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kharmin.7683

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Everything posted by kharmin.7683

  1. > @"JusticeRetroHunter.7684" said: > > @"TheGrimm.5624" said: > > There needs to be some form of fast travel. Players should not have to spend have their playtime just getting to where they are looking to game for that night. > > You, and many others may want fast travel but I don't. Been in this franchise for 15 years, and some of us can see how waypoints dilute the experience of actually meeting other people and having meaningful expierences. > > You know what they call games with waypoints like this? A Theme park MMO. Going from one carnival ride to the next. The option ought to be available, though. If a player wants to zip across the map using waypoints or mounts, then they should have that option. If a player prefers to not use those items, then that player should have that option. Let's not get back on the topic of forcing interactions again.
  2. > @"Astralporing.1957" said: > > @"kharmin.7683" said: > > Again, they have been burned by this community in the past for soft-announcing something like this and when it doesn't come through they've been called a bunch of liars. Those who did so are to blame. > No, they have been burned by announcing something, and when, after a time, community started asking for more detail, going completely silent. The main culprit was always _not enough_ information, not too much of it. > Agreed, but it's the way that some in the community bashed them over it. That's my point. If we didn't have people calling Anet liars and such, then they might be more willing to engage. I don't know about you, but if I had something that didn't work out and people flamed me and called me a liar without knowing what internal issues might have made the decision, then I wouldn't engage either. We don't know why Alliances has seemingly been shelved. There may be legal and/or industry secret reasons why and that's why no one has said anything. Heck, just admitting those reasons might be a problem. No one here knows, and to continually hammer away at it does no one any service.
  3. > @"Raknar.4735" said: > Saying that **everyone** will whine about prices is a bit much. Not everyone whined about the mount skins, I simply didn't care about the skins in the first place ;) Yes, a bit hyperbolic. So many people take things so literally around here.
  4. Nothing shaking around the zones I've been in lately. Guess I'm one of the lucky ones? Or unlucky ones? /shrug The Taimi thing mentioned above might be neat, but I think I'd get tired of hearing her if these tremors are frequent throughout Tyria.
  5. Having a mobile app would deter people from actually logging in to the game. I'm not sure Anet would want that.
  6. Or maybe the community could put it to rest. Alliances is almost meme-status now.
  7. > @"Pifil.5193" said: > > @"kharmin.7683" said: > > > @"Pifil.5193" said: > > > > @"kharmin.7683" said: > > > > > @"Solanum.6983" said: > > > > > I wish they'd hire a community manager, Other games have teams of people dedicated to this but even just one person to answer FAQs on here, reddit or social media would be a huge help. Set up a staff discord channel for the community manager to relay questions and answers. > > > > > > > > > > I'm not asking for total transparency on their workflow but for example a simple yes/no if the Legendary armory is planned before End of dragons or if there's going to be a balance patch before the end of the year would be a big step in right direction. > > > > > > > > Again, they have been burned by this community in the past for soft-announcing something like this and when it doesn't come through they've been called a bunch of liars. We only have ourselves to blame. > > > > > > "We" are not a hive mind. I am not responsible for the posts of others nor are they for mine. Lumping the entire community together like this makes no sense. > > > > > > ArenaNet are professionals, they know that, certainly a professional community manager would know it. > > > > > > I think the problem has always been less to do with them announcing something and it not coming out and more to do with them announcing something and then going silent on the matter. > > > > > > If they kept up the communication on these subjects there would be far fewer posts born out of frustration on these forums. > > Ok, fine. "We". I edited that for you. I thought that it was apparent in the intent, but no one can assume anything anymore. I hope that the edit is clear enough now. Let me know if I need to be more specific and I'll see what I can do. > > Yet my point remains the same. Just because a few people in that community are kittens that isn't a good enough reason to not talk to the rest of that community. No, but I understand why they wouldn't. > Also, you continue to lay the blame at the feet of a section of the community and that's wrong. ArenaNet must share in that blame too. They set up expectations at the start when they posted their plans. Then they went silent and failed to manage those expectations by continuing to talk with and update the community when their plans changed. Did you miss my post directly above yours? > @"kharmin.7683" said: > That's kind of my point. Alliances should never have been announced until it was much closer to actual deployment. People want more communication from Anet, but what are they going to tell us? Anything they say is often considered a "promise" that something will be done, and then when it isn't they're raked over the coals for it.
  8. That's kind of my point. Alliances should never have been announced until it was much closer to actual deployment. People want more communication from Anet, but what are they going to tell us? Anything they say is often considered a "promise" that something will be done, and then when it isn't they're raked over the coals for it.
  9. This is a subjective topic, no? For me, a very casual player, I spend almost all of my time in Core. I appreciate the work in HoT, but do not like to go there. PoF is fine for me, but I don't linger there much because those zones frequently make me focus too much on what is going on around me. Core is more laid-back for me and after work and other RL responsibilities, I just want to log in and run around with my friends on our nowhere-close-to-meta builds. I also like help out new players, mostly in Wayfarer (sometimes in Queensdale) which seems like a second home to me sometimes. :) I've recently started to explore the LS3 maps a bit more and would maybe go to LS4 maps if it weren't for the lag issues. I'm glad that jumping puzzles are optional content. I despise them. Like... a lot more than I can say on this forum. However, I'm glad that they exist for those who enjoy them.
  10. > @"Raknar.4735" said: > Housing would increase my time spent ingame. Implementing a „visiting“ option to see other houses as well as a templating function to save and share player houses could even create a community based around that, just like in PoE. But would it also increase the amount of real money that you spend on the game? That's what would ultimately drive the decision, IMO. I'm sure Anet cares about how much time player spend in the game, but I believe that they would rather player spend more money. If this is not the case, then I would appreciate resources being spent elsewhere. However, I am expecting housing to be in the expansion because what else would be enough of a hook to pull people into buying it? Then, there will be additions to basic housing that will be in the gem store that everyone will whine about being too expensive, just like the mount skins.
  11. > @"Pifil.5193" said: > > @"kharmin.7683" said: > > > @"Solanum.6983" said: > > > I wish they'd hire a community manager, Other games have teams of people dedicated to this but even just one person to answer FAQs on here, reddit or social media would be a huge help. Set up a staff discord channel for the community manager to relay questions and answers. > > > > > > I'm not asking for total transparency on their workflow but for example a simple yes/no if the Legendary armory is planned before End of dragons or if there's going to be a balance patch before the end of the year would be a big step in right direction. > > > > Again, they have been burned by this community in the past for soft-announcing something like this and when it doesn't come through they've been called a bunch of liars. We only have ourselves to blame. > > "We" are not a hive mind. I am not responsible for the posts of others nor are they for mine. Lumping the entire community together like this makes no sense. > > ArenaNet are professionals, they know that, certainly a professional community manager would know it. > > I think the problem has always been less to do with them announcing something and it not coming out and more to do with them announcing something and then going silent on the matter. > > If they kept up the communication on these subjects there would be far fewer posts born out of frustration on these forums. Ok, fine. "We". I edited that for you. I thought that it was apparent in the intent, but no one can assume anything anymore. I hope that the edit is clear enough now. Let me know if I need to be more specific and I'll see what I can do. Still, many of us have been around here long enough to see the vitriol that A VOCAL GROUP (not "we" or "the forums") has thrown at Anet. Some continue to do so, communication or lack thereof notwithstanding. More communication would lead to more vitriol, in my opinion. From a PR perspective, it makes more sense to only mention something that is timely and worth mentioning. It's one thing for a company to remain quiet and for the public to admonish them for it. It's another thing to make announcements that are constantly and consistently met with ridicule and being called liars every time. Would I like more communication from Anet? Sure! Would I welcome a liaison here on the forums? Absolutely! Do I blame Anet for the way things are now? Nope.
  12. > @"Solanum.6983" said: > I wish they'd hire a community manager, Other games have teams of people dedicated to this but even just one person to answer FAQs on here, reddit or social media would be a huge help. Set up a staff discord channel for the community manager to relay questions and answers. > > I'm not asking for total transparency on their workflow but for example a simple yes/no if the Legendary armory is planned before End of dragons or if there's going to be a balance patch before the end of the year would be a big step in right direction. Again, they have been burned by this community in the past for soft-announcing something like this and when it doesn't come through they've been called a bunch of liars. Those who did so are to blame.
  13. Oh, I never meant that it would be better. Just easier.
  14. > @"The Greyhawk.9107" said: > What I'm waiting for is a half-cape combined with an arrow quiver. My ranger's been using the same quiver for over seven years now, and I want to wear a cape and a quiver. I want it **_BAD_** . As a ranger main, I would like this too, depending on how it's made/presented. Sadly, though, I feel that this would be too niche of an item that would not sell in the quantity necessary to justify the work put into it.
  15. I still think one reason for Anet not posting in the forums is the level/amount of negativity and criticism that comes with it. The Alliances announcement being one of those things that some forum posters just won't let go. It's easier for Anet to release something with a modicum of fanfare than to suggest/announce something that doesn't show and then get kittened on by the forums for it.
  16. > @"mikansei.5742" said: > Patch, even if it took the place of or bumped a LW chapter back? Sure. As a casual PvE player, I could get behind this idea.
  17. IIRC, you can purchase earlier chapters with gems, so converting gold -> gems might be an easier way to obtain them.
  18. Well, it is Friday the 13th in 2020, so I suppose anything would be possible at this point.
  19. > @"Stand The Wall.6987" said: > > @"kharmin.7683" said: > > Where is the financial incentive for Anet to even do such an expansion? > > so these populations don't collapse? so anet has a solid base to build on? have you played these modes over the years? people have been leaving for a while now. they still got some life left but i doubt they are going to last as long as pve, and they certainly aren't going to grow until some basic problems are fixed. I would think it rather obvious who Anet believes their largest audience to be, and it isn't the competitive modes. To release an expansion that features only PvP/WvW would be a terrible decision, IMO. While it may be true that players are leaving PvP/WvW (and I won't argue that those modes could use some attention), only Anet has the metrics on what modes players spend the most time playing. I'm not sure that the loss of PvP/WvW players impacts those numbers as much as many around here think that they do.
  20. > @"Jilora.9524" said: > > @"Vavume.8065" said: > > > @"Jilora.9524" said: > > > I hope not because it's always fun to barely miss an event because of seconds lets make players miss many more events or don't bother going because some think death should matter in a pretend game. > > > > I do think death should matter, just as getting to an event matters to you in a pretend game... > > > > > > I like how you cut stuff off. The pretend game... we all play that you somehow want to make more difficult to play or return to play because they died because death should matter and why is that? Why would you want to be doing an event die and now have 2 minutes of travel from the beginning of the map. Maybe it could be like other time sucks like WoW when you had to take a wyvern and stare at the screen for 5 mins traveling or ff11 where you had to take a tele ride a choco and walk thru a map to get somewhere. Like I said putting one wp and a long travel will just force 90 percent of players to lay there dead for the entire event if they die. That's fun too Many players do this now, even with nearby waypoints. Frozen Maw is but one example.
  21. > @"JusticeRetroHunter.7684" said: > I can go in game right now and count how many people are in each starter area's town to give you a clue as to how low this density of people are, and i can then tell you if these people are even interacting within a 10-15 minute timeframe > Village of Shaemor = 9 People - 1 Interaction (conversation) > Soren Draa = 1 Person - 0 Interaction > Village of Smokestead = 4 Perople - 0 Interaction > Gate of Horncall = 2 People - 0 Interaction > Village of Astorea = 8 People - 1 Interaction (Party) You should check out Divinity's Reach. Especially around the Minister's Waypoint. Usually quite busy.
  22. I'm not convinced a change in leadership would have prioritized SAB. That's niche content. The same goes for any festivals.
  23. Where is the financial incentive for Anet to even do such an expansion?
  24. > @"Astralporing.1957" said: > > @"Ashen.2907" said: > > The owner of the product gets to decide what is, "sufficient revenue." Anet have stated that the method mentioned did not meet that internal metric. > Sure, and like i said, for a business no revenue is sufficient if you have means to earn more. No business will ever willingly pass on an opportunity to earn more money (unless, of course, that would cost them even more in the long run). > There is a science to it. Sufficient revenue would most likely be the amount that is required to keep the company running and to make enough net profit to please the shareholders. Whatever that target budget number is, Anet knows and wouldn't tell us anyway. However, if they try to make too much of a profit or increase that target budget number too high, then they would lose sales and revenue. Their finance and marketing teams would be in the best position to know what "sufficient revenue" means to the company.
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