Jump to content
  • Sign Up

Zhaid Zhem.6508

Members
  • Posts

    918
  • Joined

  • Last visited

Posts posted by Zhaid Zhem.6508

  1. > @"Turkeyspit.3965" said:

    > > @"Virdo.1540" said:

    > > > @"Turkeyspit.3965" said:

    > [...]

    > Lately I've been joining many a Fractal group doing Recs only, that already had an Alacrigade, so it gave me a chance to play Power Herald in T3-T1s with a typical group running Firebrigade, and juggling the F2 became questionable to me. In OW I'll usually only activate it while in Shiro if I need the extra sustain, otherwise I just ignore it.

    >

    > The only place I actually use F2 is in WvW, but never as an upkeep.

     

     

    In fractal the +3sec is a bit useless, as you earn BD from agony resistance + the pre-buff from mistlock ... And also because Ren build to have perma alacrity without you.

    But in raids it could be more useful :

    As FB should need BD now for perma quickness, same for chrono who play with ~70% BD and with inspiration traitline.

    Herald in subgroup 2 with a +20% BD for 10 players (if they change it) + the +3sec of True Nature : your chrono could play with ~50%BD (runes of pack + sigil + food already 40%) and Duel over Inspiration.

    Condi druid could play with less seraph accessories (may be even without, as you would also grant fury/mights). Etc, ren fb, heal druid, the "boon thief", etc.

     

  2. Facet of nature, assassin's form is not thad bad compared to Vampiric Presence.

    But I agree both effects would be a great improvement without being OP in others mods ; may be make it -3 point upkeep to balance it. WIth Charged Mists it won't be an issue, then you use the active effect in Glint sometimes for example after ren F4, or chrono CS.

     

    Plus, obviously, at least, give back the +20% BD to allies; Without this, it will never be viable anywhere in pve.

  3. In fractal it's a very short improvement for sword/dagger : sword field last only 4 sec for 6-7sec CD, and ring of fire only trigger the bonus effect once; so you have only 6% dmg, after 5seconds with this two skills, plus it means you have to start with fire/fire, and broke or change your rotation if you want the 10% fast enough and maintain it. It's very very low dps increase for fractals.

    Symbolic Avenger, from guard, works better as you have 10% dmg after 3sec. Dh and SB can still burst and DPS twice the numbers without gimmicks like precast FGS, staff meteor shower etc.

     

    Otherwise : it's "better" if you play staff ... but as you mention, it won't change the fact half your skills are reflected, lavafont deals zero damage and meteor still clunky. And it added already +2sec to field field, there is no improvement this side, actually you lost your "lesser lava font" that lasted for 8seconds and pulse more damage than lava font.

    The suicide elem + vapor + portal or door; was actually effective against rams etc.

  4. I'm not okai to buff the DPS. Herald is already a strong dualist and powerful in OW, power renegade is also okai with the same weapons ; on contrary even if it doesn't share quickness/alacrity it should get back its primary role at the Hot release: give fury/mights/protection, increase boon duration; avoid FB, Ren, Chrono, druid etc, to run with BD/concentration, and so improve this aspect. (edit, well, it can share alacrity to 5 allies with ventari)

     

    Make Facet of nature great again. Revert the change. It was the only skill that made herald viable. (+50% BD to allies, then +33%, then now only 20% BD for you ... )

    Give the +20% BD to 10 allies. (5+5 with draconic echo) same for the +3sec to boons.

    Shield skills could act like the tempest "heat sync" or "sandsquall", or "Pyromancer's Puissance", or the old "signet of inspiration" : copy to allies all boons on you (2sec) or increase duration +2 sec, consume 2 boons on yourself per pulse and increase +½sec BD and heal for each boons consumed.

    Herald could share too its "reinforced potency". For exemple "Shared empowerment " is boring, make it "herald presence" bonus damage +½% per boons, assuming we have at least 6 boons minimum it will be+3% up to +6% to the group ... Or share +150 concentration/10% BD but it's not as cool.

     

    Herald would be a great support/niche.

    Chrono, ren could gear with more berserker pieces, without Inspiration traitline, without Assassin's presence; you would help DH to loop retaliation, fury, same for Fb with the recent nerf to the elite shout, you're sure to cap 25 might 100% uptime.

     

     

  5. You'll never win anything with core fresh air but afk players.

    So many skills and traits have been nerfed since tempest/weaver fresh air ; the only remaining DPS skills are fire #2 #3 ... it means you need focus to cc your opponent before.

    You need weaver for dual attacks and bonus dmg. (+ you need ascended gear, food, infusions ...)

     

  6. > @"Mikeskies.1536" said:

    > I was sceptical that this was a nerf, but it is at least a 2k DPS loss. They need to revert the change to Primordial Stance!

     

    Nerf of primordial stance, Searing Slash, ... next time it will be pyro-vortex and weaver's prowess in pve.

    Condi tempest will become a better condi DPS than the "dps" spec weaver :p

    Well played Anet :p

  7. > @"Methuselah.4376" said:

    > > @"Zhaid Zhem.6508" said:

    > > So with this [build ](http://gw2skills.net/editor/?PSwAsiFlRwUYgsKGJWuX1NTA-zRRYfRHRGsZoteKk4ShKjgOKAfmFIm2A-e) without infuz, I was able to do 33k, with spirits, banners and assassins presence.

    > > Point is to proc twice the sigil of geomancy :

    > > Swap to GS to trigger the sigil > 5+4 > Shroud > 111+3 until nightfall ends > 5+4 and leave to trigger again the sigil, swap to scepter, etc, repeat.

    > > Same for differents aoe/wells, try not to overlap.

    > > I haven't pay attention if Lingering Curse grant the +200 condition damage while in shroud; if it does, it may be interesting to leave the GS for scepter/X and just spam shroud 1 until swap off.

    > >

    > > And then, the reality hits me : I did strikes, and as I suspected I barely do 17k at best. While with power I can do 20-24k same as all dps. I won't even try in raids, it's pointless.

    > > Life force generation is very low and break the rotation, and of course the group cleanse my self-condi after corruptions skills + I whirl in symbols. + the minion dies every minutes 1strike/2.

    > > May be try with Chilling Victory or focus.

    > >

    > > Edit, I did better, ~20k, with Chilling victory and the heal shout.

    >

    > Do you have the means to record yourself doing that 33k on condi Reaper and share that video please? I am very interested in seeing it, even if personally I do not like condi Reaper.

     

     

    Same as this one, but with well of darkness.

    Differences with his rotation :

    You use GS #5+#4 before shroud, otherwise you'll overlap with well of darkness and lose dps or time in your rotation. Well of darkness is very high DPS, so you should use it as soon as possible when you're on scepter to take advantage of the +200 Condition Damage.

    He forgot to use shroud #3, og course you use it; and i'm pretty sure shroud #2 is worth to use

    Same, he used gravedigger ; it's pointless *edit in practice (if you can't stand in your field), better use Death spiral it is same dps and more useful in practice if you're low on life force.

  8. > @"Milosz.5938" said:

    > 2 years ago :)))))))))))))))))))))))))) ANET wrote something here do we have to wait for next anniversary ...

    > Please correct me if I'm wrong, thank you.

     

     

    They didn't wanted the thread in PvP section, they moved it here so it's easier to ignore.

  9. So with this [build ](http://gw2skills.net/editor/?PSwAsiFlRwUYgsKGJWuX1NTA-zRRYfRHRGsZoteKk4ShKjgOKAfmFIm2A-e) without infuz, I was able to do 33k, with spirits, banners and assassins presence.

    Point is to proc twice the sigil of geomancy :

    Swap to GS to trigger the sigil > 5+4 > Shroud > 111+3 until nightfall ends > 5+4 and leave to trigger again the sigil, swap to scepter, etc, repeat.

    Same for differents aoe/wells, try not to overlap.

    I haven't pay attention if Lingering Curse grant the +200 condition damage while in shroud; if it does, it may be interesting to leave the GS for scepter/X and just spam shroud 1 until swap off.

     

    And then, the reality hits me : I did strikes, and as I suspected I barely do 17k at best. While with power I can do 20-24k same as all dps. I won't even try in raids, it's pointless.

    Life force generation is very low and break the rotation, and of course the group cleanse my self-condi after corruptions skills + I whirl in symbols. + the minion dies every minutes 1strike/2.

    May be try with Chilling Victory or focus.

     

    Edit, I did better, ~20k, with Chilling victory and the heal shout.

  10. > @"trixantea.1230" said:

    > > @"Methuselah.4376" said:

    > > > @"Dadnir.5038" said:

    > > > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

    > >

    > > As I mentioned in another thread, in the SC discord there was a guy who managed to get 33.4k on power Reaper. Another tried condi Reaper and got 29.5k though they admitted they still need some tweaks. I personally do not see Condi Reaper over taking power Reaper.

    >

    > What condi reaper needs is a slight buff to [Deathly Chill](https://wiki.guildwars2.com/wiki/Deathly_Chill) to get in line with other builds.

     

    Revert the old change to make it 3 stacks for 6 seconds.

    And same for Cold Shoulder, it could gives a condition damage modificator.

  11. > @"Nimon.7840" said:

    > > @"aaron.7850" said:

    > > Necros have been topping the damage meters in wvw for years. In many cases, by 300% to 400% the amount, dwarfing all other classes considerably with their god-tier Scourge build.

    > >

    > > Welcome to being balanced, enjoy your stay.

    >

    > Did you play the game for the last year? Cause that's not the case. Eles and revs were doing much more damage than scourges.

    >

    > If a rev was below the damage of a scourge in a zergfight, you could tell, that he either resetted or is a bad player.

     

    Did you played staff elem last year ? Cast-time/delay and roots everywhere. Meteor shower deals 6k at very best per hit. Won't talk about lava font, or pyroclastic blast, plasma blast, lightning surge and others, reflected most the time. In an open field with mobile zergs, you're pretty useless

    The only reason it is top DPS, sometimes, it's becaue you hit a lot of random targets in a period but you don't (you shouldn't) have the same ease, the same "precision", than scourge.

     

    But we can also ask : Did you see a lot of weaver staff dps lasts months ? May be one for 21 scourges and 7 heralds ?

    It's the worst DPS spec for WvW ; no sustain, no buff for allies, roots and cast-time everywhere and in final random DPS.

  12. This skill is almost useless anyway.

    On paper, yes, you can accumulate conditions on you, transfer your 20sec auto-bleeding; but in situation with the 10 light fields and cleanses per second you already lose your conditions before you finish to cast your Blood Is Power. 2 or 3 conditions ....or so zero most of the time, who cares ?

    That the reason Scourge and condi reaper are trash tier in raids, way below the benchmark on golem, because they depend of unworkable gimmicks once with players. .

     

    Honestly to be really usefull it should be instant cast for targets at 400 radius.

    Or you charge a spell that keep conditions on you with a "condicleanse immunity" and after 3 sec or when you have a number of conditions on you it unleashs them to a nearby foe.

  13. > @"Methuselah.4376" said:

    > > @"Zhaid Zhem.6508" said:

    > > > @"Methuselah.4376" said:

    > > > > @"Dadnir.5038" said:

    > > > > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

    > > >

    > > > As I mentioned in another thread, in the SC discord there was a guy who managed to get 33.4k on power Reaper. Another tried condi Reaper and got 29.5k though they admitted they still need some tweaks. I personally do not see Condi Reaper over taking power Reaper.

    > >

    > > Condi reaper was already 29-31k; it's just it needs gimmicks (like scourge) that are limited in situation (the combo on frost field, the dagger #4 etc).

    > > The new well is a pure bomb for condi reaper : 6 chill + 6 blindness (2 chill) = 16 bleeding (16sec), every 20sec, with chance to trigger Barbed precision and okaish power damage. Far more better than the scorpion minion. It easily close the gap and surpass power.

    > >

    > > Power reaper is more bursty, selfish and ... simple ... you put 2 aoe, then shroud then spam skills.

    >

    > The problem with Condi Reaper is just as you said: it's gimmicky. Chill fields are often overwritten when playing with other players and that's a big source of bleeds. The well may make up for it but I am still not sure it's enough to save condi Reaper. Also if it was 29-31k, why wasn't it benched on SC? Considering they have previously shown condi Reaper damage even when it was 29k.

     

     

    I don't know that. Why condi daredevil wasn't benched too ? Or condi deadeye ? Or pistol/pistol deadeye ? Or power scrapper ?

    Do they have to note on their page all meme builds, etc, with ~30k, or better than scourge on a golem ?

    The real question is why they recorded power reaper, SpB and scourge.

     

      + The guy who did 29k forgot to press 3 while in shroud. After that it's a question of min-max grieving/sinister/vipere and sigils.

     

    But yes, this is unplayable in groups; too much field and condi-cleanse, you lose a big part of your dps (Auto-condition on corruptions skills, combo finisher etc).

    Still it could be interesting to compare power and condi reaper in real situation.

  14. Good job then. Buff unnecessarily Tempest with a CORE TRAIT and cripple every other builds / specs. :flushed:

     

    Next patch : Fresh-air Tempest so strong in pvp, we will nerf the fresh air trait in CORE AIR to be sure every specs won't play it anywhere.

  15. > @"Methuselah.4376" said:

    > > @"Dadnir.5038" said:

    > > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

    >

    > As I mentioned in another thread, in the SC discord there was a guy who managed to get 33.4k on power Reaper. Another tried condi Reaper and got 29.5k though they admitted they still need some tweaks. I personally do not see Condi Reaper over taking power Reaper.

     

    Condi reaper was already 29-31k; it's just it needs gimmicks (like scourge) that are limited in situation (the combo on frost field, the dagger #4 etc).

    The new well is a pure bomb for condi reaper : 6 chill + 6 blindness (2 chill) = 16 bleeding (16sec), every 20sec, with chance to trigger Barbed precision and okaish power damage. Far more better than the scorpion minion. It easily close the gap and surpass power.

     

    Power reaper is more bursty, selfish and ... simple ... you put 2 aoe, then shroud then spam skills.

  16. > @"Dadnir.5038" said:

    > I don't want to be that guy but with that, condi reaper might deal more damage than power reaper and condi scourge and I'm pretty sure there will be some people to complain that: "Reaper is meant to be the Power spec!!!" or/and "Scourge is meant to be our condi spec!!!"

     

    I'm pretty sure the well will be nerf soon. At least in pvp/www.

  17. Realistic. Banners, sun spirit, frost spirit, assassins presence. Average 30k for the old one, we can expect 3-4k for high numbers with the well of darkness :open_mouth: As it's a massive skill : 6 chill + 2 from blindness + 1 or 2 bleeding from crits + okai power damage. (nerf incoming in 3, 2, ...) I'm interested to try it again but I'm a bit lazy to gear again with Grieving/sinister, mostly if it's just for open world.

     

    But edit* they nerf dagger #4 so you you should start with Plaguelands, then Blood is power; but anyway 80% of the time these conditions are cleansed by your team so you already lose 1~3k. Same for the combo on death shroud #5 + #4 half the time you'll whirl in a light field in situation, so 4 chill less.

     

    Plus, I haven't looked well but Signet of Vampirism could deal a bit more than the blood thing minion.

  18. Improved, may be.

    It'll be a min-max between ferocity, condition damage and condition duration in your build : as you can also apply burning, poison, tourment...

    [the older condi reaper build](http://gw2skills.net/editor/?PSwAsiFlFwUYgsKGJWuX1NXA-zRRYmh26hN6IygLk4KhKjgOSAfmFIOrA-e) You may hit ~34k on golem with this, with the new well of darkness.

    Grieving or sinister ... ? We overcap precision, but we also earn some more condi damage with precision in Curse lane ...

    Same for the runes, krait seems to be the optimal but we could try with Elementalist or Tempest runes

     

    Otherwise, don't underestimate greatsword : #4 will apply 2 chill, and #3 + #5 are great life generators. The point is to use skill #5+ #4 after the Death Shroud, swap to scepter ... then go back to GS before the Death shroud.

  19. I will show you the broken build for might/fury/sustain/dps for OW, PvP, WvW :

    >! The Elenecromancer

    >! Go in character selection, delete elementalist, create new character, Necromancer. It works too with guardian, soulbeast, holo, deadeye ...

     

    But yes, for a flat 10% dmg in raids/fractals, we lose an important trait for OW, PvP, WvW.

    And the second one ... !? I don't know ... Like "you can generate mights in fire attunement. **PRANK** you can't anymore, we removed your stacks :lol: :lol: :lol: " But yes you get a beautiful flame expulsion that does 2k dmg at very best but you've just lost 300 power and condition damage ...

     

  20. > @"killahmayne.9518" said:

    > In my opinion it is a lot easier to balance around an idea that core elementalists have something unique that the other two classes don't.

    [...]

     

     

    It's like if Guardian had 1 or 2 symbols in CORE weapons with +40sec CD and 10 traits in CORE specs (zeal, honor) so they are useless as it stands ; but the elite spec Firebrand spread symbols every seconds .... so you need firebrand to make CORE TRAITS useful.

    It's the exact same thing here with Elementalist :

    You have useless traits on auras that nobody takes on core or weaver : Protection in earth, fury in air, on conjured weapons, when reanimating, cleanse in fire (may be the only viable trait on its own, for solo ) we lost the schoking aura in air, we got nerfed the frost aura in water ...

     

    That why **Elemental Bastion** + **Invigorating Auras** (tempest) should be core traits, in Water or Arcane

    For example, **powerful auras** merged with **elemental bastion**, and **soothing Ice** or **Renewing stamina** + **invigorating auras**.

    Tempest : you keep Unstable Conduit and the elite skill for the lol (_even if schocking aura + fresh-air need a nerf)_ you put other effects to shouts (Quickness, Resistance, Alacrity, unblockable, superspeed, "Flame Expulsion"...) and you put auras on traits, cantrips and glyphs. Like Elemental Shielding (2sec magnetic aura, 45sec icd) Armor of Earth (same), zephyr boon's (light aura), the healing glyph (2sec aura based on your attunement), rework the glyph of renewal ....

    In this scenario: AURAMANCER would be a viable CORE SPEC with different builds; and tempest would be a different support, with little improvements to auramancer.

     

     

     

     

×
×
  • Create New...