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Aomine.5012

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Posts posted by Aomine.5012

  1. > @Dojo.1867 said:

    > > @Aomine.5012 said:

    > > > @Zenith.7301 said:

    > > > > @Lome.8239 said:

    > > > > Just as a heads up, Vicious Quarry outdamages Quick Draw in power builds, and Axe/Warhorn outdamages Longbow as a ranged option with Vicious Quarry.

    > > > >

    > > > > Try it out!

    > > > >

    > > > > You can still feel Sword/Axe dominate ranged options even in open world, though.

    > > >

    > > > No way does mainhand axe outperform longbow.

    > >

    > > LB only has a slightly higher dps than axe+wh AT MAX RANGE (1000+) , with no might/ fury application on itself.

    > > It also has lower synergy with Nature Magic because it can not self stack to 25 might by spamming axe 1 and use we heal as one.

    > >

    > > When you consider these factors, where axe wh ALWAYS have permanent fury, 25 stacks might , swiftness, tag 2 enemies without any trait, yes, Axe does out-perform LB in open world by a large margin. LB is more for WvW really, not really such a great weapon in Open world or PVE group contents.

    >

    > Imo the reason LB easily beats AXE is the piercing if you somewhat know how to position.

     

    Exactly, but when you grab the piercing , your damage is even more pathetic, almost the same dps as axe now, except axe get a real aoe and bounce 2 without positioning.

    Also if you stand within 1000 range AND grab Lead the WInd, your damage is inferior to axe now with no utility, no might, no fury and hardly hit anything that's not standing in a line. You're also stuck with the traitline Marksmanship in general.

     

    Trust me, I played power ranger for years, and I used to be a Longbow fanatic in PVE too, but now I realize it's not a good weapon set even in open world compare to axe wh. It's an even worse weapon in group contents overall since you need to stay too far away from your teammates to get the optimize damage, and you provide no boons to your team. Sure you can grab wh and pair it with sword as your 2nd set, but then your dps is even lower cuz you miss out axe off-hand, which is a huge part of dps for power ranger, way bigger than Longbow ever could have achieved.

  2. > @Kanto.1659 said:

    > Out of curiosity what would we be using to kill with the axe? Warhorn isn't offensive, axe 2 is condition, axe 3 is utility. Would it be a matter of autoattacking and sprinkling SB pet attacks?

     

    Axe 3 is an aoe and a dps increase even for Power ranger.

    They buff it quite alot.

     

    Axe 2 is mainly for the finisher stuff.

     

    Warhorn 4 is a dps increase too.

     

    You can go Axe axe if you want, but I generally make axe off-hand pair with sword. (Sword axe is the highest dps combo for power ranger.)

  3. > @StickerHappy.8052 said:

    > > @Aomine.5012 said:

    > > cheapest way to get Viper without spending anything is via pvp / wvw armor reward track.

    > >

    > > They can select any stats, even the most expensive trailblazer.

    >

    > hmm? Correct me If I am wrong, I have no idea if Viper is included on the regular armor sets, I do know that they are available through the league vendor ones. Unless they changed this on the regular reward tracks

     

    PvP / WvW reward track armors (NOT the Dungeon reward track) can select any stat combo.

     

  4. > @"Diak Atoli.2085" said:

    > > @Terimac.5871 said:

    > >

    > >

    > > > @Lome.8239 said:

    > >

    > > >

    > > > It does with Vicious Quarry my friend, especially with Nature Magic.

    > > >

    > > > Longbow is too reliant on Quick Draw, which is not as good for Power as it used to be. As Aomine said it doesnt provide the Fury uptime when soloing and it is only competitive at max range, which is too far away for Spotter in groups.

    > >

    > > Would axe still be better than LB if you dont use vicious Quarry but honed axes insteed? I use Beastmastery/wilderness survival/soulbeast

    > >

    > >

    >

    > I imagine Axe would be best combining Vicious Quarry and Honed Axes. On it's own, however, I don't believe Vicious Quarry is worth losing Hunter's Gaze, Steady Focus, and either Lead the Wind or Predator's Onslaught.

     

    Don't forget Skirmishing has spotter too.

    Vicious Querry also add 10% more crit rate on top of 250 ferocity.

    So picking Skirmishing alone equates to around 20% more crit rate and 250 more ferocity with no prior requirement like cripple on foes.

     

    Lead the Wind is a huge dps lost for LB, this is the main reason why I say LB in open world is inferior.

    First of all, if you give-up predator onslaught, there's almost no point getting Marksmanship as dps trait in the first place because Skirmishing completely outdps Marksmanship without it.

    Second of all, LB cannot maintain the cripple duration full time in open world because it does not have long enough cripple.

    Axe, on the other hand, even if grabbing Marksmanship over Skirmishing, can reliably maintaining the Predator Onslaught effect by apply almost constant chill.

     

    I still prefer Skirmishing over Marksmanship though.

    In open world, I'd actually giveup both Skirmishing and Marksmanship, and pick Nature Magic and Soulbeast over them because beastmode literally grant pet a source of immortality in pve because pet get a free revive and full health whenever you go into beast mode and it only has a 10 sec cd.

    Soulbeast also gives 7% more crit dm and 10% more damage (hp higher), that literally replace Marksmanship bonus.

    As for Nature Magic, it gives both you and your pet Permanent 25 might, permanent fury, and high quickness uptime (because the duration is doubled on pet when you Quickening), and protection, which will clearly outdamage Marksmanship, Skirmishing in open world. (Pet is a main source of dps in open world for ranger because when permanent alacrity, quickness, warrior's buff/ banners, Druid's buffs is not put into consideration, the dps between you and your pet is alot closer when both of you guys have the same boons )

  5. > @PowerBottom.5796 said:

    > Against both scourge and spellbreaker you need to stay at range to stand even a small chance. But yes, those builds are insanely strong atm and I don't think you should even try to 1v1 them.

    >

     

    Don't bother using ranger against spellbreaker.

    You can't kill them 1 v 1 as ranger / Druid, end of story.> @Jinks.2057 said:

    > > @Aomine.5012 said:

    > > > @PowerBottom.5796 said:

    > > > Against both scourge and spellbreaker you need to stay at range to stand even a small chance. But yes, those builds are insanely strong atm and I don't think you should even try to 1v1 them.

    > > >

    > >

    > > Don't bother using ranger against spellbreaker.

    > > You can't kill them 1 v 1 as ranger / Druid, end of story.

    >

    > swap to gazelle, sic em + maul, happily dance as they instantly die

    >

    > or

    >

    > just keep an eternal stalemate on your point

    >

    > either way u win

     

    Sure thing, never happened to me a single time throughout 50 matches.

     

    If what you said is true, we wouldn't see like 90% of people are voting Spellbreaker and Scourge, and Soulbeast got 2 votes.

     

    https://en-forum.guildwars2.com/discussion/9250/most-broken-pof-elite-spec#latest

     

    It clearly rarely happen and unreliable at best.

    It probably only happened to you ONCE and you're still holding grudge on that one pitiful kill, while Scourge killed you more than a 100 times already.

  6. > @huehuehueh.5106 said:

    > > @Madisonlee.9641 said:

    > > > @huehuehueh.5106 said:

    > > > hey anet, what in the bill cosby is this kitten?

    > > > https://i.imgur.com/1zuGTOl.jpg

    > > >

    > > > 26,252 + 8,507 +14,461 + 8,507 + 14,461 =

    > > > Instantly blasted with 72,188 damage FROM A PET. My health pool is 23k...

    > > >

    > > > Also no downstate lmao!

    > >

    > > That was my baby Papa Justify!

    > >

    > > Don't let any rangers in the thread fool you into thinking that it takes 100 buffs or some crazy kitten situation that leaves you otherwise useless to do that

    > >

    > > BM+Marksmanship, switch to deer, sic' em and maul. That's it. If the deer lands it, opponent is guaranteed dead. (deer has trouble landing it though)

    > >

    > > It's literal kitten, but then again, so are scourge condi and spellbreaker so... I'm going to enjoy one shotting them while it lasts ^^;

    > >

    > > Apologies for what my dirty deer did to you

    >

    > Haha No Problem. I am not even mad at this dude because he is just using the skills and abilities that anet gave him. I have personally not abused this because I believe it to be a unintended bug. What I want to know if this is purposeful on anets part, because if it is I am just going to make a full stealth ranger that hugs every second of stealth using trapper runes and all the stealth traits abilities, weapons, and combos just to prolong being seen on the map at all, the bonus part is I dont even have to get revealed for attacking because my pet is doing the damage. So all you will see is a lone gazelle running around the map oneshotting everyone.

     

    Do you know traps take utility slots too?

    Also Trap -cd trait is at Skirmishing, so how can you grab 4 trait lines?

    Also traps cd vs stealth uptime can not keep up your Stealth long enough, it's mostly used for defense/ escape measure, not offensive like Shadow Refuge.

     

    Seriously how come I never see this build a single time in pvp?

     

    Please go make this trap pet one-shot build and tell me how it goes, I'm all ear.

    I hope you're at least in platinum division while you try them in rank match.

     

  7. > @Nightmare.1234 said:

    > ive not seen a renegade in pvp yet, let alone see much of rev at all. sorry you couldn't make the list.

    >

    > I went with scourge just because of the visual clutter and condi bombs, don't mind spell breaker if I can see the tells.

     

    Yeah, even in team fight you can see that fancy Full Counter animation and dodge it.

    The one thing people died to Spellbreaker the most is actually when the enemy's Scourge condition bombing on point while Spellbreaker just tank them with Resistance and return all the crazy condi Scourge bombed at Spellbreaker back to their teammates and they instantly died because of that.

     

    When you think it that way, the reason they got burst down by Spellbreaker is because the Scourge in their team are idiots.

  8. > @ZeftheWicked.3076 said:

    > Spellbreaker - good luck not triggering full counter when more then one attack him, and generally where are his weakspots?

    > I as scourge have to be very weary of spellbreakers, deadeyes, longbow rangers, other scourges and 120% evade uptime mirages.

    >

    > Spellbreakers don't seem to give two kitten about who's on the other end, they got tools to handle just about anything...

    >

     

    You may be surprised that Scourge is some of the few specs that can kill Spellbreaker with ease too if play smart and dodge the full counter.

     

    Just wait out Berserker Stance with terrain and you literally win.

     

    See Berserker Stance? Just run away for 10 sec, come back and corrupt his resistance = you win.

    Spellbreaker ONLY have melee option in their pvp build.

  9. > @Crinn.7864 said:

    > > @Aomine.5012 said:

    > > > @Crinn.7864 said:

    > > > > @zealex.9410 said:

    > > > > > @Razor.6392 said:

    > > > > > you know what I don't get, the fact that both of these problematic specs (SB and scourge) weren't even designed with PVE in mind. Spellbreaker is obvious and about Scourge I don't think in PVE you have tons of boons to corrupt constantly, not even in raids afaik, coupled with the most ineffective condition for pve (torment) AND YET THEY'RE SOMEHOW INCREDIBLY BROKEN AGAINST ACTUAL PLAYERS.

    > > > > >

    > > > > > How? I honestly don't get it. It's not like Deadeye where buffing in pve would break it on pvp and viceversa, or Holosmith. _These specs were made for pvp_, and they managed to become incredibly over the top to the point of draining the fun out of the game.

    > > > > >

    > > > > > 8 (6.5) seconds for an aoe counter of the size of the node that does everything except maybe stealth. Literal AOE spam on small nodes (people DID complain a lot about DH and their traps taking entire points) on scourge that does **not** encourage smart play from the necros... what have we learned from HoT?

    > > > > >

    > > > >

    > > > > Torment base dmg is the sane as bleed.

    > > >

    > > > Torment's base damage is only the same as bleed in PvE, in PvP Torment is heavily nerfed.

    > > >

    > > > The reason torment is still considered bad in PvE is because torment sources are generally short duration, while bleeding sources are generally very long durations (and thus better damage)

    > > >

    > >

    > > Have you tried Scourge?

    > >

    > > ~35 stacks of Torments in a few seconds by -> Press F1 -> F5 -> F1 -> F1 (Along with 10 stacks of burning if traited. Oh, as well as 25 stacks of vulnerability in the process)

    > >

    > > Even if you didn't use double proc bug, one click of F5 -> 20 stacks of Torment.

    > >

    > > Mirage has numerous skills that causes huge torment as well.

    > >

    > > Torment is almost as plentiful and easily applicable as Bleeding nowadays.

    > > Same goes to Burning.

    > >

    > > Your info is incredibly outdated.

    >

    > You obviously did non understand what I wrote.

    >

     

    "The reason torment is still considered bad in PvE is because torment sources are generally short duration, while bleeding sources are generally very long durations (and thus better damage)" is literally what you said.

     

    But for Scourge, Torment stack higher than bleed now.

  10. > @Jinks.2057 said:

    > > @"Heimskarl Ashfiend.9582" said:

    > > > @Jinks.2057 said:

    > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > @Jinks.2057 said:

    > > > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > > @Frostball.9108 said:

    > > > > > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > > > > > @Frostball.9108 said:

    > > > > > > > > > A lot of people are trying to steer the conversation towards the obvious bug which is the downstate instakill. Stop trying to pretend as if the first hit damage is fine, its ludicrous and it needs a fix. I dont care in what way they fix it, they can remake the whole pet to make it useful or whatever but having something like this in the game is just not healthy, anyone could see that.

    > > > > > > > > >

    > > > > > > > > > To anyone claiming you need ridiculous setup for a big hit is wrong. If you check the clip you can see him swapping to his gazelle meaning he did not have time to buff the pet in ridiculous manner. I did not have high vuln stacks on me.

    > > > > > > > >

    > > > > > > > > Thief can do 16k+ from stealth or even more as deadeye from 1500 range with no more effort and does not need to try and work around bad AI to make it happen. You've been able to do this since launch with Drake F3 (actually even better before the SotW changes) and for years with Tiger F2, but where is the QQ about those?

    > > > > > > > >

    > > > > > > > > People may actually (have to) pay attention to Ranger pets and pet swapping instead of simply ignoring them completely or just walking in circles to avoid them. No doubt it will be nerfed though and people can just go on ignoring them.

    > > > > > > >

    > > > > > > > Deadeye has a clear tell and has to wait for 5 malice stacks in stealth which is much more effort than this without mentioning its a projectile. Working around the bad AI is significantly easier. You cant reach these numbers nearly as easily with the pets you mentioned. Youre trying to make it look like the gazelle charge damage is fine which it obviously isnt. Why would you use the gazelle charge if you can use the tiger to do the same thing while being more fluid? :) This is just making you look like an idiot.

    > > > > > >

    > > > > > > Deadeye can do it with no tell. You don't have to mark the target you are going to 1-shot, you can mark anything that can be targeted (I think that's a bug), cast shadow refuge, wait for malice and then bam, you are 1-shot from stealth and 1500 range. How is working around AI significantly easier than that?

    > > > > > >

    > > > > > > I'm not defending the actual damage from Gazelle, it's a bit absurd and the down-state bug is bad, but I am defending the ability to 1-shot with a full pet build. The fact that you can 1-shot people with a tiger or drakes just makes my point, it already exists in the game and it IS way more fluid with a Tiger because it's on the F2 which is half the CD as charge and you don't need to swap/stow to trigger it. Like I said, I have done 27k with tailswipe previously which is more than any of the initial hits people have screenshot the Gazelle doing, that was years ago.

    > > > > >

    > > > > > In PvP a thief cannot hit those numbers from any stealth attack period end of discussion.

    > > > > >

    > > > > > Now if you are talking about Death's Judgement the thief is instantly revealed & sits there for 3/4ths of a second with a huge targeting laser. The only way it gets complicated to dodge if the thief blows Haste to speed up the process.

    > > > > >

    > > > > > Gazelle charge needs to be nerfed by 50-60% minimum

    > > > >

    > > > > Yes I was referring to DJ, and the revealed is a bonus for the additional 200 power really. Deadeye can get at least to 38k from DJ. That's almost the same scenario the gazelle requires but from 1500 range, albeit a longer setup time, but it's very repeatable. From stowed/swapped it won't move for at least 3/4s, even if you blow Quickening Zephyr, likely Clarion Bond animation, an Attack of Opportunity and an Opening Strike with Remorseless, from melee range. If you do it from outside melee range you can literally just tap W, A, S or D and it will miss.

    > > > >

    > > > > 30% would be enough.

    > > >

    > > > No AI should hit that hard even after a 30% nerf. 50-60% and nerf further if needed.

    > > >

    > > > The DE isn't AI. That's a controlled player. Even a Scourge is a controlled player. Spellbreaker too.

    > > >

    > > > The Gazelle damage can't be defended and needs to go.

    > >

    > > The AI is a handicap, not a bonus.

    >

    > Rangers been using that handicap for over 2 years to be the best 1v1 class in the game, bunker in pvp, and provide utility.

    >

    > If that's how you define handicap I'm sure the rest of the classes would surely LOVE to be handicapped too.

    >

    > LOL

     

    HAHAHAHAHHA Are we playing the same game?

     

    Ranger best 1 v 1 and supporter in PVP for 2 years lolz.

    You say that with straight face while during HoT launch Chrono, Revenant, Tempest, DH doing way more OP things.

     

    And now they gutted all the HoT pets , staff, and Celestial for more than half a year already, and you can still say that with straight face?

     

    Firebrand now outclass Druid in PVP 100% because on demand burst, support, and heal.

    They do it better with group RESISTANCE SPAM, STABILITY SPAM, and HUGE CLEANSE.

  11. > @Jinks.2057 said:

    > > @"Heimskarl Ashfiend.9582" said:

    > > @Frostball.9108 said:

    > > > > @"Heimskarl Ashfiend.9582" said:

    > > > > > @Frostball.9108 said:

    > > > > > A lot of people are trying to steer the conversation towards the obvious bug which is the downstate instakill. Stop trying to pretend as if the first hit damage is fine, its ludicrous and it needs a fix. I dont care in what way they fix it, they can remake the whole pet to make it useful or whatever but having something like this in the game is just not healthy, anyone could see that.

    > > > > >

    > > > > > To anyone claiming you need ridiculous setup for a big hit is wrong. If you check the clip you can see him swapping to his gazelle meaning he did not have time to buff the pet in ridiculous manner. I did not have high vuln stacks on me.

    > > > >

    > > > > Thief can do 16k+ from stealth or even more as deadeye from 1500 range with no more effort and does not need to try and work around bad AI to make it happen. You've been able to do this since launch with Drake F3 (actually even better before the SotW changes) and for years with Tiger F2, but where is the QQ about those?

    > > > >

    > > > > People may actually (have to) pay attention to Ranger pets and pet swapping instead of simply ignoring them completely or just walking in circles to avoid them. No doubt it will be nerfed though and people can just go on ignoring them.

    > > >

    > > > Deadeye has a clear tell and has to wait for 5 malice stacks in stealth which is much more effort than this without mentioning its a projectile. Working around the bad AI is significantly easier. You cant reach these numbers nearly as easily with the pets you mentioned. Youre trying to make it look like the gazelle charge damage is fine which it obviously isnt. Why would you use the gazelle charge if you can use the tiger to do the same thing while being more fluid? :) This is just making you look like an idiot.

    > >

    > > Deadeye can do it with no tell. You don't have to mark the target you are going to 1-shot, you can mark anything that can be targeted (I think that's a bug), cast shadow refuge, wait for malice and then bam, you are 1-shot from stealth and 1500 range. How is working around AI significantly easier than that?

    > >

    > > I'm not defending the actual damage from Gazelle, it's a bit absurd and the down-state bug is bad, but I am defending the ability to 1-shot with a full pet build. The fact that you can 1-shot people with a tiger or drakes just makes my point, it already exists in the game and it IS way more fluid with a Tiger because it's on the F2 which is half the CD as charge and you don't need to swap/stow to trigger it. Like I said, I have done 27k with tailswipe previously which is more than any of the initial hits people have screenshot the Gazelle doing, that was years ago.

    >

    > In PvP a thief cannot hit those numbers from any stealth attack period end of discussion.

    >

    > Now if you are talking about Death's Judgement the thief is instantly revealed & sits there for 3/4ths of a second with a huge targeting laser. The only way it gets complicated to dodge if the thief blows Haste to speed up the process.

    >

    > Gazelle charge needs to be nerfed by 50-60% minimum

     

    Thief cannot hit those numbers?

    Then how's my Spellbreaker with toughness amulet get hit 17k in ONE SHOT twice then?

    If I'm a light armor, I'd probably see 20k+

  12. > @Frostball.9108 said:

    > > @"Heimskarl Ashfiend.9582" said:

    > > > @Frostball.9108 said:

    > > > A lot of people are trying to steer the conversation towards the obvious bug which is the downstate instakill. Stop trying to pretend as if the first hit damage is fine, its ludicrous and it needs a fix. I dont care in what way they fix it, they can remake the whole pet to make it useful or whatever but having something like this in the game is just not healthy, anyone could see that.

    > > >

    > > > To anyone claiming you need ridiculous setup for a big hit is wrong. If you check the clip you can see him swapping to his gazelle meaning he did not have time to buff the pet in ridiculous manner. I did not have high vuln stacks on me.

    > >

    > > Thief can do 16k+ from stealth or even more as deadeye from 1500 range with no more effort and does not need to try and work around bad AI to make it happen. You've been able to do this since launch with Drake F3 (actually even better before the SotW changes) and for years with Tiger F2, but where is the QQ about those?

    > >

    > > People may actually (have to) pay attention to Ranger pets and pet swapping instead of simply ignoring them completely or just walking in circles to avoid them. No doubt it will be nerfed though and people can just go on ignoring them.

    >

    > Deadeye has a clear tell and has to wait for 5 malice stacks in stealth which is much more effort than this without mentioning its a projectile. Working around the bad AI is significantly easier. You cant reach these numbers nearly as easily with the pets you mentioned. Youre trying to make it look like the gazelle charge damage is fine which it obviously isnt. Why would you use the gazelle charge if you can use the tiger to do the same thing while being more fluid? :) This is just making you look like an idiot.

     

    Deadeye has clear tell? Hahaha, this is very funny, donnu how many bad Deadeye have you faced.

     

    Good ones free-shot you with 17k while in stealth while teleporting around.

    Sure, I can count the time and use my immunity or reflect by guessing when they'd shoot and use it randomly, but it doesn't always work.

    If I guess it wrong once, I'd eat a 17k bullet twice and died instantly.

     

    If anything has a clearer tell, it's ranger's stupid pet.

  13. > @Madisonlee.9641 said:

    > Also if anyone tries to say the set up is difficult, literally make a ranger, put on marksmanship and BM ( a staple of maul rangers, most already have it ) and put on sic em.

    >

    > The key to having deer hit is to summon it at around 600 range from the enemy, have the quickness BM trait, and maul + sic'em as soon as you switch to deer.

    >

    > It is literally the easiest thing to do and does 20K+ on single hits (not counting the bug)

    >

    > If the enemy doesn't dodge, they die. Period. No stupid setup of might or any other things, just sic' em and maul.

    >

    >

    >

     

    If what you say is true, those rangers would be roaming around all over the place, and I would have died to all those so-called easiest thing to set-up ranger already no?

     

    But what's the truth? During my time of playing as Spellbreaker, they're literally free kill.

     

    Keep on mentioning how viable this build is, I don't see it in PVP atm cuz it's either not practical or you never used that build in the first place.

  14. Here're the issues.

     

    None of the F1~F5 have cast time yet they do too much.

    The trait that benefit Shroud skills benefit Shades too, but Shroud skills are telegraphic and have a cast time, while Shade has none .

    A 1 sec cast time on Shade F2~F5 should be suffice.

     

    Summoning a shade shouldn't instantly trigger every trait procs of Shroud 1.

    F5 procing everything 5 times is abit too much.

    Also fix the triple procs of newly summoned Shade triggering f5 multiple times.

    Trail of Anguish looks like Slick Shoes 2.0

     

    Fixing those could make Scourge not so op while not gutted it completely. (Overall dps is similar but it becomes more telegraphic)

  15.  

    > @"Unholy Pillager.3791" said:

    > > @Kumouta.4985 said:

    > > rock gazelle

    > >

    > > scourge can be stunned super easily and cant move well, spellbreaker...

    > > eh...

    > > well..

    >

    > I've been killed like twice by that because moving makes it miss and because it doesn't work properly without sic em and build sacrifices. Want to guess how many times I've been killed by Scourge despite using a full cleanse along with 2+ other condi removal skills? I'll give you a hint: if it's not in the triple digits yet, it will be soon. There just is no comparison; one is deadly all of the time, the other only once every 40 seconds or so (and not even reliably at that).

     

    I played 50 games in 2 days and have yet to be killed by any ranger throughout any matches.

     

    Donnu what people make such a big deal about, when duo Scourges are killing everyone within seconds.

  16. > @Crinn.7864 said:

    > > @zealex.9410 said:

    > > > @Razor.6392 said:

    > > > you know what I don't get, the fact that both of these problematic specs (SB and scourge) weren't even designed with PVE in mind. Spellbreaker is obvious and about Scourge I don't think in PVE you have tons of boons to corrupt constantly, not even in raids afaik, coupled with the most ineffective condition for pve (torment) AND YET THEY'RE SOMEHOW INCREDIBLY BROKEN AGAINST ACTUAL PLAYERS.

    > > >

    > > > How? I honestly don't get it. It's not like Deadeye where buffing in pve would break it on pvp and viceversa, or Holosmith. _These specs were made for pvp_, and they managed to become incredibly over the top to the point of draining the fun out of the game.

    > > >

    > > > 8 (6.5) seconds for an aoe counter of the size of the node that does everything except maybe stealth. Literal AOE spam on small nodes (people DID complain a lot about DH and their traps taking entire points) on scourge that does **not** encourage smart play from the necros... what have we learned from HoT?

    > > >

    > >

    > > Torment base dmg is the sane as bleed.

    >

    > Torment's base damage is only the same as bleed in PvE, in PvP Torment is heavily nerfed.

    >

    > The reason torment is still considered bad in PvE is because torment sources are generally short duration, while bleeding sources are generally very long durations (and thus better damage)

    >

     

    Have you tried Scourge?

     

    ~35 stacks of Torments in a few seconds by -> Press F1 -> F5 -> F1 -> F1 (Along with 10 stacks of burning if traited. Oh, as well as 25 stacks of vulnerability in the process)

     

    Even if you didn't use double proc bug, one click of F5 -> 20 stacks of Torment.

     

    Mirage has numerous skills that causes huge torment as well.

     

    Torment is almost as plentiful and easily applicable as Bleeding nowadays.

    Same goes to Burning.

     

    Your info is incredibly outdated.

  17. > @Zenith.7301 said:

    > > @Lome.8239 said:

    > > Just as a heads up, Vicious Quarry outdamages Quick Draw in power builds, and Axe/Warhorn outdamages Longbow as a ranged option with Vicious Quarry.

    > >

    > > Try it out!

    > >

    > > You can still feel Sword/Axe dominate ranged options even in open world, though.

    >

    > No way does mainhand axe outperform longbow.

     

    LB only has a slightly higher dps than axe+wh AT MAX RANGE (1000+) , with no might/ fury application on itself.

    It also has lower synergy with Nature Magic because it can not self stack to 25 might by spamming axe 1 and use we heal as one.

     

    When you consider these factors, where axe wh ALWAYS have permanent fury, 25 stacks might , swiftness, tag 2 enemies without any trait, yes, Axe does out-perform LB in open world by a large margin. LB is more for WvW really, not really such a great weapon in Open world or PVE group contents.

  18. > @"Heimskarl Ashfiend.9582" said:

    > > @Witimir.5982 said:

    > > > @"Unholy Pillager.3791" said:

    > > > > @Witimir.5982 said:

    > > > > Someone can provide an accurate way to reproduce the inflated that is, the fouled Damage from Gazelle?

    > > > > Personally, I did not find it.

    > > > >

    > > > > But I see that one and the same skill can be 1,5k and maybe 7-9k (non-crit).

    > > > > The difference of 400% -500% is abnormal.

    > > > >

    > > > > I think it's a mistake in calculating damage, not the damage itself.

    > > >

    > > > This is just guesswork, but it looks like they stacked as much might/damage as they could using NM/BM/MM. WH5, maul (don't hit your target with it, just use it for the damage boost), sic em, frost spirit, heal as one (for the extra boons).

    > > >

    > > > Yes, it's just as abysmal as an actual build as you would expect. Shockingly, being able to possibly one hit kill a single (oblivious) person once every forty seconds and being useless the rest of the time is not the recipe for an effective PvP build.

    > >

    > > first is:

    > > All that You listed can not give a damage increase of even + 100%...

    >

    >

    > 25 might on the Gazelle is a 40% power increase. Opening Strike will be 100% crit chance, with 170% crit damage. Remorseless can add another 25% to that. An AoO is 50% additional damage. Sic Em is 40% on top of that. Add in some vulnerability.

    >

    > You can get way above 100% increase, but you are essentially useless the rest of the time.

     

    Opening Strike and Remorseless only works for ONE hit. (Gazella charge counts as multiple hits to dish out that much dm)

     

    Sick Em seems to be bugged and will be canceled on pet if you click the f2 skill.

     

    Vulnerability is non existent cuz the meta is Resistance spam and huge cleanse to have a chance against Scourge.

     

    Gazelle is not going to hit any moving target.

     

    Grabbing Marksmanship , Nature Magic and BM just for maximum pet spike dm essentially makes you a free kill with little utility.

     

    So yeah, an useless build all around. Please don't be in my team with that build.

  19. > @"Harry Foud.1935" said:

    > I really liked the idea of Mirage when it was first announced and I was excited even tho I had some doubts. When they buffed axe in the patch before expansion launch I was very happy and when the expac launched I quickly grabbed my axe and started roaming the Desert. Even tho I noticed some bugs I didnt mind a lot cause, well it was pve. Everything is easy in pve unless you are a Deadeye. Plus the core mechanism of Mesmer (illusions etc) makes pve very easy for us. After I finished the story, the map completion etc. I started playing pvp and wvw and that's when the problems started.

    >

    > I quickly noticed that the bugs that I didn't mind in pve were very annoying in pvp and wvw. No decend player will be fooled from illusions and no decent player will just stay immobile in order you to trigger the axe2 illusions or the axe ambush skill. When I was using the axe3 many times I found myself targeting a different player than the one I wanted.

    >

    > Yes Mirage has some mobility cause of the deception skills but at what cost? Mobility is not good if you still take tons of damage from other classes and mobility is no good if you don't do damage. The only build that does damage is the one everyone uses on benchmarks. But benchmarks don't apply to the whole game. Plus in order to do that much dmg you have to save all of your phantasms so they can stack. Something that it's simply not doable in pvp/wvw cause not only they would die from huge aoe dmg but they also make your shatters useless, Because why would you shatter if you suppose to stack them? Plus if you notice while everyone plays condi Mirage in benchmarks, most of the people play power in pvp/wvw.

    >

    > In conclusion, I'm really dissapointed from Mirage and myself. Myself, cause I wasted so many gold to craft Vipers before launch and now power Mirage is the only viable option. From Mirage, cause as you play him you realize he has no place in the game. No group will let you do fractals or raids with them, and the only thing he was suppose to do (single target dmg) is being done way better from other classes. And the pick up mechanism (mirrors) is something the community already hated for so long with staff Rev and Guardian's aiges. It feels like anet liked the idea of a Nomad etc and then designed the class around it without any specific goal.

     

    Deadeye is easy in PVE if you built right .

    Stop using raid build for every PVE encounter. It's ok to give up some damage for things like life leech in PVE.

    Also DON'T use Rifle

     

    The only class suffers in PVE is Weaver.

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