Jump to content
  • Sign Up

Fueki.4753

Members
  • Posts

    3,120
  • Joined

  • Last visited

Everything posted by Fueki.4753

  1. > @"Mad Queen Malafide.7512" said: > What is a signet exactly? Is it a symbol that a necromancer carries with them, or a symbol they draw? Signets are an artifact from GW1's planning phase, in which every skill was supposed to be cast from a ring, with one ring on each finger. That's also why GW1's skill bar is limited to eight slots, one for each finger (not counting thumbs). > What is a mark? Is it simply a symbol that the necromancer conjures forth, or do they draw it on the ground? Similar to Guardian Symbols, they are magically carved into the ground. > What does it mean to steal life force? Traditionally, a spell like Life Transfer is Blood Magic (in GW1), but does the necromancer steal the blood of their foe, or something else? I think this is more spiritual than physical in nature. > Is a Spiteful Spirit an actual malevolent spirit summoned forth from the Mists? Spiteful Spirit is named after GW1's Spiteful Spirit, which is a Hex Spell from the "Curses" attribute. Since there are some curses in real life dealing with Spirits, it could indeed imply the use of an actual spirit. > When a necromancer sacrifices health, do they literally cut themselves with a ritual dagger, as the icons for Blood Ritual and Blood is Power suggest? It is strongly implied that necromancers cut themselves. > Several necromancer spells deal with darkness and shadows. Yet, shadow magic doesn't seem to be a school of its own. Is shadow magic its own thing? Shadow magic is its own thing. Shadow Steps and Stealth belong to this magic. > Does Dhuumfire literally invoke the power of Dhuum himself? And could this be considered heracy? This one is probably just imitating his Fire. > What is a well spell? Is it a dark power invoked from the depths of the earth and brought to the surface by the necromancer? > What is a minion exactly? Is it a spirit inhabiting a body created from nearby remains? Both of these spells, in lore, are about manipulating corpses. This is reflected in them requiring corpses in GW1. This means, wells are not conjured from the depths of the earth, but from the depths of cadavers. > When a necromancer reaps souls, what exactly do they absorb? Just like with Stealing Life forces, they probably reap some kind of essence or spiritual residue. > What happens when a necromancer uses spectral skills? Do they become a spectre themselves, or do they shift into a spectral realm body and all? Spectral skills are about partially conjuring things from other worlds or partially diving into said worlds. > Several necromancer skills imply contact with demons, such as Dark Pact. Dark Pact doesn't imply anything about Demons. It's likely just a nod to self mutilation and offering of your own blood like cults often do in pop fiction (I don't know about cults in reality). In fact the only Necromancer trait that directly mentions Demons is the Scourge trait Demonic Lore. But I think it actually is connected to demons. Necromancers in GW2 don't generally handle demon things. > What are sand shades exactly? Sand Shades seem to be artificial spirits made from mixing life force (which in turn is spiritual residue from other beings) and sand.
  2. Weaver deserves a decent shave in barrier application. But I agree with the sentiment here, nerf thief! And Mesmers, too, for 'good' measure.
  3. I don't like the AoE clown show either. But outside of Arenanet completely neutering Shades, Renegade summons, Traps, Marks and Symbols (and all the other AoE types I forgot about), there is nothing that can be done about it.
  4. If I remember correctly, the gates only need to be under Pact Control, so people can enter the "Victory or Death" mission via the dungeon portal.
  5. > @"Spartacus.3192" said: > Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where > 1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits? > 2. Nearly all CC did no damage with no real thought going into it. Unless you mean the happiness of the PvP players who departed towards games with better PvP, I don't think there is anything to celebrate.
  6. > @"Lan Deathrider.5910" said: > Pistol/Pistol would be more realistic And my point was solely about spears, Pew/Pew wasn't related to it in the slightest.
  7. > @"Lan Deathrider.5910" said: > > @"Fueki.4753" said: > > > @"Lan Deathrider.5910" said: > > > I cannot conceive of how the current scepter models would work at all with that plan unless you are summoning javelins Dark Souls style, which I can't see warrior doing ever at all. > > There are Spear and Scythe skins in the Staff category, so Arenanet could simply add Sceptre skins that look like Javelins. > > Also, there already are some Sceptres that _somewhat_ resemble Javelins, like Coldsnap, the Stonehard Sceptre and the Sunspear Rod. > > Yeah, no. Besides a Javelin would be closer to the spear skins already in game, at which point just give us land spear as a thrown weapon and give us back Paragon as the new espec for warrior. I would very much welcome actual Javelins as a new weapon category myself. But I just can't see Arenanet implementing a new weapon category, even if they just have to take the existing spear skins (and some of the Staff skins) and downscale them into a one-handed size. Therefore, repurposing the Sceptre category in a way befitting for Warrior seems more realistic to me.
  8. > @"Lan Deathrider.5910" said: > I cannot conceive of how the current scepter models would work at all with that plan unless you are summoning javelins Dark Souls style, which I can't see warrior doing ever at all. There are Spear and Scythe skins in the Staff category, so Arenanet could simply add Sceptre skins that look like Javelins. Also, there already are some Sceptres that _somewhat_ resemble Javelins, like Coldsnap, the Stonehard Sceptre and the Sunspear Rod.
  9. > @"Lan Deathrider.5910" said: > > @"Fueki.4753" said: > > > @"Mellow.7409" said: > > > Scepter won't happen > > Shortbow won't happen > > > > If Thieves can hit people with Kasmeer's Staff, Warriors should have no problems throwing Sceptres around. > > I don't see why Warrior shouldn't be able to wield Shortbow either. Warrior has yet to receive any midrange weapon. > > Yeah, so obviously it will be pistol right? In terms of midrange weapons, Pistol has an 1/3 chance as it currently stands. Sceptre throwing and Shortbow each have an 1/3 chance, too. And in my opinion, these fit GW2's Warrior much better. But if Warrior gets Pistols, Arenanet ought to name it Soldier and the trade-off should be heaving to wear medium armour.
  10. > @"Randulf.7614" said: > expect it summer or autumn I certainly hope it'll be no earlier than late Novembre. Arenanet's developers need the time to make it good.
  11. > @"Mellow.7409" said: > Scepter won't happen > Shortbow won't happen If Thieves can hit people with Kasmeer's Staff, Warriors should have no problems throwing Sceptres around. I don't see why Warrior shouldn't be able to wield Shortbow either. Warrior has yet to receive any midrange weapon.
  12. > @"voltaicbore.8012" said: > Maybe I'm missing something, but this thought > > > @"Fueki.4753" said: > > > The Saga system was supposed to be a replacement for expansions - It didn't work out (which should have been obvious from the very moment this idea popped up). > > seems inconsistent with > > > I just wish Arenanet hadn't abandoned the Saga halfway through and instead pulled through to the end. And then properly transitioning into an expansion. It might have become something decent instead of ending up as garbage. > > this thought. How is there any inconsistency? The first statement is about how Arenanet's plan to replace expansions with Sagas failed. The second one is my wish Arenanet hadn't just given up on the story and instead continued to develop it properly to the end. Arenanet properly completed every other living world season before. They should have done so with Season 5. And in the last episode of the season, they'd incorporate a small snipped on were we go, like with the other two expansions. I don't know what inconsistency you thought to have seen, but there is none. > But you also say that if ANet just "pulled through to the end" with the Saga, it might not have been garbage. > As stated above I think the Saga was doomed to fail from the start, and while certain things like the story _could_ have ended up less botched than they are now, I still think the overall result would be some form of garbage. What should they have "pulled through" on, precisely? They should at least have continued to give us proper episodes to end the story half-way decent, like with other Living World Seasons. To me, champions is the main reason the Grindflood Saga went from below average to upright garbage.
  13. > @"Fenella.2634" said: > they'd just have replaced her after all those years. As I wrote, they seem not to want to do that. > At the beginning of IBS there was this huge point made about how Kas and Jory were going to have their character arcs now, how they would finally be developed outside of just being a couple... Well - they have half a chapter left. Let's see how those character arcs will go. Just like other things Arenanet planned for the Icebrood Saga: The Saga system was supposed to be a replacement for expansions - It didn't work out (which should have been obvious from the very moment this idea popped up). Expansion-level features - Outside of giving us another colour of mastery points and making more variants of easily abandonable instanced content, nothing expansion-like happened. I just wish Arenanet hadn't abandoned the Saga halfway through and instead pulled through to the end. And then properly transitioning into an expansion. It might have become something decent instead of ending up as garbage.
  14. > @"Raffrey.5271" said: > Leg Specialist - Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions. > Movement-impairing conditions are crippled, chilled and immobilized. Warrior has skills that inflict cripple. And the longer Vulnerability uptime would also lead to an increase in DPS. > @"Raffrey.5271" said: > Now that I think about it, why not try Grieving? Wouldn't condition damage works better than expertise if you want some additional source of damage? Not all conditions deal damage. Vulnerability, for example, would not benefit from Condition Damage.
  15. I'd like to see **Vitality Precision** _Condition Damage Expertise_ for condition builds that proc conditions on crits. **Power Ferocity** _Precision Expertise_ would also be nice for Power builds that use non-damaging conditions.
  16. > @"EnergyAura.3019" said: > Look a Ritualist costume in the BLTC...A foreshadowing of things to come? There also are Paragon, Monk and Dervish outfits, so it's likely no foreshadowing.
  17. Before we get any more indicators, Arenanet should **massively** dial back on the particle effects. What good are indicators if one can hardly see them anyway?
  18. > @"Azure The Heartless.3261" said: > There is a lot of nuance and a lot of room left for Ryland to grow as either a villain or with a heel-face. Ryland is Icebrood now. There is no room left for growth, other than him getting more power from Jormag or Jormag removing his illusion of free will. > @"Yasai.3549" said: > - Where is Canach? Canach is most likely still gambling back in Amnoon. > - Is Zojja still afk? There probably still are problems with her voice actress being unavailable and Arenanet doesn't seem to want to replace her. > - Majory and Kasmeer barely have any screentime. Marjory is still recovering from her mental breakdown and Kasmeer is busy doing things for Queen Jenna. > What happened to Ryland's Steel warband after giving them so much character in Forging Steel? We've killed them all in Drizzlewood.
  19. Your characters are just challenging the Tyrian gravity, that's all. This has yet to happen to me though.
  20. It's fine the way it is. If Arenanet feels the need to dabble with it, completely removing the system is the only thing that'd benefit the game.
  21. Neither of them. I want Warriors to get Javelins or throw Sceptres.
  22. The screeching and roaring might have been reduced because it caused pain to some players. But that's just a guess.
  23. I got the gloves yesterday. I was less then unimpressed.
  24. > @"Lonami.2987" said: > Foci have always been kind of a mess, it's kinda sad they never got properly established as "real" magical artifacts (such as orbs, books, etc) and instead we got a series of weird gizmos that don't look either useful or cool in any way whatsoever. Considering the range of things their equivalents in GW1 and WoW are, I don't mind that.
  25. > @"Khisanth.2948" said: > Daggers can be made to be held with a normal grip as seen in https://wiki.guildwars2.com/wiki/Reaper_of_Souls And you are not using the bladed side for any dagger skills. You basically hit people with the end of the grip.
×
×
  • Create New...