Jump to content
  • Sign Up

Zhaid Zhem.6508

Members
  • Posts

    918
  • Joined

  • Last visited

Posts posted by Zhaid Zhem.6508

  1. D/D weaver is very entertaining, very funny. Not as effective as sword in pve, but all skills feel like they have an utility, an impact, even water #1. When you start to enjoy the frenzy and fluidity of attunements swap and skills combos; it's very hard to come back to core or tempest.

    Many CC, many dashs/evades, big hits, 240 range which you can abuse with some habits to avoid damage but hit your foe....

     

    I use this [build](http://gw2skills.net/editor/?PGgAgilZwgYSsImJm8WZvUA-zVRYVhJG8IoeV2K-w) in wvw ; very well balanced : Dmg, buffs, condi cleanse, sustain, anti-proj, cc, soft cc, etc

    But it needs some expertise to handle foes and survive : loop boons, stack vulnerability + weakness + big dmg skills, use unravel to fast sustain yourself or chain combos, etc. Absolutely not newbie friendly (Like all ele builds somewhat)

    In pve I don't care to change the build, it's not meta DPS but still impressive and to me the most enjoyable build for elem. And also because I have a dedicated elem for Pve with a [fresh air tempest](http://gw2skills.net/editor/?PGgEgEWWAzhJy2YnYZNZ12A-zRIYR4BA-e) build for OW. .

    Not effective at all in PvP, because of amulets, runes. There are better ele builds, like aura tempest, fresh air tempest, LR tempest or weaver, fire weaver.... But ele is dead in pvp.

  2. Ease for most of classes is **diviner armor+runes of pack.**

    It works great with guardian, Mesmer, Engie, reaper, spb, ranger... when you can generate boons but may not maintain fury, quickness, cap >20 mights etc, alone or long enough; or because you just want to buff easily yourself with a hand in your pants and your eyes on the stain on the wall.

    It allows more fluency between mobs, more "constant" dps without sawtooth, without looking at your perfect rotation, because of buff/pre-buff. Be careful with classes with no or low power/precision from traits and skills.

    For example : [Guard/DH/FB](http://gw2skills.net/editor/?PWQAElVwwYXsJGJOyL/raA-zRRYBBDH2IoeA-e) You loop retaliation without looking at your rotation, you maintain mights [Holo/scrapper](http://gw2skills.net/editor/?PeQAIjZYVmFs8mya/A-zRRYBBDH2IoeA-e) same you loop quickness/fury, or [Chrono/mesmer](http://gw2skills.net/editor/?PigAExjVYbgjslWzH-zRRYBBDH2IoeA-e) you can loop fury only with the runes and gimmicks

    Issue, it's useless in others mods, except for chrono, may be FB ; or some niche roaming or supports builds for WvW.

     

    The other solution : **Trailblazer/dire**, with runes of Bhaltazar, krait, afflicted, nightmare, divinity, traveler ...

    I don't really like it, but If people are very casuals or for some conditions they can't react fast enough, read everything on screen etc; it's effective with 8/9 classes.

    Fire weaver/tempest, burn guard, necro/scourge, berserker, mirage, thief d/d, trap ranger, herald/renegade.

    Edit I said 8/9 because I think condi engie is a pain, not very friendly for newbie, nor effective at all in OW. For example FB you just smash axe #1 and #2, and all passives traits do the job for +10k burning/bleeding.

  3. I run this build

    http://gw2skills.net/editor/?PigAExlVw2YdsDGKOyWaNfA-zRRYBBDH2IoeA-e

    Chrono if you have Chrono, or Duel if you don't. You start with #4 Greatsword to apply fury/mights/quickness to illusions, and so to stack these boons on you with Persistence of Memory ; then you spam skills randomly on CD. 40% BD + CS + signet should be enough to loop fury, quickness, alacrity, but personnaly I'm ~80% for the lol.

    DPS is quite* high alone. Illusions help to tank and kite, even pack of mobs or champions.

  4. > @"Taril.8619" said:

    > #Arcane

    > - **Arcane Precision** reworked to now cause critical hits to cast Arcane Blast on the target (10s CD)

    > - **Elemental Lockdown** also grants a stack of Arcane Power

    > - **Elemental Enchantment** reworked to now cause Critical hits to reduce the remaining cooldown of Attunements by 1s and causes attuning to reduce remaining cooldowns of weapon skills for other attunements by 5s

    > - **Bountiful Power** now also grants 250 Concentration

    > - **Attunement Mastery** new Grandmaster trait, causes you to cast Arcane Wave when attuning (20s CD)

     

     

    Add arcanes' skills in the trait lane is a good idea to make Elemental Surge, and so arcane skills, useful without revert the changes of the skills. May be even a bit too OP as you'll apply blindness or immobilize very easily with weaver d/f or d/d for example. Even druid will have less Immobilize.

    Arcane Precision I'm not fan, I think the trait is already good as it is.

    Elemental Enchantment too damn OP. Fire weaver will be unbalance for example, as you'll swap attunement every 2 sec, spam sunspot and have -10 sec on Fire Shield and transmute

  5. Power staff is still okai.

     

    For open world, for meme build I use condi [Deadeye](http://gw2skills.net/editor/?PagAgiD7wUsPcst2eZA-zRJYmRDfZEZCUZBYwA-e) a bit more bursty and self sustained than daredevil. Or double shortbow with daredevil, but since they nerfed the daze on schocking gas you lose a lot of torment and ¨Pulmonery Impact; so it's not very funny nor effective anymore. :'(

    Otherwise the pew pew spam 3 p/p or rifle deadeye with Be Quick Or Be Killed [gw2skills.net/editor/?PawAgqRF7ihxkYmYZbd+aB-e](http://gw2skills.net/editor/?PawAgqRF7ihxkYmYZbd+aB-e) It works great too with d/p or sw/p if you don't like pew pew.

  6. We need a character evolution. Not new gizmos like new mounts, or boats(??) etc.

    Masteries are fun ... 10 minutes in open world... but are not fight/class gameplay, and mostly useless except for one or two maps.

    Legendary sets are just fashion (and a scam ... but... hmm okai)

     

    New elite specs would be a nightmare for pvp/wvw to balance with old specs etc; but is a solution to this need of progress/evolution.

     

    New weapons for classes (A spear, a scythe, ...a nunchaku? or just more choice for all classes) a bit like WoW

    Some skills to complete the sets (For example an elite signet for ele and necro, healing and elite preparation skills for thief, etc)

    A pet/mercenary/companion, like SWTOR or GW1, to train, equip with particular items, skills. (This is a disappointment I had about GW2; no double profession, no heroes ... your solo build is just so restricted)

    A "dragon champion transformation" where for 2 minutes you have +50% stat, quickness, you taunt all enemies in 1200 range, and you recharge it by killing mobs, gathering magic... Just an idea, I don't know.

     

    Otherwise, new maps with my old equipment, my old build, press the same skills since 3 years already or more ... honestly I won't enjoy.

  7. I used it against thiefs, revs etc, the guys who backstab you from nowhere. You still have the evade, but unless they're bored, they are not disabled anymore.

    In 1v1 scenario it's almost an useless cc, the delay is too long and obviously doesn't fit the animation.

    I mean, it should not be a turn based skill

    "My turn, Updraft.

    _Oh, okai, let's wait the end of your animation, and ... now I move from the red circle"

    Why 1 full second delay ?

  8. Read skills; dmg, combo field/finisher, cast time, CD, effect etc.

    Try to cc and kill pack of mobs in Pve with different rotations. It's not "players" but it's faster to learn combo, learn the CD...

     

    There is also a bif difference if you play with unravel or not. On sword "core" skills #3 are not bad (at least Quantum strike) but are not worth to attune in single element. On dagger, core skills#3 are a very different type (leaps, sustain, dmg) than the dual attacks, you should want them in your rotation. It seems harder at beginning, this utility skill is not very intuitive, but if you know well core d/d on contrary it becomes way easier.

    On self sustain, you lack the easy evades Riptide and earth vortex, but you have more cc, more range, 360° radius, and leaps. 1v1 are not an issue, it can even be easier against most of the classes.

     

    There are tons of combo.

    Air/earth #3 (stab, dmg reduction, anti blind) > #4 # 5 > (unravel) > Schoking aura while casting. Or Water/earth #3 > #5 > (unravel) > Schoking aura

    Water/fire #3 > air/water #3 or water/water or air/fire or (unravel) earth #4 #5 (or the dodge with "Evasive Arcane" trait). Very short combo field duration, but with some experience and unravel you can blast it twice.

    air #4 # 5 > burning speed >(unravel > earthen rush > earth #4 # 5 > schoking aura. Etc

    Air #2 is also very important as you apply weakness and earn fury, you sould spam it.

    Primordial stance is nice too to apply a lot of vulnerability for your strong skills.

    If you play with Signet of restoration, never stop to press skills or AA.

    Don't spam too early your dual skills when you change attunement; most them are CC and one of them a combo field, so you may want to attune to another element to burst or combo. Use them when you're ready to chain skills after. (Like "F2"... SPAM 33333333, wow, gently, what do you want to do after this skill ?)

     

    If you're new with weaver, you should start with sword (sw/d or sw/f) ; easier, more intuitive.

  9. > @"vesica tempestas.1563" said:

    > > @"Zaklex.6308" said:

    > > > @"Psientist.6437" said:

    > > > Being good at game-play is valuable. So valuable that the wealthy of skill become rich snobs. The rich and snobbish get in the way and given the chance I would gladly reprogram them. However! Their behavior should never make us so annoyed that we lose sight of good game-play's value. Rich snobs everywhere use snobbery to keep valuable things to themselves. Tyrian Git gudders are claiming a place.

    > > >

    > > > My point! Being good with a class is broadly valuable and motivating players to learn game play and class mechanics pays dividends. Would a carnival that offered games based on game play and class mechanics be successful? Games could measure raw outputs of damage, damage types, healing, etc. Games could measure stacks of buffs. Games would be miniature, specific challenges. The carnival would provide a public space where min-maxing could be explained and taught in a fun and public way. A carnival would need a minimum number of games and I think there are enough specific challenges to turn into games. Rewards could be very small.

    > >

    > > That's not the point of GW2, the players made it the point to min-max, the actual point of the game is to just play the way you want, but I don't suppose some kind of activity wouldn't hurt for people to have fun learning about min-max...oh wait, that can be done in the PvP lobby, though no rewards.

    >

    > There is a type of player that thinks great gameplay is maxing dps on a meter, and jumping into a blue circle at just the right moment. This has got nothing to do with gameplay.it's burning patterns into your muscles like an automaton. Great game play is a group of players who don't know each other adapting their gameplay to try and support the goal of victory and realising that it's not all about the perfect solution presented on a guide online, it's about enjoying a victory where the group wasn't perfect but they battled through and got there. Note raiding demands the former, which is why its such a poison.

     

     

    You can do both. Some players copy/paste and learn rotation/build it becomes their DNA but don't know that much the potentiel of their class and the others, wear blinders and dismiss the fault on others (which is not wrong in fact, if you're looking for a meta compo). Some others learn their rotation too and can read the needs of their teammates; like "they don't dodge the aoe/projectil/weakness, i'll take the wall over my sword of justice" or "it lacks fury, it'll take a shout over my personnal dps skill" etc.

    But there is a point; if you carry people to much and they still go bad ... or worse they start to ignore everything and expecting you to do 150% of the job ... it's a bit too much, You might be a great players but you should also expect from other to increase efforts, reach prerequisites. And sometimes a kick or a rage quit is also a solution; "Stop, it can't work this way. Come back later when you'll be really ready."

  10. The crystals from priority strikes. I don't write in Bug forum, because i'm not sure if i'm crazy, it's a bug or I didn't understand well the mechanic.

    I did all priority strikes this week.

    I have opened the chest the first day, with one crystal (yeah I know I shouldn't, missclick), I've traded 2 for the stabilized crystals; it should remain 2 of them !?

     

    Do we loot only 3 per week, i'm crazy or they disapeared frm my wallet ?

  11. > @"lare.5129" said:

    > > @"Zhaid Zhem.6508" said:

    > >Your chrono is not meta *in fractal* ; it doesn"t mean you can't do better than others players or can't play it in others modes.

    > I have all classes, and for mots current content I can chose only from meta. So I cleary see that I realy can choose from 5 variants, but not from 35.

    >

    > > Personnaly in pvp-wvw i'm a bit jaded, I play less and less and less... ;

    > this is your choose. I play wvw, and if I want play in skilled close squad I prevewnt use only meta too. Any non-meta puch me outside.

    >

    > >New designs, new mechanics; new counters will make me happy and may even create new builds in the "old" specs.

    > you forget world "useless". Useless new builds in the "old" specs.

    >

    >

     

    Sure because you can't play chrono dps. Because you can't play chrono support in raid.

    Because druid, ranger, scrapper, berserker, mesmer, necro, guard, tempest, warrior, herald, daredevil, thief, reaper, are useless old spec but played in pvp-wvw. I forgot the word, sure.

  12. > @"hugo.4705" said:

    > Yup bugged, did ton of runs, killing tar elementals, skelks, no progression.

    > It counts if you kill 15 foes, should be changed to "if we kill more than her". There is several other things happening in same time like clearing the path.

     

    Yeah sometimes you don't even have time to reach the zones, depends of groups :/

  13. That's your point of view, and pve (fractal) point of view. Fractals are already restricted and blindfolded compared to raids. Most of players are looking for "meta" but don't even know the expectations of their own class. Like the dps, the cc, the utilities on precise situations, etc; most of ren for example are useless, no f2-f4, no cc, no stab, poor dps, no soulcleave's summit etc ... Your chrono is not meta *in fractal* ; it doesn"t mean you can't do better than others players or can't play it in others modes.

     

    Personnaly in pvp-wvw i'm a bit jaded, I play less and less and less... ; even with balance patchs and new meta/top tier i'm not suprised anymore, all builds seem reheated. 7New designs, new mechanics; new counters will make me happy and may even create new builds in the "old" specs.

    Sure, today already, not all specs are "viable", it depends of classes and patchs. But in any case it will create more possibilities, even if it's not top tier.

  14. Cast times too.

    Earth #5, 2sec cast, it lost 33% of its dmg. Fire #5, same dmg ...

    Sure you apply bleeding too, you can use Flash, earth #3 to immobilize etc; but it was worth when you could do +10k dmg and you had stab, not 6k at the very best with no stab.

    And fire #2, water #2, >2sec cast times with awkward cone you can kite with side-to side movement and now mitigate dmg.

    Dmg could stay the same, I get it from Anet "No OP skills (*for ele, **except fire weaver)", but we could have some QoL and more dynamic skills on daggers.

×
×
  • Create New...