Jump to content
  • Sign Up

kharmin.7683

Members
  • Posts

    6,915
  • Joined

  • Last visited

Everything posted by kharmin.7683

  1. > @"radda.8920" said: > On pof, there is none of that, it is even impossible to miss an event if you have enough players and the monsters are just numerous to give an illusion of difficulty .. > In short I want the level of HOT, THE HOT from the start, not the current one for the next expansion. > > With pof, we lost the whole soul of a mmo, we even no longer need to ask for the help of the other players (except bounties) Everyone plays in their corner like on a single player game. We play next to someone and no longer WITH him. > With HOT, it was totally different, we were always looking for people to improve our tactics and to advance in the game In my opinion, it seems that Anet pulled back from HoT because of the backlash from a lot of the casual base and seeing that casuals appear to be their main customers, it makes more sense to me for Anet to cater content toward what brings them the most money. Not every player was looking for other players to improve tactics. Not being able to advance solo in HoT lost a lot of players. GW2 has long been an MMO where it is not required to play with other players. HoT, on release, broke that style and Anet suffered for it as many players left. PoF is proof that they had to change or risk losing more players. Pulling back on raids, too, is an indicator of this since raids were released with HoT and since haven't really been shown much support if any. Strike missions were the compromise, in my opinion, and even they seem to have lost their appeal. Anet knows better than anyone here what makes up the majority of their customer base and what generates the most revenue. I don't think "HoT on release" type of content is what their data supports.
  2. > @"otto.5684" said: > Same here. I dunno why we moved away from some HoT designs. VB and AB are viewed very highly by most players. I highly suspect your statement that these maps are viewed highly by MOST players.
  3. > @"Ashantara.8731" said: > > @"Cyninja.2954" said: > > The LFG posting is about finding a specific type of player. > > Yes, I know. > > Why not put up LI requirements for _all_ content then? How about world bosses? Yes, they are _so_ hard that everyone on the map should have at least 150 LI or be gone. ;) I don't think it is fair to compare instanced content to open world content.
  4. > @"Haaznahnuff.1907" said: > **TLdR: Instead of being like half-dead back rooms, home instances should be like their names just sound, like fully fleshed, all-heroes headquarters (of course, only one of them being played).** I would prefer Anet spend their resources elsewhere on facets of GW2 that engage a larger portion of the player base. I haven't added any upgrades to my home instance because I never use it. Out of my small play-group, only one player has any upgrades as the rest don't use theirs either. Anet probably has the metrics to show who is using home instances and to what degree as well as guild halls. Since they haven't really put anything more into either, I'm guessing that neither of them is as popular as one might think.
  5. > @"Sobx.1758" said: > > @"kharmin.7683" said: > > GW2 being so casual-centric it would make no sense to move to exclude those casuals from expansion content. They probably make a large majority of the player base. Making an expansion harder than PoF/HoT would, IMO, cut down on sales. > > Don't make it harder then. But don't make it easier, because it makes no sense. > For my money, the difficulty level of enemies in PoF is fine. It's the aggro radius that annoys me. If that is considered making things easier, then I will disagree with you. ;)
  6. GW2 being so casual-centric it would make no sense to move to exclude those casuals from expansion content. They probably make a large majority of the player base. Making an expansion harder than PoF/HoT would, IMO, cut down on sales.
  7. Not really fair to say "most" do not like grindy content. The forums are not a good representation of the entire player base. I would like to think that Anet knows how many players are engaged with which types of content so their metrics might well say that most players do enjoy the grind. Personally, I don't.
  8. > @"Fipmip.7219" said: >The map could have two settlements, one at either end, and an escort mission between them. the mission would take an ingame day or even multiple, the mother of all escort missions across a massive desert. at the end, players are given between 1 and 10 gold depending on how long they escorted the caravan. I thought people were against these kind of exceeding long META events?
  9. I still want my giant slayer title for killing 1000 giants prior to PoF.
  10. > @"maddoctor.2738" said: >Keybinds were fine when we had 4 mounts, but their number keeps increasing and it's getting more and more confusing. I use numbers in my numpad for the mounts, but not everyone uses a keyboard with numpad these days. I use Shift+1 through Shift+8 so that I can still hit them with my left hand which leaves my right on my mouse. This also helps when I play on my Surface which doesn't have a number pad. Maybe that will help someone else?
  11. Rarely do I use outfits. I only have a few. There really aren't many at all that I find appealing. At least, not appealing enough to use on a regular basis. I mainly use outfits when leveling up a new character.
  12. > @"GHOST.8609" said: >One thing I am certain of Anet do not ever read any forum posts. This is false. We know that they do read the QoL Request thread. Please don't mistake their lack of interaction as ignoring the community.
  13. Whoa! Spoiler, much? You might want to block that out for those who haven't gotten that far into the story. ;)
  14. I've tried a few low-level fractals and a strike mission. Not my preferred type of content, so I haven't gone back to them. I have no interest in raids, mainly because I'm no META player and don't want to spend the time to learn specific rotations to please a select few. I know, create my own group, but I don't really have time or desire to do that, either.
  15. > @"Tukaram.8256" said: > > @"kharmin.7683" said: > > > @"Tukaram.8256" said: > > > > @"Linken.6345" said: > > > > > @"kylian.5079" said: > > > > > > @"Fueki.4753" said: > > > > > > > @"kylian.5079" said: > > > > > > > > > > > Don't force it onto everyone, let people choose for themselves. > > > > > > > > > > I'm not forcing anything, I'm _suggesting_ as the title says. As for now I'm the one being forced to use the actual menu. > > > > > > > > > > On a side note, shortcuts are nice until you have none left or too annoyingly far to reach. I'll check out the add-on. > > > > > > > > > > @kharmin.7683 I tried to search this section but couldn't find it, even when using the search bar. > > > > > > > > You mean like how the deposit all and compact button change wasent forced upon everyone? > > > > Dont kid yourself if anet implement this it will be forced on everyone. > > > > Edit > > > > And your not forced to use it use the third party app that some kind soul did to do just this. > > > > > > I never heard of 3rd party apps until quite recently and have never looked into them. I do not want to risk my account. Is there a list of A-Net approved 3rd party apps? If not - I will wait for the devs. > > > > You will wait a while. The devs won't respond to this thread. > > Unfortunately that does not answer the question if 3rd party apps are allowed? Is there an approved list? I have no desire to risk my account using 3rd party addons. There is no approved list. Anet will not produce one. However, certain things are permitted. You can review them here: [https://en-forum.guildwars2.com/discussion/65547/policy-third-party-programs](https://en-forum.guildwars2.com/discussion/65547/policy-third-party-programs#latest)
  16. > @"KryTiKaL.3125" said: > You can like GW2, that is entirely fine and I won't challenge you on that because it suits your tastes, but I feel there needs to be at least *some* recognition that their "approach" has flaws. Flaws, mind you, that resulted in 143 employees being let go all at once, the game director Mike Z leaving and there still being no acknowledgement of it, and Mike O having completely left with other veteran ANet devs to form another company. Granted devs moving on or leaving to other companies are a norm in the industry, but *these things* are something else. Please stop with the falsehood that GW2 was responsible for the layoffs. This has been disproven.
  17. Why should this be something just for the veterans players?
  18. > @"Oronreo.8796" said: >But unlike most of you, I would prefer giving the same amount of money for an ingame bot and have the satisfaction of grinding. Sorry, but I just cannot see this as being satisfying. Maybe that's just me?
  19. > @"Just a flesh wound.3589" said: > I’m going to guess that enthusiasm for repeatedly replaying the story isn’t high. I haven't even started it yet. Wasn't all that excited after reading some of the reviews here.
  20. > @"Oronreo.8796" said: >I am okay with paid features, even pay to win. You know what takes almost no time at all to earn gems? Buying them with real cash. Players can do this right now, today even. And, it has the added benefit of supporting the studio. Even the busiest of players can find time to purchase gems.
  21. And when the new raid doesn't hit in March, then what? Sorry. Rhetorical question.
  22. This is why Anet doesn't engage with us. The forums cry and whine for a roadmap and when it's finally released, it isn't good enough. :::facepalm:::
  23. > @"Oronreo.8796" said: > I know this may not be a popular opinion, and usual gw2 veterans hate afk farmers and botters. But I have been playing this game for 8 years, and I still did not see most of the endgame, because I find it very hard to find enough time to play. I really love this game, have both expansions and paid a lot extra for gems and cosmetics, but I am getting old and life is becoming more busy. I am suggesting and hoping, maybe gw2 should have a legal, in game farm bot! So I could at least keep my pc open and farm some, then play the real content with that resource. The playerbase is already dropping constantly, even with megaservers. Maybe it is time to let people who have grown up to afk farm and have fun however they like? I really want gw2 to have some kind of afk system. A farm bot, fishing, farming, or anything that will make a decent gold per hour income without having to follow every new strategy or map or living world meta event for farming. I am okay with paid features, even pay to win. I will still be having fun, only if this suggestion becomes real. Otherwise, I am sad to say that I will not be able to return this game :( What do you guys think? I think that this is a terrible idea.
  24. > @"HotDelirium.7984" said: > > > > > But then GW2 would be very similar to every other MMO on the market. If that's what people want, then they should simply pony up their sub fees on those games and play them. Personally, I would quit GW2 if it moved to a sub model and I know a lot of others who would as well. Even if it meant a content stream that you suggest. > > More money usually means more opportunity. This is complete speculation of course but lets say we gazed into the future and with a sub meant alliances happened and I guess most of the wish lists people have been aching for for the past couple of years. It might have been worth it. Perhaps for those invested in the alliances concept. Most opinions that I recall on the forums here when sub fees are suggested are opposed to them. Granted, the forums is not a fair representation of the entire player base. /shrug EDIT: also, sub fees for GW2 would run counter to the original concept of F2P that Anet instilled from the start, IIRC
×
×
  • Create New...