Jump to content
  • Sign Up

mortrialus.3062

Members
  • Posts

    3,386
  • Joined

  • Last visited

Posts posted by mortrialus.3062

  1. > @"John.8507" said:

    > They don't normally balance patch at the start/or in a season?

     

    Historically it's been right in the middle of a season. Probably for about 10 seasons now.

     

    They said they'd try to do it in between seasons and wouldn't do it mid season anymore. But then they just stopped entirely.

  2. > @"viquing.8254" said:

    > > @"UNOwen.7132" said:

    > > > @"viquing.8254" said:

    > > > We already link vids about what old meta look like, now just let people get an opinion about what they prefer instead of spamming forum with "absolute truth" lol.

    > >

    > > Cherry-picked videos that even then fail to show what you want them to show. We know.

    >

    > Did you want me to go for another 4 pages of yes/no ?

     

    Your two's argument is like a perfect demonstration of how this meta plays and why it sucks.

  3. > @"Arheundel.6451" said:

    > > @"mortrialus.3062" said:

    > > > @"TrollingDemigod.3041" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"TrollingDemigod.3041" said:

    > > > > > > @"UNOwen.7132" said:

    > > > > > > > @"PLS.4095" said:

    > > > > > > > > just because the old meta, which was high-skill and punished mistakes

    > > > > > > >

    > > > > > > > looooooool

    > > > > > > > UNOwen, the new Genius !

    > > > > > >

    > > > > > > Im always amused by people who find the truth funny. Do they just find everything funny? Is the truth something they see so rarely they cant help but laugh when they see it?

    > > > > >

    > > > > > Oh, no no, we're amused by you and other poeple that believe that "old meta was high-skill" thingie, it's hilarious to say the least.

    > > > > > Thank you for giving me such entertainment with your biased posts, it's really fun to read them and others, though sadly I don't have enough popcorn.

    > > > > > You people have an akward belief that 'High damage' that was shoved through our throats was "intended and healthy for the game", which is a lie, because giving such big boost to damage/sustain to a lot of skills promoted spamming and cheese mentality into oblivion.

    > > > > > True, it falsely made the game "fast paced", but in reality it dumbed down skill required to be effective, because every skill was hitting for a lot of damage, even defensive ones were overstacked with effects, which even more dumbed down combat. In my case, thanks to powercreep I've got worse compared to core, since I've stopped caring about a lot of stuff around me and even I was falling asleep from boredom while playing certain classes at any given time.

    > > > > > Another thing, this game is not Osu! or Muse Dash or any high-reaction time required game, it's a MMORPG, meaning internet connection is important factor in the outcome of battles as well. Before big patch there were instances when you could go 100-0 from stealth before enemy model even rendered on the screen, high burst from stealth still happens, but not to this degree.

    > > > > > Another thingie: High Damage Skill = Big Shiny Animation Effect + Cast time(atleast >1s) = minimum 10~20s cd; otherwise if high damage skills have almost none animatio n or it's below 1s cast time, it's cooldown should be minimum of 40s atleast. You should work for your kill, it shouldn't be given for free because you facerolled on keyboard like that was the case on pre-balance.

    > > > > > P.S. Currently sustain and few outliners need a shaves here and there.

    > > > >

    > > > > Competitive modes should be a matter of "The better player wins."

    > > > >

    > > > > You and your misguided ilk have this nonsense view that is ACTUALLY toxic and dumbed down that "You need to out skill your opponent by 57.8976885% or the fight should be a perpetual and that's fair and what good PvP looks like."

    > > > >

    > > > > Good PvP games do not look like the state GW2 is in now. Not even mediocre PvP games do not look like the state GW2 is in. This is some of the most hideous this game's PvP had ever been, only truly outdone by Chronomancer's Era and the Era where a team of five Cele Eles, while maybe not _the_ full on meta comp, could get you in like the top 2% in PvP.

    > > > >

    > > > > And yet despite this so called "better balance". Despite 2v2s and 3v3s introducing much demanded game modes, the population continues to precipitously decline. Masters of the Arena got a fraction of the viewership Mist Challengers did. NA's top 250 is frequently getting dangerously close to hitting gold 2, which is the median meaning top 250 is close to being 50% of the population.

    > > > >

    > > > > Your superior "work for your kill" perma bunker meta isn't saving the game mode and it's still dying.

    > > >

    > > > You write "better player wins" and then complain about that I want "You need to outskill your opponent...". XD I can't.

    > > > In other words, you want a free kill without enemy being able to fight back, right? XD

    > >

    > > In other, better PvP games the fight always ends in a victor. You don't have this problem where builds can endlessly reset to full HP over and over again. You send two complete noobs into a fight, the fight will end in a victor. You send two master professional player into a fight the fight eventually ends in a victor. They have offensive characters, defensive characters ranged kiting characters, even healing characters and they still don't consistent rot plaguing they game mode where there's tons of stuff that just cannot die without getting dog piled by multiple opponents at once because by design their self healing is superior to any one player's damage output.

    > >

    >

    > Other PvP games have also better counterplay options in general and far less passive sustain like here...**those are the reasons** why you are here and not there

     

    I'm NOT here any anymore. I only pop on the forums to express my opinion about how misguided everything regarding the megabalance has been.

  4. > @"TrollingDemigod.3041" said:

    > > @"mortrialus.3062" said:

    > > > @"TrollingDemigod.3041" said:

    > > > > @"UNOwen.7132" said:

    > > > > > @"PLS.4095" said:

    > > > > > > just because the old meta, which was high-skill and punished mistakes

    > > > > >

    > > > > > looooooool

    > > > > > UNOwen, the new Genius !

    > > > >

    > > > > Im always amused by people who find the truth funny. Do they just find everything funny? Is the truth something they see so rarely they cant help but laugh when they see it?

    > > >

    > > > Oh, no no, we're amused by you and other poeple that believe that "old meta was high-skill" thingie, it's hilarious to say the least.

    > > > Thank you for giving me such entertainment with your biased posts, it's really fun to read them and others, though sadly I don't have enough popcorn.

    > > > You people have an akward belief that 'High damage' that was shoved through our throats was "intended and healthy for the game", which is a lie, because giving such big boost to damage/sustain to a lot of skills promoted spamming and cheese mentality into oblivion.

    > > > True, it falsely made the game "fast paced", but in reality it dumbed down skill required to be effective, because every skill was hitting for a lot of damage, even defensive ones were overstacked with effects, which even more dumbed down combat. In my case, thanks to powercreep I've got worse compared to core, since I've stopped caring about a lot of stuff around me and even I was falling asleep from boredom while playing certain classes at any given time.

    > > > Another thing, this game is not Osu! or Muse Dash or any high-reaction time required game, it's a MMORPG, meaning internet connection is important factor in the outcome of battles as well. Before big patch there were instances when you could go 100-0 from stealth before enemy model even rendered on the screen, high burst from stealth still happens, but not to this degree.

    > > > Another thingie: High Damage Skill = Big Shiny Animation Effect + Cast time(atleast >1s) = minimum 10~20s cd; otherwise if high damage skills have almost none animatio n or it's below 1s cast time, it's cooldown should be minimum of 40s atleast. You should work for your kill, it shouldn't be given for free because you facerolled on keyboard like that was the case on pre-balance.

    > > > P.S. Currently sustain and few outliners need a shaves here and there.

    > >

    > > Competitive modes should be a matter of "The better player wins."

    > >

    > > You and your misguided ilk have this nonsense view that is ACTUALLY toxic and dumbed down that "You need to out skill your opponent by 57.8976885% or the fight should be a perpetual and that's fair and what good PvP looks like."

    > >

    > > Good PvP games do not look like the state GW2 is in now. Not even mediocre PvP games do not look like the state GW2 is in. This is some of the most hideous this game's PvP had ever been, only truly outdone by Chronomancer's Era and the Era where a team of five Cele Eles, while maybe not _the_ full on meta comp, could get you in like the top 2% in PvP.

    > >

    > > And yet despite this so called "better balance". Despite 2v2s and 3v3s introducing much demanded game modes, the population continues to precipitously decline. Masters of the Arena got a fraction of the viewership Mist Challengers did. NA's top 250 is frequently getting dangerously close to hitting gold 2, which is the median meaning top 250 is close to being 50% of the population.

    > >

    > > Your superior "work for your kill" perma bunker meta isn't saving the game mode and it's still dying.

    >

    > You write "better player wins" and then complain about that I want "You need to outskill your opponent...". XD I can't.

    > In other words, you want a free kill without enemy being able to fight back, right? XD

     

    In other, better PvP games the fight always ends in a victor. You don't have this problem where builds can endlessly reset to full HP over and over again. You send two complete noobs into a fight, the fight will end in a victor. You send two master professional player into a fight the fight eventually ends in a victor. They have offensive characters, defensive characters ranged kiting characters, even healing characters and they still don't consistent rot plaguing they game mode where there's tons of stuff that just cannot die without getting dog piled by multiple opponents at once because by design their self healing is superior to any one player's damage output.

     

  5. > @"TrollingDemigod.3041" said:

    > > @"UNOwen.7132" said:

    > > > @"PLS.4095" said:

    > > > > just because the old meta, which was high-skill and punished mistakes

    > > >

    > > > looooooool

    > > > UNOwen, the new Genius !

    > >

    > > Im always amused by people who find the truth funny. Do they just find everything funny? Is the truth something they see so rarely they cant help but laugh when they see it?

    >

    > Oh, no no, we're amused by you and other poeple that believe that "old meta was high-skill" thingie, it's hilarious to say the least.

    > Thank you for giving me such entertainment with your biased posts, it's really fun to read them and others, though sadly I don't have enough popcorn.

    > You people have an akward belief that 'High damage' that was shoved through our throats was "intended and healthy for the game", which is a lie, because giving such big boost to damage/sustain to a lot of skills promoted spamming and cheese mentality into oblivion.

    > True, it falsely made the game "fast paced", but in reality it dumbed down skill required to be effective, because every skill was hitting for a lot of damage, even defensive ones were overstacked with effects, which even more dumbed down combat. In my case, thanks to powercreep I've got worse compared to core, since I've stopped caring about a lot of stuff around me and even I was falling asleep from boredom while playing certain classes at any given time.

    > Another thing, this game is not Osu! or Muse Dash or any high-reaction time required game, it's a MMORPG, meaning internet connection is important factor in the outcome of battles as well. Before big patch there were instances when you could go 100-0 from stealth before enemy model even rendered on the screen, high burst from stealth still happens, but not to this degree.

    > Another thingie: High Damage Skill = Big Shiny Animation Effect + Cast time(atleast >1s) = minimum 10~20s cd; otherwise if high damage skills have almost none animatio n or it's below 1s cast time, it's cooldown should be minimum of 40s atleast. You should work for your kill, it shouldn't be given for free because you facerolled on keyboard like that was the case on pre-balance.

    > P.S. Currently sustain and few outliners need a shaves here and there.

     

    Competitive modes should be a matter of "The better player wins."

     

    You and your misguided ilk have this nonsense view that is ACTUALLY toxic and dumbed down that "You need to out skill your opponent by 57.8976885% or the fight should be a perpetual and that's fair and what good PvP looks like."

     

    Good PvP games do not look like the state GW2 is in now. Not even mediocre PvP games do not look like the state GW2 is in. This is some of the most hideous this game's PvP had ever been, only truly outdone by Chronomancer's Era and the Era where a team of five Cele Eles, while maybe not _the_ full on meta comp, could get you in like the top 2% in PvP.

     

    And yet despite this so called "better balance". Despite 2v2s and 3v3s introducing much demanded game modes, the population continues to precipitously decline. Masters of the Arena got a fraction of the viewership Mist Challengers did. NA's top 250 is frequently getting dangerously close to hitting gold 2, which is the median meaning top 250 is close to being 50% of the population.

     

    Your superior "work for your kill" perma bunker meta isn't saving the game mode and it's still dying.

  6. > @"Shiyo.3578" said:

    > Druid should absolutely never be buffed.

     

    Druid should be reworked so that it's support capacity to heal others is exceptional but the druid itself is squishy and very susceptible to being focused. Kind of like a classic scourge except with damage.

     

    But right now with everything GW2 has this original sin with the class and skill design where it's basically impossible to make a class that heals others like a traditional support that doesn't also create a nearly unkillable bunker that doesn't even bother playing support and just squats on the side node. See also; Core Ele, Scrapper, Ventari Rev, Chronomancer. Support Firebrand prior to Symbolbrand might be the first spec that actually lived up to being almost exclusively support and reasonably focusable.

  7. > @"Leonidrex.5649" said:

    > > @"Arheundel.6451" said:

    > > What a bunch.....

    > >

    > > January : "Nerf A and buff B"

    > > February :" Nerf B and buff A"

    > > March: ""Nerf A and buff B"

    > > ..............

    > >

    > > I don't envy those people paid to read through this pile of Horse Manure

    >

    > thats how balance works, in league champs can get buffed/nerfed every 2 weeks untill they land in a good spot.

    > thats what you do, you cant perfectly balance with first try and sometimes you just have to juggle buff/nerfs untill you reach the sweet spot.

    > but here we have to wait kitten year for anything to happen.

     

    No balance can only exist if Elementalist is the best class in everything it does because it's inherently the most balanced.

  8. https://en-forum.guildwars2.com/discussion/64246/please-publish-usage-stats-and-win-ratios-for-ranked-seasons/p1

     

    We've been asking for this for literally years now and Anet still hasn't budged. We know they keep track of this information and will occasionally comment on it (CMC said Dragon Hunter had the highest platinum tier and above win rate in the season following the Megabalance patch, for example).

     

    Still, the way other games publish usage rates and win ratios for their characters, Anet should do the same for conquest.

  9. > @"toxic.3648" said:

    > > @"mrauls.6519" said:

    > > Coming back after a month. How does it work? What works against it?

    > condi/boon corrupt works against it like it always have with holo, same counter as before the patch. look for the might stacks to predict [https://wiki.guildwars2.com/wiki/Grenade_Barrage](https://wiki.guildwars2.com/wiki/Grenade_Barrage)

    >

    > > @"mortrialus.3062" said:

    > >

    > > It abuses skills that went under the radar during the megabalance.

    >

    > it didnt fly under the radar, engineer kits didnt get touched by anet since they were all underperfoming since pof dropped (maybe except for elixir gun)

     

    It flew under the radar just like ranger pet skills.

  10. ""Glory to the Sin'dorei."

     

    ![](https://i.imgur.com/VEI0DYk.jpg "")

    ![](https://i.imgur.com/mtXS4FK.jpg "")

    ![](https://i.imgur.com/ZaXLZWK.png "")

     

    "Don't act so smug. I know what you're thinking, but Tempest Keep was merely a setback."

     

    Anyway I'm not opposed to the idea of elves as a race we discover in GW2. But if we see them I want them to be as [alien, morally grey, with as rich history, religion, and culture as Morrowind's Dunmer](

    ).
  11. > @"UNOwen.7132" said:

    > > @"mortrialus.3062" said:

    > > > @"Kodama.6453" said:

    > > > > @"mortrialus.3062" said:

    > > > >

    > > > > You 100% lose access to your shatters unless you have clones meaning you have no capacity to use shatters out of combat at all. You also need clones for shatter making the wait for Phantasms to become clones that much more of a hurdle as well as clones getting cleaved out that much more punishing. Taking Chrono has a severe impact on all aspects of your profession mechanic. [And that's when shatters work at all.](

    )

    > > > >

    > > > > Weavers don't lose attunements but they gain an 4 second ICD for swapping attunments and takes two attunement swaps to access any off-hand skills for a particular element. Again, massive ramifications and restrictions for how you play elementalist.

    > > > >

    > > > > Holosmith gives up their Elite Toolbelt Skill, none of which are particularly great and none of which come close to comparing to Photon Forge. There's no new restrictions on the profession mechanic. It's one of the freest "Trade offs" in the game.

    > > > >

    > > > > That losing self shatter and distortion, or the 4s ICD and two attunement swaps to reach offhand skills, are considered perfectly equivalent trade offs to Holosmith's shows how ridiculously misguided and mishandled Anet's direction with "Trade offs" has been.

    > > >

    > > > The comparison is still not fair.

    > > > How many stun breaks are you losing by picking chrono or weaver? That's right, none at all, you just **get** one additional stunbreak option.

    > >

    > > When you get jumped by a target, whether it's a thief while on the roads or a ranger sniping you with longbow at range, Distraction and Distortion can be the ONLY things that save you from dying right then and there. On demand distortion in partricular is THE lynchpin of mesmer survivability.

    > >

    > > Again, welcome to what it would feel like to play other classes.

    > >

    >

    > I dont think you quite understand. If Holo had to give up toolbelt skills for Photon Forge, the trade-off would be *10 times worse* than Chrono. Picking holo would be a banworthy offense.

     

    On a practical level, no it would not be as bad as losing self shatter on Chrono. Toolbelt skills tend to be smaller bonuses to your utility skills. They aren't typically the lynchpin of both your offense and your defense the way Mesmer's profession mechanic is.

     

    You're delusional if you think the current trade off is perfectly in line with what other elite specializations are losing as it is now and you shouldn't be defending it.

  12. > @"Kodama.6453" said:

    > > @"mortrialus.3062" said:

    > >

    > > You 100% lose access to your shatters unless you have clones meaning you have no capacity to use shatters out of combat at all. You also need clones for shatter making the wait for Phantasms to become clones that much more of a hurdle as well as clones getting cleaved out that much more punishing. Taking Chrono has a severe impact on all aspects of your profession mechanic. [And that's when shatters work at all.](

    )

    > >

    > > Weavers don't lose attunements but they gain an 4 second ICD for swapping attunments and takes two attunement swaps to access any off-hand skills for a particular element. Again, massive ramifications and restrictions for how you play elementalist.

    > >

    > > Holosmith gives up their Elite Toolbelt Skill, none of which are particularly great and none of which come close to comparing to Photon Forge. There's no new restrictions on the profession mechanic. It's one of the freest "Trade offs" in the game.

    > >

    > > That losing self shatter and distortion, or the 4s ICD and two attunement swaps to reach offhand skills, are considered perfectly equivalent trade offs to Holosmith's shows how ridiculously misguided and mishandled Anet's direction with "Trade offs" has been.

    >

    > The comparison is still not fair.

    > How many stun breaks are you losing by picking chrono or weaver? That's right, none at all, you just **get** one additional stunbreak option.

     

    When you get jumped by a target, whether it's a thief while on the roads or a ranger sniping you with longbow at range, Distraction and Distortion can be the ONLY things that save you from dying right then and there. On demand distortion in partricular is THE lynchpin of mesmer survivability.

     

    Again, welcome to what it would feel like to play other classes.

     

  13. > @"UNOwen.7132" said:

    > > @"mortrialus.3062" said:

    > > > @"Kodama.6453" said:

    > > > > @"Eugchriss.2046" said:

    > > > > A good trade-off for holo would have been something like: They loose all their F-skills and they re replaced by holo skills. The heat mechanic stays as it is now

    > > > > For fb: They loose their 3 virtues and instead can choose to specialize in one (or 2) of them called tomes. Tomes cds are reduced by huge amount tho.

    > > > >

    > > >

    > > > That is not a good trade-off at all.

    > > >

    > > > Engineers are **heavily** reliant on toolbelt skills for their builds, it isn't really rare that utility skills are solely taken for their toolbelt skill even.

    > > > And it would heavily nerf holosmith's damage potential in PvE, while being a damage dealer is engineer's only viable role in that game mode.

    > > > Some examples:

    > > > * med-kit becomes unplayable, since you are removing the self-heal of the skill (which is located on the toolbelt), this change basically **removes** 1 healing skill option from holo entirely

    > > > * rifle turret toolbelt skill is the only reason to take it, remove surprise shot and rifle turret is dead (just like all the other turrets except healing)

    > > > * grenade kit: removing grenade barrage removes one of the hard hitters in power holo's rotation

    > > > * this change **removes 3 stun breaks** (toolbelts from: thumper turret, elixir gun, slick shoes)

    > > >

    > > > Not to mention that you are entirely removing 5 skills from the game entirely by removing the toolbelt skills of the exceed skills....

    > > >

    > > > Seriously, that change you are suggesting here absolutely kills build diversity for holosmith. What other class get 1 healing skill and 3 stun break skills removed from their pool to get access to their elite spec? Answer: no one.

    > > > And you are also destroying the dps of holosmith in PvE, which is the only role engineer is currently viable in. You would have to **heavily** buff holosmith's damage to justify such a change, especially since holosmith is designed to be a dps spec.

    > >

    > > Welcome to what it feels like to play other classes.

    >

    > Nah, this is not at all what other classes have to deal with. Itd be more like if playing Chrono meant you lost *all* shatter skills in exchange for Continuum Split. Or if picking Weaver meant you had to choose 2 attunements to be restricted to.

     

    You 100% lose access to your shatters unless you have clones meaning you have no capacity to use shatters out of combat at all. You also need clones for shatter making the wait for Phantasms to become clones that much more of a hurdle as well as clones getting cleaved out that much more punishing. Taking Chrono has a severe impact on all aspects of your profession mechanic. [And that's when shatters work at all.](

    )

     

    Weavers don't lose attunements but they gain an 4 second ICD for swapping attunments and takes two attunement swaps to access any off-hand skills for a particular element. Again, massive ramifications and restrictions for how you play elementalist.

     

    Holosmith gives up their Elite Toolbelt Skill, none of which are particularly great and none of which come close to comparing to Photon Forge. There's no new restrictions on the profession mechanic. It's one of the freest "Trade offs" in the game.

     

    That losing self shatter and distortion, or the 4s ICD and two attunement swaps to reach offhand skills, are considered perfectly equivalent trade offs to Holosmith's shows how ridiculously misguided and mishandled Anet's direction with "Trade offs" has been.

  14. > @"Kodama.6453" said:

    > > @"Eugchriss.2046" said:

    > > A good trade-off for holo would have been something like: They loose all their F-skills and they re replaced by holo skills. The heat mechanic stays as it is now

    > > For fb: They loose their 3 virtues and instead can choose to specialize in one (or 2) of them called tomes. Tomes cds are reduced by huge amount tho.

    > >

    >

    > That is not a good trade-off at all.

    >

    > Engineers are **heavily** reliant on toolbelt skills for their builds, it isn't really rare that utility skills are solely taken for their toolbelt skill even.

    > And it would heavily nerf holosmith's damage potential in PvE, while being a damage dealer is engineer's only viable role in that game mode.

    > Some examples:

    > * med-kit becomes unplayable, since you are removing the self-heal of the skill (which is located on the toolbelt), this change basically **removes** 1 healing skill option from holo entirely

    > * rifle turret toolbelt skill is the only reason to take it, remove surprise shot and rifle turret is dead (just like all the other turrets except healing)

    > * grenade kit: removing grenade barrage removes one of the hard hitters in power holo's rotation

    > * this change **removes 3 stun breaks** (toolbelts from: thumper turret, elixir gun, slick shoes)

    >

    > Not to mention that you are entirely removing 5 skills from the game entirely by removing the toolbelt skills of the exceed skills....

    >

    > Seriously, that change you are suggesting here absolutely kills build diversity for holosmith. What other class get 1 healing skill and 3 stun break skills removed from their pool to get access to their elite spec? Answer: no one.

    > And you are also destroying the dps of holosmith in PvE, which is the only role engineer is currently viable in. You would have to **heavily** buff holosmith's damage to justify such a change, especially since holosmith is designed to be a dps spec.

     

    Welcome to what it feels like to play other classes.

  15. I wonder if not just Covid19, but that the next expansion is being developed is why it seems like everything is grinding to a halt. We saw a similar drought when they rushed into Heart of Thorns largely because while the company didn't want to have an expansion model they community did and they were so caught off guard when they transitioned into developing one.

  16. > @"UNOwen.7132" said:

    > > @"Leonidrex.5649" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Leonidrex.5649" said:

    > > > > > @"Lighter.5631" said:

    > > > > > > @"UNOwen.7132" said:

    > > > > > > > @"Lighter.5631" said:

    > > > > > > > dragon hunter needs trade off, seriously, skills team is so incompetent..it's insane, daredevil also literally has 0 trade off, because unblockable on swipe is basically a compensation for range cut

    > > > > > >

    > > > > > > Hardly a compensation when the unblockable does jack all, especially with Shortbow 4s recent change. Swipe is just a downgrade, the only reason people play Daredevil now is because DA has become useless.

    > > > > >

    > > > > > ? are you sure? because swipe kitten over rev and warrior and holo and ranger more compared to core power thief. when you interrupt their block, it's easy take down.

    > > > > > thanks to this, daredevil is also more braindead as you don't need to watch for block to steal.

    > > > >

    > > > > he thinks using swipe to interrupt block is useless :)

    > > >

    > > > Or rather, there is *always* a better thing to swipe than a block. Even if, for some reason, you are desperate to interrupt a block, just use shortbow 4. You dont care for speed when interrupting those, and the poison helps with healing if thats what youre worried about.

    > >

    > > no there is not 90% of the time. if you attack anything with channeled block you swipe the block, always.

    >

    > Nope. You basically *never* swipe the block. Youd much rather keep swipe for a healing skill, a **glyph, a signet, or anything else that is time-sensitive.** But, more importantly ...

    >

    > > its not just interrupting block, its denying the enemy time to regain other defensive cooldowns.

    >

    > Lets ignore that you would rather interrupt the other defensive cooldowns than the block. Here is the problem: You have shortbow 4. Why would you use swipe instead of shortbow 4 in a case that isnt time-sensitive? Even in the case that interrupting the block is the correct play, the correct way of doing it is shortbow 4, not swipe.

     

  17. > @"UNOwen.7132" said:

    > > @"Lighter.5631" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Lighter.5631" said:

    > > > > > @"UNOwen.7132" said:

    > > > >

    > > > > >

    > > > > > Not really. You never wanted to steal into a block anyway, and that specific situation you mention is *super* narrow. Otherwise, your steal was always used to interrupt big cooldowns like, say, Glyph. Steals advantage is that its instant cast interrupt. Meaning you can both use it while youre stunned, and it hits instantly. In other words, its usage over Shortbow 4 is when youre in a time-sensitive situation. Blocks are not time-sensitive.

    > > > >

    > > > > lol dude, when you plus one on 1v1s, where's the glyph? do you team fight all day as thief? then you are playing thief wrong.

    > > >

    > > > Because thief is the only class that can move around the map, you never +1 2v2s and you never move past any teamfight after killing someone in a +1 where interrupting glyph could be useful. I mean its not like interrupting glyphs is such a common occurence for thief Sindrener did it *multiple* times in the MOTA. Even has 2 highlights on his channel just about interrupting glyphs rn. And its just an example, too.

    > >

    > > even if team fight, steal is always best to used to take down key target, without downed enemy there will be no glyph, you are basically saving steal for nothing.

    >

    > Oh no I dont disagree. Most of the time you dont save the steal at all. But here is the thing. You dont save it for a block either. IF youre going to save it, you save it for something like glyph.

    >

    > > you do realize sindrener is not specifically saving steal for glyph right?

    >

    > He isnt saving for a block either, is he?

     

     

    RIGHT HERE. He literally talks about a "bad steal" he made because he used it early instead of saving it for the Herald's channeled block. He literally said he should have saved it for the herald block. Come on man.

  18. > @"Leonidrex.5649" said:

    > > @"UNOwen.7132" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"omgdracula.6345" said:

    > > > > > @"Shiyo.3578" said:

    > > > > > Daredevil has essentially no trade off either

    > > > >

    > > > > Lol. No tradeoff? Each dodge augment has its own tradeoffs and we lose 1200 range steal.

    > > >

    > > > o.O

    > > > steal -> 1200 range

    > > > 30s cd

    > > >

    > > > Swipe -> 600 range

    > > > 25s cd

    > > > unblockable.

    > > > that is a tradeoff

    > > > extra dodge is just a cherry on top.

    > >

    > > Actually its just a minor trait that got moved from acrobatics to Daredevil. Except the Acrobatics one was *better*.

    > >

    > > > and only dodge that has downside is dash, but its a small price to pay for perma swiftness, long range dashes and reduced damage taken

    > >

    > > All of them have downsides. The condi one breaks stealth (Technically irrelevant, but yknow), and both it and the power one interact negatively with retal, Engineer shield and Lightning aura. Oh and, it also kitten you up if you hit into any counterhit attack since the evade frames are gone at that point, but the brief aftercast isnt. Minor downsides, yes, but the upsides are equally minor.

    >

    > ah yes, the free damage reveals you, thats some first world problems right there.

    > "minor" upsides. torment, bleed, cripple, power damage and whirl finisherand 10% dmg boost "minor"

    > aoe damage, 10% damage bonus and blast finisher " minor "

    > long range dash, condi cleanse, perma swiftness and -10% damage taken "minor" indeed.

     

     

    Not allowed to make clips on his channel. 1h40m20s for why interrupting channeled blocks with Swipe is good. Seriously why is this an argument with some people.

  19. > @"Leonidrex.5649" said:

    > > @"UNOwen.7132" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"Lighter.5631" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Lighter.5631" said:

    > > > > > > dragon hunter needs trade off, seriously, skills team is so incompetent..it's insane, daredevil also literally has 0 trade off, because unblockable on swipe is basically a compensation for range cut

    > > > > >

    > > > > > Hardly a compensation when the unblockable does jack all, especially with Shortbow 4s recent change. Swipe is just a downgrade, the only reason people play Daredevil now is because DA has become useless.

    > > > >

    > > > > ? are you sure? because swipe kitten over rev and warrior and holo and ranger more compared to core power thief. when you interrupt their block, it's easy take down.

    > > > > thanks to this, daredevil is also more braindead as you don't need to watch for block to steal.

    > > >

    > > > he thinks using swipe to interrupt block is useless :)

    > >

    > > Or rather, there is *always* a better thing to swipe than a block. Even if, for some reason, you are desperate to interrupt a block, just use shortbow 4. You dont care for speed when interrupting those, and the poison helps with healing if thats what youre worried about.

    >

    > no there is not 90% of the time. if you attack anything with channeled block you swipe the block, always.

    > its not just interrupting block, its denying the enemy time to regain other defensive cooldowns.

     

    I'll see if I can get the clip.

×
×
  • Create New...