Jump to content
  • Sign Up

Nephalem.8921

Members
  • Posts

    804
  • Joined

  • Last visited

Everything posted by Nephalem.8921

  1. > @"Hannelore.8153" said: > Deepstone and Twilight Oasis are relatively short once you know the mechanics, just a bit of slowdown from the puzzles. > > Shattered Observatory is always too slow because the bosses are just health sponges. If their health were reduced it'd be the perfect Fractal, because like Underground it has good mechanics otherwise. > Skorvald has currently <5sec phases. Artsariiv usually takes 1.40-2min in cm so like 1.30 normal. should be reasonable. Arkk lasts 1.40-2.20 which is also ok. Can be done within 8min quite casually in cm. Its the rp in normal mode that steals time. > @"Fuchslein.8639" said: > I would like to have video proof please how you run fractals every day in 20 or even 15min, with random, casuals groups(no groups that have XY prerequisites). I mentioned meta groups for the 15-20min runs. 40 should be doable. > I play meta btw, but don't want to tell anyone what to play. I never did that and never had problems with it until my new start a few months ago. I often ran CM's 2 years ago with people who didn't run meta and weren't that good, but we still managed to do everything in a time that made "daily's" sense. > Most of the fractals are exactly the same. especially the 2 cms. Only power weaver got nerfed but i doubt that offmeta pugs played that. the forced rp is indeed annoying as heck but one of the worst offenders got even speed up. molten furnace was probably the longest. back then a chrono could carry all the buffs and cc. thats not possible anymore. Dps increased a lot since then thanks to diviner and buffs to warrior and all other classes. > Two years ago this was still possible for me, because 90% of the fractals were very short and you didn't have to listen to most of the babble. > Meanwhile, the fractals are so drawn out and so overlaid with 'mechanics' that the "Dailys", for me personally no longer makes sense. > Which fractals are too long? Only deepstone, sirens reef and sunqua are a bit longer. sunqua is the end of a tier and should be harder than the rest. the only problem is that sunqua can be daily and rec at the same time.
  2. > @"Veprovina.4876" said: > > @"kharmin.7683" said: > > > @"Veprovina.4876" said: > > > Other than that, i mostly randomly combo with other people's fields, but since they're not really that evident upon a glance, you can't really prepare for them unless you're playing with a friend and communicating through voice. > > This is the problem that I have with combo fields. Since I can't really see them coming, I don't build or plan my rotations around them. > > > > > > Yup! GW2 is full of flashy skills and they last 2 seconds or something and finding one that's a field you need to use is impossible. Maybe if they all had a different shape. I can spot Revenant's Mace 2 (the fire one) and Dwarf stab immediately. I mean, in a sea of circles, those are lines so they stand out. > > Also, did someone measure the exact DPS impact on using combo fields vs not using them? Both solo or with someone else? Yes some people actually did that. thats why druid uses smokescale with mirages for blinding bolts. those trigger a trait which applies confusion. holo gets quite a bit from photon blitz into firebomb. condi thief even relied on them. those can add quite a bit of dps. Meta comps in fractals need fire blasts for might. its not that easy to reach 25 without a healer.
  3. Why did you play longbow druid instead of longbow soulbeast? soulbeast also doesnt have a pet. Longbows are damage oriented weapons so they have very little support by default. Longbow dh was always a meme though. It had some uses in pvp but the last balance patch nerfed it into the ground. Anet has like 2 persons working on game balance who are busy with the new expansion specs currently. the management in this game was always questionable. Game balance was always low priority. entire classes were unusable in some gamemodes for sometimes years.
  4. > @"Astralporing.1957" said: > > @"Nephalem.8921" said: > > > @"Fuchslein.8639" said: > > >Along with all these reworkings you can't do fractals+recs as casual within 30-40min anymore.... > > Of course you can. As long as nobody runs pepega builds like MM necro, scourge or druid. > "as casual". Running those builds is very much part of being casual. > Casual doesnt equal bad. There are countless easy to play builds which allow for fast clears. Reaper, no kit holo and firebrand are very simple. casual is used way too often as an excuse for not having to read skills or traits. T4 is basically pve endgame. T4 shouldnt even be completeable by random builds. a meta team can clear t4 + recs in 15min without cms. 20 with longer fracs and less optimized strats. 40 should be very doable for casuals which use decent builds.
  5. > @"Obtena.7952" said: > If we were talking about WoW, your proof might have some relevance to this discussion. This is GW2 and GW2 is PURPOSEFULLY not designed like WoW. Nothing you can present will change the fact that if you impose (or allows others to impose) restrictions on how you play, you aren't playing inline with the design of the game. > This arrogance is what made anthem and the first ff14 iteration fail hard. They are not that different afterall. Not looking at highly successful competitors is not working. A dodge key and unified buff/debuff system dont make gw2 completely different. 40% lower dps than the top performer is unacceptable. Scourge just broke wvsw until it got severlely handicapped.
  6. > @"Rodrick.1942" said: > > @"Nephalem.8921" said: > > > @"Rodrick.1942" said: > > > You're right it's a soft dps check, however it's also a race to see who can keep their breath until last sec. FB need to spam resistant to ignore condi from adds, endless stab to counter cc, and have ren to help to heal group by using Kala elite skill or have a hybrid scourge to spam barrier/ condi spread. > > > > > > it's one of the fractal I like because it forces us to change the way to play fractal, some build that people never think about it before become a thing (eg : condi herald ) > > > > In which bizarro world is condi herald useful in fractals? sorry but no, condi herald is not helping anyone in instanced content. sirens reef is so hated by a lot of the fractal community because you cant really speedrun it. portals dont work with the chest and the cannon event is just annoying. The endboss isnt the problem. SA makes it incredible annoying and stab doesnt even work vs most stuff. > > 4necros + druid was never meta. it was a brainless way to complete them half afk but considerably slower than a decent comp with quickness and actual meta strats. > > The meta in every mmo is dps. you only bring the support needed to survive. even in trinity games they dont take a healer if it isnt needed. > > @"Firebeard.1746" Are you using arc? it shows way more than just dps. also healing, boons and cc. you can measure the usefulness of a build quite easy with it. there is a difference if you just complete the fractals or if you complete them in 20min. especially when some players completed them literally 1000 times. > > speedrun, annoyed, can't see the value of some off meta build. > > go back to cms then, if you don't like to try new stuff. but don't expect Anet will keep announcing the similar design content all the time because people like me > > still exists in gw2 . Condi herald has no value. It offers 0 group support and only excels at being tanky at the cost of everything else. dps scrapper would be decent off meta build there but condi herald will do extremely low dps on top of no support. Feel free to explain the value of such builds.
  7. > @"Rodrick.1942" said: > You're right it's a soft dps check, however it's also a race to see who can keep their breath until last sec. FB need to spam resistant to ignore condi from adds, endless stab to counter cc, and have ren to help to heal group by using Kala elite skill or have a hybrid scourge to spam barrier/ condi spread. > > it's one of the fractal I like because it forces us to change the way to play fractal, some build that people never think about it before become a thing (eg : condi herald ) In which bizarro world is condi herald useful in fractals? sorry but no, condi herald is not helping anyone in instanced content. sirens reef is so hated by a lot of the fractal community because you cant really speedrun it. portals dont work with the chest and the cannon event is just annoying. The endboss isnt the problem. SA makes it incredible annoying and stab doesnt even work vs most stuff. 4necros + druid was never meta. it was a brainless way to complete them half afk but considerably slower than a decent comp with quickness and actual meta strats. The meta in every mmo is dps. you only bring the support needed to survive. even in trinity games they dont take a healer if it isnt needed. @"Firebeard.1746" Are you using arc? it shows way more than just dps. also healing, boons and cc. you can measure the usefulness of a build quite easy with it. there is a difference if you just complete the fractals or if you complete them in 20min. especially when some players completed them literally 1000 times.
  8. > @"Veprovina.4876" said: > There's just the meta builds for raids. Meaning, build diversity is practically non existent because you need that DPS to clear the boss before the timer. That's why all the DPS. I'm not arguing that at all. And of course, if someone is super perfect and whatever, they can do raids in suboptimal gear but then again, not really - you still need the DPS, and that's just like someone playing Dark Souls with a guitar hero peripheral, it's just for show, not really something to make an argument around. > > I'm just saying that, if there was no timer on raids, there would be more build diversity in raids. There would be no need for X amount of DPS to clear, and people would probably accept pugs more readily even if they don't have meta builds. There would still be an element of learning the encounter, etc., but would be way more forgiving due to some builds being more tanky, so if someone does mess up, people wouldn't be as annoyed as they are now. > > But that's not the case right now, and right now, you can't raid if you don't have a snowcrow build. That's just a fact, i can't just go in raids with my "Crit Kitten" build and expect people to let me raid with them. Hence why i said, there's only small amounts of builds that are allowed in at all. You cant gearcheck. Only results can be seen. You can raid in valk, marauder etc just fine as long as the results are ok. Most players achieve only 70% of the potential anyways so nobody would even notice such sets unless they have toughness. Not sure if you ever raided but timers are never the problem. The timers are so generous that you can 4man most of the bosses within the time limit. There are no timers in fractals and people are still playing high dps builds. Most groups would rather 9man than playing with a mm tank necro that will most likely screw up a mechanic. Most good mechanics cant be tanked anyways because everyone would ignore them if you could. Every mechanic being a oneshot would be too punishing so a timer kinda acts like a soft mechanic check. Only x amounts of mechanics can be failed before you reach enrage. You will never reach the enrage if you do the mechanics even when you wear soldier and other tank gear. Enrage is important in boss design because its a simple check if the group actually does fight the boss or if its spending most of the time rezzing or running around.
  9. > @"Fueki.4753" said: > There are people who like the newer fractals and the reworked ones, but there also are many people who don't. > Sunqua being bugged and never getting fixed doesn't help either. > > For me, it mostly comes down to Arenanet's design philosophy. > **Since PoF, most bosses seem to just consist of AoE spam and needlessly high HP**. > It just feels cheaply inflated, rather than them trying to make interesting encounters. > Not sure how often I told you that the hp is actually too low. Current powercreep allows you to have <3sec phases. Current siax record is 20sec long. Most normal phaseless fractal bosses like chaos endboss or urban endboss die in ~20sec. The TO boss phases after it used like 2 attacks max. The dungeon bossfights in other mmos take usually a lot longer. Just because you dont play meta builds doesnt mean that the hp is inflated. WoW mythic dungeon bosses arent balanced around green leveling gear either. A decent team just facerolls through fractals before anything can fight back. Amala is a decent designed encounter in my opinion. Same as sunqua peak endboss. Sirens reef wouldnt be so bad if it wasnt for so many meaningless events like the 3 champs on the ship. Just the endboss would have been enough. Normal sunqua takes like 8-10min which is ok for the end of a tier fractal.
  10. > @"Buran.3796" said: > > @"Nephalem.8921" said: > > > Regarding fb. It has currently the fastest fractal cm solos. saying its only good for burst is just wrong. Well it is like that if you use a Lord Hizen build. Use instead: > > > That Lord Hizen build you mentioned is only good vs normal mobs. The builds i linked are better vs everything else. > > ...As I promised I've been trying that build from Roul and I must conceed that the damage is impressive (compared to everything else), even without using the Balthazar runes, the food and the signet it melts targets targets faster than a pure viper condi Renegade. But I'm not sure about the sustain: has very limited access to breakstuns/stability, and if you want cleanses (through tomes or utilities) you erode your dps. Sure, kills things faster than other builds, but also dies faster and is one of the best glass cannons to reach 0 dps due a input mistake... Powerful for the "pros", but for the average joe the Renegade variantes and the condi Herald do similar work (at considerably lower pace) much safer and with way more room for errors. Wow calling a tb / plaguedoctor build glass cannon is definitely something i havent heard yet. You have like 22k hp + 2.5k armor. Litany of wrath is a fullheal every 25sec. You can swap in the cleanse mantra to have way more cleanses than herald or syg for on demand stunbreak + stab. Can you even complete the drm cms within the timelimit with the herald build? Herald has more sustain but almost no content requires that amount of sustain. Only very few bounties would need that.
  11. Im one of the few who like sunqua peak because everything is avoidable and can be super fast with a decent group. Sirens reef has the annoying treasure mechanic with a forever lasting debuff. Would be so much better if mobility skills or portals would be allowed. Deepstone is ok until the endboss. Spending more time running than fighting is just annoying. Also wasted opportunity. Old dwarven ruins and we fight a boring human. > @"Fuchslein.8639" said: >Along with all these reworkings you can't do fractals+recs as casual within 30-40min anymore.... Of course you can. As long as nobody runs pepega builds like MM necro, scourge or druid. You dont have to be a pro to use a fractal build.
  12. > @"Virdo.1540" said: > condi scourge from snowcrows is a very easy class to play. > > It doesnt has the highest amount of dps, but its still good. To that, it is very beefy and can provide a lot of barrier to friends. > > And it has Epidemic (very op skill) It has the lowest dps by far + no burst. Its more than 30% behind good builds. Epidemic is the only reason why its even used.
  13. > @"Hannelore.8153" said: > That said Ranger is always going to have the easiest rotations, due to its class design, while Thief rotations are reasonable. Why is ranger easier than holo? Soulbeast needs to flank and position properly because you have long channels which root you in place. Most slb outside of high fracs or raids cant even use sic'em properly. Holo achieves 31-32k with just autoattacks + laserdisk + photonforge 3 + 4. No kit holo is probably the easiest build next to dd DE.
  14. > @"Ayrilana.1396" said: > I'm not misinterpreting anything. I simply highlighted a contradictory/hypocritical part of your post where you were fine with ranged being meta over melee but took issue with a certain build being meta over others. You say your fine with metas changing between encounters for the **4 cfb + 1 ren** isn't really meta anywhere else that I can think of. I question it being the meta here as well. As long as people don't fail mechanics, **ANY DPS CLASS CAN SUCCEED COMFORTABLY DOING DRM CMS**. > Its meta'ish in 100cm. 5 fb for phase 1 and 2 ren, 2fb, slb for phase 2. Nobody relogs for 2nd phase so you usually play with 4 or 3 fbs. > Defensive being aegis? Tempests have rebound and scourges have barrier. Both of those negate some or all damage. Rebound has a massive cd and only works vs killing blow. Barrier doesnt work vs hard hitting pve champs. It doesnt negate the dmg. Scourge has also by far the lowest dps. > You're too hyper-focused on there being a balanced between optimal classes for every scenario which is incredibly unrealistic. As I've stated multiple times, any class is capable of doing any content in the game. This very much includes the CMs for DRMs. Some cant really pull their weight. There is a 30-40% gap between scourge and meta dps and mesmer is very bad in fractals. > @"Firebeard.1746" said: > Well if I'm to believe the randos in my PuGs, this boss is harder than a raid boss and/or fractal CM (at least the few who've commented), but sure let's just assume they're really bad players, totally constructive. > Not really. A decent teamcomp facerolls through them. Doesnt even matter which one as long as boons are covered. 4fb + ren is just by far the easiest in my experience. Tome resets constantly and the aegis spam blocks so many attacks.
  15. > @"taara.3217" said: > > @"Nephalem.8921" said: > > The golem is used to reduce random factors. > How much time you need to kill Mordrem Flower? > 33s sec first try as ren. Basically the same dps I had vs the golem... 19k My fastest was 29sec with food.
  16. > @"taara.3217" said: > > @"AliamRationem.5172" said: > > ... it is relevant to know how these builds perform under heavy pressure. > I agree, but that's another issue, next step. They said, that Ren do LOT more damage. That is why I want to see this damage first in simplest challenge without any heavy pressure, etc., but in real fight, not on test golem. > The golem is used to reduce random factors. Herald ~13k dps for me. Ren 19.2k and ren has far more battle scar proccs and could even use kalla elite for extra lifesteal. 48% more is a lot more dmg for me. Ren has also more cc. Maybe you are just not good at condi ren if you cant kill the hp faster?
  17. > @"taara.3217" said: > > @"Nephalem.8921" said: > > Condi ren does A LOT more dmg than herald > Have you tested, say, on some real Champ in OpenWorld both and have seen a LOT difference? Yes. Renegade comes with vigor and perma 25might and a 10%mod. 25%vs bleeding. Also range and easy vuln access. Even a 15% condi dmg mod if you can melee and stack a bit might with mace. > > Going herald makes you even more tanky but you lose a lot. Lord Hizen builds focus way too much on survivability > It makes sense. You can make 100% more DPS, but if the result of you fight is your death - what for? > You have to try really hard to die as a tb ren. Devastation + icerazor make you immortal.
  18. Meta is 4cfb + ren. You dont need healing when you can aegis everything. Ren can provide superspeed for the escort aswell.
  19. > @"LuRkEr.9462" said: > Maybe even just adding a minute to Snowden CM. Using a group that does Raids CMs we barely manage to finish with ~10 seconds usually. Its very close with averaging ~20k dps numbers and a healbrand. Its doable, challenging even :D but kind of worried most wouldn't be able to finish it. What comp are you using? Are you buffing the npcs with swiftness? Some groups do fractals with scourges or raids with triple healers so this doesnt really count without further information.
  20. So the pve players have even less content? A good group does daily fractals with cms in 40mins. 50 is common in pugs. Only doing normal t4s would reduce the daily fractal time down to 15-20min. Thats the only instanced pve daily content thats left since a raid fullclear is done in 3h on a single day. That wouldnt even be enough to justify logging in. Im against the weekly cms unless they add a lot more of them. Also lfg would be a serious issue. Its currently almost impossible to find groups for raids after thuesday. Finding a fractal cm group would suffer from the same problem.
  21. > @"Astralporing.1957" said: > > @"TrOtskY.5927" said: > > People used to ask for a full gear ping and if you weren't running full zerk you weren't joining the group. > I was running the Altruistic Healing bunker guard completely fine then, and noone ever called me on it (even though, as i have learned much later, the dps of that build was next to nil). Sure, some groups asked for gear ping, but there was enough groups doing the very same content equally succesfully that didn't that it was not a problem at all. > You did lvl 50 with such a build? It was dead weight. Actually ive seen lots of players getting kicked for that and kicked a few myself.
  22. > @"Buran.3796" said: > > @"Nephalem.8921" said: > > > Why not condi ren? Can use trailblazers and does more dmg than power ren. Condi fb with trailblazer/plagedoctor is quite op awell. The problems with the proposed trailblazer scourge or staff mirage in this thread is that their dps is extremely low. > > Condi ren and condi fb do a lot more dmg while being just as tanky. Condi fb is also quite op if adds are around because the main dmg skill resets after each kill. > > Is a theme which already has been debated in threads like this one: > > https://en-forum.guildwars2.com/discussion/121056/condition-renegade-or-condition-herald#latest > > My take on that, which is based in a not that large PvE experience but in having a legenday armor and weapons to swap between loadouts and trying those builds against the same enemies: > > Condition Renegade (in both raids and open world) usually run full condi viper stats, Nightmare runes (multi condition buffs) with Kalla and Mallyx, short bow & mace + axe, and Renegade (2,2,2), Corruption (1,3,1) and either Invocation (2,1,2) for more damage and energy or Devastation (3,3,3) for the extra sustain. Is a build focusing in dealing damage afap, so the trait selection is focused on enhancing bleeds with Blood Fury and Heartpiercer, and the concept is to melt enemies as fast as possible stacking conditions. Has a strong defiance bar-breaking game with Darkrazor's Daring, but lacks stability, protection and blocks/i-frames. You can see variants of that build in both meta battle and the snow crows page, and are mainly builds designed to work well inside teams with support, not so much soloing the game (albeit Nike DNT has a good variant which can be found in Youtube and is discused on those two threads. Paper > > Now, the power Renegade is an entirely different beast. Mine is based on the Paper Roll's build but with changes in the stats to optimize boon duration: > > http://gw2skills.net/editor/?PmwAUxzltQHMNqhlROsN6hNSfMDKgJ11/rF-zRZYBJ1AY4wOC68MiVF0rUwjngA6t47rF-e > > This build uses a mix between commander and cavalier/berserker stats with the Leadership runes to achieve almost 48% boon duration, weapons are short bow and dual swords with Kalla and Jalis as legends. Since conditions are secondary damage doesn't need to invest in Blood Fury or Heartpiercer, so takes instead Renegade (1,3,2) Ashen Demeanor and All for One, which means amazing crowd control and 6 seconds of protection every time we cast a Kalla summon (so perma-protection while in that legend). Devastation (3,3,3) for the Battle Scarrs life siphoning triunvirate complements the life leaching from Soulcleave's Summit, and Invocation (2,2,2) grants good mobility in combat (Rapid Flow) and plenty of energy (Charged Mist). Now, Jalis has his own damage mitigation with a heal which removes up to 5 conditions, the 20% damage reduction from Vengeful Hammers, the 50% damage reduction from Rite of the Great Dwarf (5 seconds). You can't get all of them forever but you have plenty of tools, which includes also perma-stability if needed (Inspiring Reinforcement) and the perfect bar breaker complement to Darkrazor's Daring: Forced Engagement. So: that build has huge damage mitigation and crowd control tools in a loadout which already has over 3000 armor and a base crit chance of 41,5% which edges 95% most of the time (with close to 190% crit damage). > > When you solo open world with the condition variants you deal damage faster, and that works very well when you one shoot targets: a veteran chack? summon Darkrazor's, release Sevenshots and the target melts doing nothing... Which is more or less what happens with the power build, only a bit slower. But when you can't one shoot a target or crowd and the fight last longer (like versus a few bristlebacks or smokescales , or a champion or a bounty) the things change: then the condition variants rely just in recovering life through Soulcleave's and (if available) Battle Scars, whereas the power build has the same leeching capabilities while also having a large access to protection, damage mitigation, stability, more strong defiance bar-breaking tools and a valuable i-frame in sowrd #2. > > I've soloed most of HP champions with power herald, condi herlad, condi renegade and power renegade. I've also tried to solo some bounties with those builds (albeit my skill dealing with magic unstabilities is poor due didn't focused in PvE in the past). The power Herald is my favourite vs most of champs due how fast it moves and breaks defiance bars, but being 100% mele is risky vs some monsters, and the AoE damage is very lacking. In bounties have been able to reach 60-65% of some foes before the times expires, but isn't the best build because with power you can't deal damage and evade/block/survive at the same time. > > With condi Herald reached 70-75% of the HP on some bounties, and is for sure the tankies PvE build in the game. Some players way more skilled did solo almost everything with that build, and the only problem is that is a pure close range build which is risky vs some foes and is subpar for large events in which other players cloacks AoEs from enemies and you suddenly end in downstate because the framerrate dropped to single digits and the landscape was cluttered with visual effects. > > The Renegades have the advantage of a functional ranged weapon which can also fight af mele if needed. The condition variants do damage faster but are also squishier. The power Renegade is closer to the condi Herald in tankiness and lets you to have mistakes, for a more relaxed gameplay which also requires less skill and that's a huge bonus for new players. > > And that's the reason why I think that power Renegade is probably the best solo build in the game. Not sure if at high level is able to achieve the same feats as the condi Herald, but has more variety in terms of mele and ranged combat and a stronger bar breaking game. > > Finally, about the Firebrand: I mained Guardian before the Revenant, and I do play mostly both those classes (~8k hours in total). Past condi Firebrand was great. **Currently Firebrand is hot garbage for solo content**. I've been using power DH, condi DH, power FB and condi FB for PvE, PvP and even WvW. Related to the topic (PvE): Sustain in the FB class is currently bad, and you lose a lot of damage if you try to prevent that using traits. The FB open world builds from meta battle or guides like the one from Wooden Potatoes rely entirely on (bursting) killing the foes fast enough to activate Renewed Justice. That's great when you fight miniraptors, but works poorly vs tanky crowds of veterans and crumbles apart vs bounties. The condi Firebrand has also a very limited break breaking tools compared to a power Herald or a Renegade (you have to almost deplete all your tools to delete a blue bar). The best soloing build for Guardian/FB is the power FB which uses Lord Hizen in one of it latest videos, which is a variant from the quickbrander (but stats based in marauder/cavalier). It uses Valor instead of Zeal and Litany as the healing; uses quickness to achieve large burst while relying on Mantra of Lore for cleanses and Mantra of Liberation for stability, stacking regeneration, fury and well placed aegis to survive. It requires a huge skill to be played, because is a pure mele build which falls appart if gets interrupted, and you need to both known which attacks from the foes you need to block/evade and be familiar with the cooldown rotations of your 10 +15 skills and the cooldowns of each mantra. Is amazing once mastered, buy WAY harder to play than condi Herald or Renegades. > > That are my two cents of the topic. Hizen (which is a master at soloing PvE content) thinks that the two easiest classes for that task are Revs and Necros, and I'm waiting to see if He makes any changes over his older builds for those classes. Imo condi Herald and power Renegade are the most friendly solo builds which perform the best at extra hard content. The enire fb part is completely wrong. I really dont understand why you mentioned the viper sc build. you can use full trailblazer as condi without really losing damage. Condi ren does A LOT more dmg than herald and the battle scars variant has enough sustain to solo all the bounties. Condi ren is not squishier than power. The opposite thanks to op trailblazer. Going herald makes you even more tanky but you lose a lot. Lord Hizen builds focus way too much on survivability. You are the only dmg source in solos so thats not a good approach. Regarding fb. It has currently the fastest fractal cm solos. saying its only good for burst is just wrong. Well it is like that if you use a Lord Hizen build. Use instead: That Lord Hizen build you mentioned is only good vs normal mobs. The builds i linked are better vs everything else.
  23. > @"Buran.3796" said: > Trying to decide between condi Herald and power Renegade for that title. Condi Herald is more tanky and able to solo almost everything, but kills at slower pace and is pure mele, it's sustain is in part linked to the Tormenting runes, so changes could screw that status; power Renegade is a bit less tanky but does more damage, its boons last way longer and has more recovery, can be played both at range, mele or mixing both styles, and is not as vulnerable to balance patches because has tons of sources for sustain and survability. Why not condi ren? Can use trailblazers and does more dmg than power ren. Condi fb with trailblazer/plagedoctor is quite op awell. The problems with the proposed trailblazer scourge or staff mirage in this thread is that their dps is extremely low. Condi ren and condi fb do a lot more dmg while being just as tanky. Condi fb is also quite op if adds are around because the main dmg skill resets after each kill.
  24. > @"Fueki.4753" said: > Start with T1/T2 to get a feeling for it again and work your way up. > > And, unless your party consists of extremely high skilled players, you are best off skipping Sunqua Peak when it's daily. > It's rather long, not really rewarding and there is a high chance it'll bug out at the final boss after wiping, making it literally impossible to complete. Just ignore this. All normal fractals should be no problem if you use one of the meta builds. Also the bug occuring at the final boss just adds another dps check which can almost be completed by a single player in t1-2. You cant really mess up t3 runs since 99% of the players there dont know what they are doing. Carrying them is the only way to succeed there. Get used to the combat system and read the fractal guides on discretize. You are good to join t4s then.
  25. > @"lare.5129" said: > 3)2 condi renegates with conc sigl and f4 spam, bs or dps, and qfb/cqfb mentioned in second setup Ren doesnt need conc sigil in that case and cren is terrible outside of 100. > @"Slappy.5419" said: > Not sure what changed in a year, but my scourge rocks in fractals. They're a tanky, deadly, with good team support and burst cc. Many times I'll revive the a team or finished a fractal after a wipe. 2 or 3 on a team is usually solid. My build is based on metabattle with variations. I've not even maxed and she's tough as nails. Good all around char. Scourge is absolutely terrible in fractals. A trailblazer fb would probably do twice your dps while being unkillable.
×
×
  • Create New...