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Eddbopkins.2630

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Posts posted by Eddbopkins.2630

  1. > @"Solori.6025" said:

    > > @"Turk.5460" said:

    > > Is it time to normalize base hp across all professions? The disparity between Damaging/Supporting/Brawling professions has long since been done away with as power-creep started growing. I don't think there is any reason that some professions should have 11k base hp, while others get 15k, and two get 19k. It made sense when the two 19khp professions did less damage/utility than the rest, and the four 15khp professions were more utility than damage, and the 3 11khp professions were more damage than utility. But now that everything is so powerful, and utility, damage, or both were largely spread out among all professions - I don't see that it is fair to keep the base-HP so different.

    >

    > Why not just ask for normalized damage instead?

    > Like on one hand I would love to see a health boost for my thief and gimmick guardian. On the other hand I am very much aware that professions across the game are able to do immense damage for example, malicious backstab, The radiant guardian combo, mesmer burst combo, holo damage combo, ranger damage etc.

    > How much more would they do with higher health values and the ability to go full on zerk without the worry of a healthpool?

    > Or lets say they take the opposite approach, and start every class at 11k HP. How many professions are going to be immediately stomped out of the game, then over buffed, because the kit only really worked when they had the health to deal with the damage?

    > In a broad , and long term setting, I don't think a normalized health pool will do anything but create more problems. Especially without changing the kit of classes to either be the same or close to it across the board.

    >

    > edit: Also its two at 18k not 19k

     

    You cant normalize damage. There's to much to change in that regard for that to happen. You got damage coefficients, the starting skill damage displayed on the tool tip, might that increases damage, so many damage modifiers, ferocity that increases crit damage, and condi damage on top of that thta might can effect.

    Normalizing hp i think is a great idea. Atm a warrior can run demolishers ammy with incredible positive effect with zero negitives to it. If an ele or thf uses it they will be so incredibly susceptible to condis that it is a completly useslesss ammy to them.

  2. > @"Ben Phongluangtham.1065" said:

    > I main a heal tempest.

     

    How would you feel about making tempest shouts be charged skills, like what happened with warriors shake it off. I feel if they had 2-3 charges eye of the storm will actually be usefull in heavey cc fighting, or having after shock with 2-3 charges to so that they have something on par with the 7 second ranger rapid fire, and the deadeye rifle.

    And not just tempest shouts. Id also like to see cleansing fire get a 2-3 charges as well.

    This is all from a pvp perspective.

  3. > @"Vicariuz.1605" said:

    > > @"Eddbopkins.2630" said:

    > > > @"pah.4931" said:

    > > > > @"Ben Phongluangtham.1065" said:

    > > > > The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    > > > >

    > > > > My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    > > > >

    > > > > The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    > > >

    > > > Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    > >

    > > In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    >

    > Yeah the highest skilled dota players only play for the win right, not the monetary reward of the TI, the title of chon, or anything like that right?

    >

    > Get lost.

     

    Thats not ingame rewards where people farm and dont take comrodery or stategy seriously. You can not compair any esl game to gw2 since everything about els gw2 was a failure. Get educated on competitive topics befor tou chim in and tell people to get lost mr.rudeguy.

  4. > @"Vicariuz.1605" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Vicariuz.1605" said:

    > > > > @"Nova.3817" said:

    > > > > > @"phokus.8934" said:

    > > > > > We have access to legendary armor and weapons through pvp and wvw. Sure it's not the unique skins that you get from raiding but nor should it. It's fine now that we have different ways of obtaining legendary gear that's not tied to raiding.

    > > > >

    > > > > This is coming from someone who has pve legendary armor ....But both Spvp and WvW should both have there own unique skins and i don't necessarily mean something as flashy as the pve that changes on equip or something but it still should feel just as rewarding to get it that way imo . Hell the only value a PVPER gets is the skin anyways but i am happy its in the game as is....but the skin should be updated to be a bit more unique and not anything like glorious lol

    > > >

    > > > Why should pvp NOT have something as "cool and flashy" as the pve version?

    > > >

    > > > Why should the players MOST SKILLED at utilizing game mechanics and understanding how to play a class NOT be rewarded with something uniquely identifying?

    > > >

    > > > It's this mentality that pvp deserves less that is the problem. It doesn't take skill at the game to grind RIBA and pay for raid carries.

    > >

    > > Theres less content in pvp vs pve. So why not alittle less quality in legendary stuff if it comes from pvp. The only real reward for ranked pvp should be the wins you get. Nothing more. Not everything in life needs to have rewards.

    > >

    > > Back in gw1 days u HAD to pve to get anything for pvp. Fyi

    >

    > bro back in gw1 i was gold trim, dont talk like ur some one.... for one.

    >

    > and for two, theres more rewards than winning in a game thats fuckin dead. get a grip.

     

    Someone has an attitude.

  5. > @"pah.4931" said:

    > > @"Eddbopkins.2630" said:

    > > > @"pah.4931" said:

    > > > > @"Ben Phongluangtham.1065" said:

    > > > > The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    > > > >

    > > > > My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    > > > >

    > > > > The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    > > >

    > > > Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

    > >

    > > In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

    >

    > So you approve and advocate moving PIPS to unranked?

     

    Sure, Why not? It might make ranked less popular, or it could allow farmers to farm without ruining the game for the people who are there to actually communicate and be a team.

     

  6. Weaver should push out more damage.

    Weaver is higher risk haveing its most effect burst fa sc/d/f being max ranged of 900.

    while deadeye has 1200 range, stealth, quickness, and unblockable. This combination is unparalleled when compaired to what a weaver can do in terms of damage and bursting potential.

     

    My point of view is from a pvper though so i think this is wprth mentioning as pve and pvp should have different attributes or damage models for skills.

  7. > @"DragonSlayer.1087" said:

    > I'm not sure if the Alliance thing they're working on will be similar to it. I do miss t ahe GvG and watching those tournaments in observer mode. The format in GW1 was so unique that offered this flavor that I feel like ONLY that game can do. GW2 is too dynamic and the lack of distinction between classes makes that kind of mode almost undoable in this game. Probably why we have the step child of HoH and Alliance Battle = WvW.

     

    This to makes sence...lol

  8. > @"pah.4931" said:

    > > @"Ben Phongluangtham.1065" said:

    > > The removal of the titles was something we've been considering for a while. They haven't really felt great for a while, in my opinion. Mainly because the design of the reward actively discouraged you to play once you hit a certain position on the board. People didn't want to take the risk of losing their position and would often play the bare minimum required.

    > >

    > > My future desire (not happening this season) is to replace leaderboards rewards with rewards for reaching a tier. Then you're not punished for continuing to play ranked PvP. This does bring up the question of what motivates you once you hit the tier you feel you can reasonably obtain, but that should be up to making sure the pip rewards feel good enough to motivate you to keep playing.

    > >

    > > The duo-queue change is something we've been somewhat hesitant to bring back. It makes matchmaking at the high and low ends of the skill rating spectrum more difficult. Ultimately, it came down to the fact that most players have more fun queuing up with a friend. Regardless of the effect it has on competitiveness. So we're bringing it back and we'll see how it goes for the season.

    >

    > Any chance in hell you're considering bringing team queue back? It sucks that my two brothers and I can't farm pips on the few nights we can play together...

     

    In a ranked competitive game there shouldnt be anything to farm except your rank and wins. This mentality of "needing rewards to enjoy something" 100% ruins any competive mentality.

  9. > @"Vicariuz.1605" said:

    > > @"Nova.3817" said:

    > > > @"phokus.8934" said:

    > > > We have access to legendary armor and weapons through pvp and wvw. Sure it's not the unique skins that you get from raiding but nor should it. It's fine now that we have different ways of obtaining legendary gear that's not tied to raiding.

    > >

    > > This is coming from someone who has pve legendary armor ....But both Spvp and WvW should both have there own unique skins and i don't necessarily mean something as flashy as the pve that changes on equip or something but it still should feel just as rewarding to get it that way imo . Hell the only value a PVPER gets is the skin anyways but i am happy its in the game as is....but the skin should be updated to be a bit more unique and not anything like glorious lol

    >

    > Why should pvp NOT have something as "cool and flashy" as the pve version?

    >

    > Why should the players MOST SKILLED at utilizing game mechanics and understanding how to play a class NOT be rewarded with something uniquely identifying?

    >

    > It's this mentality that pvp deserves less that is the problem. It doesn't take skill at the game to grind RIBA and pay for raid carries.

     

    Theres less content in pvp vs pve. So why not alittle less quality in legendary stuff if it comes from pvp. The only real reward for ranked pvp should be the wins you get. Nothing more. Not everything in life needs to have rewards.

     

    Back in gw1 days u HAD to pve to get anything for pvp. Fyi

  10. Does it matter if its dead? You play it because you like it or you dont like it and you dont play it.

    The devs are all hard core pvers and im pretty sure no one really underatands pvp at all. Balance after balance they leave the community scratching there heads. Ele staff nerf in the last patch, like what are they thinking.

    At least there doing something.

    Tomorrow is a Tuesday, lets see what the balance/pvp team gives us this time.

  11. > @"Ayakaru.6583" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Fenom.9457" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > Mounts? Thats what you care most about in the next expansion? Dont they come out with new mounts every other week? Why is it so important for the next expansion to have even more mounts? I rather them work on actual content then reskins of mounts.

    > > >

    > > >

    > > > They mean new like Roller Beetle, not new like Desert Racer Licenses

    > >

    > > the roller beatle is not new. Its a legacy thing from gw1 that they brought into gw2....also i have yet to get a single mount. Im pretty much just a pvper.

    >

    > “ *then why do you care about expansions?* “

    > The only thing from expansions you’ll see in PvP are the elite specs, and those you’ll be getting regardless

     

    I care because i want the game to expand with content, not just fansy skin jobs that are just for the eye balls, and dont actually create new content.

  12. > @"Fenom.9457" said:

    > > @"Eddbopkins.2630" said:

    > > Mounts? Thats what you care most about in the next expansion? Dont they come out with new mounts every other week? Why is it so important for the next expansion to have even more mounts? I rather them work on actual content then reskins of mounts.

    >

    >

    > They mean new like Roller Beetle, not new like Desert Racer Licenses

     

    the roller beatle is not new. Its a legacy thing from gw1 that they brought into gw2....also i have yet to get a single mount. Im pretty much just a pvper.

  13. The only reason id want new weapons is you get new weapon skills, new play styles. Gw1 had such an assortment of skills that build diversity was so outrageous and overwhealming that it created a plethra of viable options.

    Now that in gw2 skills are tied to weapons it lowers the diversity and play style that can happen with each build. I was always against skills being tied to weapons from day 1 but it is what it is.

    In terms of diversity and build options gw2 is a step backwards compaired to gw1 i feel.

  14. > @"Nova.3817" said:

    > > @"Eddbopkins.2630" said:

    > > Armor doesnt matter for pvp i vote no...no need for it.....what it should be is juat a skin...u shoulsnt be able to change stats since stats on armor dont matter for pvp....a legendary skin would make more sence for pvp then actual armor.

    >

    > meh i disagree just bc you earn it in spvp doesnt mean it should not be useful elsewhere.... but legendary armor in pvp should be just as difficult to obtain as it would be doing the pve set...

    >

    >

     

    A skin is very usefull in pve. It something that not everyone will be able to get giving it prestige and that should be the only reward for ranked pvp prestige, not loot boxes. Its ranked competitive league you either win and get rewards or try harder. None of this i need stuff just for participation baby bs.

     

    I am no where near being on the top 250 but i still want nothing but pure league no gimmicks or funky participation rewards.

  15. Its the mechanics of the class that make them better then the rest, and that cant be change easily at all.

    For example with warrior/spellbraker, they pretty much have the highest base hp and armor giving them great suatain to begin with. Coupled with demolishers ammy and that class has a staggering 3k armor, ontop of rousling resistance it has 4k amor and 20k hp. And now with the shake it off buff it can suatain condis so well with his resistance boon application that it is extremly difficult to kill when placed in the right hands in 1v1s and can really do some big damage in group fights with easy mode skill Full Counter. This is just my opinion though.

  16. I can make a list of things that needs to be changed to keep up with other classes power creap from core to tempest to weaver they all need tweaks and buffs..atm im on my phone so real quick what pops into my head atm is cleasing fire. Its a 40 sec cd that cleanses 3 condis...what you did with warriors shake it off needs to happen with cleansing fire. At least 2 charges and bring its condi clearing up to 4 at least on a 25-40 sec cd. That will make the skill useful in this heavey condi meta. Il add more later.

    As for tempest and there shouts they are all on 40+ second cooldowns making them hard to use effectively when your in combat with this fast pace charge heavy cc heavy meta. The super speed shout is really useful but you can be immeditly cc-ed again right after or having perma immobi on you cuz the single utility condi clear only clears 3 condis every 40 secs. Aftershock is another example of a skill left in the 2015 era(4 years old un changed with the rest of the games power creap and the new era of charges).

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