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Eekasqueak.7850

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Posts posted by Eekasqueak.7850

  1. > @"kasoki.5180" said:

    > Even though I'm ok with not dwelling on post-Joko world for too long and am ok with returning to dragons storyline, I think that this is way to soon.

    >

    > At this point it almost feels like certain stories are just a waste of company resources and my time as a player. Like what was the point of these previous three episodes if the game is gonna pretend like they hadn't happen?

     

    I think it will be more about working towards going after him, setting up a base in his territory etc, kind of like living world season 2. I doubt we'll actually kill him next episode. Or even directly confront him, just deal with some fallout of his branding.

  2. > @"Aaron Ansari.1604" said:

    > > @"Eekasqueak.7850" said:

    > > Come to think of it, Asura would be hard to gauge the population of too. While not quite as individualistic as Norn they do tend to just kind of set up labs all over the place and that seems to be where they live too.

    >

    > I don't think that's too difficult, as long as you account for each one representing less asura than a similarly sized structure would house for the other races. At the end of the day, the asura are likely to all sleep there- you don't have to worry about a substantial nomadic population that's architecturally invisible.

     

    Most labs aren't static though, we see many Asura using tents and other such means that can be easily moved, some have more fixed labs but plenty don't too.

  3. Come to think of it, Asura would be hard to gauge the population of too. While not quite as individualistic as Norn they do tend to just kind of set up labs all over the place and that seems to be where they live too.

  4. > @"Harper.4173" said:

    > > @"IndigoSundown.5419" said:

    > > > @"Ayakaru.6583" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > Go play raids if you want challenge.

    > > >

    > > > I already am, but I got into this game for the story.

    > > > I played GW1 and GW2 because it has an amazing world, with amazing villains. And if you played GW1 you will know what I

    > > > mean when I say how dumbed down GW2 has become.

    > >

    > > GW story was (initially, anyway) a group game. GW2 story is not. GW2 story is aimed at (roughly) the midpoint in player skill. Anyone who is on the low side of that divide will struggle, but has the option to turn story into group content. Anyone above the (hypothetical) midpoint will find it too easy. One thing is certain, if a player is capable of doing well in raids, then story is going to be too easy because it's not aimed at you.

    > >

    > > As with dungeons, players can opt to add challenge themselves in GW2 story. A manual boss fight reset (player chooses to start the fight over) would be one way to do that. Now, if only the game supported you in doing so by saving progress so you could bypass the trash mobs and dialogue that comes before the boss fight.

    > >

    > > Going back to GW, power creep and Heroes went a long way towards removing the challenge from GW story instances. That's why we had hard mode. Why can't we have a hard mode in GW2? I blame the decision to make GW2 an MMO. MMO's have increasingly turned to a broader market than players who want a challenge seem able to provide. Likewise, making the game an MMO meant that hard mode was no longer an option, so harder PvE content is limited to raids and top tier fractals.

    > >

    > > I get the frustration, I'm just not sure there is going to be anything ANet can do about it because of design decisions that were made 6-10 years ago.

    >

    > I agree with you. And the decision to make it an MMO was easy - even bad players pay. So everyone has to be given a good chance to play and give up their money.

    > They made the game easier, so it appeals to more people, so they can get revenue from more people.

    > What I'd want to see is difficulty tiers for story missions with different rewards. Why couldn't this be possible? I mean - we do have story instances. Give us hard mode for those?

     

    I'd be fine with this, they already have a system in place for it in the form of challenge motes and there is already precedent for it with how the last chapter of heart of thorns has a challenge mode.

  5. > @"Aaron Ansari.1604" said:

    > I'm not opposed to it, but honestly, I'd prefer to see them better flesh out the archetypal norn that they've already established before they start playing with the formula. Along with the humans, they're the race that's had their traits diluted down until they're hardly represented at all. Let's see some norn doing legendary things, or communing with their spirits, or running headlong into the kind of trouble you'd expect in a society where everyone is their own authority. Let's see lodges that hold moots instead of being Roadside Inn #73, let's see hunting parties that actlike they could actually feed themselves instead of falling over drunkenly if they ever get close to what they're hunting, let's see warriors that are carving out a home for themselves amongst the dredge and jotun and monsters that menace from all sides. Let's see the skalds sharing their history around a campfire, and maybe even add in some of the gaps in the norn worldview that we have for the charr and asura and humans and sylvari. As it is, someone just judging the norn by what's in-game could be forgiven for believing that they didn't exist in Tyria before EotN.

    >

    > (Let's see a major norn character who isn't a guy with nothing between his ears but another muscle. We've only had the one, and she was killed off three years ago now.)

     

    Yeah.. she's the only Norn character I can say I liked much. So many of them are just fist for brains who think bashing stuff solves all problems.

     

    (It also annoys me that the two biggest examples of Guardians as major characters are Logan who's kind of a prick when he's not just boring and Braham who's the aforementioned fist for brains when he isn't acting like an angsty teen. Guardian is my favorite class, especially firebrand and I'd love to see a more scholarly sort as a major character...)

  6. > @"draxynnic.3719" said:

    > > @"Eekasqueak.7850" said:

    > > > @"draxynnic.3719" said:

    > > > I think there is a degree to which humans have provided the background foundation for Tyrian civilisation - the OP has listed a series of things which everybody thinks of as being the contributions of those races, but the human contributions are things that people often don't think of as being of human origin _because they've become universal._ Their calendar and language are those that everybody else uses when they want to be understood by members of other races, for instance. Two of the three major multiracial organisations were founded by humans, and you could say something similar of Lion's Arch as well. The connection to Tyria's history, while downplayed in the original release, has been coming up more since as well - it's no coincidence that it's humans that the dwarves and Forgotten have passed the torch to when it comes to Glint's legacy. Finally, the magic that most races use is largely based off human traditions.

    > > >

    > > > If you're looking for something more inherent rather than a largely historical basis for their relevance, one thing I would comment on is that the blessing of the gods is probably underrated. It's easy to write it off as empty words (especially since you tend not to see NPCs using human racial skills like you see norn shifting forms), but Tyrian humans do seem to have a tendency to be more effective than you'd expect by looking at them.

    > > >

    > > > They also seem to be community-builders, albeit not without their flaws. The fact that a lot of the rest of the races show human influence is probably not entirely through historical accident: humans are good at playing politics and getting disparate groups to work together. This is a double-edged sword, because they're also good at betraying others (including each other), but when they put their mind to it, it's often humans that are responsible for bringing disparate groups together.

    > > >

    > > > They also tend to be the race that is most inclined to become ghosts after death, even in the absence of artificial triggers such as the Foefire. Whether this is a good thing is up to interpretation, but there have been a few times when ghosts have served as an auxiliary army or as a source of valuable intelligence.

    > > >

    > > > Finally, while the asura probably make the most out of magic, there is circumstantial evidence that humans are inherently _better_ at it, although they might be squandering a lot of that potential. I've commented a few times that scary asura tend to be scary because of their magitech. Scary humans, on the other hand, are often powerful due to raw magical power. There aren't many humans that reach that level, of course, but there are enough to set a trend.

    > > >

    > > > Admittedly, a couple of the above also apply to sylvari, but that's probably not surprising, since the sylvari appear to have been based off a human template to begin with.

    > > >

    > > > > @"Eekasqueak.7850" said:

    > > > > > @"ThatOddOne.4387" said:

    > > > > > "going extinct"

    > > > > > "still more populous than any of the other races"

    > > > > >

    > > > > > does not add up

    > > > > >

    > > > > > humans are the premier magical race however

    > > > >

    > > > > Are they the most populous anymore though? Can't really make a judgement because we have no idea what the state of Cantha is, and Elona's population has almost certainly been hurt by the war's and Joko's rule if the judges in Vabbi are anything to go by- unless you count the awakened as part of the population. With revelations like the Olmakhan and how Inquest labs seem to pop up.. everywhere, we also don't know how widespread Charr and Asura are either.

    > > >

    > > > Population is difficult to judge. However, it is worth noting that humans are the only playable race we see with more than one major population center.

    > > >

    > > > Asura are confined to Rata Sum and their various labs - and while there are a lot of Inquest labs around the world in the game, I don't think that translates into a high asura population. The Inquest labs don't appear to have significant noncombatant populations, so unlike the major cities, there probably isn't a significant hidden noncombatant population at any of those labs. Furthermore, Inquest labs tend to be a sequence of 'one gets destroyed, and the Inquest packs up and makes another lab somewhere else': the various Inquest labs we see around the world are unlikely to have all been simultaneously active.

    > > >

    > > > The sylvari sphere of influence is mostly confined to the Grove and the Caledon region, which is smaller than Kryta alone. They have a few outposts elsewhere, but they mostly seem to be expeditions for a specific purpose rather than population centers. There's still the mystery of Malyck's tree, although we don't know its status.

    > > >

    > > > Norn are spread across the Shiverpeaks, but sparsely so: Norn do not gather in large cities the way other races do. Even Hoelbrak is themed more as a particularly large lodge more than a city _per se_.

    > > >

    > > > Charr are probably the main competition for 'most populous', largely because we can only judge them by the territory of one legion (the Olmakhan seem to be a relatively small offshoot). The Iron Legion do seem to have a lower population than Tyrian humans: they have the Black Citadel, but none of their settlements outside of it seem to be on par with the larger human settlements such as Ebonhawke or Beetletun. Adding Blood and Ash will expand that significantly, however. One thing to keep in mind with the charr, though, is that the combination of larger size and a more meat-based diet means that less charr can be supported in the same amount of land as humans.

    > > >

    > > > In the case of humans... humans have a lot of towns and even small cities outside of Divinity's Reach. Ebonhawke is the obvious one, but Beetletun and the Ascalon Settlement are both more significant than any of the outposts or villages that I can think of that other races have outside their capital (although there are some charr settlements that come close). Elona, for all that it's probably been significantly impacted by Joko's reign, also appears to still have major settlements in Vabbi (despite the Branding of the Kodash) and Istan, and there's still quite a bit of Elona we haven't seen in GW2 yet.

    > > >

    > > > And while we don't know much about Cantha, there's also not much to suggest that it's no longer the teeming mess that we saw in GW1. The Zephyrites have visited Cantha, and they haven't mentioned any disasters there... although that could be ArenaNet keeping their proverbial cards close to their chests.

    > >

    > > Humans didn't take up Glint's Legacy though, the exalted were assigned to guard the legacy and the player + friends are the ones trying to fulfil it. Also we do see other Asura population centers as well, Rata Primus counts especially when you consider how many awakened inquest Joko is able to field, and it was previously unknown so we can hardly say how many unheard of cities and megalabs like Rata Primus there is. Rata Novus too, it was wiped out but it shows there were likely more cities. There's just too many variables to have a definitive answer.

    >

    > The Exalted ARE ex-humans, though - the Forgotten recruited from humans to create the Exalted. The Zephyrites are also involved. The Commander and Dragon's Watch might be forming the tip of the spear now, but they're building on work that the Zephyrites and Exalted have put in over the centuries.

    >

    > Regarding the Ratas:

    >

    > Rata Novus is, as you say, wiped out, as is Rata Arcanum and Rata Pten. There is evidence of cities the asura _used_ to have all around the place, but I don't think ruins count for estimating the _current_ asura population any more than human ruins do. We don't count Ascalon City or Rin in estimates of current human populations, and we shouldn't do so for Rata Novus or other destroyed asura cities.

    >

    > In Rata Primus's case... we're essentially looking at the tendency for scales to be warped for the sake of the game. Genuine cities tend to downsized and/or have unreachable residential areas for the sake of not creating massive maps where not much happens, while combat areas tend to be upscaled compared to the general open world (consider, for instance, the size of the Arah dungeon map compared to the amount of space left in between the Orr maps). Rata Primus is definitely a combat area, and from what I've seen, there aren't any hidden areas. It's very likely that what we see in Rata Primus is what's actually there lorewise: mostly labs, and the Inquest we fight is an accurate reflection of the population of Rata Primus. Residential settlements, on the other hand, are usually shown much smaller than they actually are.

    >

    > You can apply the sanity test here: The Inquest are an offset of the Rata Sum asura. They're not going to have a lab in Elona which has a population that even comes close to Rata Sum, however big it's shown to be on the map.

    >

    > Now, maybe there are teeming hordes of asura everywhere that we haven't been yet... but that's the sort of 'maybe' that goes hand-in-hand with 'maybe there's a city of six billion hylek on the opposite side of the world' and 'maybe Cantha has been completely wiped out and nobody, including the Zephyrites that have been there in living memory, has thought to mention it'. We can only go with the information we have, and the information we have indicates that Rata Sum is the only major city the asura have right now, while humans have multiple nations. We can go on and on about unknown variables, but at the end of the line, we can only work with the evidence we have, and the evidence we have indicates that there are significantly more humans in the known world than asura.

     

    Rata Novus is being restored and repopulated as well though, and if we bring say, Charr into this.. We only ever see the territory of one legion, Iron, the other two legions presumably have their own cities like black citadel and populations. There's a good portion of the map we haven't gone to. I'm not arguing that the Asura outnumber humans, I'm arguing that we have no idea if humans are still the most populated and likely won't know unless a dev confirms it.

     

    Exalted might be ex-humans, but they also might have been drawn from other races, and I wouldn't call them humans in their current state. Regardless, it's a multi-racial coalition that is behind Glint's legacy right now, not humans.

  7. > @"draxynnic.3719" said:

    > I think there is a degree to which humans have provided the background foundation for Tyrian civilisation - the OP has listed a series of things which everybody thinks of as being the contributions of those races, but the human contributions are things that people often don't think of as being of human origin _because they've become universal._ Their calendar and language are those that everybody else uses when they want to be understood by members of other races, for instance. Two of the three major multiracial organisations were founded by humans, and you could say something similar of Lion's Arch as well. The connection to Tyria's history, while downplayed in the original release, has been coming up more since as well - it's no coincidence that it's humans that the dwarves and Forgotten have passed the torch to when it comes to Glint's legacy. Finally, the magic that most races use is largely based off human traditions.

    >

    > If you're looking for something more inherent rather than a largely historical basis for their relevance, one thing I would comment on is that the blessing of the gods is probably underrated. It's easy to write it off as empty words (especially since you tend not to see NPCs using human racial skills like you see norn shifting forms), but Tyrian humans do seem to have a tendency to be more effective than you'd expect by looking at them.

    >

    > They also seem to be community-builders, albeit not without their flaws. The fact that a lot of the rest of the races show human influence is probably not entirely through historical accident: humans are good at playing politics and getting disparate groups to work together. This is a double-edged sword, because they're also good at betraying others (including each other), but when they put their mind to it, it's often humans that are responsible for bringing disparate groups together.

    >

    > They also tend to be the race that is most inclined to become ghosts after death, even in the absence of artificial triggers such as the Foefire. Whether this is a good thing is up to interpretation, but there have been a few times when ghosts have served as an auxiliary army or as a source of valuable intelligence.

    >

    > Finally, while the asura probably make the most out of magic, there is circumstantial evidence that humans are inherently _better_ at it, although they might be squandering a lot of that potential. I've commented a few times that scary asura tend to be scary because of their magitech. Scary humans, on the other hand, are often powerful due to raw magical power. There aren't many humans that reach that level, of course, but there are enough to set a trend.

    >

    > Admittedly, a couple of the above also apply to sylvari, but that's probably not surprising, since the sylvari appear to have been based off a human template to begin with.

    >

    > > @"Eekasqueak.7850" said:

    > > > @"ThatOddOne.4387" said:

    > > > "going extinct"

    > > > "still more populous than any of the other races"

    > > >

    > > > does not add up

    > > >

    > > > humans are the premier magical race however

    > >

    > > Are they the most populous anymore though? Can't really make a judgement because we have no idea what the state of Cantha is, and Elona's population has almost certainly been hurt by the war's and Joko's rule if the judges in Vabbi are anything to go by- unless you count the awakened as part of the population. With revelations like the Olmakhan and how Inquest labs seem to pop up.. everywhere, we also don't know how widespread Charr and Asura are either.

    >

    > Population is difficult to judge. However, it is worth noting that humans are the only playable race we see with more than one major population center.

    >

    > Asura are confined to Rata Sum and their various labs - and while there are a lot of Inquest labs around the world in the game, I don't think that translates into a high asura population. The Inquest labs don't appear to have significant noncombatant populations, so unlike the major cities, there probably isn't a significant hidden noncombatant population at any of those labs. Furthermore, Inquest labs tend to be a sequence of 'one gets destroyed, and the Inquest packs up and makes another lab somewhere else': the various Inquest labs we see around the world are unlikely to have all been simultaneously active.

    >

    > The sylvari sphere of influence is mostly confined to the Grove and the Caledon region, which is smaller than Kryta alone. They have a few outposts elsewhere, but they mostly seem to be expeditions for a specific purpose rather than population centers. There's still the mystery of Malyck's tree, although we don't know its status.

    >

    > Norn are spread across the Shiverpeaks, but sparsely so: Norn do not gather in large cities the way other races do. Even Hoelbrak is themed more as a particularly large lodge more than a city _per se_.

    >

    > Charr are probably the main competition for 'most populous', largely because we can only judge them by the territory of one legion (the Olmakhan seem to be a relatively small offshoot). The Iron Legion do seem to have a lower population than Tyrian humans: they have the Black Citadel, but none of their settlements outside of it seem to be on par with the larger human settlements such as Ebonhawke or Beetletun. Adding Blood and Ash will expand that significantly, however. One thing to keep in mind with the charr, though, is that the combination of larger size and a more meat-based diet means that less charr can be supported in the same amount of land as humans.

    >

    > In the case of humans... humans have a lot of towns and even small cities outside of Divinity's Reach. Ebonhawke is the obvious one, but Beetletun and the Ascalon Settlement are both more significant than any of the outposts or villages that I can think of that other races have outside their capital (although there are some charr settlements that come close). Elona, for all that it's probably been significantly impacted by Joko's reign, also appears to still have major settlements in Vabbi (despite the Branding of the Kodash) and Istan, and there's still quite a bit of Elona we haven't seen in GW2 yet.

    >

    > And while we don't know much about Cantha, there's also not much to suggest that it's no longer the teeming mess that we saw in GW1. The Zephyrites have visited Cantha, and they haven't mentioned any disasters there... although that could be ArenaNet keeping their proverbial cards close to their chests.

     

    Humans didn't take up Glint's Legacy though, the exalted were assigned to guard the legacy and the player + friends are the ones trying to fulfil it. Also we do see other Asura population centers as well, Rata Primus counts especially when you consider how many awakened inquest Joko is able to field, and it was previously unknown so we can hardly say how many unheard of cities and megalabs like Rata Primus there is. Rata Novus too, it was wiped out but it shows there were likely more cities. There's just too many variables to have a definitive answer.

  8. > @"ThatOddOne.4387" said:

    > "going extinct"

    > "still more populous than any of the other races"

    >

    > does not add up

    >

    > humans are the premier magical race however

     

    Are they the most populous anymore though? Can't really make a judgement because we have no idea what the state of Cantha is, and Elona's population has almost certainly been hurt by the war's and Joko's rule if the judges in Vabbi are anything to go by- unless you count the awakened as part of the population. With revelations like the Olmakhan and how Inquest labs seem to pop up.. everywhere, we also don't know how widespread Charr and Asura are either.

  9. > @"Ayakaru.6583" said:

    > > @"Eekasqueak.7850" said:

    > > Go play raids if you want challenge.

    >

    > I already am, but I got into this game for the story.

    > I played GW1 and GW2 because it has an amazing world, with amazing villains. And if you played GW1 you will know what I

    > mean when I say how dumbed down GW2 has become.

    >

    > At this point it has nothing to do with 'wanting challenge' anymore. But the most basic respect we're supposed to have for our villains.

    > Instead, our characters are just gods who can even taunt the actual gods at this point.

     

    Raids have a story element.

  10. > @"Dante.1763" said:

    > > @"Eekasqueak.7850" said:

    > >

    > > > Yes, I am biased against charr, because someone biased against charr would have a charr as a main and consider them my favorite race. -rollseyes-

    > >

    > > This is me not believing you because nothing you have ever said actually indicates this, if anything you act like you favor humans with how caught up you are over their gods.

    >

    > If anything Konig is one of the most knowledgeable lore masters in this game; i think i know alot of tidbits but Konig knows *FAR* more about stuff that most people dont even think about that its crazy.

    >

    > while the *Flame legion* burned all of Ascalon, it was King Adelbern who decided to completely *end* humanity's claim to Ascalon(sure he turned them into eternal ghosts), by destroying his entire kingdom.

    >

    > https://wiki.guildwars2.com/wiki/The_Wrecking_Yard The Charr have started recycling old equipment, machines, and weapons for re use which will benefit the environment quite a bit, and while the *map* hasnt changed to show anything it wouldnt surprise me if they had finally got around to smelting tose massive gears down because that is a ton of iron/steel sitting around it would be far more useful elsewhere.

    >

    > https://wiki.guildwars2.com/wiki/Contain_the_growth_of_the_Dragonbrand I find it highly unlikely that Humans alone would be able to contain the brand as well as the Charr have, and while they didnt make the brand, they are for sure trying to clean it up, as much as possible.

    >

    > https://wiki.guildwars2.com/wiki/Join_the_Iron_Legion_in_tearing_down_the_Ascalonian_wall Tearing down the wall left by the Ascalon, or trying to. While it may seem odd, the Charr have allowed Ascalon to return to even more of a natural state than Humanity ever did. By destroying all the Cities, walls, and other means that Humanity tries to harness nature and have one big city and mostly *tent* camps, Ascalon has rejuvenated itself. Eventually yes i could see the Plains of Ashford becoming one big massive Iron Legion settlement, but i dont see them doing that to the other maps as it would bring issues to their food supply, tree supply(Which from what ive seen on the maps the Charr are already doing something weve only started doing and thats planting trees for the sole purpose of cutting them down after a few years.), and their water supply which they do try pretty hard to keep pure.

    >

    > Another large thing is that while "cleaning up after their evil faction" may seem small, its *leaps* ahead of what other races are currently doing, on top of that, cleaning up after the flame legion is probably one of the largest clean up operations in the world, after the searing, even though its been 250 years(Ascalon wouldnt have started to regrow until after the flame legion was pushed back to where they are, and even now they have a large presence) Ascalon wouldnt be able to start healing itself to the point it has without a lot of aid, and a massive replanting operation. I get that nature is great at healing itself, but when you completely eliminate all the plants which is what the searing did, would take a long time to heal without help, ive seen it often enough IRL when it comes to fields that have been retired from farming use.

    >

    >

    >

    >

     

    All of that seems to support what I've been trying to say though, that the Charr do in fact clean up after their own industry.

  11.  

    > Yes, I am biased against charr, because someone biased against charr would have a charr as a main and consider them my favorite race. -rollseyes-

     

    This is me not believing you because nothing you have ever said actually indicates this, if anything you act like you favor humans with how caught up you are over their gods.

  12. > @"Konig Des Todes.2086" said:

    > > @"Imba.9451" said:

    > > The way you described it actually makes the charr seem like an abused child. Dunno if thats better than what I wrote though.

    > Well, the "abuse" came after they tried to take every other kid's toys using that analogy.

    >

    > > @"Eekasqueak.7850" said:

    > > There's 1 or 2 cleaning up after Flame Legion pollution, far more of the chart cleaning up their own. All this tells me is you haven't actually done all the hearts or don't remember. I've done all the ascalon maps to completion quite a few times and without even looking it up I can think of at least 3 that deal with directly cleaning it.

    >

    > Please, do cite them, because every "lake cleaning" operation I can think of (and the three you cited are the three I've had on my mind the entire discussion) is cleaning up after Flame Legion. The only other "clean up heart/event" is picking up scrap metal to melt down, or picking up dud bombs from target practice, all for the use of smelting down (aka making more carbon monoxide). There are no air filtering attempts of cleaning up all the smog they're producing, which has been my primary focus in argument that you continue to ignore.

    >

    > And I'm saying the Iron Legion don't completely clean up after themselves either. See, once again, the situation of all the smoke they produce. Yes, they pick up scraps and they clean the water, to a degree, but they're still polluting.

    >

    > Hell, [they have a dump of rusting giant metal cogs right outside their largest city](https://wiki.guildwars2.com/wiki/Town_of_Nolan), with absolutely no effort to clean that up. And when they abandoned [sapper's Delve](https://wiki.guildwars2.com/wiki/Sapper%27s_Delve), they didn't even bother to take [loose scrap and weapons](https://wiki.guildwars2.com/wiki/Piece_of_Charr_Scrap_Metal "loose scrap and weapons") with them, they just left it as it was, allowing the ogres to take it to make weapons and making _humans_ clean up after them.

    >

    > > Like it or not Joko does count as human,

    >

    > Ignoring the fact that **we don't even know if Joko was originally human**, when one's mentality has changed so drastically from the norm of society as Joko's had, the norm of society cannot be blamed for that one's actions.

    >

    > > you're severely overexaggerating charr pollution because like Imba you're still caught up in the mindset that Humans r best from GW1 and seem bitter about the second game.

    >

    > Charr are my favorite playable race. My main is a charr. This is so incorrect and biased that it's actually funny in the saddest of ways.

    >

    > > Comparing a race's evil faction to another's evil faction is perfectly fair, even nightmare court pollutes in the form of brambles and such. Svanir it's just an extension of dragon corruption. White Mantle and Inquest show the two biggest examples of pollution /among race's antagonist factions/.

    >

    > Yes, that is correct. It is indeed fair to compare a race's evil faction to another race's evil faction. However, you are comparing the charr's evil faction to the other races' entirety. You blame all of humanity as polluters, yet the ones who pollute are the evil factions. Yet at the same time, you don't blame charr as polluters, despite pointing out that their evil faction are.

    >

    > In other words: you're comparing a race's evil faction (Flame Legion) to a race as a whole (humans).

    >

    > > Also here's three direct examples, water treatment in Diessa plateau, cleaning up tar to help fishermen in Plains of Ashford, cleaning the lake of tar in fire heart rise, including an event to repair water filtration devices. Those are direct examples of Charr cleaning up after themselves that have nothing to do with picking up scraps or ammo.

    >

    > All three of those are cleaning up after the Flame Legion, not after themselves.

     

    You're turning it into me comparing it to the race's whole and you haven't provided any source for pollution they aren't cleaning up. Try actually playing the game maybe, because the sources I gave aren't flame legion. You strike me as someone who reads about stuff without actually playing much, let alone actually completing the Ascalon maps and paying attention.

     

    I know I'm biased against Sylvari and Humans, but it's also very clear you're just as biased if not more against Charr and Asura so I don't think this will actually get anywhere. I'm actually willing to admit it though.

  13. > @"Konig Des Todes.2086" said:

    > > @"Eekasqueak.7850" said:

    > > You mean the pollution that they clean up after? Have you actually done the hearts in the area? A good portion are dedicated to cleaning it.

    > >

    > > Where we do see actual substantial pollution is Elona, which is a Human kingdom.

    >

    > There aren't that many hearts dealing with pollution, and most that do, it's picking up scraps to so they can be melted down, and gathering dud ammunition. In both cases, this isn't actually cleaning pollution, especially all the carbon monoxide they're spewing into the air. Beyond that, it's just trying to reverse Flame Legion pollution, not their own - in the charr's typical "I can kitten this land over, but you can't" mentality.

    >

    > And the massive amounts of tar in Elona isn't really humanity's fault so much as Joko's, who I may remind you, has still unknown origins. Though he's most likely human, he's kind of lived to the point of no longer being of common human mentality and the same goes for his Awakened. Elona isn't really a human kingdom during GW2's time, but an undead one. And undead care less about pollution than the living, regardless of race.

    >

    > The amounts of tar pollution in Elona will no doubt decrease dramatically now that Joko is dead, though over a period of time and not immediately. Though I won't be surprised if they forget to add in tar to new Elonian maps, like they forgot to leave Amnoon crystallized in Episode 3...

    >

    > > @"Castigator.3470" said:

    > > And who is to say that human industry is better for the environment? If your argument is magic, let me remind you of the ecological damage Magic has done to Tyria, which includes Brand and Foefire, the Sinking and Rising of Orr, the Dragonbrand, the magical anomalies, the Crystal Desert, which was known as Crystal Sea, and that are only the events we know of. The Asura magitech is not exactly clean either, see Whitland Flats.

    >

    > Human industry is a lot less industrial and just a bit more magical, and has shown no signs of strong pollution. Both the asura and the charr create massive amounts of pollution compared to their developments (I never did say asura magitech is clean, btw), and dredge aren't much better; humans, norn, kodan, and sylvari produce a lot less to minimal pollution.

    >

    > > @"Eekasqueak.7850" said:

    > > There is plenty if magical pollution from Asura and white mantle though... which is seen to be worse than industrial. Akin to radiation with more unpredictable effects. Look at the Thaumanova reactor or bloodstone fen or even Lake Doric.

    > I wouldn't put the blame of the White Mantle fanatics who were dealing with forces beyond their knowledge on all of humanity. One example doesn't make humanity a highly pollutive race.

    >

    > This is especially so when you blame all charr pollution on Flame Legion alone. As @"Imba.9451" said, your comment is rather speciesist.

    >

    > If you look at the non-evil factions, pollution levels among the player races can easily be ordered as (from most pollutive to least): charr, asura, human, norn, sylvari

     

    There's 1 or 2 cleaning up after Flame Legion pollution, far more of the chart cleaning up their own. All this tells me is you haven't actually done all the hearts or don't remember. I've done all the ascalon maps to completion quite a few times and without even looking it up I can think of at least 3 that deal with directly cleaning it. I used flame legion as an example of Charr who don't clean up after themselves. Just like Inquest, or White Mantle or Joko. Like it or not Joko does count as human, you're severely overexaggerating charr pollution because like Imba you're still caught up in the mindset that Humans r best from GW1 and seem bitter about the second game.

     

    Comparing a race's evil faction to another's evil faction is perfectly fair, even nightmare court pollutes in the form of brambles and such. Svanir it's just an extension of dragon corruption. White Mantle and Inquest show the two biggest examples of pollution /among race's antagonist factions/. You and Imba are taking it and running with it to affirm your biases.

     

    Also here's three direct examples, water treatment in Diessa plateau, cleaning up tar to help fishermen in Plains of Ashford, cleaning the lake of tar in fire heart rise, including an event to repair water filtration devices. Those are direct examples of Charr cleaning up after themselves that have nothing to do with picking up scraps or ammo.

  14. > @"Diak Atoli.2085" said:

    > > @"Eekasqueak.7850" said:

    > > > @"lokh.2695" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > There's a hyper intelligent singular Skritt in metrica province, check the survivor camp, it is a side effect of the Thaumanova reactor explosion. Playable Skritt could easily use a similar justification.

    > > >

    > > > So the 500'000+ skritt characters have all been the sole survivors of some magical freak accident?

    > >

    > > Not "sole survivors" but survivors of a freak magical accident that built a society would work.

    > >

    > > Besides from a story perspective we're already the "only" commander.

    >

    > Or the descendants of such a sole survivor. How rapidly can skritt generations breed?

     

    Pretty fast if they're anything like RL rodents.

  15. > @"Rognik.2579" said:

    > Eekasqueak, are you talking about the huge tar deposits everywhere? If so, that's more Joko's fault and his many Awakened soldiers everywhere. That doesn't make it better, but it does come back to a singular source.

     

    Yeah I'm talking about the tar, Joko is technically human, or at least originally was though. Which is the point I'm making. It's far far more pollution than in Ascalon, a lot of which only comes from flame legion sabotage. Tar elementals etc, we see the charr set up water treatment machines to clean up pollution, which is better than we did post industrial revolution. The charr already working on cleaner industry shows that their progress will be much smoother environmentally. There is plenty if magical pollution from Asura and white mantle though... which is seen to be worse than industrial. Akin to radiation with more unpredictable effects. Look at the Thaumanova reactor or bloodstone fen or even Lake Doric.

  16. > @"Khisanth.2948" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Discoteka.2758" said:

    > > > There's a GW2 discord bot that will also inform you which cats you still need. The command is $cats I believe if you are a part of a discord with that bot.

    > > >

    > > > But I also would love a collection...maybe even a title and the chair that was suggested. For sure!

    > >

    > > Title: Crazy Catmander

    >

    > There are some negative consequences to that.

    >

    > Every collection in the game so far is finite. That means all cats would have to be released together instead of an arbitrary number of them at a time. There would have to be multiple collections in order to add more cats.

    >

    > On the other hand they seem to be working on a dog collection so uh ... maybe?

     

    Could just work like dive master, one big achievement for most and smaller ones added as more maps expand on it.

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