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Megametzler.5729

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Everything posted by Megametzler.5729

  1. > @"Vancho.8750" said: > > @"Megametzler.5729" said: > > > @"Vancho.8750" said: > > > > @"Megametzler.5729" said: > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.
  2. > @"Vancho.8750" said: > > @"Megametzler.5729" said: > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.
  3. Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.
  4. > @"solemn.9608" said: > > @"Megametzler.5729" said: > > Just give is a full teamQ. And let people there play against only full teams as well. They will watch the imbalance, the waiting times, the incredible matchmaking and after one season, everybody will embrace soloQ. Easy. > > > > We should not dispute this between the playerbase. Anet should give it to us and we can determine what is actually better. > > Fair point/perspective but I'd take long (5-10 min) matchmaking times any day over losing because of playing with Gold tiers who just got their build off of metabattle.. I can play guitar/roam in WvW during that time etc, doesn't matter. If I lose I want to feel responsible for it. And that is why we should be given the option! Anets point "too few people for separate queues" doesn't really hold because they never tried it - and maybe there will actually be people who come back for either mode? It just has to be communicated with the community that it might mean some longer queue times, and revert it back if that should prove to be true. I think they're just lazy.
  5. Just give is a full teamQ. And let people there play against only full teams as well. They will watch the imbalance, the waiting times, the incredible matchmaking and after one season, everybody will embrace soloQ. Easy. We should not dispute this between the playerbase. Anet should give it to us and we can determine what is actually better.
  6. Warrior is a class which is favored by top players, therefor it is always shtronk.
  7. Just a side note: The aura has a 2s ICD between stuns. So you cannot hit the aura, get stunned _and get restunned when using LR_. Perfectly possible with engi shield though of course, because... you know... it is engi. (Might still be an issue in team fights and stuff of course.)
  8. > @"Sobx.1758" said: > > @"Megametzler.5729" said: > > > @"Sobx.1758" said: > > > > @"Megametzler.5729" said: > > > > I like the emotes, but I hate farming. 50 times that one strike mission? Nope, I am out. Collecting a gazillion of weapons? Not really exciting to me. > > > > > > > > Some work is fine, some requiring to play the map is nice. But it has become too much for me and my few time I can spare for these things. > > > > > > You don't need to complete every achievement so you can skip the strike mission entirely. There are 23 achievements that count for mastery, 5th tier -rewards mastery point- is 22 achievements (so can skip one), but the emote is for 4th tier, which is 19. 4 achievements of your choice are skippable (probably Strike grind, Stormcaller collection, tengu collection.. and another one of your choice). It really is pretty easy to get with a few replays of the meta. > > > > I know, but then I have to craft/buy 32 weapons... some fewer due to achievements, but still. That's no fun to me. I'd rather gather more charr recommendations, because there I can actually play what I like and do events all over the map... or similar. I have everything except the weapons and the strike mission.^^ > > I thought you were complaining about not getting the emote, but to get the emote you can skip 4 achievements, because it's the 4th tier reward. 5th tier is just mastery point and there's enough around to skip this one too, no need for grinding the weapons or strike missions ;p Ooohh, hold on, it's just 4th tier reward? Thank you, I will check that out! One of those should be doable even for me. Still not the full meta achievement, but everything I am looking for. :smile:
  9. > @"Sobx.1758" said: > > @"Megametzler.5729" said: > > I like the emotes, but I hate farming. 50 times that one strike mission? Nope, I am out. Collecting a gazillion of weapons? Not really exciting to me. > > > > Some work is fine, some requiring to play the map is nice. But it has become too much for me and my few time I can spare for these things. > > You don't need to complete every achievement so you can skip the strike mission entirely. There are 23 achievements that count for mastery, 5th tier -rewards mastery point- is 22 achievements (so can skip one), but the emote is for 4th tier, which is 19. 4 achievements of your choice are skippable (probably Strike grind, Stormcaller collection, tengu collection.. and another one of your choice). It really is pretty easy to get with a few replays of the meta. I know, but then I have to craft/buy 32 weapons... some fewer due to achievements, but still. That's no fun to me. I'd rather gather more charr recommendations, because there I can actually play what I like and do events all over the map... or similar. I have everything except the weapons and the strike mission.^^
  10. > @"skopek.1045" said: > (...) (after some experience from other games where they threatened me by death and beatdowns) (...) That sounds horrible! :astonished: I really hope that doesn't happen in this game. I can't really speak about the legendary armor (I don't really care about it and haven't gotten it), but I wouldn't suggest playing if you don't have fun playing. :tongue: I also believe thief is one of the harder professions to play. You are kind of squishy and need lots of map awareness to play well - on the other hand, it forces you to become better quickly, leanr enemy animations and the maps and rotations. So if you just want to play for fun, choose somethign different - if you are willing to spend some time and effort to learn and get better, thief is great (generally speaking). In my view, guard and warrior have always been pretty easy to get into. Healbreaker - the current support spellbreaker build is meta - is really forgiving and easy to get into the basics. Burn guard builds might work better in lower divisions, because it carries easily. In high ranks, the efficiency drops though. Healbreaker: https://metabattle.com/wiki/Build:Spellbreaker_-_Healbreaker Example of core burn guard: https://metabattle.com/wiki/Build:Guardian_-_Burst_Burning Don't take these builds as a given, you can adjust quite a lot yourself. Just to give you an idea what I find really easy to play. Have a nice day ahead and lots of fun in PVP! :smile:
  11. I like the emotes, but I hate farming. 50 times that one strike mission? Nope, I am out. Collecting a gazillion of weapons? Not really exciting to me. Some work is fine, some requiring to play the map is nice. But it has become too much for me and my few time I can spare for these things.
  12. Herald is still pretty strong - however, it lacks a place in the current meta. That's why is is seldomly seen. I struggles with those heavy bunkery teamfights with random CC (Tempest and now Healbreaker). Thief does a way better job with those with all the unblockables and, yes, better mobility to play aroung them of course. Renegade with a AoE heavy, ranged option on sides probably doesn't help either. So while it is not OP in the current meta, it will reemerge once the bunkery teamfights get reduced. It also still keeps all those bunker breakers in check together with thif - heavy zerker builds could break Tempest/Healbreaker, but still simply melt to those two, which in turn makes the whole meta slower. Thinking of it, they hardcountering those bunker breakers kind of making themselves unviable... :lol: TLDR: Herald is fine when looking at the meta, but still strong. Not on the top of the list of necessary changes currently though. Renegade though does need tweaks.
  13. Healbreaker does add a lot of great AoE too though, with unblockable CCing FCs...
  14. Kind of agree with your feeling here. Few people communicate openly and positively at the same time. It happens, but very very rarely. You can of course always take the first steps and say hello, explain some short strategies or ideas and throw in some jokes here and there. I try that when I am in the mood - not saying people join in very often, but sometimes someone does. :tongue: You are perfectly correct in your assumption about a neglected gamemode of course. Anet refuses to promote positivety, frustrates many long term players with a lack of balance patches and generally does a lot of - yes, I am that strict - bad decisions changewise. Hardly any really new maps and modes add up to that. Try to have fun, take it easy and just do dailies. :smile: The fights can be fun as long as you don't take it too seriously and you will have cases of nice matches with happy teammates.
  15. > @"Azure The Heartless.3261" said: > > @"Leonidrex.5649" said: > > > @"GewRoo.4172" said: > > > > @"Leonidrex.5649" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"Leonidrex.5649" said: > > > > > > in my mind it was always a downside to the skill, that weights against how kitten OP the rest of it is. > > > > > > > > > > LR is no different than any other skill that functions exactly like it, of which there are many. But none of the others have a rando damage proc to ruin the skill usage. > > > > > > > > > > Also, we aren't talking a "downside" here. We are talking about complete neutralization of the skill vs. passive CCs, as if you had only brought 2 utilities into the match rather than 3. No other skill in the game has such a busted fundamental behind its mechanic. > > > > > > > > what other skills? > > > > this removes stuns with almost no cooldown, creates massive distance evades and gives vigor, no other skill comes to mind that is even close to that value > > > > > > Roll for Initiative, Riposting Shadows are similar in some way. I am with you OP. You are a lunatic tho. > > > > exactly my point? > > 30s cd vs 50s cd, massive difference > > 30s cd vs 40s cd, massive difference > > more over you always take cd reduction trait so realistically its 24s cd. > > untraited roll has more then twice the cooldown bruh > > > > edit there is also twist of fate, 75s cd vs 30s > > the CLOSEST thing I can think of is sand through glass, but that skill is just not right for use, undeveloped per say > > I'm in agreement with this tbh. > > Understand what you're saying Trevor, but all I can see is the 24-30 second stunbreak paired with vigor and all thoughts of buffing it go out the window. Why not both? Get rid of the damage (or add 0.1s of stab to it if that's too hard to do :lol:) and then add 10-15s CD. Or give it the ele treatment, make it 60s, whatever.
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