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Eekasqueak.7850

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Posts posted by Eekasqueak.7850

  1. > @"Ryou.2398" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Martimus.6027" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > Elementalist already fills the role of power nuker with nature magic I feel.

    > > >

    > > > Yes. That's precisely the point I made earlier in a post. Elementalist does "Druid" better than Druid does in GW2. It displeases me.

    > >

    > > Why does it matter what it's named? Druids are just a type of Celtic priest.

    >

    > Ummm lol no far more actually, there is tons of legends behind druids and it is far from being an over glorified priest.

     

    They were Celtic high priests that also served major roles in society, they were still priests though.

     

    I just put the simplified version, the point stands though that it's just a name and priests are associated with healing in fantasy so Anet's take on druid is perfectly valid.

  2. > @"Martimus.6027" said:

    > > @"Eekasqueak.7850" said:

    > > Elementalist already fills the role of power nuker with nature magic I feel.

    >

    > Yes. That's precisely the point I made earlier in a post. Elementalist does "Druid" better than Druid does in GW2. It displeases me.

     

    Why does it matter what it's named? Druids are just a type of Celtic priest.

  3. > @"derd.6413" said:

    > never say the weapon is "styled to be like a" because transmutation charges make sure that's not happening. (same reason thief isn't getting a greatsword looking like a katana)

    > the new mechanic is gonna cause some issues with traits. (also looks like a worse version of basilisk venom)

    > glyphs require the player to switch "modes" (either attunment like ele or transform like druid)

     

    Modes could be dependent on weapon combos, the effect from traits would trigger on attack, and sure transmutation charges are a thing but the default skin being a wand is what I was talking about. Thieves lack one handed ranged options outside of pistols and no class has had off hand scepters yet so it would be pretty unique and open up lots of options with how thief dual wielding works.

     

    The interaction with traits is what would set it apart from the venom.

  4. New weapon: main or off hand scepter styled to be more compact like a wand.

     

    New mechanic: steal is replaced with an effect that applies to your next attack causing it to daze and giving a special type of stolen skill if it interrupts an opponent.

     

    Skills would he based around CC and stealing boons, gets access to a unique set of glyphs/etc.

     

    Just brainstorming and further ideas and feedback are more than welcome.

  5. > @"Illconceived Was Na.9781" said:

    > > @"Eekasqueak.7850" said:

    > > I think the problem with using it for fulgurite as well is that you need an equal amount of obsidian shards and getting as many of those as you get these things is not easy.

    >

    > Park a toon near the Temple of Balthazar. Check around reset. It's nearly always open (if not, wait a day or two). I've never had to wait longer than a couple of days to stock up. (There are other sources aside from karma, too.)

     

    > @"Tanner Blackfeather.6509" said:

    > Or, if you have LWS3, they're cheap for Unbound Magic.

     

    There's cheap and there's keeping up with the sheer amount of airship oil cheap. It being a 1-1 conversion doesn't make that feasible even having those factors.

  6. > @"Ashantara.8731" said:

    > > @"Eekasqueak.7850" said:

    > > Elves are the Mary Sue of fantasy races, no thanks.

    >

    > You never have read classic fantasy novels, have you? Nor played classic (a.k.a. "high") fantasy RPGs, I assume? Because if you had you wouldn't make such a statement.

     

    I made that statement because I've done those things. Elves were almost always the worst part of the setting.

     

    In fact I've read and played so much of it that I find orcs and dwarves very bland and typical (re: generic)"high" fantasy very bland and unimaginative.

  7. > @"ugrakarma.9416" said:

    > New race would entail, a new city, a new newbie area themed of this race(like Queensdale for humans, Metrica for Asuras), a new world summit in LS2. Any previous point in the lore, which would imply a "meeting of the leaders of the races" would look strange. Not counting the distribution of antagonists based on race: inquest, svanir, bandits, flame legion chaar, nightmare court among the maps.

    >

     

    We have hostile Tengu already in HoT in the form of the Quetzal.

     

    Also you can always say the Tengu refused to participate in the summit.

  8. > @"Xantaria.8726" said:

    > > @"Galmac.4680" said:

    > > Hmm, so eles are supposed to do really high damage, but necros should not, because two necros can bounce epi? Necros are always balanced when in groups, but other classes are seen as single players. Two eles with meteor shower make twice high damage...

    >

    > Yeah and they die when looked at. Look, you cant expect a classcanon with complex rotation (which also is in a niche spot btw) and a class with multiple group support and massive surviveability to do equal dps. Weaver is meant to be a pure dps spec, so of course he does exactly that.

    > And i am not saying necros shouldnt do dps, though i love how people put others words in their mouths.... i simply explained what the problem with epidemic and necro itself is, and thats basicly that he cant go dps even if he wants to since shroud and coretraitlines is stopping him from doing that since he cant choose to drop hp+support for dps modifiers.

    > And no, you cant have massive hp, sec hp bar, support skills+good dps. Thats even the argument to why necro hasnt been buffed yet, which is even the bigger problem then epi, which like i already said doesnt hurt anyone if it stays like that (though people should admit that its the strongest utility skill for pve in terms of dps, even if you cant bounce). But at least anet seems to be on the rework train, so i hope they will rework corenecro.

    >

    >

     

    Scourge uses the shroud HP as a mana bar though, so shouldn't that translate to much higher DPS?

  9. > @"CptAurellian.9537" said:

    > > @"GWMO.4785" said:

    > > Also serious question: what is with this Epidemic complains? It transfers condition from one to another, which works as intended. It can scale quite hard if more necro's do it. But that is just because there is more necros. I dont really see why that makes the skill itself "overpowered". Someone please explain this to me...

    > It's epi bouncing between several necros. One epis out from the boss and then the others use the add to bounce the 25 stacks of everything back to the boss. That way, on the boss they have their normal stacks of conditions plus a crapton of stacks from the inbound epi, resulting in quite absurd singletarget damage. As long as they get the coordination done, at least.

    >

     

    I don't see an issue because it requires that coordination. It's too much of a fringe/niche case to just say outright that the skill itself is OP.

  10. > @"Ardenwolfe.8590" said:

    > > @"Raizel.8175" said:

    > >

    > > No, it isn't. They're incredibly expensive. Unlike other home nodes which slowly amortize themselves, the LWS3-currency-nodes have a limited use (i.e. until your characters are geared) and become worthless once that use is reached since (mostly) there isn't another sink for them. They're one of the worst and most poorly designed gold-sinks of the game.

    >

    > Before Glyph of Bounty, it took me an average of two or three days to get a home node. With the glyph, I suspect it would take me one. The rest of your opinion is moot and not Germaine to the topic. You said you wanted one guaranteed drop. With home nodes, you get three or four guaranteed per node.

    >

    > After you get all the items you want, you can consume the node currency for unbound magic and/or volatile magic. These, in turn, can also be consumed with an eater for items. Six times per day. Both options not only make them worth it but give a huge income advantage to those players that do. To the point, once you max all your currency needs, there's no reason to farm nodes outside your instance.

    >

    > My apologies you don't like the answer, but the game already has what you want and then some. Again, sorry my answer didn't help you, but I sincerely hope it helped someone else.

     

    You can also keep buying ascended amulets for salvage for a collection achievement.

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