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Eekasqueak.7850

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Posts posted by Eekasqueak.7850

  1. > @"Martimus.6027" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Martimus.6027" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > > @"Martimus.6027" said:

    > > > > > > @"Eekasqueak.7850" said:

    > > > > > > This might just be the least constructive thread in this forum.

    > > > > >

    > > > > > I'm honored that you helped contribute to it then.

    > > > >

    > > > > I've contributed as much as you have honestly, you're so caught up over a name to the point of obsession and can't seem to understand that almost nobody is agreeing with you and your 'dissenting opinion' will go nowhere. Elementalist already does all the stuff you want Druid to do and complaining about a name won't change that.

    > > >

    > > > This also sparked a discussion about what a Druid class is and what people expect from it.

    > > >

    > > > It's a forum. You know. Where discussions take place.

    > > >

    > > > But you coming here and stating things like "nobody agrees with you" simply because you don 't is false logic. I don't expect my 'dissenting opinion' to go anywhere. It's a forum where people politely exchange ideas. Are you a moderator who determines what can and cannot be posted on this forum?

    > > >

    > > > It's also both funny and ironic that you complain about a post not being productive while posting an unproductive comment adding to it. You both assume a moral and ethical high ground, while also wallowing around in the lowbrow gutter you condemn.

    > > >

    > > > Now are we done here? Or do you need the last word? I'll let you have it.

    > >

    > > This whole thread has almost solely been you trying to shout down everyone who has a different opinion or interpretation of "Druid" than you. The way it's been implemented is perfectly valid and serves a nigh indispensable role in the high level PvE meta of the game.

    >

    > Actually, no it hasn't been me shouting down anyone at all. It's called an adult discussion. i find it funny that you totally ignore that some people, such as yourself, HAVE been trying to 'shout down' me for not thinking a Druid should be a support class, much less traditionally.

    >

    > But I do hope you feel better.

     

    I said trying to, I didn't say you were doing any good at it. The concept seems to go right over your head though.

  2. > @"Martimus.6027" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Martimus.6027" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > This might just be the least constructive thread in this forum.

    > > >

    > > > I'm honored that you helped contribute to it then.

    > >

    > > I've contributed as much as you have honestly, you're so caught up over a name to the point of obsession and can't seem to understand that almost nobody is agreeing with you and your 'dissenting opinion' will go nowhere. Elementalist already does all the stuff you want Druid to do and complaining about a name won't change that.

    >

    > This also sparked a discussion about what a Druid class is and what people expect from it.

    >

    > It's a forum. You know. Where discussions take place.

    >

    > But you coming here and stating things like "nobody agrees with you" simply because you don 't is false logic. I don't expect my 'dissenting opinion' to go anywhere. It's a forum where people politely exchange ideas. Are you a moderator who determines what can and cannot be posted on this forum?

    >

    > It's also both funny and ironic that you complain about a post not being productive while posting an unproductive comment adding to it. You both assume a moral and ethical high ground, while also wallowing around in the lowbrow gutter you condemn.

    >

    > Now are we done here? Or do you need the last word? I'll let you have it.

     

    This whole thread has almost solely been you trying to shout down everyone who has a different opinion or interpretation of "Druid" than you. The way it's been implemented is perfectly valid and serves a nigh indispensable role in the high level PvE meta of the game.

  3. Scourge can easily be built for amazing boon stripping/corruption, condi DPS and support/> @"Nimon.7840" said:

    > > @"Manpag.6421" said:

    > > Keep in mind that the necro has the absolute best access to passive resses with the likes of Vampiric Rituals, Transfusion & Life from Death, as well as Signet of Undeath. In group PvE they may not be the best DPS, but even core necro can be a powerful support option; Transfusion's res and pull can single-handedly save a group in certain scenarios. Not many people play Necro as support, though.

    >

    > Way too high cooldowns and no reliable boon support.

    >

    > > @"Catchyfx.5768" said:

    > > Necro is good for

    > > -condi management without dmg loss

    > > -fastest rezz (if traited)

    > > -Boonhate,Booncorrupt (if boss doesnt have protection everyone give 30% more dmg)

    > > -reaper-great breakbar dmg

    > > -vampiric presence(little dmg boost and tiny heal)

    > > -Scourge-bariers

    > >

    > > all this + low/avarage dmg = necro

    > >

    > > Necro isn't some great dmg dealer but can make endgame pve more "esier" for other classes, so they can pick up more dps builds.

    > >

    > > Necro is kinda sellfish support class(which contradicts), you dont offer anything to allies(ok bariers), but you cripple enemies boons into condi and turns conditions on allies into boons.

    > >

    > > I likely trade 1 ele(top dps) for 1 necro(if know how to play necro) in my group. Utility baby.

    > >

    >

    >

    > Reaper breakbeat dmg isn't mentionable while mesmers are out there and you need to give up a whole lot dmg if you want to do cc.

    > Boonhate and boon corrupts, that's what other classes can do better (rev/spellbreaker)

    > Rezzes: ele is just a way better healer and has also very fast rezzes.

    >

    > The only reason for taking scourges is epidemic and barriers.

     

    Spellbreaker strips boons better but Scourge actively turns boons into more DPS which is arguably better.

  4. > @"Martimus.6027" said:

    > > @"Eekasqueak.7850" said:

    > > This might just be the least constructive thread in this forum.

    >

    > I'm honored that you helped contribute to it then.

     

    I've contributed as much as you have honestly, you're so caught up over a name to the point of obsession and can't seem to understand that almost nobody is agreeing with you and your 'dissenting opinion' will go nowhere. Elementalist already does all the stuff you want Druid to do and complaining about a name won't change that.

  5. > @"Imba.9451" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Imba.9451" said:

    > > > > @"Obtena.7952" said:

    > > >

    > > > > Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    > > >

    > > > Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.

    > > > I explained this in earlier posts as well. Everything may be subjective, but since both games carry the same name and come from the same source, comparison is not only unavoidable, but needed, be it for the better or worse. And since there are still people who want GW1 gameplay, this debate won't stop anytime soon, as evident by the existence of this thread itself.

    > > >

    > > > > @"Eekasqueak.7850" said:

    > > > > All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

    > > >

    > > > I partially agree with you. The story wasn't bad, it was simply generic. Served the purpose you might say. It was okay. Nothing more, nothing less. GW2 improved alot in some aspects:

    > > > - Story

    > > > - voice acting

    > > > - character development

    > > > - lore

    > > >

    > > > Yet I still prefer GW1's gameplay, as that was what made it an actual game. Going out with a grop, be it heroes or real people, felt alot more dynamic. Everyone had his role, while GW2 comes down to "deal dmg" most of the time. Not always, sure, but it lacks the distinction of classes, their roles and a general feeling of team composition, both in player and enemy groups, as mentioned in OP's video.

    > >

    > > I prefer GW2 mechanically for the exploration and more dynamic combat personally. I can only tolerate the lack of a Z axis in old school RPG games too.

    >

    > Preferances I guess. While I absolutely adore the verticality of Verdant Brink (my favorite GW2 map by far), I don't find myself disliking games in wich I cannot jump. If the game, by design, doesn't need you to be able to jump, then so be it.

    > I also agree with you on the exploration part. Some later maps in GW1 had quite some level of detail, but GW2 certainly topped that. Again, following the Day-Questlines in Verdant Brink was so much fun. The characters, the dialogues, the general athmosphere of unlikely companions being trapped in a jungle that wants to murder the kitten out of you and while also not knowing wich Sylvari to trust - those Questlines have been incredibly enjoyable. Also Shashuu as highest-in-rank? That was so freaking cute.

    >

    > > @"Plautze.6290" said:

    > > While I liked GW1 in its time I never really dared travel into the depths of the higher-level areas as imho the difficulty was quite high when only playing with henchies. Perhaps I needed to git gud, idk, but I prefer GW2 a gazillion times because the combat system is just sooo much more my cup of tea. I play every part of GW2 (except raids) and greatly enjoy myself. As it is, I still think highly of GW1 as a piece of art and lore, but from a gamer's perspective, I don't see myself returning to it anytime soon (left it on my PC nonetheless =) ).

    >

    > More power to you. Enjoy wat you enjoy.

    > To me however, the general content of GW2's fighting system lacks some kind of methodical approach. It's just "smack stuff till it dies to death" basically. (Not speaking about raids)

     

    For me it's the Crystal Desert maps that I always like going back to. The minimap wasn't really designed with verticality in mind and it can get confusing.

  6. > @"Imba.9451" said:

    > > @"Obtena.7952" said:

    >

    > > Awesome. Frankly, When i compare Pong to GW2 ... I like Pong much better. Please make a Pong-like game Anet, just because I like it more.

    >

    > Way to drive into absurdity. GW1 is an Anet product, Pong is not. GW2 is based on GW1, Pong is not. Fans crave for GW1 in Anet forums, not for Pong.

    > I explained this in earlier posts as well. Everything may be subjective, but since both games carry the same name and come from the same source, comparison is not only unavoidable, but needed, be it for the better or worse. And since there are still people who want GW1 gameplay, this debate won't stop anytime soon, as evident by the existence of this thread itself.

    >

    > > @"Eekasqueak.7850" said:

    > > All the people saying that GW1 had such a great story but I thought it was for the most part really bad. GW2's story isn't amazing but I think it's steadily getting better.

    >

    > I partially agree with you. The story wasn't bad, it was simply generic. Served the purpose you might say. It was okay. Nothing more, nothing less. GW2 improved alot in some aspects:

    > - Story

    > - voice acting

    > - character development

    > - lore

    >

    > Yet I still prefer GW1's gameplay, as that was what made it an actual game. Going out with a grop, be it heroes or real people, felt alot more dynamic. Everyone had his role, while GW2 comes down to "deal dmg" most of the time. Not always, sure, but it lacks the distinction of classes, their roles and a general feeling of team composition, both in player and enemy groups, as mentioned in OP's video.

     

    I prefer GW2 mechanically for the exploration and more dynamic combat personally. I can only tolerate the lack of a Z axis in old school RPG games too.

  7. This is a pretty pointless thread honestly.> @"Lunateric.3708" said:

    > To sum it up: OP's preconception of Druid doesn't fit in the mold of what the developers did with it in this game. At this point I think it's more of a fluff post than a discussion since current implementation isn't going anywhere.

     

     

  8. > @"Konig Des Todes.2086" said:

    > It's not really pre-emptive since staying would amount to no benefit, and [their goal](https://wiki.guildwars2.com/wiki/Garden_of_the_Gods) is to find a new inhabitable world that lacks world-ending threats like the Elder Dragon, supposedly to return to Tyria to bring humanity (perhaps other species) to said world. An act very similar to how they arrived on Tyria in the first place.

    >

    > There's more afterlives than The Underworld. Even humanity has at least four common afterlives for them (The Underworld (aka Realm of the Dead), Realm of Torment (aka Nightmare Realm), Fissure of Woe (aka Realm of War), and Eternal Paradise). But like we see in the Domain of the Lost (which is part of the Underworld) and the Mad Realm (again, part of the Underworld), non-humans do go to the Underworld as well as humans.

     

    In the departing it is implied if you talk to Nicholas and Yngvild that different races do go to other places.

    "I know I'm supposed to go to raven and he with his god but we'd rather spend eternity here." Paraphrased slightly.

     

    Asura could mean being put back into the cycle when they talk about the eternal alchemy, maybe it's a term of becoming enlightened. Do Asura believe in reincarnation though?

  9. > @"Ryou.2398" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Ryou.2398" said:

    > > > > @"Eekasqueak.7850" said:

    > > > > > @"Martimus.6027" said:

    > > > > > > @"Eekasqueak.7850" said:

    > > > > > > Elementalist already fills the role of power nuker with nature magic I feel.

    > > > > >

    > > > > > Yes. That's precisely the point I made earlier in a post. Elementalist does "Druid" better than Druid does in GW2. It displeases me.

    > > > >

    > > > > Why does it matter what it's named? Druids are just a type of Celtic priest.

    > > >

    > > > Ummm lol no far more actually, there is tons of legends behind druids and it is far from being an over glorified priest.

    > >

    > > They were Celtic high priests that also served major roles in society, they were still priests though.

    >

    > I recommend you look beyond baseline mainstream research ive had many books and searches on druids and there is far more information out there then many like yourself think.

     

    That literally doesn't change anything I said though.

     

    You're saying druids can be a lot of different things, that doesn't invalidate the one Anet took with it.

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