without teleport in this map is like a dancing monkey in a cage specially when playing a melee one.

    > > >

    > > > it's 2020 and teleport is still not accessible by all classes and it is still abused in maps and carrying undeserved wins, i admit i abuse these as well.

    > > > stuff like these either needs to be

    > > > 1. accessible by everyone for balance

    > > > 2. maps need removed for balance

    > > > 3. adds role limit, to limit the number of teleport per team for balance.

    > > >

    > > > Mechanics like stealth/flash are broken mechanics and will never be balanced, which is why you should open access or heavy nerf and balance class on other terms.

    > > > gw2 pvp has forever favored classes with blinks/stealth since release, a viable class with blinks/stealth will always be twice more valuable then a viable class without.

    > >

    > > Stealth, Teleport, Blink never existed in origin Guild Wars. No wonder why, they are Toxic-broken and will always be Toxic because Toxic mechanic like them absolutely have no place in the world of Guild Wars

    > >

    > > **Period!!**

    > >

    > > (also Please! remove pulling mechanic because it is kitten child-play-being thrown around like a yow-yow is very immature gameplay design)

    > >

    > >

    >

    > monkeys say toxic this much....

    >

    > don't be a monkey and l2p

     

    **'L2P'**

     

    'So, I decided to take a look at condi deadeye.

    And oh my lord, why is this even a thing? All gear is level 80 exotics.

    This build is so hilariously disgusting I can only advise every not to play it, because wow.'

     

    'Really nobody should be playing this, it's unacceptably cancer'

     

  14. > @"Aeolus.3615" said:

    > > @"Burnfall.9573" said:

    > > > @"Psycoprophet.8107" said:

    > > > I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.

    > > > Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    > >

    > > As i already and always has said, +1 shotting is **Toxic** and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    > >

    > > Speaks the entire Truth

    > >

    > > **That Toxic +1 shotting is good for the game**

    > >

    >

    > A bad player or a new player has the chance to win against a good player if the situation permits. High damage gimmicks ease the game for those players due how easy it is to pull high damage on gw2.

    >

    > 2 good players fighting each other and are and on cd management, the new player arrives and gets rewarded due it’s damage output, this is what kinda of game Anet wants/wanted to make...reason why they always tried to reward everyone.

    >

    > But Rewards for every one in a way or another, simple do not work, it put balance and skill towards what gimmick u play rather than personal skill.

    >

    > I’ve won 1 vs 2-5 and most time i haven’t a clue why i have won sometimes damage output due condi ends just outskilling targets way to clear them, the track on the combat is not that good on gw2 it’s who played the beast faster way to burst or burst with sustain...

     

    **+1**

     

    very well said

  15. Ranger Profession is not the problem-they were not Toxic in Origin Guild Wars

     

    -guild wars 2 introduces Toxicity- The Death of Profession Roles/Diversity/Identity

     

    At this moment, pointing fingers at Ranger Profession will not resolve anything without Anet completely returning Ranger Profession to its original origin with its respected role

     

    side note-

    runes and sigils never existed in Origin Guild Wars- Ranger Profession does not need them to define their role....Please! remove them

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