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Eekasqueak.7850

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Posts posted by Eekasqueak.7850

  1. > @"Genesis.8572" said:

    > > @"Lucius.2140" said:

    > > Asura and charr because they are unique to the game, gw3 will need differentiation.

    >

    > You know it would be humans. Anything else is intellectually dishonest.

    > > @"Eekasqueak.7850" said:

    > > You mean the pollution that they clean up after? Have you actually done the hearts in the area? A good portion are dedicated to cleaning it.

    > Nah. In many cases, it's also the pollution that they also start.

    >

    > > Where we do see actual substantial pollution is Elona, which is a Human kingdom.

    > Not really.

    >

     

    Yes really, have you seen Elona? You've provided no actual evidence to counter what I said.

  2. > @"starlinvf.1358" said:

    > > @"Eekasqueak.7850" said:

    > > > @"lokh.2695" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > There's a hyper intelligent singular Skritt in metrica province, check the survivor camp, it is a side effect of the Thaumanova reactor explosion. Playable Skritt could easily use a similar justification.

    > > >

    > > > So the 500'000+ skritt characters have all been the sole survivors of some magical freak accident?

    > >

    > > Not "sole survivors" but survivors of a freak magical accident that built a society would work.

    > >

    > > Besides from a story perspective we're already the "only" commander.

    >

    > But wouldn't even 5 of them in ear shot of each other have enough collective intelligence to outclass the entire Asuran race? Generally Asurans are self regulated by tripping over their own egos..... and the half dozen that figured out how to get around that have come closest to world domination on more then one occasion. And if you count alternate time lines, one did.

    >

    > Imagine the Council of Rikkitis becoming the dominate power of the Multiverse. They might even develop an immunity to shinnies.

     

    That sounds like a positive to me.

  3. > @"Discoteka.2758" said:

    > There's a GW2 discord bot that will also inform you which cats you still need. The command is $cats I believe if you are a part of a discord with that bot.

    >

    > But I also would love a collection...maybe even a title and the chair that was suggested. For sure!

     

    Title: Crazy Catmander

  4. > @"Konig Des Todes.2086" said:

    > > @"Torzini.1523" said:

    > > I'd be all in favor for making Ascalon 'great' again... a great city of the Iron Legion, that is.

    > >

    > > Sorry, humans, your time there is done. Charr were there first, and charr will be there last.

    >

    > By the argument of "charr were there first", it should belong to the grawl, since the Forgotten and dwarves who held some sway in the land before charr are extinct (in Tyria, for the Forgotten at least).

    >

    > > @"Eekasqueak.7850" said:

    > > It's already better than it was when humans controlled it, so I don't know about this again business. Sounds like specieism to me.

    >

    > Mass amounts of industrial pollution is better than when humans controlled it? When humans controlled it, there was no pollution. It was the charr who caused the Searing, and it is the charr who are creating smelters and forges left and right in the land producing massive amounts of smoke, and their own smelters are suffering from [mercury poisoning](https://wiki.guildwars2.com/wiki/Horgan_Yellowplume).

    >

    > > @"Reusterr.6982" said:

    > > one thing i could not find is how kryta survived the attacks.

    > If by "the attacks" you mean the charr invasion, the TL;DR is they were saved by the mursaat, who turned into oppressive tyrants and were subsequently killed.

     

    You mean the pollution that they clean up after? Have you actually done the hearts in the area? A good portion are dedicated to cleaning it.

     

    Where we do see actual substantial pollution is Elona, which is a Human kingdom.

  5. > @"lokh.2695" said:

    > > @"Eekasqueak.7850" said:

    > > There's a hyper intelligent singular Skritt in metrica province, check the survivor camp, it is a side effect of the Thaumanova reactor explosion. Playable Skritt could easily use a similar justification.

    >

    > So the 500'000+ skritt characters have all been the sole survivors of some magical freak accident?

     

    Not "sole survivors" but survivors of a freak magical accident that built a society would work.

     

    Besides from a story perspective we're already the "only" commander.

  6. > @"Ashantara.8731" said:

    > > @"Tekoneiric.6817" said:

    > > > @"Ashantara.8731" said:

    > >

    > > > What in the name of the Five is that?? :o That can't be a healthy pumpkin. It looks poisonous. ;)

    > >

    > > Well it is branded so I'm sure it's not good for you if you eat it. :D

    >

    > Heh heh, I meant in RL, my dear. ;) Is that some colored plastic wrapping or what on earth is that? It surely isn't an attractive packaging that would make me buy it. :s

     

    Looks to be made of metal and shaped to look like a pumpkin, there's a certain way to treat metal to get that shine that escapes me right now.

  7. I actually wonder with a second living world season between expansions if they're changing the scope somewhat. It may be a return to how they worked in the first game with a whole new starting continent and personal story path with new races coming from that, if they do add more. I mentioned the possibility in another thread but the news of another living world season makes me feel it's more possible. It'd be a better way of doing Cantha IMO, maybe even have the human empire as the primary antagonist with the players starting as some rebellion.

  8. > @"draxynnic.3719" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Konig Des Todes.2086" said:

    > > > > @"Lavith.8930" said:

    > > > > > @"Konig Des Todes.2086" said:

    > > > >

    > > > > > [This article](https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Path_of_Fire%E2%80%94Road_to_the_Desert) says they brought humanity to Cantha, but it never says where they arrived on the planet from another world. We **know** the Six and humanity are not native to the world, and not only does the [Orrian History Scrolls](https://wiki.guildwars2.com/wiki/Orrian_History_Scrolls#The_Six) say they arrived on the world at Arah, but so does [the Seventh Reaper](https://wiki.guildwars2.com/wiki/Cathedral_of_Silence_%28story%29#Dialogue).

    > > > > >

    > > > > > As I said in [my prior post](https://en-forum.guildwars2.com/discussion/comment/632843/#Comment_632843), there's a lot of other suggestions to colloborate the notion that the Six arrived at Arah, brought humanity to the world there, then moved them elsewhere. Nothing has so far debunked or implied against the Orrian History Scrolls, nothing suggests they are "more myth than reality".

    > > > > >

    > > > > > So I'd appreciate you don't pronounce something as fact unless you have a source.

    > > > >

    > > > > That same article says they first appear in Cantha ... So ...

    > > > > (By the way i can't argue a lot cause english is not my native language, sorry about that, truly)

    > > > > "Timeline

    > > > > 786 BE: The Gods Arrive, and They Brought Friends

    > > > > **The Six Gods first appear in Cantha, bringing humanity with them.** Like gardeners starting a new patch, they transplant human beings to this lush new world, working the soil and tending their seedbeds to ensure the new crop will take root, spread, and thrive."

    > > > >

    > > > > So they came in Cantha first, they're not native to the world so they obviously come from another one.

    > > > > I'm not sure if i totally got what you said if not I apologize.

    > > >

    > > > "First appear in Cantha", as in "the first time they appeared in Cantha" and not "they first appeared in the world at Cantha".

    > > >

    > > > Nothing about that sentence suggests they came to the world at Cantha, just that 786 BE is when they arrived at Cantha specifically, for either god or humanity. While we have multiple other statements saying they arrived on the world at Arah, and suggestions that they arrived in Cantha via boat from across the sea (per my aforementioned post with a dozen quotes).

    > > >

    > > > > @"Eekasqueak.7850" said:

    > > > > > @"ugrakarma.9416" said:

    > > > > > > @"Cristalyan.5728" said:

    > > > > > > In my opinion the "gods" as they are now (I don't speak here about the gods from the start of the game - they were credible as gods) behaves as a bunch of slavers. Very powerful, very wise and old, herding the human cattle from pasture to pasture, searching a place with no predators. Because if they find predators they are unable to protect the herd. Or they don't want? I don't know. But wandering from place to place is not something a god should do.

    > > > > >

    > > > > > Many Asurans seems the gods as just extremely powerful mists entitys that only pose of Gods.

    > > > > >

    > > > >

    > > > > Well that's what they are, they're not omnipotent and didn't create the world. They're not infallible either and can be killed so they're not truly immortal.

    > > >

    > > > Depends on how one defines a god. Eekasqueak is pretty easily using the monotheistic definition of god, but if we look at the hundreds of polytheistic faiths in our own world, the Six Gods are pretty darn close to those, such as the Olympians, Asgardians, etc. Very few of those god pantheons created the world, are unkillable, omnipotent, and infallible - hell, most older religions pretty much put the blame of natural disasters and everything wrong with the people and world on the gods' failures or punishments.

    > > >

    > > > If we're talking about the Abrahamic "one perfect god" then yeah, they don't match, but if we compare to any polytheistic faith, then they match. In that context, the main things that define god would be: Living in a higher plane of existence, the power to mold and create life, some relation to the world's nature/elements (e.g., sea, animals, thunder) or humanity's personalities/cross-culture similarities (e.g., war, honor, justice), and dominion over the souls of the dead. In which the Six match all four primary attributes.

    > >

    > > Actually, all of those polytheistic religions you mentioned do have the gods playing a part in the creation of the world. Slaying Ymir for the Norse, the Titans for the Greeks which the gods are offspring of, etc.. The human gods in GW2 come off largely as aliens with a lot of power and not gods.

    >

    > For the Norse... _somewhat._ They still had raw material to work from, and we know the Six performed some reshaping of what they found when they arrived. Probably not as significant as turning a giant into a world, but neither are creating something out of nothing. Additionally, only the oldest of the Aesir were involved in the actual act of creation - the younger Aesir (including Thor and Loki) and the Vanir were not.

    >

    > For the Greeks... _not so much._ The world is Gaia - the Olympians were not the creators of the world, but the _grandchildren_ of it.

    >

    > Similar observations apply to other mythologies. For instance, Egypt has multiple origin stories, but some of the most well-known Egyptian gods - Osiris, Isis, Set - post-date the creation of the world. In Chinese myth, Pan Gu died, and while in some versions there was a dragon, tortoise, qilin, and fenghuang present to help, by and large the deities of the Chinese pantheon were not involved in the creation. And so on.

    >

    > One could argue that descendants of the creator would presumably have inherited the ability to create, they just don't need to any more... however, the Six _do_ appear to be able to shape realms in the Mists. We can't rule out the possibility that they have the capability to create a world, it would just take an impractically long timescale to do so (which, for the record, does not disqualify divinity: some creation myths have the act of creation taking thousands of years, and the gods presumably didn't have that long when they evacuated humanity).

    >

    > Bottom line, it would be hard to create a non-arbitrary definition of 'god' that certainly excludes the Six while not also excluding some major gods from real-world pantheonic religions.

     

    Osiris and Isis came after Ra, who did create life in the world and was somewhat literally the sun. Odin killed Ymir, the rest of the Aesir were his descendants, there's nothing saying that referring to the six as not gods is any less correct in universe as referring to them as gods, in universe. It's ambiguous enough that Asura referring to them as just powerful entities isn't really incorrect, in the end it's purely an argument of semantics.

     

    I'd still argue against the worship of them being a good thing though. I'm of the opinion that power corrupts and they're not to be trusted because of that.

  9. > @"Konig Des Todes.2086" said:

    > > @"Lavith.8930" said:

    > > > @"Konig Des Todes.2086" said:

    > >

    > > > [This article](https://wiki.guildwars2.com/wiki/Guild_Wars_2:_Path_of_Fire%E2%80%94Road_to_the_Desert) says they brought humanity to Cantha, but it never says where they arrived on the planet from another world. We **know** the Six and humanity are not native to the world, and not only does the [Orrian History Scrolls](https://wiki.guildwars2.com/wiki/Orrian_History_Scrolls#The_Six) say they arrived on the world at Arah, but so does [the Seventh Reaper](https://wiki.guildwars2.com/wiki/Cathedral_of_Silence_%28story%29#Dialogue).

    > > >

    > > > As I said in [my prior post](https://en-forum.guildwars2.com/discussion/comment/632843/#Comment_632843), there's a lot of other suggestions to colloborate the notion that the Six arrived at Arah, brought humanity to the world there, then moved them elsewhere. Nothing has so far debunked or implied against the Orrian History Scrolls, nothing suggests they are "more myth than reality".

    > > >

    > > > So I'd appreciate you don't pronounce something as fact unless you have a source.

    > >

    > > That same article says they first appear in Cantha ... So ...

    > > (By the way i can't argue a lot cause english is not my native language, sorry about that, truly)

    > > "Timeline

    > > 786 BE: The Gods Arrive, and They Brought Friends

    > > **The Six Gods first appear in Cantha, bringing humanity with them.** Like gardeners starting a new patch, they transplant human beings to this lush new world, working the soil and tending their seedbeds to ensure the new crop will take root, spread, and thrive."

    > >

    > > So they came in Cantha first, they're not native to the world so they obviously come from another one.

    > > I'm not sure if i totally got what you said if not I apologize.

    >

    > "First appear in Cantha", as in "the first time they appeared in Cantha" and not "they first appeared in the world at Cantha".

    >

    > Nothing about that sentence suggests they came to the world at Cantha, just that 786 BE is when they arrived at Cantha specifically, for either god or humanity. While we have multiple other statements saying they arrived on the world at Arah, and suggestions that they arrived in Cantha via boat from across the sea (per my aforementioned post with a dozen quotes).

    >

    > > @"Eekasqueak.7850" said:

    > > > @"ugrakarma.9416" said:

    > > > > @"Cristalyan.5728" said:

    > > > > In my opinion the "gods" as they are now (I don't speak here about the gods from the start of the game - they were credible as gods) behaves as a bunch of slavers. Very powerful, very wise and old, herding the human cattle from pasture to pasture, searching a place with no predators. Because if they find predators they are unable to protect the herd. Or they don't want? I don't know. But wandering from place to place is not something a god should do.

    > > >

    > > > Many Asurans seems the gods as just extremely powerful mists entitys that only pose of Gods.

    > > >

    > >

    > > Well that's what they are, they're not omnipotent and didn't create the world. They're not infallible either and can be killed so they're not truly immortal.

    >

    > Depends on how one defines a god. Eekasqueak is pretty easily using the monotheistic definition of god, but if we look at the hundreds of polytheistic faiths in our own world, the Six Gods are pretty darn close to those, such as the Olympians, Asgardians, etc. Very few of those god pantheons created the world, are unkillable, omnipotent, and infallible - hell, most older religions pretty much put the blame of natural disasters and everything wrong with the people and world on the gods' failures or punishments.

    >

    > If we're talking about the Abrahamic "one perfect god" then yeah, they don't match, but if we compare to any polytheistic faith, then they match. In that context, the main things that define god would be: Living in a higher plane of existence, the power to mold and create life, some relation to the world's nature/elements (e.g., sea, animals, thunder) or humanity's personalities/cross-culture similarities (e.g., war, honor, justice), and dominion over the souls of the dead. In which the Six match all four primary attributes.

     

    Actually, all of those polytheistic religions you mentioned do have the gods playing a part in the creation of the world. Slaying Ymir for the Norse, the Titans for the Greeks which the gods are offspring of, etc.. The human gods in GW2 come off largely as aliens with a lot of power and not gods.

  10. > @"ugrakarma.9416" said:

    > > @"Cristalyan.5728" said:

    > > In my opinion the "gods" as they are now (I don't speak here about the gods from the start of the game - they were credible as gods) behaves as a bunch of slavers. Very powerful, very wise and old, herding the human cattle from pasture to pasture, searching a place with no predators. Because if they find predators they are unable to protect the herd. Or they don't want? I don't know. But wandering from place to place is not something a god should do.

    >

    > Many Asurans seems the gods as just extremely powerful mists entitys that only pose of Gods.

    >

     

    Well that's what they are, they're not omnipotent and didn't create the world. They're not infallible either and can be killed so they're not truly immortal.

  11. > @"Rognik.2579" said:

    > > @"Eekasqueak.7850" said:

    > > Kits are children, I think the guy was referring to what we'd call teens or young adults. Not sure what Skritt would call them.

    > Like most races, a skritt is a kit until he is an adult. The concept of a teenager is a pretty modern one, while a young adult is any newly-turned adult. Similarly, charr are cubs until they leave the fahrar and the asura are progeny until they graduate (or later, if Taimi graduated early). Just the way life was back in the day.

     

    I'd hesitate to apply those rules to a setting as anachronistic as GW2, and if you're talking about olden times it was actually the opposite because of short lifespans, adulthood was considered to be in the teens. 14-16 range a lot of the time. The intermediary came about when people started to live longer.

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